changeset 2721:df5c37505a63 feature-particleuniverse

refs #34: Merged default with feature-particleuniverse
author Stefan Stammberger <some.fusion@gmail.com>
date Sun, 08 Jun 2014 11:05:00 +0200
parents b39f98822019 (current diff) ec0676c7fb57 (diff)
children
files CMakeLists.txt src/gui/application.cpp src/gui/default_resources.cfg.inc.in src/gui/mainmenu.cpp
diffstat 174 files changed, 14795 insertions(+), 2013 deletions(-) [+]
line wrap: on
line diff
--- a/.hgtags	Sat Mar 22 19:09:18 2014 +0100
+++ b/.hgtags	Sun Jun 08 11:05:00 2014 +0200
@@ -6,3 +6,4 @@
 d03c72b61dda72cddfd66c77b90439b62a951e04 0.5.5
 f9e7b440c0aa4244fcef90434731fb77ae5c617e 0.5.6
 7d66c0fb4d5986f31ee5e6ecf98e58488f107c66 0.5.7
+441c4a4566c04e11dd1a361b6a8cde81f9e2312a 0.5.8
--- a/CMakeLists.txt	Sat Mar 22 19:09:18 2014 +0100
+++ b/CMakeLists.txt	Sun Jun 08 11:05:00 2014 +0200
@@ -22,7 +22,7 @@
 
 OPTION(SUMWARS_NO_TINYXML "Do not use bundled, in-source TinyXML Lib" OFF)
 OPTION(SUMWARS_NO_ENET "Do not use bundled, in-source ENET Lib" OFF)
-OPTION(SUMWARS_BUILD_TOOLS "Builds editor tools (not needed for gameplay, only useful for content authors)" ON)
+OPTION(SUMWARS_BUILD_TOOLS "Builds editor tools (not needed for gameplay, only useful for content authors)" OFF)
 OPTION(SUMWARS_BUILD_WITH_ONLINE_SERVICE "Builds enables the online services)" OFF)
 OPTION(SUMWARS_UPDATE_HG_REVISION "Option to enable or disable automatic revision checking" ON)
 IF(WIN32)
@@ -52,7 +52,7 @@
 
 SET(SUMWARS_VERSION_MAJOR "0")
 SET(SUMWARS_VERSION_MINOR "5")
-SET(SUMWARS_VERSION_PATCH "7")
+SET(SUMWARS_VERSION_PATCH "8")
 SET(SUMWARS_VERSION_REVISION ${Project_WC_REVISION})
 SET(SUMWARS_SHORT_VERSION "${SUMWARS_VERSION_MAJOR}.${SUMWARS_VERSION_MINOR}.${SUMWARS_VERSION_PATCH}")
 SET(SUMWARS_VERSION "${SUMWARS_SHORT_VERSION}.hg-${SUMWARS_VERSION_REVISION}")
@@ -181,11 +181,10 @@
 FIND_PACKAGE(OIS REQUIRED)
 FIND_PACKAGE(Lua REQUIRED)
 FIND_PACKAGE(CEGUI REQUIRED)
+SET(CEGUI_VERSION_RESOURCES "gui_0.8")
 
 IF(CEGUI_VERSION VERSION_LESS "0.8.0")
-	SET(CEGUI_VERSION_RESOURCES "gui")
-ELSE()
-	SET(CEGUI_VERSION_RESOURCES "gui_0.8")
+	MESSAGE(FATAL_ERROR "This version of Sumwars requires at least CEGUI 0.8.0")
 ENDIF()
 
 FIND_PACKAGE(CEGUIOGRE REQUIRED)
@@ -407,38 +406,72 @@
     )
 
