Mercurial > kallithea
view pylons_app/public/js/yui/event-simulate/event-simulate.js @ 172:83c7ee1b5f5c
improved timerproxy with sqllogging, and new way of sqlformat queries
author | Marcin Kuzminski <marcin@python-works.com> |
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date | Fri, 21 May 2010 03:01:31 +0200 |
parents | 564e40829f80 |
children |
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/* Copyright (c) 2009, Yahoo! Inc. All rights reserved. Code licensed under the BSD License: http://developer.yahoo.net/yui/license.txt version: 2.8.0r4 */ /** * DOM event simulation utility * @module event-simulate * @namespace YAHOO.util * @requires yahoo,dom,event */ /** * The UserAction object provides functions that simulate events occurring in * the browser. Since these are simulated events, they do not behave exactly * as regular, user-initiated events do, but can be used to test simple * user interactions safely. * * @namespace YAHOO.util * @class UserAction * @static */ YAHOO.util.UserAction = { //-------------------------------------------------------------------------- // Generic event methods //-------------------------------------------------------------------------- /** * Simulates a key event using the given event information to populate * the generated event object. This method does browser-equalizing * calculations to account for differences in the DOM and IE event models * as well as different browser quirks. Note: keydown causes Safari 2.x to * crash. * @method simulateKeyEvent * @private * @static * @param {HTMLElement} target The target of the given event. * @param {String} type The type of event to fire. This can be any one of * the following: keyup, keydown, and keypress. * @param {Boolean} bubbles (Optional) Indicates if the event can be * bubbled up. DOM Level 3 specifies that all key events bubble by * default. The default is true. * @param {Boolean} cancelable (Optional) Indicates if the event can be * canceled using preventDefault(). DOM Level 3 specifies that all * key events can be cancelled. The default * is true. * @param {Window} view (Optional) The view containing the target. This is * typically the window object. The default is window. * @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys * is pressed while the event is firing. The default is false. * @param {Boolean} altKey (Optional) Indicates if one of the ALT keys * is pressed while the event is firing. The default is false. * @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys * is pressed while the event is firing. The default is false. * @param {Boolean} metaKey (Optional) Indicates if one of the META keys * is pressed while the event is firing. The default is false. * @param {int} keyCode (Optional) The code for the key that is in use. * The default is 0. * @param {int} charCode (Optional) The Unicode code for the character * associated with the key being used. The default is 0. */ simulateKeyEvent : function (target /*:HTMLElement*/, type /*:String*/, bubbles /*:Boolean*/, cancelable /*:Boolean*/, view /*:Window*/, ctrlKey /*:Boolean*/, altKey /*:Boolean*/, shiftKey /*:Boolean*/, metaKey /*:Boolean*/, keyCode /*:int*/, charCode /*:int*/) /*:Void*/ { //check target target = YAHOO.util.Dom.get(target); if (!target){ throw new Error("simulateKeyEvent(): Invalid target."); } //check event type if (YAHOO.lang.isString(type)){ type = type.toLowerCase(); switch(type){ case "keyup": case "keydown": case "keypress": break; case "textevent": //DOM Level 3 type = "keypress"; break; // @TODO was the fallthrough intentional, if so throw error default: throw new Error("simulateKeyEvent(): Event type '" + type + "' not supported."); } } else { throw new Error("simulateKeyEvent(): Event type must be a string."); } //setup default values if (!YAHOO.lang.isBoolean(bubbles)){ bubbles = true; //all key events bubble } if (!YAHOO.lang.isBoolean(cancelable)){ cancelable = true; //all key events can be cancelled } if (!YAHOO.lang.isObject(view)){ view = window; //view is typically window } if (!YAHOO.lang.isBoolean(ctrlKey)){ ctrlKey = false; } if (!YAHOO.lang.isBoolean(altKey)){ altKey = false; } if (!YAHOO.lang.isBoolean(shiftKey)){ shiftKey = false; } if (!YAHOO.lang.isBoolean(metaKey)){ metaKey = false; } if (!YAHOO.lang.isNumber(keyCode)){ keyCode = 0; } if (!YAHOO.lang.isNumber(charCode)){ charCode = 0; } //try to create a mouse event var customEvent /*:MouseEvent*/ = null; //check for DOM-compliant browsers first if (YAHOO.lang.isFunction(document.createEvent)){ try { //try to create key event customEvent = document.createEvent("KeyEvents"); /* * Interesting problem: Firefox implemented a non-standard * version of initKeyEvent() based on DOM Level 2 specs. * Key event was removed from DOM Level 2 and re-introduced * in DOM Level 3 with a different interface. Firefox is the * only browser with any implementation