Mercurial > kallithea
view docs/usage/debugging.rst @ 4760:716194520cc0
user: use h.person(obj.user) instead of h.person(obj.user.username) - don't fail if user is None
h.person prefer a user object anyway - just pass it obj.user and make sure
h.person doesn't crash on getting a None user.
author | Mads Kiilerich <madski@unity3d.com> |
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date | Tue, 06 Jan 2015 00:54:36 +0100 |
parents | e73a69cb98dc |
children | 03bbd33bc084 |
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.. _debugging: =================== Debugging Kallithea =================== If you encountered problems with Kallithea here are some instructions how to possibly debug them. ** First make sure you're using the latest version available.** enable detailed debug --------------------- Kallithea uses standard python logging modules to log it's output. By default only loggers with INFO level are displayed. To enable full output change `level = DEBUG` for all logging handlers in currently used .ini file. This change will allow to see much more detailed output in the logfile or console. This generally helps a lot to track issues. enable interactive debug mode ----------------------------- To enable interactive debug mode simply comment out `set debug = false` in .ini file, this will trigger and interactive debugger each time there an error in browser, or send a http link if error occured in the backend. This is a great tool for fast debugging as you get a handy python console right in the web view. ** NEVER ENABLE THIS ON PRODUCTION ** the interactive console can be a serious security threat to you system.