 SET(SRCS_GUI
-  ./src/gui/minimapwindow.cpp
-  ./src/gui/worldmap.cpp
-  ./src/gui/mainmenu.cpp
+  ./src/gui/application.cpp
+  ./src/gui/application.h
+  ./src/gui/ceguiutility.cpp
+  ./src/gui/ceguiutility.h
   ./src/gui/charcreate.cpp
-  ./src/gui/ceguiutility.cpp
-  ./src/gui/tooltipmanager.cpp
+  ./src/gui/charcreate.h
+  ./src/gui/charinfo.cpp
+  ./src/gui/charinfo.h
+  ./src/gui/chatline.cpp
+  ./src/gui/chatline.h
+  ./src/gui/clipboard.cpp
+  ./src/gui/clipboard.h
   ./src/gui/controlpanel.cpp
+  ./src/gui/controlpanel.h
+  ./src/gui/creditswindow.cpp
+  ./src/gui/creditswindow.h
+  ./src/gui/dialoguewindow.cpp
+  ./src/gui/dialoguewindow.h
+  ./src/gui/graphicmanager.cpp
+  ./src/gui/graphicmanager.h
+  ./src/gui/graphicobject.cpp
+  ./src/gui/graphicobject.h
+  ./src/gui/graphicobjectrenderinfo.cpp
+  ./src/gui/graphicobjectrenderinfo.h
   ./src/gui/inventory.cpp
-  ./src/gui/tradewindow.cpp
-  ./src/gui/dialoguewindow.cpp
-  ./src/gui/partyinfo.cpp
+  ./src/gui/inventory.h
+  ./src/gui/itemwindow.cpp
+  ./src/gui/itemwindow.h
+  ./src/gui/listitem.h
+  ./src/gui/main_gui.cpp
+  ./src/gui/mainmenu.cpp
+  ./src/gui/mainmenu.h
+  ./src/gui/mainwindow.cpp
+  ./src/gui/mainwindow.h
+  ./src/gui/messageboxes.cpp
+  ./src/gui/messageboxes.h
+  ./src/gui/minimapwindow.cpp
+  ./src/gui/minimapwindow.h
   ./src/gui/networkwindows.cpp
-  ./src/gui/creditswindow.cpp
-  ./src/gui/mainwindow.cpp
-  ./src/gui/application.cpp
+  ./src/gui/networkwindows.h
+  ./src/gui/optionswindow.cpp
+  ./src/gui/optionswindow.h
+  ./src/gui/partyinfo.cpp
+  ./src/gui/partyinfo.h
+  ./src/gui/questinfo.cpp
+  ./src/gui/questinfo.h
+  ./src/gui/savegamelist.cpp
+  ./src/gui/savegamelist.h
+  ./src/gui/scene.cpp
+  ./src/gui/scene.h
   ./src/gui/skilltree.cpp
-  ./src/gui/chatline.cpp
-  ./src/gui/charinfo.cpp
-  ./src/gui/itemwindow.cpp
-  ./src/gui/savegamelist.cpp
-  ./src/gui/scene.cpp
-  ./src/gui/graphicmanager.cpp
-  ./src/gui/main_gui.cpp
-  ./src/gui/messageboxes.cpp
-  ./src/gui/graphicobjectrenderinfo.cpp
-  ./src/gui/graphicobject.cpp
-  ./src/gui/questinfo.cpp
+  ./src/gui/skilltree.h
   ./src/gui/soundhelper.cpp
+  ./src/gui/soundhelper.h
   ./src/gui/soundobject.cpp
+  ./src/gui/soundobject.h
   ./src/gui/tooltip.cpp
-  ./src/gui/optionswindow.cpp
-  ./src/gui/clipboard.cpp
+  ./src/gui/tooltip.h
+  ./src/gui/tooltipmanager.cpp
+  ./src/gui/tooltipmanager.h
+  ./src/gui/tooltipsettings.h
+  ./src/gui/tradewindow.cpp
+  ./src/gui/tradewindow.h
+  ./src/gui/window.h
+  ./src/gui/worldmap.cpp
+  ./src/gui/worldmap.h
 #   ./src/gui/ShaderManager.cpp
 #   ./src/gui/ShadowCameraSetup.cpp
     )    
@@ -461,27 +494,47 @@
 )
  
