changeset 19:2c21cc2d5d5c

=umstrukturierung linux
author wuha
date Fri, 03 Oct 2008 21:08:58 +0000
parents 577f1d378d41
children 2917d63a5f91
files src/Makefile src/Makefile.objs src/core/Makefile src/core/Makefile.objs src/core/document.cpp src/core/main.cpp src/core/main_test.cpp src/core/trader.cpp src/core/trader.h src/gl_gui/config src/gui/Makefile src/gui/Makefile.objs src/gui/config src/gui/ogre.cfg src/gui/plugins.cfg src/gui/plugins_win.cfg src/gui/scene.cpp src/plugins.cfg
diffstat 18 files changed, 110 insertions(+), 1228 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Makefile	Fri Oct 03 21:08:58 2008 +0000
@@ -0,0 +1,48 @@
+# Debug level in build time
+# 	-1	deactivate all log messages
+# 	0	allow only error messages
+# 	1	allow also warnings
+# 	2	allow info messages
+# 	3	allow debug messages
+DEBUG_LEVEL = 5 
+
+# executable file for project
+START    = sumwars
+RUN      = ./$(START)
+
+
+LIBS = OGRE OIS CEGUI CEGUI-OGRE RakNet
+LDFLAGS = $(shell pkg-config --libs $(LIBS))
+LOADLIBES =
+LDLIBS = $(LDFLAGS) -lm -lrt
+CFLAGS = -g
+CXXFLAGS = $(shell pkg-config --cflags $(LIBS)) $(CFLAGS)
+CXXFLAGS += -I./core -I./gui -I./tinyxml
+OBJS = $(shell cat ./Makefile.objs )
+DIRS = $(shell find . -mindepth 1 -maxdepth 1 -type d -not -iname .svn )
+
+CXXFLAGS += -DDEBUG_LEVEL=$(DEBUG_LEVEL)
+
+build: compile $(RUN)
+
+
+compile: $(OBJS)
+	
+link: compile
+	$(CXX) $(CXXFLAGS) -o $(RUN) $(OBJS) $(LDLIBS)
+
+$(RUN): link
+
+
+run: $(RUN)
+	  $(RUN) $(HOST) $(PROTOCOL)
+
+
+%.o : %.c
+	$(CC) $(CFLAGS) -o $@ -c $<
+
+%.o : %.cpp
+	$(CXX) $(CXXFLAGS) -o $@ -c $<
+
+clean :	
+	rm -f $(OBJS) $(RUN)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/Makefile.objs	Fri Oct 03 21:08:58 2008 +0000
@@ -0,0 +1,46 @@
+./core/trade.o
+./core/world.o
+./core/objectfactory.o
+./core/objectloader.o
+./core/itemlist.o
+./core/gridunit.o
+./core/servernetwork.o
+./core/clientnetwork.o
+./core/worldobject.o
+./core/networkstruct.o
+./core/projectile.o
+./core/party.o
+./core/debug.o
+./core/item.o
+./core/dropitem.o
+./core/dmgprojectile.o
+./core/creature.o
+./core/pathfind.o
+./core/fixedobject.o
+./core/serverwobject.o
+./core/player.o
+./core/warrior.o
+./core/monster.o
+./core/mage.o
+./core/archer.o
+./core/priest.o
+./core/itemfactory.o
+./core/itemloader.o
+./core/damage.o
+./core/random.o
+./core/region.o
+./core/spawnpoint.o
+./core/document.o
+./core/network.o
+./core/action.o
+./core/command.o
+
+./tinyxml/tinyxml.o
+./tinyxml/tinyxmlparser.o
+./tinyxml/tinyxmlerror.o
+./tinyxml/tinystr.o
+
+./gui/main_gui.o
+./gui/mainwindow.o
+./gui/scene.o
+./gui/application.o
--- a/src/core/Makefile	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-# Debug level in build time
-# 	-1	deactivate all log messages
-# 	0	allow only error messages
-# 	1	allow also warnings
-# 	2	allow info messages
-# 	3	allow debug messages
-DEBUG_LEVEL = 5 
-
-# executable file for project
-START    = server_app
-RUN      = ./$(START)
-
-
-LIBS = RakNet OIS
-LDFLAGS = $(shell pkg-config --libs $(LIBS))
-LOADLIBES =
-LDLIBS = $(LDFLAGS) -lm -lrt
-CFLAGS = -g
-CXXFLAGS = $(shell pkg-config --cflags $(LIBS)) $(CFLAGS)
-OBJS = $(shell cat ./Makefile.objs )
-DIRS = $(shell find . -mindepth 1 -maxdepth 1 -type d -not -iname .svn )
-
-CXXFLAGS += -DDEBUG_LEVEL=$(DEBUG_LEVEL)
-
-build: compile $(RUN)
-
-
-compile: $(OBJS)
-	@for dir in $(DIRS) ; do \
-		cd $$dir ; \
-		$(MAKE) $(TARGET) ; \
-		cd .. ; \
-	done
-	
-link: compile
-	$(CXX) $(CXXFLAGS) -o $(RUN) $(OBJS) $(LDLIBS)
-
-$(RUN): link
-
-
-run: $(RUN)
-	  $(RUN) $(HOST) $(PROTOCOL)
-
-
-%.o : %.c
-	$(CC) $(CFLAGS) -o $@ -c $<
-
-%.o : %.cpp
-	$(CXX) $(CXXFLAGS) -o $@ -c $<
-
-clean :	
-	rm -f $(OBJS) $(RUN)
--- a/src/core/Makefile.objs	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,41 +0,0 @@
-../core/trade.o
-../core/world.o
-../core/objectfactory.o
-../core/objectloader.o
-../core/itemlist.o
-../core/gridunit.o
-../core/servernetwork.o
-../core/clientnetwork.o
-../core/worldobject.o
-../core/networkstruct.o
-../core/projectile.o
-../core/party.o
-../core/debug.o
-../core/item.o
-../core/dropitem.o
-../core/dmgprojectile.o
-../core/creature.o
-../core/pathfind.o
-../core/fixedobject.o
-../core/serverwobject.o
-../core/player.o
-../core/warrior.o
-../core/monster.o
-../core/mage.o
-../core/archer.o
-../core/priest.o
-../core/itemfactory.o
-../core/itemloader.o
-../core/damage.o
-../core/random.o
-../core/region.o
-../core/spawnpoint.o
-../core/document.o
