changeset 2668:06a65e9b19ac gussoundtest

fixes #5: Game is now closed correctly when a game join in network is canceled
author Stefan Stammberger <some.fusion@gmail.com>
date Sat, 08 Mar 2014 19:58:40 +0100
parents 2a5dbf14164b
children b5d964942c84
files src/gui/networkwindows.cpp
diffstat 1 files changed, 1 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/gui/networkwindows.cpp	Sat Mar 08 18:34:14 2014 +0100
+++ b/src/gui/networkwindows.cpp	Sat Mar 08 19:58:40 2014 +0100
@@ -313,6 +313,7 @@
 bool JoinGameWindow::onCancelJoinGame (const CEGUI::EventArgs& evt)
 {
 	m_document->getGUIState()->m_shown_windows = Document::START_MENU;
+    m_document->setState(Document::INACTIVE);
 	m_document->setModified(Document::WINDOWS_MODIFIED);
 
 	return true;