 IF(SUMWARS_BUILD_TOOLS)
-  SET(SRCS_BUILD_TOOLS
+  SET(SRCS_BUILD_TOOLS_DBG_PANEL
     ./src/gui/debugpanel/benchmarktab.cpp
-    ./src/gui/debugpanel/debugpanel.cpp
+    ./src/gui/debugpanel/benchmarktab.h
     ./src/gui/debugpanel/debugcameratab.cpp
-    ./src/gui/debugpanel/iconeditortab.cpp
+    ./src/gui/debugpanel/debugcameratab.h
+    ./src/gui/debugpanel/debugpanel.cpp
+    ./src/gui/debugpanel/debugpanel.h
     ./src/gui/debugpanel/guidebugtab.cpp
+    ./src/gui/debugpanel/guidebugtab.h
+    ./src/gui/debugpanel/iconeditortab.cpp
+    ./src/gui/debugpanel/iconeditortab.h
     ./src/gui/debugpanel/luascripttab.cpp
+    ./src/gui/debugpanel/luascripttab.h
     ./src/gui/debugpanel/textfileeditwindow.cpp
+    ./src/gui/debugpanel/textfileeditwindow.h
     ./src/gui/debugpanel/filebrowser/filebrowser.cpp
+    ./src/gui/debugpanel/filebrowser/filebrowser.h
+    )
+  SET(SRCS_BUILD_TOOLS_CONTENT_EDITOR
     ./src/gui/contenteditor/contenteditor.cpp
+    ./src/gui/contenteditor/contenteditor.h
     ./src/gui/contenteditor/contenteditortab.cpp
+    ./src/gui/contenteditor/contenteditortab.h
+    ./src/gui/contenteditor/contenttab.h
     ./src/gui/contenteditor/fixedobjecteditor.cpp
-    ./src/gui/contenteditor/renderinfoeditor.cpp
+    ./src/gui/contenteditor/fixedobjecteditor.h
+    ./src/gui/contenteditor/gameinfotab.cpp
+    ./src/gui/contenteditor/gameinfotab.h
     ./src/gui/contenteditor/itemeditor.cpp
+    ./src/gui/contenteditor/itemeditor.h
     ./src/gui/contenteditor/monstereditor.cpp
-    ./src/gui/contenteditor/gameinfotab.cpp
+    ./src/gui/contenteditor/monstereditor.h
+    ./src/gui/contenteditor/renderinfoeditor.cpp
+    ./src/gui/contenteditor/renderinfoeditor.h
     )
-  SOURCE_GROUP ("tools" FILES ${SRCS_BUILD_TOOLS})
+  SOURCE_GROUP ("tools\\dbgpanel" FILES ${SRCS_BUILD_TOOLS_DBG_PANEL})
+  SOURCE_GROUP ("tools\\contedit" FILES ${SRCS_BUILD_TOOLS_CONTENT_EDITOR})
   SET(SRCS
     ${SRCS}
-    ${SRCS_BUILD_TOOLS}
+    ${SRCS_BUILD_TOOLS_DBG_PANEL}
+    ${SRCS_BUILD_TOOLS_CONTENT_EDITOR}
     )
 ENDIF()
 
--- a/CMakeModules/FindCEGUI.cmake	Sat Mar 22 19:09:18 2014 +0100
+++ b/CMakeModules/FindCEGUI.cmake	Sun Jun 08 11:05:00 2014 +0200
@@ -43,14 +43,14 @@
 FIND_LIBRARY(CEGUI_LIBRARY_OPTIMIZED
   NAMES CEGUIBase CEGUI CEGUIBase-0
   PATHS $ENV{CEGUIDIR}
-  PATH_SUFFIXES lib bin
+  PATH_SUFFIXES lib lib64 bin
 )
 FIND_LIBRARY(CEGUI_LIBRARY_DEBUG
   NAMES
     CEGUIBased CEGUIBase_d CEGUIBaseD CEGUIBase_D
     CEGUId CEGUI_d CEGUID CEGUI_D CEGUIBase-0_d
   PATHS $ENV{CEGUIDIR}
-  PATH_SUFFIXES lib bin
+  PATH_SUFFIXES lib lib64 bin
 )
 