-../core/network.o
-../core/action.o
-../core/command.o
-
-../tinyxml/tinyxml.o
-../tinyxml/tinyxmlparser.o
-../tinyxml/tinyxmlerror.o
-../tinyxml/tinystr.o
--- a/src/core/document.cpp	Fri Oct 03 18:00:25 2008 +0000
+++ b/src/core/document.cpp	Fri Oct 03 21:08:58 2008 +0000
@@ -40,8 +40,8 @@
 		{
 			ERRORMSG("config nicht gefunden");
 		}
-	}
-	*/
+	}
+	*/
 	strcpy(m_server_ip,"127.0.0.1");
 
 	m_world =0;
@@ -220,7 +220,8 @@
 	}
 	else
 	{
-		ERRORMSG("konnte Savegame nicht oeffnen");
+		ERRORMSG("konnte Savegame nicht oeffnen: %s",fname.c_str());
+		m_state =SHUTDOWN;
 	}
 	DEBUG5("done");
 }
--- a/src/core/main.cpp	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,47 +0,0 @@
-/*
-	Ein kleines Rollenspiel
-	Copyright (C) 2007 Alexander Boehm
-
-	This program is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	This program is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License along
-	with this program; if not, write to the Free Software Foundation, Inc.,
-	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "server.h"
-
-
-
-int main( int argc, char** argv )
-{
-
-	Server * server = new Server();
-
-	server->init(8);
-
-	server->run();
-
-	// debugging
-	char c;
-	while (true)
-	{
-		cin >> c;
-		if (c=='x')
-		{
-			break;
-		}
-	}
-	server->stop();
-	return 0;
-
-
-}
--- a/src/core/main_test.cpp	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,613 +0,0 @@
-/*
-	Ein kleines Rollenspiel
-	Copyright (C) 2007 Hans Wulf
-
-	This program is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	This program is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License along
-	with this program; if not, write to the Free Software Foundation, Inc.,
-	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "world.h"
-#include "serverwobject.h"
-#include "creature.h"
-#include "fixedobject.h"
-#include "warrior.h"
-#include "goblin.h"
-
-#include <iostream>
-
-#define hex(a) ((a)>=10) ? (a)-10+'a' : (a)+'0'
-
-using namespace std;
-
-const short nlayers[9] = {WorldObject::Geometry::LAYER_DEAD ,
-		WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE,
-		WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR,
-		WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_AIR ,
-		WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_BASE,
-		WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR,
-		WorldObject::Geometry::LAYER_PLAYER & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR,
-		WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_AIR,
-		WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_AIR & WorldObject::Geometry::LAYER_BASE};
-		
-const short slayers[10] = {
-	WorldObject::Geometry::LAYER_DEAD,
-	WorldObject::Geometry::LAYER_BASE,
- 	WorldObject::Geometry::LAYER_AIR,
-  	WorldObject::Geometry::LAYER_AIR | WorldObject::Geometry::LAYER_BASE,
-	WorldObject::Geometry::LAYER_FIXED , 
- 	WorldObject::Geometry::LAYER_CREATURE, 
-  	WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_AIR, 
-	WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_AIR, 
- 	WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_BASE,
- 	(WorldObject::Geometry::LAYER_MONSTER | WorldObject::Geometry::LAYER_PLAYER) & (WorldObject::Geometry::LAYER_BASE | WorldObject::Geometry::LAYER_AIR)
-};
-	
-
-int main(int argc, char *argv[])
-{
-	char c,c2;
-	
-	World* g_world=new World();
-	float x,y, radius,x1,y1, x2, y2,x_path,y_path, pathlength;
-	Action::ActionType act = Action::ATTACK;
-	int i,j,key;
-	unsigned int id;
-	ServerWObject* wo=0,*wo2=0;
-	Creature* cr=0;
-	Player* pl =0;
-	CreatureBaseAttr* basm =0;
-	
-	WorldObject::Geometry* wob;
-	Shape sho,shs,shall;
-	sho.m_type = Shape::CIRCLE;
-	sho.m_radius =1;
-	shall.m_type = Shape::RECT;
-	shall.m_coordinate_x = 16;
-	shall.m_coordinate_y = 16;
-	shall.m_extent_x = 16;
-	shall.m_extent_y = 16;
-	
-	shs.m_coordinate_x = 5.5;
-	shs.m_coordinate_y = 5.3;
-	shs.m_type = Shape::RECT;
-	shs.m_extent_x =1.1;
-	shs.m_extent_y = 1.9;
-	
-	short layer = WorldObject::Geometry::LAYER_ALL;
-	Shape* sp;
-	Gridunit* gu;
-	
-	Region* reg = new Region(8,8);
-	short rid = g_world->insertRegion(reg);
-	
-	// Elemente die von Anfang an eingefügt werden
-	
-	////////////
-	// der Spieler
-	
-	//wo2 = wo = cr= new Warrior(g_world,1);
-	//g_world->insertSWObject(wo, 11,5,rid);
-	
-	
-	wo = new FixedObject(g_world,32);
-	wob = wo->getGeometry();
-	sp = &(wob->m_shape);
-	wob->m_layer = (WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR);
