view pkg/octree/simplify.go @ 4611:b5aa1eb83bb0 geoserver_sql_views

Add possibility to configure SRS for GeoServer SQL view Automatic detection of spatial reference system for SQL views in GeoServer does not always find the correct SRS.
author Tom Gottfried <tom@intevation.de>
date Fri, 06 Sep 2019 11:58:03 +0200
parents 33fa76994b8a
children
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// This is Free Software under GNU Affero General Public License v >= 3.0
// without warranty, see README.md and license for details.
//
// SPDX-License-Identifier: AGPL-3.0-or-later
// License-Filename: LICENSES/AGPL-3.0.txt
//
// Copyright (C) 2019 by via donau
//   – Österreichische Wasserstraßen-Gesellschaft mbH
// Software engineering by Intevation GmbH
//
// Author(s):
//  * Sascha L. Teichmann <sascha.teichmann@intevation.de>

package octree

import (
	"math"
)

func handleTriangle(
	t *Triangle,
	maxDist, tolerance float64,
	maxIdx int,
	points MultiPointZ,
	result *MultiPointZ,
) bool {
	if maxDist <= tolerance {
		return false
	}

	if len(points) == 1 {
		*result = append(*result, points[0])
		return true
	}

	var (
		tris     [3]Triangle
		planes   [3]Plane3D
		maxDists [3]float64
		maxIdxs  [3]int
		parts    [3]MultiPointZ
	)

	top := points[maxIdx]
	for i := 0; i < 3; i++ {
		tris[i] = Triangle{t[i], t[(i+1)%3], top}
		planes[i] = tris[i].Plane3D()
	}

nextPoint:
	for i, v := range points {
		if i == maxIdx {
			continue
		}

		for j := range tris {
			if tris[j].Contains(v.X, v.Y) {
				if dist := math.Abs(planes[j].Eval(v)); dist > maxDists[j] {
					maxDists[j] = dist
					maxIdxs[j] = len(parts[j])
				}
				parts[j] = append(parts[j], v)
				continue nextPoint
			}
		}
	}

	var found bool
	for i, part := range parts {
		if len(part) > 0 && handleTriangle(
			&tris[i],
			maxDists[i], tolerance,
			maxIdxs[i],
			part,
			result,
		) {
			found = true
		}
	}

	if found {
		*result = append(*result, top)
	}

	return found
}

func (points MultiPointZ) Simplify(tolerance float64) MultiPointZ {

	if len(points) < 2 {
		return points
	}

	if tolerance < 0 {
		tolerance = -tolerance
	}

	min := Vertex{X: math.MaxFloat64, Y: math.MaxFloat64, Z: math.MaxFloat64}
	max := Vertex{X: -math.MaxFloat64, Y: -math.MaxFloat64, Z: -math.MaxFloat64}

	var maxIdx int

	for i, v := range points {
		min.Minimize(v)

		if v.X < min.X {
			min.X = v.X
		}
		if v.X > max.X {
			max.X = v.X
		}
		if v.Y < min.Y {
			min.Y = v.Y
		}
		if v.Y > max.Y {
			max.Y = v.Y
		}
		if v.Z < min.Z {
			min.Z = v.Z
		}
		if v.Z > max.Z {
			max.Z = v.Z
			maxIdx = i
		}

		max.Maximize(v)
	}

	/*
		log.Printf("(%.5f, %.5f, %.5f) - (%.5f, %.5f, %.5f)\n",
			min.X, min.Y, min.Z,
			max.X, max.Y, max.Z)
	*/

	below := min.Z - 3*tolerance
	xMin := min.X - tolerance
	xMax := max.X + tolerance
	yMin := min.Y - tolerance
	yMax := max.Y + tolerance

	corners := []Vertex{
		{xMin, yMin, below},
		{xMax, yMin, below},
		{xMax, yMax, below},
		{xMin, yMax, below},
	}

	top := points[maxIdx]

	tris := make([]Triangle, len(corners))
	planes := make([]Plane3D, len(corners))

	for i, v1 := range corners {
		v2 := corners[(i+1)%len(corners)]
		tris[i] = Triangle{v1, v2, top}
		planes[i] = tris[i].Plane3D()
	}

	parts := make([][]Vertex, len(tris))

	maxDists := make([]float64, len(planes))
	maxIdxs := make([]int, len(planes))

nextPoint:
	for i, v := range points {
		if i == maxIdx {
			continue
		}

		for j := range tris {
			if tris[j].Contains(v.X, v.Y) {
				if dist := math.Abs(planes[j].Eval(v)); dist > maxDists[j] {
					maxDists[j] = dist
					maxIdxs[j] = len(parts[j])
				}
				parts[j] = append(parts[j], v)
				continue nextPoint
			}
		}
	}

	result := make(MultiPointZ, 0, len(points))

	var found bool
	for i, part := range parts {
		if len(part) > 0 && handleTriangle(
			&tris[i],
			maxDists[i], tolerance,
			maxIdxs[i],
			part,
			&result,
		) {
			found = true
		}
	}

	if found {
		result = append(result, top)
	}

	return result
}