Mercurial > sumwars
changeset 17:09edaddbcb97
monster-meshes werden aus XML geladen
author | kemic |
---|---|
date | Fri, 03 Oct 2008 14:11:12 +0000 |
parents | f91e0e1ba856 |
children | 577f1d378d41 |
files | data/items.xml data/monsters.xml |
diffstat | 2 files changed, 4 insertions(+), 3 deletions(-) [+] |
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--- a/data/items.xml Fri Oct 03 14:10:18 2008 +0000 +++ b/data/items.xml Fri Oct 03 14:11:12 2008 +0000 @@ -86,10 +86,10 @@ <EquipEffect /> <WeaponAttribute damage_min_physical="5" - damage_max_physical="12" + damage_max_physical="10" damage_attack="20" damage_power="30" - attack_range="1.4" + attack_range="1.0" two_handed="no" dattack_speed="500" />
--- a/data/monsters.xml Fri Oct 03 14:10:18 2008 +0000 +++ b/data/monsters.xml Fri Oct 03 14:11:12 2008 +0000 @@ -3,7 +3,8 @@ <!-- Goblin --> <!-- 3871 = 0xf1f --> -<Monster type="MONSTER" subtype="GOBLIN" fraction="MONSTER" category="GOBLIN"> +<Monster type="MONSTER" subtype="goblin" fraction="MONSTER" category="GOBLIN"> + <Mesh file="goblin.mesh" /> <Dropslots p0="0.1" p1="0.2" p2="0.2" p3="0.2" /> <Dropslot0 min_level="0" max_level="20" magic_prob="0.3" magic_power="500" /> <Dropslot1 min_level="0" max_level="10" magic_prob="0.3" magic_power="1000" />