-	sp->m_type = Shape::RECT;
-	sp->m_extent_x = 1.0;
-	sp->m_extent_y = 2;
-	g_world->insertSWObject(wo, 4,6,rid);
-	
-	 	
-	wo = new FixedObject(g_world,100);
-	wob = wo->getGeometry();
-	sp = &(wob->m_shape);
-	wob->m_layer = (WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR);
-	sp->m_type = Shape::CIRCLE;
-	sp->m_extent_x = 1.51;
-	sp->m_extent_y = 2.51;
-	sp->m_radius = 2.8;
-	g_world->insertSWObject(wo, 9,13,rid);
-		
-	wo = new Goblin(g_world,20);
-	g_world->insertSWObject(wo, 13,8,rid);
-	
-	wo = cr=new Goblin(g_world,21);
-	basm = cr->getBaseAttrMod();
-	basm->m_max_health = 300;
-	cr->getDynAttr()->m_health = 300;
-	g_world->insertSWObject(wo, 14.2,8.2,rid);
-		
-	wo = cr=new Goblin(g_world,22);
-	basm = cr->getBaseAttrMod();
-	basm->m_strength = 200;
-	g_world->insertSWObject(wo, 14.5,6.7,rid);
-
-	wo = cr=new Goblin(g_world,23);
-	basm = cr->getBaseAttrMod();
-	basm->m_dexterity = 200;
-	g_world->insertSWObject(wo, 14.8,5.7,rid);
-
-	wo =cr= new Goblin(g_world,24);
-	basm = cr->getBaseAttrMod();
-	basm->m_magic_power = 200;
-	g_world->insertSWObject(wo, 14,10.9,rid);
-
-	wo = cr=new Goblin(g_world,25);
-	basm = cr->getBaseAttrMod();
-	basm->m_willpower = 200;
-	g_world->insertSWObject(wo, 17,8.2,rid);
-		
-	wo = cr=new Goblin(g_world,26);
-	basm = cr->getBaseAttrMod();
-		// blocken
-		//basm->m_abilities[1]=0x0100;
-		// Turm in der Schlacht
-		//basm->m_abilities[1]=0x0200;
-	basm->m_block = 44;
-	basm->m_armor = 50;
-	g_world->insertSWObject(wo, 7,5,rid);
-		
-	wo = cr=new Goblin(g_world,27);
-	basm = cr->getBaseAttrMod();
-	basm->m_block = 200;
-	g_world->insertSWObject(wo, 18.5,7,rid);
-
-	wo = cr=new Goblin(g_world,28);
-	basm = cr->getBaseAttrMod();
-	basm->m_armor = 200;
-	g_world->insertSWObject(wo, 17.2,6.6,rid);
-
-	wo = cr=new Goblin(g_world,29);
-	basm = cr->getBaseAttrMod();
-	basm->m_resistances[Damage::PHYSICAL] = 50;
-	g_world->insertSWObject(wo, 19.9,6.9,rid);
-		
-
-	wo = cr=new Goblin(g_world,30);
-	basm = cr->getBaseAttrMod();
-	basm->m_resistances[Damage::FIRE] = 50;
-	g_world->insertSWObject(wo, 16.2,3,rid);
-	
-	wo = cr=new Goblin(g_world,31);
-	basm = cr->getBaseAttrMod();
-	basm->m_resistances[Damage::AIR] = 50;
-	g_world->insertSWObject(wo, 19.2,3.1,rid);
-		
-	wo = cr=new Goblin(g_world,32);
-	basm = cr->getBaseAttrMod();
-	basm->m_resistances[Damage::ICE] = 50;
-	g_world->insertSWObject(wo, 21,5,rid);
-	
-	
-	
-	// Zeiger auf Liste von WorldObject - Anfragen welche Objekte in einem Gebiet sind werden in dieser Form ausgegeben
-	list<ServerWObject*>* res= new list<ServerWObject*>;
-	
-	// Iterator zum durchmustern einer solchen Liste
-	list<ServerWObject*>::iterator iter;
-	
-
-	bool result;
-	//wo =wo2;	
-	
-	/*
-	cr = (Creature*) wo;
-	Command* com = cr->getCommand();
-	com->m_type = Action::WALK;
-	com->m_goal_object_id=0;
-	com->m_goal_coordinate_x = 8;
-	com->m_goal_coordinate_y = 4;
-	*/
-	
-	
-	c='0';
-	while (c !='x' )
-	{
-		if (wo!=0)
-		{
-			wob = wo->getGeometry();
-			printf("\n aktuelles WorldObject:\n");
-			printf("WO: x: %f y: %f ID: %i layer: %x\n", wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y, wo->getId(),wob->m_layer);
-			
-		};
-		printf("\n1: WorldObject einfügen \n2: Grid anzeigen \n3: update \n4: alle Elemente anzeigen \n5: Element nach key suchen \n6: ElementInShape \n7: WorldObject bewegen\n8: ObjectShape aendern \n9: SuchShape aendern\n0: aktuelles Element löschen \na: Aktion auswaehlen \nc: Kommando erteilen\ni: intersect \nl: ElementOnLine \n \nx: beenden \n");
-		
-		cin >> c;
-		if (c=='1')
-		{
-			cout << "x\n";
-			cin >> x;
-			cout << "y\n";
-			cin >> y;
-			cout << "ID \n";
-			cin >> id;
-			wo = new ServerWObject(g_world,id);
-			wob = wo->getGeometry();
-			sp = &(wob->m_shape);
-			sp->m_type = sho.m_type;
-			sp->m_radius = sho.m_radius;
-			sp->m_extent_x = sho.m_extent_x;
-			sp->m_extent_y = sho.m_extent_y;
-			printf("0: WorldObject::Geometry::LAYER_DEAD 				\
-					\n1: WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE	 \
-					\n2: WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR \
-					\n3. WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_AIR \
-					\n4. WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_BASE \
-					\n5. WorldObject::Geometry::LAYER_CREATURE & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR\
-					\n6. WorldObject::Geometry::LAYER_PLAYER & WorldObject::Geometry::LAYER_BASE & WorldObject::Geometry::LAYER_AIR \