 FIND_FILE(CEGUI_BINARY_REL
--- a/CMakeModules/FindCEGUIOGRE.cmake	Sat Mar 22 19:09:18 2014 +0100
+++ b/CMakeModules/FindCEGUIOGRE.cmake	Sun Jun 08 11:05:00 2014 +0200
@@ -40,13 +40,13 @@
 FIND_LIBRARY(CEGUIOGRE_LIBRARY_OPTIMIZED
   NAMES CEGUIOgreRenderer CEGUIOgreRenderer-0 CEGUI
   PATHS $ENV{CEGUIDIR}
-  PATH_SUFFIXES lib bin
+  PATH_SUFFIXES lib lib64 bin
 )
 FIND_LIBRARY(CEGUIOGRE_LIBRARY_DEBUG
   NAMES
   CEGUIOgreRendererd CEGUIOgreRenderer_d CEGUIOgreRendererD CEGUIOgreRenderer_D CEGUIOgreRenderer-0_d
   PATHS $ENV{CEGUIDIR}
-  PATH_SUFFIXES lib bin
+  PATH_SUFFIXES lib lib64 bin
 )
 
 # Collect optimized and debug libraries
--- a/Changelog.txt	Sat Mar 22 19:09:18 2014 +0100
+++ b/Changelog.txt	Sun Jun 08 11:05:00 2014 +0200
@@ -1,38 +1,23 @@
-Changes in version 0.5.5:
-
-* Installation:
-	- Provided installers for Linux and Windows
+Changes in version 0.5.8:
 
-* Gameplay:
-	- improved stability of network gameplay
-	- Changed number of inventory slots (5 big, 12 medium, 30 small, 5 belt slots)
-	- Belt provides separate item slots now
-
-* Story / Scripting:
-	- added new underground part to the tutorial with some more fighting
-	- provided questlog for the herbalist quest
+* Scripting:
+	- added support for Lua 5.2
 
 * User Interface:
-	- completely reskinned the GUI
-	- created new layouts for all ingame windows
-	- new main menu and character selection screen
-	- new feature: assign alternative right mouse skill (switch with tab)
-	- replaced most fonts
+	- added support for CEGUI 0.8
+	- removed support dor CEGUI 0.7
 
 * Graphics:
-	- added resetting graphics options (can be changed on next start of the game)
-	- fullscreen and windowed fullscreen are supported now
-	- dozens of new meshes for trees and bushes
-	- several new meshes for boxes and barrels
-	- new meshes for armors
-	- new terrain texture 
-	- new icon
+	- added support for Ogre 1.9
 
 * Translation:
-	- updates translations: German, Russian, Italian, Ukrainian, Polish
-	- Changing language works properly under Windows now
-
+	- spanish translation greatly updated
 
 * Sound and Music:
-	- fixed issues with wrong sound format
-	- added several new sounds of items drops
+	- sound engine reworked
+	- added sounds for the GUI
+	- added gameplay sounds
+
+* General:
+	- fixed a number of bugs
+	- Poco dependency replaced with Boost
\ No newline at end of file
--- a/INSTALL	Sat Mar 22 19:09:18 2014 +0100
+++ b/INSTALL	Sun Jun 08 11:05:00 2014 +0200
@@ -4,12 +4,12 @@
 
 OGRE >= 1.7.3
 OIS
-CEGUI >= 0.7.5
+CEGUI >= 0.8.0
 freealut, openal
 lua5.1
 ogg, vorbis, vorbisfile
 physfs
-POCO (for debug build only)
+boost components: filesystem system date_time chrono thread)
 
