Mercurial > gemma
view pkg/octree/simplify.go @ 4488:bff6c5c1db4f
client: pdf-gen: improve adding bottleneck info to pdf
* Check if the bottleneck is in the current view to add its info to the exported pdf and the pdf filename, this avoid wrong filename and wrong info in pdf in case view has been changed to another location.
* Set the bottleneck to print after moving to it in map.
author | Fadi Abbud <fadi.abbud@intevation.de> |
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date | Fri, 27 Sep 2019 11:15:02 +0200 |
parents | 33fa76994b8a |
children |
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// This is Free Software under GNU Affero General Public License v >= 3.0 // without warranty, see README.md and license for details. // // SPDX-License-Identifier: AGPL-3.0-or-later // License-Filename: LICENSES/AGPL-3.0.txt // // Copyright (C) 2019 by via donau // – Österreichische Wasserstraßen-Gesellschaft mbH // Software engineering by Intevation GmbH // // Author(s): // * Sascha L. Teichmann <sascha.teichmann@intevation.de> package octree import ( "math" ) func handleTriangle( t *Triangle, maxDist, tolerance float64, maxIdx int, points MultiPointZ, result *MultiPointZ, ) bool { if maxDist <= tolerance { return false } if len(points) == 1 { *result = append(*result, points[0]) return true } var ( tris [3]Triangle planes [3]Plane3D maxDists [3]float64 maxIdxs [3]int parts [3]MultiPointZ ) top := points[maxIdx] for i := 0; i < 3; i++ { tris[i] = Triangle{t[i], t[(i+1)%3], top} planes[i] = tris[i].Plane3D() } nextPoint: for i, v := range points { if i == maxIdx { continue } for j := range tris { if tris[j].Contains(v.X, v.Y) { if dist := math.Abs(planes[j].Eval(v)); dist > maxDists[j] { maxDists[j] = dist maxIdxs[j] = len(parts[j]) } parts[j] = append(parts[j], v) continue nextPoint } } } var found bool for i, part := range parts { if len(part) > 0 && handleTriangle( &tris[i], maxDists[i], tolerance, maxIdxs[i], part, result, ) { found = true } } if found { *result = append(*result, top) } return found } func (points MultiPointZ) Simplify(tolerance float64) MultiPointZ { if len(points) < 2 { return points } if tolerance < 0 { tolerance = -tolerance } min := Vertex{X: math.MaxFloat64, Y: math.MaxFloat64, Z: math.MaxFloat64} max := Vertex{X: -math.MaxFloat64, Y: -math.MaxFloat64, Z: -math.MaxFloat64} var maxIdx int for i, v := range points { min.Minimize(v) if v.X < min.X { min.X = v.X } if v.X > max.X { max.X = v.X } if v.Y < min.Y { min.Y = v.Y } if v.Y > max.Y { max.Y = v.Y } if v.Z < min.Z { min.Z = v.Z } if v.Z > max.Z { max.Z = v.Z maxIdx = i } max.Maximize(v) } /* log.Printf("(%.5f, %.5f, %.5f) - (%.5f, %.5f, %.5f)\n", min.X, min.Y, min.Z, max.X, max.Y, max.Z) */ below := min.Z - 3*tolerance xMin := min.X - tolerance xMax := max.X + tolerance yMin := min.Y - tolerance yMax := max.Y + tolerance corners := []Vertex{ {xMin, yMin, below}, {xMax, yMin, below}, {xMax, yMax, below}, {xMin, yMax, below}, } top := points[maxIdx] tris := make([]Triangle, len(corners)) planes := make([]Plane3D, len(corners)) for i, v1 := range corners { v2 := corners[(i+1)%len(corners)] tris[i] = Triangle{v1, v2, top} planes[i] = tris[i].Plane3D() } parts := make([][]Vertex, len(tris)) maxDists := make([]float64, len(planes)) maxIdxs := make([]int, len(planes)) nextPoint: for i, v := range points { if i == maxIdx { continue } for j := range tris { if tris[j].Contains(v.X, v.Y) { if dist := math.Abs(planes[j].Eval(v)); dist > maxDists[j] { maxDists[j] = dist maxIdxs[j] = len(parts[j]) } parts[j] = append(parts[j], v) continue nextPoint } } } result := make(MultiPointZ, 0, len(points)) var found bool for i, part := range parts { if len(part) > 0 && handleTriangle( &tris[i], maxDists[i], tolerance, maxIdxs[i], part, &result, ) { found = true } } if found { result = append(result, top) } return result }