-					\n7. WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_AIR \
-					\n8. WorldObject::Geometry::LAYER_MONSTER &WorldObject::Geometry::LAYER_AIR &  WorldObject::Geometry::LAYER_BASE\n");
-			int l;
-			cin >> l;
-			wob->m_layer = nlayers[l];
-			g_world->insertSWObject(wo, x,y,rid);
-			
-			
-		}
-		else if (c=='2')
-		{
-			cout << "i\n";
-			cin >> i;
-			cout << "j\n";
-			cin >> j;
-			
-			gu = reg->m_data_grid->ind(i,j);
-			cout << "Objekte in WorldObject::Geometry::LAYER_DEAD: \n";
-			for (i=0;i<gu->getObjectNr(WorldObject::Geometry::LAYER_DEAD);i++)
-			{
-				wo = gu->getObjects(WorldObject::Geometry::LAYER_DEAD)[i];
-				wob = wo->getGeometry();
-				printf("WO: x: %f y: %f ID: %i layer: %x\n", wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y, wo->getId(),wob->m_layer);
-			}
-			printf("\n");
-			cout << "Objekte in WorldObject::Geometry::LAYER_FIXED:\n";
-			for (i=0;i<gu->getObjectNr(WorldObject::Geometry::LAYER_FIXED);i++)
-			{
-				wo = gu->getObjects(WorldObject::Geometry::LAYER_FIXED)[i];
-				wob = wo->getGeometry();
-				printf("WO: x: %f y: %f ID: %i layer: %x\n", wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y, wo->getId(),wob->m_layer);
-			}
-			printf("\n");
-			cout << "Objekte in WorldObject::Geometry::LAYER_CREATURE:\n";
-			for (i=0;i<gu->getObjectNr(WorldObject::Geometry::LAYER_CREATURE);i++)
-			{
-				wo = gu->getObjects(WorldObject::Geometry::LAYER_CREATURE)[i];
-				wob = wo->getGeometry();
-				printf("WO: x: %f y: %f ID: %i layer: %x\n", wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y, wo->getId(),wob->m_layer);
-			}
-			printf("\n");
-			
-			
-		}
-		else if (c=='3')
-		{
-			// update aufrufen
-			
-			float time;
-			int i,n;
-			 cout << "Zeitdifferenz\n";
-			 cin >> time;
-			 n=1;
-			 //cout << "Anzahl der Updates\n";
-			 //cin >> n;
-			 
-			 for(i=0;i<n;i++)
-			 {
-			 	g_world->update(time);
-			 }
-		}
-		else if (c=='4')
-		{
-			// Alle Objekte anzeigen
-			
-			// Suche nach allen Objecten wird einfach über Suche in einem Kreis mit riesigem Umkreis gemacht - brauchen wir so eine Funktion (ausserhalb der g_world, die ihre Objekte über den Binärbaum durchmustern kann)
-			
-			WorldObject* wo2;
-			// Löschen der Ergebnisliste
-			res->clear();
-			
-			// Aufruf mit x=0, y=0, Radius= riesig, selector= NULL (keine Selektierung)
-			result= g_world->getSWObjectsInShape(&shall,WorldObject::Geometry::LAYER_ALL,rid,res);
-			
-			if (result== false)
-			{
-				cout << "\n Es ist ein Fehler aufgetreten";
-			}
-			else
-			{
-				// Durchmustern der STL Liste
-				for (iter =res->begin(); iter!=res->end(); iter ++)
-				{
-					// WorldObjectpointer aus dem Iterator holen
-					// die leicht sonderbare Schreibweise entsteht durch den überladenen * Operator für den Iterator
-					wo2 = *iter;
-					wob = wo2->getGeometry();
-				
-					printf("Objekt: %f %f ID: %i layer: %x\n",wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y,wo2->getId()
-					, wob->m_layer);	
-					
-					if (wo2->getTypeInfo()->m_type!=WorldObject::TypeInfo::TYPE_FIXED_OBJECT)
-					{
-						Creature* cr2 = (Creature*) wo2;
-						CreatureBaseAttr* cba = cr2->getBaseAttrMod();
-						CreatureDynAttr* cda = cr2->getDynAttr();
-						/*printf("     HP: %i / %i\n", pl2->getHealth(), pl2->getMaxHealth());
-						printf("     LVL: %i\n", pl2->getLevel());
-						printf("     EXP: %i / %i\n", pl2->getExperience(), pl2->getMaxExperience());
-						printf("     ATT: %i DEF: %i ARMOR %i \n",pl2->getAttack(),pl2->getDefense(), pl2->getArmor());
-						*/
-					}
-					
-				}
-			}
-			
-		}	
-		else if (c=='5')
-		{
-			// Suchen eines WorldObjects anhand seines Keys
-			cout << "id: ";
-			cin >> key;
-			wo=g_world->getSWObject(key)	;
-			
-			// nach solchen Abfragen immer auf NULL prüfen
-			if (wo == 0)
-				cout << "\nObjekt nicht gefunden\n";
-		}	
-		else if (c=='6')
-		{
-			// Element in Shape
-			ServerWObject* wo2;
-			// Löschen der Ergebnisliste
-			res->clear();
-			
-			printf(" \
-			\n0: WorldObject::Geometry::LAYER_DEAD, \
-			\n1: WorldObject::Geometry::LAYER_BASE, \
-			\n2: WorldObject::Geometry::LAYER_AIR, \
- 			\n3:WorldObject::Geometry::LAYER_AIR | WorldObject::Geometry::LAYER_BASE, \
- 			\n4: WorldObject::Geometry::LAYER_FIXED ,  \
- 			\n5: WorldObject::Geometry::LAYER_CREATURE, \
- 			\n6: WorldObject::Geometry::LAYER_FIXED & WorldObject::Geometry::LAYER_AIR, \
- 			\n7: WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_AIR, \
