Mercurial > kallithea
view docs/usage/debugging.rst @ 4168:7eb8544cefbe rhodecode-2.2.5-gpl
rhodecode.js: initialize CodeMirror.fromTextArea with autofocus set
author | Mads Kiilerich <madski@unity3d.com> |
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date | Wed, 02 Jul 2014 19:03:28 -0400 |
parents | 8b8edfc25856 |
children | e73a69cb98dc |
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.. _debugging: =================== Debugging RhodeCode =================== If you encountered problems with RhodeCode here are some instructions how to possibly debug them. ** First make sure you're using the latest version available.** enable detailed debug --------------------- RhodeCode uses standard python logging modules to log it's output. By default only loggers with INFO level are displayed. To enable full output change `level = DEBUG` for all logging handlers in currently used .ini file. This change will allow to see much more detailed output in the logfile or console. This generally helps a lot to track issues. enable interactive debug mode ----------------------------- To enable interactive debug mode simply comment out `set debug = false` in .ini file, this will trigger and interactive debugger each time there an error in browser, or send a http link if error occured in the backend. This is a great tool for fast debugging as you get a handy python console right in the web view. ** NEVER ENABLE THIS ON PRODUCTION ** the interactive console can be a serious security threat to you system.