changeset 17:09edaddbcb97

monster-meshes werden aus XML geladen
author kemic
date Fri, 03 Oct 2008 14:11:12 +0000
parents f91e0e1ba856
children 577f1d378d41
files data/items.xml data/monsters.xml
diffstat 2 files changed, 4 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/data/items.xml	Fri Oct 03 14:10:18 2008 +0000
+++ b/data/items.xml	Fri Oct 03 14:11:12 2008 +0000
@@ -86,10 +86,10 @@
 	<EquipEffect />
 	<WeaponAttribute
 		damage_min_physical="5"
-		damage_max_physical="12"
+		damage_max_physical="10"
 		damage_attack="20"
 		damage_power="30"
-		attack_range="1.4"
+		attack_range="1.0"
 		two_handed="no"
 		dattack_speed="500"
 	/>
--- a/data/monsters.xml	Fri Oct 03 14:10:18 2008 +0000
+++ b/data/monsters.xml	Fri Oct 03 14:11:12 2008 +0000
@@ -3,7 +3,8 @@
 
 <!-- Goblin -->
 <!-- 3871 = 0xf1f -->
-<Monster type="MONSTER" subtype="GOBLIN" fraction="MONSTER" category="GOBLIN">
+<Monster type="MONSTER" subtype="goblin" fraction="MONSTER" category="GOBLIN">
+	<Mesh file="goblin.mesh" />
 	<Dropslots p0="0.1" p1="0.2" p2="0.2" p3="0.2" />
 	<Dropslot0 min_level="0" max_level="20" magic_prob="0.3" magic_power="500" />
 	<Dropslot1 min_level="0" max_level="10" magic_prob="0.3" magic_power="1000" />