- 			\n8: WorldObject::Geometry::LAYER_MONSTER & WorldObject::Geometry::LAYER_BASE \
- 			\n9: (WorldObject::Geometry::LAYER_MONSTER | WorldObject::Geometry::LAYER_PLAYER) & (WorldObject::Geometry::LAYER_BASE | WorldObject::Geometry::LAYER_AIR) \n");
-			
-			int l;
-			cin >> l;
-			
-			// Aufruf mit x=0, y=0, Radius= riesig, selector= NULL (keine Selektierung)
-			result= g_world->getSWObjectsInShape(&shs,slayers[l],rid,res);
-			
-			if (result== false)
-			{
-				cout << "\n Es ist ein Fehler aufgetreten";
-			}
-			else
-			{
-				// Durchmustern der STL Liste
-				for (iter =res->begin(); iter!=res->end(); iter ++)
-				{
-					// WorldObjectpointer aus dem Iterator holen
-					// die leicht sonderbare Schreibweise entsteht durch den überladenen * Operator für den Iterator
-					wo2 = *iter;
-					wob = wo2->getGeometry();
-				
-					printf("Objekt: %f %f key: %i layer: %x\n",wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y,wo->getId(),wob->m_layer);	
-					/*
-					if (wo2->getObjectType().getObjectType()!=OBJECTTYPE_FIXED_OBJECT)
-					{
-					Player* pl2 = (Player*) wo2;
-					printf("     HP: %i / %i\n", pl2->getHealth(), pl2->getMaxHealth());
-					printf("     LVL: %i\n", pl2->getLevel());
-					printf("     EXP: %i / %i\n", pl2->getExperience(), pl2->getMaxExperience());
-					printf("     ATT: %i DEF: %i ARMOR %i \n",pl2->getAttack(),pl2->getDefense(), pl2->getArmor());
-				}
-					*/
-				}
-			}
-		}
-		else if (c=='7')
-		{
-			// WorldObject modifizieren
-			if (wo !=0)
-			{
-				
-				// Koordinaten neu setzen, die alten vorher sichern
-				x1=wob->m_shape.m_coordinate_x;
-				y1=wob->m_shape.m_coordinate_y;
-				printf("\nx (aktuell %f): ", wob->m_shape.m_coordinate_x);
-				cin >> x;
-				printf("y (aktuell %f): ",wob->m_shape.m_coordinate_y) ;
-				cin >> y;
-				
-				wo->moveTo(x,y);
-				
-			}
-			else
-			{
-				cout << "\n kein WorldObject ausgewählt \n";
-			}
-		}
-		else if (c=='8')
-		{
-			printf("1: Kreis 2: Rechteck\n");
-			cin >> c2;
-			if (c2=='1')
-			{
-				sho.m_type = Shape::CIRCLE;
-				printf("radius:\n");
-				cin >> sho.m_radius;
-			} 
-			else
-			{
-				sho.m_type = Shape::RECT;
-				printf("Ausdehnung x:\n");
-				cin >> sho.m_extent_x;
-				printf("Ausdehnung y:\n");
-				cin >> sho.m_extent_y;
-				
-			}
-				
-			
-			
-			
-		}
-		else if (c=='9')
-		{
-			printf("\nx: ");
-			cin >> x;
-			printf("y: ") ;
-			cin >> y;
-			shs.m_coordinate_x =x;
-			shs.m_coordinate_y =y;
-			printf("1: Kreis 2: Rechteck\n");
-			cin >> c2;
-			if (c2=='1')
-			{
-				shs.m_type = Shape::CIRCLE;
-				printf("radius:\n");
-				cin >> shs.m_radius;
-			} 
-			else
-			{
-				shs.m_type = Shape::RECT;
-				printf("Ausdehnung x:\n");
-				cin >> shs.m_extent_x;
-				printf("Ausdehnung y:\n");
-				cin >> shs.m_extent_y;
-				
-			}
-			
-		}
-		else if (c=='0')
-		{
-			
-			// Testen der Element Löschen Funktion
-			
-			result= g_world->deleteSWObject(wo);
-			
-			// Testen des Resultats noch weniger vergessen als bei den obigen Fällen ;)
-			if (result==true)
-			{
-				cout << "\n Löschen erfolgreich\n";
-				wo=0;
-			}
-			else
-			{
-				cout << "\nLöschen nicht erfolgreich\n";
-			}
-			
-		}
-		
-		else if (c=='c')
-		{
-			if (wo!=0 & wo->getTypeInfo()->m_type == WorldObject::TypeInfo::TYPE_PLAYER)
-			{
-				pl = (Player*) wo;
-				cout << "x\n";
-				cin >> x;
-				cout << "y\n";
-				cin >> y;
-				wo2 = g_world->getSWObjectAt(x, y, WorldObject::Geometry::LAYER_ALL, rid);
-				ClientCommand com;
-				com.m_coordinate_x = x;
-				com.m_coordinate_y = y;
-				com.m_action = act;
-				com.m_button = LEFT_MOUSE_BUTTON;
-				if (wo2!=0)
-				{
-					com.m_id = wo2->getId();
-					com.m_action = act;
-				}
-				else
-				{
-					com.m_id = 0;
-					com.m_action = Action::WALK;
-				}
-				
-				pl->onClientCommand(&com);
-				
-				/*
-				Command* com = cr->getCommand();
-				
-				if (wo2!=0)
-				{
-					com->m_type = Action::ATTACK;
-					com->m_goal_object_id = wo2->getId();
-					cout << "Zielobject "<<wo2->getId() << "\n";
-				}
-				else
-				{
-					com->m_type = Action::WALK;
-					//DEBUG("goal : %f %f",x,y);
-					com->m_goal_coordinate_x = x;
-					com->m_goal_coordinate_y = y;
-				}
-				*/
-				
-			}
-		}
-		else if (c=='i')
-		{
-			if (g_world->intersect(&(wo->getGeometry()->m_shape), &shs))
-				printf("ueberschneiden sich\n");
-		}
-		else if (c=='a')
-		{
-			cout << "Aktionsnummer angeben\n";
-			int a;
-			cin >> a;
