Sun, 20 Nov 2011 20:36:49 +0100 |
Martin Preisler |
Closed inactive branch
base_gameobject
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Sun, 20 Nov 2011 20:36:32 +0100 |
Martin Preisler |
Closed inactive branch
branch_net
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Sun, 20 Nov 2011 15:26:20 +0000 |
convert-repo |
update tags
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Fri, 18 Nov 2011 18:49:28 +0000 |
thegusty999 |
Added an icon that can be used for the folder where sumwars is located. (I generally use it for folder link to the development environment)
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Wed, 16 Nov 2011 20:40:54 +0000 |
thegusty999 |
Bugfix: character saves are now stored in the game folder .sumwars/save/ subfolder instead of the user directory .sumwars/save/ folder (missed initially) - for the portable version only.
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Tue, 15 Nov 2011 15:08:19 +0000 |
thegusty999 |
Added teleport.wav (currently unused).
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Tue, 15 Nov 2011 13:58:27 +0000 |
thegusty999 |
Bugfix: don't attempt to show warning window when the options are changed from a running game.
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Tue, 15 Nov 2011 13:38:10 +0000 |
thegusty999 |
Updated strings for shadow options' translations.
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Tue, 15 Nov 2011 13:36:52 +0000 |
thegusty999 |
Updated strings (added entries for shadow options)
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Tue, 15 Nov 2011 13:07:24 +0000 |
thegusty999 |
Added option to use shadows (requires restart)
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Mon, 14 Nov 2011 15:54:08 +0000 |
thegusty999 |
Trial addition of sound effects for priest heal skill.
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Mon, 14 Nov 2011 15:48:43 +0000 |
thegusty999 |
Added new file for storing and mapping sound effects for player skills.
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Mon, 14 Nov 2011 15:47:30 +0000 |
thegusty999 |
Added new sound effects for use in heal/cure spells.
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Sun, 13 Nov 2011 12:39:42 +0000 |
protogenes |
fixed
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Sat, 12 Nov 2011 16:12:04 +0000 |
protogenes |
fixed ressources.cfg dilemma in cmake
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Wed, 09 Nov 2011 10:45:10 +0000 |
thegusty999 |
Preparation of feature: option to keep Summoning Wars as a portable application. (saving content to game folder, not user folder).
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Wed, 09 Nov 2011 10:20:44 +0000 |
thegusty999 |
added pre-load settings file. These are settings used prior to the loading of other items like the options.xml or ogre.cfg. The main purpose of this is to add functionality later on to allow the game to run in a portable manner.
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Tue, 08 Nov 2011 19:36:20 +0000 |
thegusty999 |
Corrected path used to create plugins.cfg if not found. (Additional checks added)
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Tue, 08 Nov 2011 19:27:59 +0000 |
thegusty999 |
Corrected path used to create plugins.cfg if not found.
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Mon, 07 Nov 2011 21:43:10 +0000 |
kalimgard |
updated buttress walls for the crypt
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Mon, 07 Nov 2011 21:21:39 +0000 |
kalimgard |
deleted broken invisible wall at the entry to Maylons Grave
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Mon, 07 Nov 2011 18:42:30 +0000 |
thegusty999 |
Added option to hide the console on Windows (after creating the Ogre window).
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Sun, 06 Nov 2011 22:26:07 +0000 |
mafm |
Removing fkp and Iconified fonts, they were not really used nowadays
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Sun, 06 Nov 2011 22:13:15 +0000 |
mafm |
Commonwealth font 'common.txt' already contains this blurb, and this doesn't apply for the rest of the fonts as claimed in the text, so removing this file
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Sun, 06 Nov 2011 20:49:18 +0000 |
wuha |
start of a central changelog :D#
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Sun, 06 Nov 2011 11:54:44 +0000 |
wuha |
removed the use of PHYS_mount
0.5.5
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Thu, 03 Nov 2011 10:42:53 +0000 |
thegusty999 |
Minor UI fix: Moved the "OK" button in the Options window a bit lower, so that it no longer overlaps with the Tab Panes of the Tab control.
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Wed, 02 Nov 2011 23:12:38 +0000 |
mafm |
Remove unused GPN image and ReadMe.txt, because it only contained a reference about its source
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Wed, 02 Nov 2011 23:03:46 +0000 |
mafm |
Getting rid completely of FairChar font, it looks to be a relic of the past and disabled since a while ago, and it presents licensing problems (see http://sumwars.org/forum/index.php?topic=310.0 )
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Wed, 02 Nov 2011 22:52:22 +0000 |
mafm |
Clarification about the license used for artwork being CC-BY-SA 3.0, as discussed in http://sumwars.org/forum/index.php?topic=293.0
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Wed, 02 Nov 2011 21:45:38 +0000 |
kalimgard |
fixed graphic glitch with buttress_wall_cOut1, fixed issues for the vault environment
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Wed, 02 Nov 2011 21:05:25 +0000 |
ig0rk0 |
fix encoding
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Wed, 02 Nov 2011 20:46:27 +0000 |
ig0rk0 |
update tooltips in proper place
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Wed, 02 Nov 2011 20:20:54 +0000 |
wuha |
updated install information
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Tue, 01 Nov 2011 22:28:22 +0000 |
kalimgard |
added Trilbys buttress walls for crypt and vault environments
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Tue, 01 Nov 2011 18:59:23 +0000 |
kalimgard |
updated german translation
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Tue, 01 Nov 2011 08:57:24 +0000 |
thegusty999 |
Bugfix: changing language now also properly affects character list
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Tue, 01 Nov 2011 08:31:32 +0000 |
thegusty999 |
Bugfix: character preview file (.png) deleted together with character.
