view pkg/octree/strtree.go @ 2624:9dbaf69c7a66

Improve geoserver config to better calculate bounding boxes * Disable the use of estimated extents for the postgis storage configuration for geoserver, which is set via the gemma middleware. This way we are able to get better bounding boxes for many layers where the postgis function `ST_EstimatedExtent()` would be far off.
author Bernhard Reiter <bernhard@intevation.de>
date Wed, 13 Mar 2019 16:18:39 +0100
parents 114979e97a6c
children f456ce0a6a0e
line wrap: on
line source

// This is Free Software under GNU Affero General Public License v >= 3.0
// without warranty, see README.md and license for details.
//
// SPDX-License-Identifier: AGPL-3.0-or-later
// License-Filename: LICENSES/AGPL-3.0.txt
//
// Copyright (C) 2018 by via donau
//   – Österreichische Wasserstraßen-Gesellschaft mbH
// Software engineering by Intevation GmbH
//
// Author(s):
//  * Sascha L. Teichmann <sascha.teichmann@intevation.de>

package octree

import (
	"math"
	"sort"
)

const numEntries = 8

type STRTree struct {
	tin    *Tin
	index  []int32
	bboxes []Box2D
}

func (s *STRTree) Build(t *Tin) {

	s.tin = t

	all := make([]int32, len(t.Triangles))

	for i := range all {
		all[i] = int32(i)
	}

	s.index = append(s.index, 0)

	root := s.build(all)

	s.index[0] = root
}

func (s *STRTree) Clip(p *Polygon) map[int32]struct{} {

	removed := make(map[int32]struct{})

	stack := []int32{s.index[0]}

	vertices := s.tin.Vertices

	for len(stack) > 0 {
		top := stack[len(stack)-1]
		stack = stack[:len(stack)-1]

		if top > 0 { // node
			switch p.IntersectionBox2D(s.bbox(top)) {
			case IntersectionInside:
				// all triangles are inside polygon
			case IntersectionOutSide:
				// all triangles are outside polygon
				s.allTriangles(top, removed)
			default:
				// mixed bag
				for i, n := int32(0), s.index[top+1]; i < n; i++ {
					stack = append(stack, s.index[top+2+i])
				}
			}
		} else { // leaf
			top = -top - 1
			for i, n := int32(0), s.index[top+1]; i < n; i++ {
				idx := s.index[top+2+i]
				ti := s.tin.Triangles[idx]
				t := Triangle{
					vertices[ti[0]],
					vertices[ti[1]],
					vertices[ti[2]],
				}
				if p.IntersectionWithTriangle(&t) != IntersectionInside {
					removed[idx] = struct{}{}
				}
			}
		}
	}

	return removed
}

func (s *STRTree) allTriangles(pos int32, tris map[int32]struct{}) {
	stack := []int32{pos}
	for len(stack) > 0 {
		top := stack[len(stack)-1]
		stack = stack[:len(stack)-1]
		if top > 0 { // node
			for i, n := int32(0), s.index[top+1]; i < n; i++ {
				stack = append(stack, s.index[top+2+i])
			}
		} else { // leaf
			top = -top - 1
			for i, n := int32(0), s.index[top+1]; i < n; i++ {
				tris[s.index[top+2+i]] = struct{}{}
			}
		}
	}
}

func (s *STRTree) build(items []int32) int32 {
	sort.Slice(items, func(i, j int) bool {
		ti := s.tin.Triangles[items[i]]
		tj := s.tin.Triangles[items[j]]
		return s.tin.Vertices[ti[0]].X < s.tin.Vertices[tj[0]].X
	})

	P := int(math.Ceil(float64(len(items)) / float64(numEntries)))
	S := int(math.Ceil(math.Sqrt(float64(P))))

	slices := strSplit(items, S)

	leaves := strJoin(
		slices, S,
		func(i, j int32) bool {
			ti := s.tin.Triangles[i]
			tj := s.tin.Triangles[j]
			return s.tin.Vertices[ti[0]].Y < s.tin.Vertices[tj[0]].Y
		},
		s.allocLeaf,
	)

	return s.buildNodes(leaves)
}

func (s *STRTree) buildNodes(items []int32) int32 {

	if len(items) <= numEntries {
		return s.allocNode(items)
	}

	sort.Slice(items, func(i, j int) bool {
		return s.bbox(items[i]).X1 < s.bbox(items[j]).X1
	})

	P := int(math.Ceil(float64(len(items)) / float64(numEntries)))
	S := int(math.Ceil(math.Sqrt(float64(P))))

	slices := strSplit(items, S)

	nodes := strJoin(
		slices, S,
		func(i, j int32) bool { return s.bbox(i).Y1 < s.bbox(j).Y1 },
		s.allocNode,
	)

	return s.buildNodes(nodes)
}

func (s *STRTree) bbox(idx int32) Box2D {
	if idx < 0 { // Don't care if leaf or node.
		idx = -idx - 1
	}
	return s.bboxes[s.index[idx]]
}

func strSplit(items []int32, S int) [][]int32 {
	sm := S * numEntries
	slices := make([][]int32, S)
	for i := range slices {
		var n int
		if l := len(items); l < sm {
			n = l
		} else {
			n = sm
		}
		slices[i] = items[:n]
		items = items[n:]
	}
	return slices
}

func strJoin(
	slices [][]int32, S int,
	less func(int32, int32) bool,
	alloc func([]int32) int32,
) []int32 {
	nodes := make([]int32, 0, S*S)

	for _, slice := range slices {
		sort.Slice(slice, func(i, j int) bool {
			return less(slice[i], slice[j])
		})

		for len(slice) > 0 {
			var n int
			if l := len(slice); l >= numEntries {
				n = numEntries
			} else {
				n = l
			}
			nodes = append(nodes, alloc(slice[:n]))
			slice = slice[n:]
		}
	}
	return nodes
}

func (s *STRTree) allocNode(items []int32) int32 {
	pos := len(s.index)
	s.index = append(s.index, 0, int32(len(items)))
	s.index = append(s.index, items...)
	if len(items) > 0 {
		box := s.bbox(items[0])
		for i := 1; i < len(items); i++ {
			box = box.Union(s.bbox(items[i]))
		}
		s.index[pos] = int32(s.allocBBox(box))
	}
	return int32(pos)
}

func (s *STRTree) allocBBox(box Box2D) int {
	pos := len(s.bboxes)
	s.bboxes = append(s.bboxes, box)
	return pos
}

func (s *STRTree) allocLeaf(items []int32) int32 {
	pos := len(s.index)
	s.index = append(s.index, 0, int32(len(items)))
	s.index = append(s.index, items...)
	if len(items) > 0 {
		vertices := s.tin.Vertices
		ti := s.tin.Triangles[items[0]]
		t := Triangle{
			vertices[ti[0]],
			vertices[ti[1]],
			vertices[ti[2]],
		}
		box := t.BBox()
		for i := 1; i < len(items); i++ {
			it := items[i]
			ti := s.tin.Triangles[it]
			t := Triangle{
				vertices[ti[0]],
				vertices[ti[1]],
				vertices[ti[2]],
			}
			box = box.Union(t.BBox())
		}
		s.index[pos] = int32(s.allocBBox(box))
	}
	return int32(-(pos + 1))
}