-			act = (Action::ActionType) a;
-		}
-		else if (c=='l')
-		{
-			float xs,xe,ys,ye;
-			res->clear();
-			cout << "x start\n";
-			cin>> xs;
-			cout << "y start\n";
-			cin>> ys;
-			cout << "x end\n";
-			cin>> xe;
-			cout << "y end\n";
-			cin>> ye;
-			
-			g_world->getSWObjectsOnLine(xs,ys,xe,ye,WorldObject::Geometry::LAYER_AIR,rid,res);
-			
-			for (iter =res->begin(); iter!=res->end(); iter ++)
-			{
-				wo2 = *iter;
-				wob = wo2->getGeometry();
-				
-				printf("Objekt: %f %f key: %i layer: %x\n",wob->m_shape.m_coordinate_x,wob->m_shape.m_coordinate_y,wo2->getId(),wob->m_layer);	
-			}
-			
-		}
-		else if (c=='x')
-		{
-			//Beenden
-		}
-		else
-		{
-			//Typo
-			printf("Sie haben sich vertippt! x eingeben zum Beenden, andere Eingabe zum Fortfahren!\n");
-			cin >> c;
-		}
-	}	
-	
-	return 1;
-}
-
-
--- a/src/core/trader.cpp	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,273 +0,0 @@
-/*
-	Ein kleines Rollenspiel
-	Copyright (C) 2007 Hans Wulf
-
-	This program is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	This program is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License along
-	with this program; if not, write to the Free Software Foundation, Inc.,
-	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "trader.h"
-
-//Constructors
-Trader::Trader(World* world, unsigned int id) : Player( world,id)
-{
-	bool tmp=Trader::init();
-	if (!tmp)
-	{
-		DEBUG("Initialisierung des Händlers fehlgeschlagen!");
-	}
-}
-
-Trader::Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id) : Player(world, coordinate_x, coordinate_y,  id)
-{
-	getObjectType().setObjectSubtype(SUBTYPE_UNIVERSAL_TRADER);
-	bool tmp=Trader::init();
-	if (!tmp)
-	{
-		DEBUG("Initialisierung des Händlers fehlgeschlagen!");
-	}
-}
-
-Trader::Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id, int object_subtype) : Player(world, coordinate_x, coordinate_y,  id)
-{
-	getObjectType().setObjectSubtype(object_subtype);
-	bool tmp=Trader::init();
-	if (!tmp)
-	{
-		DEBUG("Initialisierung des Händlers fehlgeschlagen!");
-	}
-}
-
-Trader::~Trader()
-{
-	// allokierten Speicher freigeben
-}
-//Methods
-bool Trader::init()
-{
-	//eigene Initialisierung
-	getObjectType().setObjectType(OBJECTTYPE_TRADER);
-
-	setHealth(10);
-	setMaxHealth(10);
-	
-	Item * item = new Item(ITEM_GOLD,1);
-	setMaxBaggage(10000000);
-	int typ = getObjectType().getObjectSubtype();
-		
-	if (typ == SUBTYPE_UNIVERSAL_TRADER || typ ==SUBTYPE_WEAPON_TRADER)
-	{
-		item->init(ITEM_BROADSWORD,10);
-		getItems()->addItem(item);
-		
-		item->init(ITEM_LONGSWORD,10);
-		getItems()->addItem(item);
-		
-		item->init(ITEM_GREATSWORD,10);
-		getItems()->addItem(item);
-		
-		item->init(ITEM_GIANTSWORD,10);
-		getItems()->addItem(item);
-	}
-	
-	if (typ == SUBTYPE_UNIVERSAL_TRADER || typ ==SUBTYPE_ARMOR_TRADER)
-	{
-		item->init(ITEM_RINGMAIL,10);
-		getItems()->addItem(item);
-		item->init(ITEM_PLATEARMOR,10);
-		getItems()->addItem(item);
-		item->init(ITEM_ELVENMAIL,10);
-		getItems()->addItem(item);
-		item->init(ITEM_MITHRILMAIL,10);
-		getItems()->addItem(item);
-		
-		item->init(ITEM_IRONSHIELD,10);
-		getItems()->addItem(item);
-		item->init(ITEM_STEELSHIELD,10);
-		getItems()->addItem(item);
-		item->init(ITEM_ELVENSHIELD,10);
-		getItems()->addItem(item);
-		item->init(ITEM_MITHRILSHIELD,10);
-		getItems()->addItem(item);
-		
-	}
-	
-	if (typ == SUBTYPE_UNIVERSAL_TRADER || typ == SUBTYPE_POTION_TRADER)
-	{
-		item->init(ITEM_HEALINGPOTION,100);
-		getItems()->addItem(item);
-		item->init(ITEM_BIGHEALINGPOTION,100);
-		getItems()->addItem(item);
-		item->init(ITEM_FULLHEALINGPOTION,100);
-		getItems()->addItem(item);
-
-	}
-	delete item;
-	strcpy(getName(),"Haendler");
-	
-	return true;
-}
-
-bool  Trader::update(float time)
-{
-	// Trade spezifisches Update
-	DEBUG5("Update des Händlerobjekts [%i] wird gestartet", getId());
-	// Wenn ein Handel existiert
-	if (getTradeId() !=0)
-	{
-		DEBUG5("Suche Handelsobjekt des Händlers");
-		Trade* trade = getWorld()->getTrade(getTradeId());
-		DEBUG5("Ergebnis: %p",trade);
-		
-		// Wenn der Handel nicht existiert Fehler ausgeben
-		if (trade == 0)
-		{
-			setTradeId(0);
-			return false;
-			
-		}
-		else
-		{
-			// eigene Position bei dem Handel bestimmen
-			int idx = trade->getPlayerIndex(getId());
-		
-			DEBUG5("Händlerobjekt [%i] hat Handelsobjekt [%i] als seinen Handel erkannt", getId(), getTradeId());
-			// Abfragen ob der Handel bereits abgeschlossen ist.
