Mercurial > gemma
view client/src/layers/LegendElement.vue @ 925:15bf101e1522
Send 2D X/Y vertices to the database directly instead of sending 3D data and dropping the Z value afterwards.
author | Sascha L. Teichmann <teichmann@intevation.de> |
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date | Sat, 06 Oct 2018 13:34:51 +0200 |
parents | 27282bfd1ba7 |
children | ca628dce90dd |
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<template> <div :id="id" class="bg-light shadow-sm rounded legendelement"></div> </template> <script> import { mapGetters } from "vuex"; import { Map, View } from "ol"; import Feature from "ol/Feature"; import { Vector as VectorLayer } from "ol/layer.js"; import { Vector as VectorSource } from "ol/source.js"; import LineString from "ol/geom/LineString.js"; import Point from "ol/geom/Point"; export default { name: "legendelement", props: ["layername", "layerindex"], data: function() { return { myMap: null, mapLayer: null }; }, computed: { ...mapGetters("mapstore", ["getLayerByName"]), id() { return "legendelement" + this.layerindex; }, mstyle() { if (this.mapLayer && this.mapLayer.data.getStyle) { return this.mapLayer.data.getStyle(); } } }, watch: { mstyle(newStyle, oldStyle) { // only recreate if there already was a style before if (oldStyle) { let vector = this.createVectorLayer(); this.myMap.removeLayer(this.myMap.getLayers()[0]); this.myMap.addLayer(vector); } } }, mounted() { this.mapLayer = this.getLayerByName(this.layername); if (this.mapLayer.data.getType() == "VECTOR") { this.initMap(); } else { // TODO other tiles } }, methods: { initMap() { let vector = this.createVectorLayer(); this.myMap = new Map({ layers: [vector], target: this.id, controls: [], interactions: [], view: new View({ center: [0, 0], zoom: 3, projection: "EPSG:4326" }) }); }, createVectorLayer() { let mapStyle = this.mapLayer.data.getStyle(); let feature = new Feature({ geometry: new LineString([[-1, 0.5], [0, 0], [0.7, 0], [1.3, -0.7]]) }); // special case if we need to call the style function with a special // parameter or to detect a point layer if (this.mapLayer["forLegendStyle"]) { if (this.mapLayer.forLegendStyle.point) { feature.setGeometry(new Point([0, 0])); } mapStyle = this.mapLayer.data.getStyleFunction()( feature, this.mapLayer.forLegendStyle.resolution ); } // we could add extra properties here, if they are needed for // the styling function in the future. An idea is to extend the // this.mapLayer["forLegendStyle"] for it. // FIXME, this is a special case for the Fairway Dimensions style feature.set("level_of_service", ""); return new VectorLayer({ source: new VectorSource({ features: [feature], wrapX: false }), style: mapStyle }); } } }; </script> <style scoped> .legendelement { max-height: 1.5rem; width: 2rem; } </style>