view pkg/octree/contours.go @ 3678:8f58851927c0

client: make layer factory only return new layer config for individual maps instead of each time it is invoked. The purpose of the factory was to support multiple maps with individual layers. But returning a new config each time it is invoked leads to bugs that rely on the layer's state. Now this factory reuses the same objects it created before, per map.
author Markus Kottlaender <markus@intevation.de>
date Mon, 17 Jun 2019 17:31:35 +0200
parents 647a58ee9ae9
children 631f5eaf29de
line wrap: on
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// This is Free Software under GNU Affero General Public License v >= 3.0
// without warranty, see README.md and license for details.
//
// SPDX-License-Identifier: AGPL-3.0-or-later
// License-Filename: LICENSES/AGPL-3.0.txt
//
// Copyright (C) 2018 by via donau
//   – Österreichische Wasserstraßen-Gesellschaft mbH
// Software engineering by Intevation GmbH
//
// Author(s):
//  * Sascha L. Teichmann <sascha.teichmann@intevation.de>
//  * Tom Gottfried <tom.gottfried@intevation.de>

package octree

import (
	"runtime"
	"sync"
)

func SampleDiffHeights(min, max, step float64) []float64 {
	var heights []float64
	switch {
	case min >= 0: // All values positive.
		for v := 0.0; v <= max; v += step {
			if v >= min {
				heights = append(heights, v)
			}
		}
	case max <= 0: // All values negative.
		for v := 0.0; v >= min; v -= step {
			if v <= max {
				heights = append(heights, v)
			}
		}
	default: // Positive and negative.
		for v := step; v <= max; v += step {
			heights = append(heights, v)
		}
		for i, j := 0, len(heights)-1; i < j; i, j = i+1, j-1 {
			heights[i], heights[j] = heights[j], heights[i]
		}
		for v := 0.0; v >= min; v -= step {
			heights = append(heights, v)
		}
	}
	return heights
}

// ContourResult stores an calculated iso line for a given height.
// Is used as a future variable in the concurrent iso line calculation.
type ContourResult struct {
	Height float64
	Lines  MultiLineStringZ

	done bool
	mu   sync.Mutex
	cond *sync.Cond
}

// NewContourResult prepares a future variable to later hold
// the result of the iso line calculation.
func NewContourResult(height float64) *ContourResult {
	cr := ContourResult{Height: height}
	cr.cond = sync.NewCond(&cr.mu)
	return &cr
}

func (cr *ContourResult) wait() {
	cr.cond.L.Lock()
	for !cr.done {
		cr.cond.Wait()
	}
	cr.cond.L.Unlock()
}

func (cr *ContourResult) get() float64 {
	cr.cond.L.Lock()
	defer cr.cond.L.Unlock()
	return cr.Height
}

func (cr *ContourResult) set(lines MultiLineStringZ) {
	cr.cond.L.Lock()
	defer cr.cond.L.Unlock()
	cr.Lines = lines
	cr.done = true
	cr.cond.Signal()
}

// DoContours calculates the iso line for the given heights.
// This is done concurrently.
// It is guaranteed that the results are given to the store
// function in order of the original heights values.
func DoContours(tree *Tree, heights []float64, store func(*ContourResult)) {

	if len(heights) == 0 {
		return
	}

	contours := make([]*ContourResult, len(heights))

	for i, h := range heights {
		contours[i] = NewContourResult(h)
	}

	jobs := make(chan *ContourResult)

	var wg sync.WaitGroup
	for i, n := 0, runtime.NumCPU(); i < n; i++ {
		wg.Add(1)
		go processLevels(tree, jobs, &wg)
	}

	done := make(chan struct{})
	go func() {
		defer close(done)
		for _, cr := range contours {
			cr.wait()
			store(cr)
		}
	}()

	for _, cr := range contours {
		jobs <- cr
	}
	close(jobs)

	wg.Wait()
	<-done
}

func processLevels(
	tree *Tree,
	jobs <-chan *ContourResult,
	wg *sync.WaitGroup,
) {
	defer wg.Done()
	for cr := range jobs {
		var lines MultiLineStringZ
		h := cr.get()
		tree.Horizontal(h, func(t *Triangle) {
			line := t.IntersectHorizontal(h)
			if len(line) > 1 {
				lines = append(lines, line)
			}
		})
		cr.set(lines.Merge())
	}
}