of Key Events, so for * now, assume it's Firefox if the above line doesn't error. */ //TODO: Decipher between Firefox's implementation and a correct one. customEvent.initKeyEvent(type, bubbles, cancelable, view, ctrlKey, altKey, shiftKey, metaKey, keyCode, charCode); } catch (ex /*:Error*/){ /* * If it got here, that means key events aren't officially supported. * Safari/WebKit is a real problem now. WebKit 522 won't let you * set keyCode, charCode, or other properties if you use a * UIEvent, so we first must try to create a generic event. The * fun part is that this will throw an error on Safari 2.x. The * end result is that we need another try...catch statement just to * deal with this mess. */ try { //try to create generic event - will fail in Safari 2.x customEvent = document.createEvent("Events"); } catch (uierror /*:Error*/){ //the above failed, so create a UIEvent for Safari 2.x customEvent = document.createEvent("UIEvents"); } finally { customEvent.initEvent(type, bubbles, cancelable); //initialize customEvent.view = view; customEvent.altKey = altKey; customEvent.ctrlKey = ctrlKey; customEvent.shiftKey = shiftKey; customEvent.metaKey = metaKey; customEvent.keyCode = keyCode; customEvent.charCode = charCode; } } //fire the event target.dispatchEvent(customEvent); } else if (YAHOO.lang.isObject(document.createEventObject)){ //IE //create an IE event object customEvent = document.createEventObject(); //assign available properties customEvent.bubbles = bubbles; customEvent.cancelable = cancelable; customEvent.view = view; customEvent.ctrlKey = ctrlKey; customEvent.altKey = altKey; customEvent.shiftKey = shiftKey; customEvent.metaKey = metaKey; /* * IE doesn't support charCode explicitly. CharCode should * take precedence over any keyCode value for accurate * representation. */ customEvent.keyCode = (charCode > 0) ? charCode : keyCode; //fire the event target.fireEvent("on" + type, customEvent); } else { throw new Error("simulateKeyEvent(): No event simulation framework present."); } }, /** * Simulates a mouse event using the given event information to populate * the generated event object. This method does browser-equalizing * calculations to account for differences in the DOM and IE event models * as well as different browser quirks. * @method simulateMouseEvent * @private * @static * @param {HTMLElement} target The target of the given event. * @param {String} type The type of event to fire. This can be any one of * the following: click, dblclick, mousedown, mouseup, mouseout, * mouseover, and mousemove. * @param {Boolean} bubbles (Optional) Indicates if the event can be * bubbled up. DOM Level 2 specifies that all mouse events bubble by * default. The default is true. * @param {Boolean} cancelable (Optional) Indicates if the event can be * canceled using preventDefault(). DOM Level 2 specifies that all * mouse events except mousemove can be cancelled. The default * is true for all events except mousemove, for which the default * is false. * @param {Window} view (Optional) The view containing the target. This is * typically the window object. The default is window. * @param {int} detail (Optional) The number of times the mouse button has * been used. The default value is 1. * @param {int} screenX (Optional) The x-coordinate on the screen at which * point the event occured. The default is 0. * @param {int} screenY (Optional) The y-coordinate on the screen at which * point the event occured. The default is 0. * @param {int} clientX (Optional) The x-coordinate on the client at which * point the event occured. The default is 0. * @param {int} clientY (Optional) The y-coordinate on the client at which * point the event occured. The default is 0. * @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys * is pressed while the event is firing. The default is false. * @param {Boolean} altKey (Optional) Indicates if one of the ALT keys * is pressed while the event is firing. The default is false. * @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys * is pressed while the event is firing. The default is false. * @param {Boolean} metaKey (Optional) Indicates if one of the META keys * is pressed while the event is firing. The default is false. * @param {int} button (Optional) The button being pressed while the event * is executing. The value should be 0 for the primary mouse button * (typically the left button), 1 for the terciary mouse button * (typically the middle button), and 2 for the secondary mouse button * (typically the right button). The default is 0. * @param {HTMLElement} relatedTarget (Optional) For mouseout events, * this is the element that the mouse has moved to. For mouseover * events, this is the element that the mouse has moved from. This * argument is ignored for all other events. The default is null. */ simulateMouseEvent : function (target /*:HTMLElement*/, type /*:String*/, bubbles /*:Boolean*/, cancelable /*:Boolean*/, view /*:Window*/, detail /*:int*/, screenX /*:int*/, screenY /*:int*/, clientX /*:int*/, clientY /*:int*/, ctrlKey /*:Boolean*/, altKey /*:Boolean*/, shiftKey /*:Boolean*/, metaKey /*:Boolean*/, button /*:int*/, relatedTarget /*:HTMLElement*/) /*:Void*/ { //check target target = YAHOO.util.Dom.get(target); if (!target){ throw new Error("simulateMouseEvent(): Invalid target."); } //check event type if (YAHOO.lang.isString(type)){ type = type.toLowerCase(); switch(type){ case "mouseover": case "mouseout": case "mousedown": case "mouseup": case "click": case "dblclick": case "mousemove": break; default: throw new Error("simulateMouseEvent(): Event type '" + type + "' not supported."); } } else { throw new Error("simulateMouseEvent(): Event type must be a string."); } //setup default values if (!YAHOO.lang.isBoolean(bubbles)){ bubbles = true; //all mouse events bubble } if (!YAHOO.lang.isBoolean(cancelable)){ cancelable = (type != "mousemove"); //mousemove is the only one that can't be cancelled } if (!YAHOO.lang.isObject(view)){ view = window; //view is typically window } if (!YAHOO.lang.isNumber(detail)){ detail = 1; //number of mouse clicks must be at least one } if (!YAHOO.lang.isNumber(screenX)){ screenX = 0; } if (!YAHOO.lang.isNumber(screenY)){ screenY = 0; } if (!YAHOO.lang.isNumber(clientX)){ clientX = 0; } if (!YAHOO.lang.isNumber(clientY)){ clientY = 0; } if (!YAHOO.lang.isBoolean(ctrlKey)){ ctrlKey = false; } if (!YAHOO.lang.isBoolean(altKey)){ altKey = false; } if (!YAHOO.lang.isBoolean(shiftKey)){ shiftKey = false; } if (!YAHOO.lang.isBoolean(metaKey)){ metaKey = false; } if (!YAHOO.lang.isNumber(button)){ button = 0; } //try to create a mouse event var customEvent /*:MouseEvent*/ = null; //check for DOM-compliant browsers first if (YAHOO.lang.isFunction(document.createEvent)){ customEvent = document.createEvent("MouseEvents"); //Safari 2.x (WebKit 418) still doesn't implement initMouseEvent() if (customEvent.initMouseEvent){ customEvent.initMouseEvent(type, bubbles, cancelable, view, detail, screenX, screenY, clientX, clientY, ctrlKey, altKey, shiftKey, metaKey, button, relatedTarget); } else { //Safari //the closest thing available in Safari 2.x is UIEvents customEvent = document.createEvent("UIEvents"); customEvent.initEvent(type, bubbles, cancelable); customEvent.view = view; customEvent.detail = detail; customEvent.screenX = screenX; customEvent.screenY = screenY; customEvent.clientX = clientX; customEvent.clientY = clientY; customEvent.ctrlKey = ctrlKey; customEvent.altKey = altKey; customEvent.metaKey = metaKey; customEvent.shiftKey = shiftKey; customEvent.button = button; customEvent.relatedTarget = relatedTarget; } /* * Check to see if relatedTarget has been assigned. Firefox * versions less than 2.0 don't allow it to be assigned via * initMouseEvent() and the property is readonly after event * creation, so in order to keep YAHOO.util.getRelatedTarget() * working, assign to the IE proprietary toElement property * for mouseout event and fromElement property for mouseover * event. */ if (relatedTarget && !customEvent.relatedTarget){ if (type == "mouseout"){ customEvent.toElement = relatedTarget; } else if (type == "mouseover"){ customEvent.fromElement = relatedTarget; } } //fire the event target.dispatchEvent(customEvent); } else if (YAHOO.lang.isObject(document.createEventObject)){ //IE //create an IE event object customEvent = document.createEventObject(); //assign available properties customEvent.bubbles = bubbles; customEvent.cancelable = cancelable; customEvent.view = view; customEvent.detail = detail; customEvent.screenX = screenX; customEvent.screenY = screenY; customEvent.clientX = clientX; customEvent.clientY = clientY; customEvent.ctrlKey = ctrlKey; customEvent.altKey = altKey; customEvent.metaKey = metaKey; customEvent.shiftKey = shiftKey; //fix button property for IE's wacky implementation switch(button){ case 0: customEvent.button = 1; break; case 1: customEvent.button = 4; break; case 2: //leave as is break; default: customEvent.button = 0; } /* * Have to use relatedTarget because IE won't allow assignment * to toElement or fromElement on generic events. This keeps * YAHOO.util.customEvent.getRelatedTarget() functional. */ customEvent.relatedTarget = relatedTarget; //fire the event target.fireEvent("on" + type, customEvent); } else { throw new Error("simulateMouseEvent(): No event simulation framework present."); } }, //-------------------------------------------------------------------------- // Mouse events //-------------------------------------------------------------------------- /** * Simulates a mouse event on a particular element. * @param {HTMLElement} target The element to click on. * @param {String} type The type of event to fire. This can be any one of * the following: click, dblclick, mousedown, mouseup, mouseout, * mouseover, and