diff setup.cfg @ 5306:63bed817308c

cleanup: check for None object identity in cases where that is what the 'contract' says Avoid applying bool() on complex objects - it might return something unexpected such as the key (which might be 0 and thus be false). Checking for None is more safe and faster.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 24 Jul 2015 16:37:40 +0200
parents 08ad393e6866
children 1949ece749ce
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