view pkg/octree/loader.go @ 3678:8f58851927c0

client: make layer factory only return new layer config for individual maps instead of each time it is invoked. The purpose of the factory was to support multiple maps with individual layers. But returning a new config each time it is invoked leads to bugs that rely on the layer's state. Now this factory reuses the same objects it created before, per map.
author Markus Kottlaender <markus@intevation.de>
date Mon, 17 Jun 2019 17:31:35 +0200
parents 86c7a023400e
children f5fce22184da
line wrap: on
line source

// This is Free Software under GNU Affero General Public License v >= 3.0
// without warranty, see README.md and license for details.
//
// SPDX-License-Identifier: AGPL-3.0-or-later
// License-Filename: LICENSES/AGPL-3.0.txt
//
// Copyright (C) 2018 by via donau
//   – Österreichische Wasserstraßen-Gesellschaft mbH
// Software engineering by Intevation GmbH
//
// Author(s):
//  * Sascha L. Teichmann <sascha.teichmann@intevation.de>

package octree

import (
	"bufio"
	"bytes"
	"encoding/binary"
	"log"

	"github.com/golang/snappy"
)

func loadReader(r *bufio.Reader) (*Tree, error) {
	tree := new(Tree)

	if err := binary.Read(r, binary.LittleEndian, &tree.EPSG); err != nil {
		return nil, err
	}

	log.Printf("info: EPSG: %d\n", tree.EPSG)

	if err := tree.Min.Read(r); err != nil {
		return nil, err
	}

	if err := tree.Max.Read(r); err != nil {
		return nil, err
	}

	log.Printf("info: BBOX: [[%f, %f, %f], [%f, %f, %f]]\n",
		tree.Min.X, tree.Min.Y, tree.Min.Z,
		tree.Max.X, tree.Max.Y, tree.Max.Z)

	var numVertices uint32
	if err := binary.Read(r, binary.LittleEndian, &numVertices); err != nil {
		return nil, err
	}

	log.Printf("info: vertices: %d\n", numVertices)

	vertices := make([]Vertex, numVertices)
	tree.vertices = vertices

	for i := range vertices {
		if err := vertices[i].Read(r); err != nil {
			return nil, err
		}
	}

	var numTriangles uint32
	if err := binary.Read(r, binary.LittleEndian, &numTriangles); err != nil {
		return nil, err
	}

	log.Printf("info: triangles: %d\n", numTriangles)

	indices := make([]int32, 3*numTriangles)
	triangles := make([][]int32, numTriangles)
	tree.triangles = triangles

	var last int32

	for i := range triangles {
		tri := indices[:3]
		indices = indices[3:]
		triangles[i] = tri
		for j := range tri {
			v, err := binary.ReadVarint(r)
			if err != nil {
				return nil, err
			}
			value := int32(v) + last
			tri[j] = value
			last = value
		}
	}

	var numNodes uint32
	if err := binary.Read(r, binary.LittleEndian, &numNodes); err != nil {
		return nil, err
	}

	log.Printf("info: num nodes: %d\n", numNodes)

	tree.index = make([]int32, numNodes)
	entries := tree.index[1:]

	last = 0
	for i := range entries {
		v, err := binary.ReadVarint(r)
		if err != nil {
			return nil, err
		}
		value := int32(v) + last
		entries[i] = value
		last = value
	}

	return tree, nil
}

func Deserialize(data []byte) (*Tree, error) {
	return loadReader(
		bufio.NewReader(
			snappy.NewReader(
				bytes.NewReader(data))))
}