mousemove. * @param {Object} options Additional event options (use DOM standard names). * @method mouseEvent * @static */ fireMouseEvent : function (target /*:HTMLElement*/, type /*:String*/, options /*:Object*/) /*:Void*/ { options = options || {}; this.simulateMouseEvent(target, type, options.bubbles, options.cancelable, options.view, options.detail, options.screenX, options.screenY, options.clientX, options.clientY, options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, options.relatedTarget); }, /** * Simulates a click on a particular element. * @param {HTMLElement} target The element to click on. * @param {Object} options Additional event options (use DOM standard names). * @method click * @static */ click : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ { this.fireMouseEvent(target, "click", options); }, /** * Simulates a double click on a particular element. * @param {HTMLElement} target The element to double click on. * @param {Object} options Additional event options (use DOM standard names). * @method dblclick * @static */ dblclick : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ { this.fireMouseEvent( target, "dblclick", options); }, /** * Simulates a mousedown on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method mousedown * @static */ mousedown : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireMouseEvent(target, "mousedown", options); }, /** * Simulates a mousemove on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method mousemove * @static */ mousemove : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireMouseEvent(target, "mousemove", options); }, /** * Simulates a mouseout event on a particular element. Use "relatedTarget" * on the options object to specify where the mouse moved to. * Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so * toElement is assigned in its place. IE doesn't allow toElement to be * be assigned, so relatedTarget is assigned in its place. Both of these * concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly * in both browsers. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method mouseout * @static */ mouseout : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireMouseEvent(target, "mouseout", options); }, /** * Simulates a mouseover event on a particular element. Use "relatedTarget" * on the options object to specify where the mouse moved from. * Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so * fromElement is assigned in its place. IE doesn't allow fromElement to be * be assigned, so relatedTarget is assigned in its place. Both of these * concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly * in both browsers. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method mouseover * @static */ mouseover : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireMouseEvent(target, "mouseover", options); }, /** * Simulates a mouseup on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method mouseup * @static */ mouseup : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireMouseEvent(target, "mouseup", options); }, //-------------------------------------------------------------------------- // Key events //-------------------------------------------------------------------------- /** * Fires an event that normally would be fired by the keyboard (keyup, * keydown, keypress). Make sure to specify either keyCode or charCode as * an option. * @private * @param {String} type The type of event ("keyup", "keydown" or "keypress"). * @param {HTMLElement} target The target of the event. * @param {Object} options Options for the event. Either keyCode or charCode * are required. * @method fireKeyEvent * @static */ fireKeyEvent : function (type /*:String*/, target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ { options = options || {}; this.simulateKeyEvent(target, type, options.bubbles, options.cancelable, options.view, options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.keyCode, options.charCode); }, /** * Simulates a keydown event on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method keydown * @static */ keydown : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ { this.fireKeyEvent("keydown", target, options); }, /** * Simulates a keypress on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method keypress * @static */ keypress : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ { this.fireKeyEvent("keypress", target, options); }, /** * Simulates a keyup event on a particular element. * @param {HTMLElement} target The element to act on. * @param {Object} options Additional event options (use DOM standard names). * @method keyup * @static */ keyup : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ { this.fireKeyEvent("keyup", target, options); } }; YAHOO.register("event-simulate", YAHOO.util.UserAction, {version: "2.8.0r4", build: "2449"});