-			if (idx == -1)
-			{
-				setTradeId(0);
-			}
-			else if (trade->getFinished()==true)
-			{
-				// Abfragen ob der Handel erfolgreich war
-				if (trade->getSuccessful()==true)
-				{
-					
-					// Items auf erhalten setzen, aber NICHT austauschen
-					trade->setGotItems(true, idx);
-				}
-				
-				// Handel ist erledigt, id auf 0 setzen
-				setTradeId(0);
-			}
-			else
-			{
-				// Handel ist noch nicht abgeschlossen
-				
-				// Testen Handel aktuell akzeptiert wird
-				if (trade->getAccept(idx)==false)
-				{
-					// Handel steht aktuell auf nicht akzeptierend
-					// Prüfen ob Handel akzeptiert werden könnte
-					
-					int value_own=0, value_pl=0;
-					
-					map< int, Item >::iterator iter;
-					map< int, Item >* itemmap = trade->getOffer(idx)->getItems();
-					Item* item;
-					
-					// Wert des eigenen Angebots aufsummieren
-					for (iter = itemmap->begin(); iter != itemmap->end(); iter++)
-					{
-						item = &(iter->second);
-						value_own += item->getNumber()* item-> getPrice();
-					}
-					DEBUG5("Haendlerangebot ist Wert: %i", value_own);
-					// Wert des fremden Angebots aufsummieren
-					itemmap = trade->getOffer(1-idx)->getItems();
-					
-					for (iter = itemmap->begin(); iter != itemmap->end(); iter++)
-					{
-						item = &(iter->second);
-						value_pl += item->getNumber()* item-> getPrice();
-					}
-					DEBUG5("Spielerangebot ist Wert: %i", value_pl);
-					if (value_own == value_pl)
-					{
-						// Handel geht genau auf, akzeptieren
-						DEBUG5("Haendler ist einverstanden so wie es ist.");
-						trade->setAccept(true,idx);
-					}
-					
-					if (value_own < value_pl)
-					{
-						// Haendler bietet weniger als der Spieler, mit Gold auffüllen
-						
-						item = new Item(ITEM_GOLD,value_pl-value_own);
-						trade->getOffer(idx)->addItem(item);
-						
-						// Handel akzeptieren
-						DEBUG5("Haendler ist einverstanden, gibt %i Gold mehr an Wechselgeld", value_pl-value_own);
-						trade->setAccept(true,idx);
-						// Item Objekt löschen
-						delete item;
-
-					}
-					
-					if (value_own > value_pl)
-					{
-						// Haendler bietet mehr als der Spieler
-						
-						// testen ob der Haendler Gold im Angebot hat
-						item = trade->getOffer(idx)->getItem(ITEM_GOLD);
-						
-						// Wenn ja
-						if (item !=0)
-						{
-							// Wenn mehr Gold im Angebot ist als zum Ausgleichen nötig
-							if (item->getNumber() >= value_own- value_pl)
-							{
-								// Gold aus dem Angebot entfernen
-								item->setNumber(value_own- value_pl);
-								trade->getOffer(idx)->removeItem(item);
-								
-								// Handel akzeptieren
-								DEBUG5("Haendler gibt %i Gold weniger an Wechselgeld ist aber einverstanden\n", value_own-value_pl);
-								trade->setAccept(true,idx);
-								
-							}
-							else
-							{
-								// alles Gold aus dem Angebot entfernen
-								DEBUG5("Haendler entfernt das gesamte Wechselgeld");
-								trade->getOffer(idx)->removeItem(item);
-							}
-							
-						}
-						if (item!=0)
-							delete item;
-					}
-				}
-				else
-				{
-					//Haendler akzeptierte bereits vorher, lag wohl am Spieler...
-					//printf("Haendler akzeptierte bereits vor diesem Update\n");
-					//trade->acceptTrade();
-				}
-			}
-		}
-	
-		if (getCommand()->getType() == COMMAND_TRADE && getTradeId()==0)
-		{
-			getCommand()->setType(COMMAND_NONE);
-			getObjectType().setActionType(ACTION_NONE);
-			getAction()->setType(ACTION_NONE);
-
-		}
-
-	}
-	
-	// Update von Player aufrufen
-	Player::update(time);
-}
--- a/src/core/trader.h	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,102 +0,0 @@
-/*
-	Ein kleines Rollenspiel
-	Copyright (C) 2007 Hans Wulf
-
-	This program is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	This program is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License along
-	with this program; if not, write to the Free Software Foundation, Inc.,
-	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-/**
- * \file trader.h
- * \defgroup Trader \ H&auml;ndler
- * \ingroup Player
- * \brief Steuerung des H&auml;ndlerverhalten
- * \author Hans Wulf
- * \version 1.0
- * \date 2007/05/28
- * \note Beinhaltet die Klasse Trader
- */
-#ifndef TRADER_H
-#define TRADER_H
-#include <string>
-#include "player.h"
-#include "world.h"
-
-/**
- * \class Trader
- * \brief Dieses Objekt stellt einen H&auml;ndler dar. Der H&auml;ndler wird unter andrem durch NichtAngreifbarkeit charakterisiert.
- */
-class Trader : public Player {
-//Public stuff
-public:
-	//Fields
-	//Constructors
-	/**
-	 * \fn Trader(World* world, unsigned int id)
-	 * \brief Konstruktor
-	 * \param world 
-	 * \param id 
-	 *
-	 * Legt ein neues Trader Objekt an.
-	 */
-	Trader(World* world, unsigned int id);
-	/**
-	 * \fn Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id)
-	 * \brief Konstruktor
-	 * \param world 
-	 * \param coordinate_x 
-	 * \param coordinate_y 
-	 * \param id 
-	 *
-	 * Legt ein neues User Objekt an und initialisiert es mit den eingegebenen Werte.
-	 */
-	Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id);
-	/**
-	 * \fn Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id, int object_subtype)
-	 * \brief Konstruktor
-	 * \param world Zeiger auf die Welt
-	 * \param coordinate_x x-Koordinate des Objekts
-	 * \param coordinate_y y-Koordinate des Objekts
-	 * \param id ID des Objekts
-	 * \param object_subtype Gibt Subtyp des Haendlers an
-	 *
-	 * Legt ein neues User Objekt an und initialisiert es mit den eingegebenen Werte.