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Mon, 31 Oct 2011 22:47:55 +0000 |
mafm |
More updates to the Debian package
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Mon, 31 Oct 2011 20:12:52 +0000 |
mafm |
Updating revision number of the Debian package
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Mon, 31 Oct 2011 20:06:43 +0000 |
mafm |
Font links in the Debian package
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Mon, 31 Oct 2011 19:58:23 +0000 |
ig0rk0 |
don't set language to default after re-init
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Mon, 31 Oct 2011 19:36:51 +0000 |
wuha |
unified brackets in chat windows and added some extra margin to avoid unexpected line breaks
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Mon, 31 Oct 2011 19:27:48 +0000 |
thegusty999 |
Fixed bug: selecting "System default" language no longer crashes the game.
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Mon, 31 Oct 2011 19:19:07 +0000 |
wuha |
fixed bug: correct error message is displayed on server disconnect
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Mon, 31 Oct 2011 19:17:07 +0000 |
ig0rk0 |
fix ukrainian locale identifier
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Mon, 31 Oct 2011 19:05:25 +0000 |
thegusty999 |
Updated gettext: improved language support under Windows.
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Mon, 31 Oct 2011 01:15:43 +0000 |
mafm |
Fixing several things preventing the game to load config files and resources and, in general, work correctly. PHYSFS is not very nice/sane to use IMO, and the writeDir options interfering with exists() are not justified (why should try to find /home/USER/.sumwars/usr/share/game/sumwars etc...? There is no way to find something by absolute path after setting the writing dir). Now it should really work well in Unix when specifying CMAKE_INSTALL_PREFIX when building with cmake, so in this way people can install in Unix into /opt or /usr/local and not just /usr
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Sun, 30 Oct 2011 23:33:05 +0000 |
mafm |
Update revision name in Debian package names
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Sun, 30 Oct 2011 23:30:48 +0000 |
mafm |
Using std::string instead of char pointers with temporary storage: we were getting garbage file names for config files since my recent commit
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Sun, 30 Oct 2011 23:28:16 +0000 |
mafm |
Add quotes in the C++ file, remove it from the CMakeLists.txt file, so we have the desired results without interfering with the rest of the installation process
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Sun, 30 Oct 2011 22:46:00 +0000 |
mafm |
Update files related to Debian packaging
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Sun, 30 Oct 2011 22:40:28 +0000 |
mafm |
Use directory for config/data files derived from the CMAKE_INSTALL_PREFIX specified when building with cmake, so in this way people can install in Unix into /opt or /usr/local and not just /usr, and the game will work (hopefully\!)
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Sun, 30 Oct 2011 22:30:01 +0000 |
mafm |
Minor style corrections and removal of cruft such as alien iphone preprocessor definitions
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Sun, 30 Oct 2011 22:24:45 +0000 |
mafm |
Refurbishing code so the system tries to load and use system-wide and user-local config files for OGRE when system-wide don't exist (ogre.cfg and plugins.cfg), as well as resources.cfg files, and tries to give useful and clear error messages when they are not found.
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Sun, 30 Oct 2011 21:53:05 +0000 |
mafm |
Removing macPath(), now in sumwarshelper.h
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Sun, 30 Oct 2011 21:52:18 +0000 |
mafm |
Creating gameDataPath() in addition to userPath(), since in installed applications in Unix systems, the data should been shared by all of the users in the system, and thus in a system-wide accessible directory. Also properly defining macPath() in this file instead of the application.{h,cpp} files (it doesn't belong in there), with the proper #include. There's a bit of redundancy between macPath() and the other two functions, although my limited knowledge about Macs doesn't allow me to go beyond here.
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Sun, 30 Oct 2011 21:44:39 +0000 |
mafm |
Correcting D3D->OpenGL comment
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Sun, 30 Oct 2011 21:07:13 +0000 |
mafm |
Small cleanup of code, declaring variable closer to where they are really used and so on
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Sun, 30 Oct 2011 19:27:02 +0000 |
mafm |
Refurbish the way to create ~/.sumwars/save on Unix. According to PHYSFS documentation, it will try to create all of the parents of the final directory, so there's no need to provide code to create all of the intermediate dirs explicitly.
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