-	 */
-	Trader(World* world, float coordinate_x, float coordinate_y, unsigned int id, int object_subtype);
-	/**
-	 * \fn ~Trader()
-	 * \brief Destruktor
-	 *
-	 * Gibt den Allokierten Speicher wieder frei
-	 */
-	~Trader();
-
-	//Operations
-	/**
-	 * \fn virtual bool init()
-	 * \brief Initialisierung des Händlers
-	 * \return bool Gibt an ob die Initialisierung erfolgreich war
-	 */
-	virtual bool init();
-	/**
-	 * \fn virtual bool update (float time)
-	 * \brief Updatefunktion des Händlers
-	 * \param time Verstrichene Zeit
-	 * \return bool, Erfolgreiches Update?
-	 *
-	 * Die Updatefunktion des H&auml;ndlers wird in regelm&auml;ssigen Abst&auml;nden von der World aufgerufen und ben&ouml;tigt die Angabe, wie viel Zeit f&uuml;r das Update zur Verf&uuml;gung gestellt wird. Der R&uuml;ckgabewert gibt an ob die Funktion erfolgreich ausgef&uuml;hrt wurde. Da die Funktion hier virtuell definiert wird, wird sie erst in den abgeleiteten Klassen implementiert.
-	 */
-	virtual bool update(float time);
-};
-#endif //TRADER_H
--- a/src/gl_gui/config	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,2 +0,0 @@
-127.0.0.1
-134.109.114.56
\ No newline at end of file
--- a/src/gui/Makefile	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-# Debug level in build time
-# 	-1	deactivate all log messages
-# 	0	allow only error messages
-# 	1	allow also warnings
-# 	2	allow info messages
-# 	3	allow debug messages
-DEBUG_LEVEL = 5 
-
-# executable file for project
-RUN = client_app
-
-LDFLAGS =
-LOADLIBES =
-LIBS = OGRE OIS CEGUI CEGUI-OGRE RakNet
-LDLIBS = `pkg-config  $(LIBS) --libs`
-LDLIBS += -lm -lrt  -lGL -lglut
-#LDLIBS += -L../../server/trunk
-
-CFLAGS = -m32 -g
-CXXFLAGS = $(CFLAGS) 
-CXXFLAGS += `pkg-config  $(LIBS) --cflags`
-CXXFLAGS += -I../core
-CXXFLAGS += -DDEBUG_LEVEL=$(DEBUG_LEVEL)
-
-
-OBJS = $(shell cat ./Makefile.objs ) $(shell cat ../core/Makefile.objs )
-DIRS = $(shell find . -mindepth 1 -maxdepth 1 -type d -not -iname .svn )
-
-build: compile $(RUN)
-
-compile: $(OBJS)
-#	@for dir in $(DIRS) ; do \
-#		cd $$dir ; \
-#		$(MAKE) $(TARGET) ; \
-#		cd .. ; \
-#	done
-
-link: compile
-	$(CXX) $(CXXFLAGS) -o $(RUN) $(OBJS) $(LDLIBS)
-
-
-$(RUN): link
-	
-	
-run: $(RUN)
-	./$(RUN)
-
-%.o : %.c
-	$(CC) $(CFLAGS) -o $@ -c $<
-
-%.o : %.cpp
-	$(CXX) $(CXXFLAGS) -o $@ -c $<
-
-clean:	
-	rm -f $(OBJS) $(RUN)
-	
--- a/src/gui/Makefile.objs	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-main_gui.o
-mainwindow.o
-scene.o
-application.o
--- a/src/gui/config	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,2 +0,0 @@
-127.0.0.1
-134.109.114.56
\ No newline at end of file
--- a/src/gui/ogre.cfg	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-Render System=OpenGL Rendering Subsystem
-
-[OpenGL Rendering Subsystem]
-FSAA=0
-Full Screen=No
-RTT Preferred Mode=PBuffer
-Video Mode=940 x 705
--- a/src/gui/plugins.cfg	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,11 +0,0 @@
-# Defines plugins to load
-
-# Define plugin folder
-PluginFolder=/usr/lib/OGRE
-
-# Define D3D rendering implementation plugin
-Plugin=RenderSystem_GL.so
-Plugin=Plugin_ParticleFX.so
-Plugin=Plugin_BSPSceneManager.so
-Plugin=Plugin_OctreeSceneManager.so
-
--- a/src/gui/plugins_win.cfg	Fri Oct 03 18:00:25 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,14 +0,0 @@
-# Defines plugins to load
-
-# Define plugin folder
-PluginFolder=.\obj\Debug
-
-# Define plugins
-Plugin=RenderSystem_Direct3D9_d
-Plugin=RenderSystem_GL_d
-Plugin=Plugin_ParticleFX_d
-Plugin=Plugin_BSPSceneManager_d
-Plugin=Plugin_OctreeSceneManager_d
-Plugin=Plugin_CgProgramManager_d
-
-
--- a/src/gui/scene.cpp	Fri Oct 03 18:00:25 2008 +0000
+++ b/src/gui/scene.cpp	Fri Oct 03 21:08:58 2008 +0000
@@ -62,7 +62,7 @@
 	objectloader = new ObjectLoader;
 	
 	list<MonsterMeshData*>* monster_mesh_list;
-	monster_mesh_list = objectloader->loadMonsterMeshData("../../data/monsters.xml");
+	monster_mesh_list = objectloader->loadMonsterMeshData("../data/monsters.xml");
 	
 	if (monster_mesh_list != 0)
 	{
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/plugins.cfg	Fri Oct 03 21:08:58 2008 +0000
@@ -0,0 +1,11 @@
+# Defines plugins to load
+
+# Define plugin folder
+PluginFolder=/usr/lib/OGRE
+
+# Define D3D rendering implementation plugin
+Plugin=RenderSystem_GL.so
+Plugin=Plugin_ParticleFX.so
+Plugin=Plugin_BSPSceneManager.so
+Plugin=Plugin_OctreeSceneManager.so
+