 If you are lucky, all libs may be installed via package manager (apt-get, yum, emerge, pacman, ...).
 Have a look at the "OS dependant install" section below.
--- a/Sumwars_installer_bitrock.xml	Sat Mar 22 19:09:18 2014 +0100
+++ b/Sumwars_installer_bitrock.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -1,7 +1,7 @@
 <project>
     <shortName>Sumwars</shortName>
     <fullName>Summoning Wars</fullName>
-    <version>0.5.7</version>
+    <version>0.5.8</version>
     <readmeFile>README</readmeFile>
     <licenseFile>COPYING</licenseFile>
     <logoImage>share/resources/gui/imagesets/startscreen.png</logoImage>
@@ -10,7 +10,7 @@
     <componentList>
         <component>
             <name>vcruntime</name>
-            <description>Visual C++ 2010 runtime installer</description>
+            <description>Visual C++ 2012 runtime installer</description>
             <canBeEdited>1</canBeEdited>
             <selected>1</selected>
             <show>1</show>
@@ -23,7 +23,7 @@
                         <runProgram>
                             <program>${installdir}/vcredist_x86.exe</program>
                             <programArguments>/q:a /c:"${msiexec.dos} /i vcredist.msi /qn /l*v ${system_temp_directory.dos}\vcredist_x86.log"</programArguments>
-                            <progressText>Installing VC++ 2010 runtime</progressText>
+                            <progressText>Installing VC++ 2012 runtime</progressText>
                         </runProgram>
                     </actionList>
                     <distributionFileList>
@@ -90,91 +90,112 @@
                     <platforms>all</platforms>
                     <distributionFileList>
                         <distributionDirectory>
-                            <origin>inst/share</origin>
+                            <origin>share</origin>
                         </distributionDirectory>
                         <distributionFile>
-                            <origin>inst/AUTHORS</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/alut.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/AUTHORS</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/COPYING</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/boost_filesystem-vc110-mt-1_52.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/boost_system-vc110-mt-1_52.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/README</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/boost_thread-vc110-mt-1_52.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/alut.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUIBase-0.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/CEGUIBase.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUICommonDialogs-0.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/CEGUIExpatParser.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUICoreWindowRendererSet.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/CEGUIFalagardWRBase.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUIExpatParser.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/CEGUIOgreRenderer.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUIOgreRenderer-0.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/CEGUIXercesParser.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/cg.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/cg.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/libiconv2.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/COPYING</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/libintl3.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/expat.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/lua.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/freetype.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OgreMain.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/libcharset1.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OgrePaging.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/libgettextlib.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OgreProperty.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/libgettextpo.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OgreRTShaderSystem.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/libgettextsrc.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/libiconv2.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OgreTerrain.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/libintl3.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/lua.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/OIS.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/OgreMain.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/physfs.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/OgreProperty.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/Plugin_CgProgramManager.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/OgreRTShaderSystem.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/Plugin_OctreeSceneManager.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/OIS.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/Plugin_OctreeZone.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/pcre.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/Plugin_ParticleFX.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/Plugin_CgProgramManager.dll</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/Plugin_OctreeSceneManager.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/Plugin_PCZSceneManager.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/Plugin_ParticleFX.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/PocoFoundation.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/README</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/RenderSystem_Direct3D9.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/RenderSystem_Direct3D9.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/RenderSystem_GL.dll</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/RenderSystem_GL.dll</origin>
                         </distributionFile>
                         <distributionFile>
-                            <origin>inst/sumwars.exe</origin>
+                            <origin>../Sumwars-build-cegui-branch/inst/sumwars.exe</origin>
+                        </distributionFile>
+                        <distributionFile>
+                            <origin>../Sumwars-build-cegui-branch/inst/zlib.dll</origin>
                         </distributionFile>
                     </distributionFileList>
                     <shortcutList>
@@ -270,6 +291,7 @@
     <readyToInstallActionList>
         <componentSelection>
             <deselect>oalruntime</deselect>
+            <explanation>Library is required to run Summoning Wars</explanation>
             <select></select>
             <ruleList>
                 <fileExists path="${windows_folder_system}/OpenAL*.dll"/>
@@ -277,9 +299,10 @@
         </componentSelection>
         <componentSelection>
             <deselect>vcruntime</deselect>
+            <explanation>Library is required to run Summoning Wars</explanation>
             <select></select>
             <ruleList>
-                <fileExists path="${windows_folder_system}/msvcp100.dll"/>
+                <fileExists path="${windows_folder_system}/msvcp110.dll"/>
             </ruleList>
         </componentSelection>
     </readyToInstallActionList>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Beam_01.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Beam_01" layer="NORMAL">
+        <Mesh file="Beam_01.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Beam_02.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Beam_02" layer="NORMAL">
+        <Mesh file="Beam_02.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Beam_03.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Beam_03" layer="NORMAL">
+        <Mesh file="Beam_03.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Braid.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Braid" layer="NORMAL">
+        <Mesh file="Braid.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Mine_car_01.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Mine_car_01" layer="NORMAL">
+        <Mesh file="Mine_car_01.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Mine_car_02.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Mine_car_02" layer="NORMAL">
+        <Mesh file="Mine_car_02.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Mine_car_03.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Mine_car_03" layer="NORMAL">
+        <Mesh file="Mine_car_03.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Mushroom_cave_01.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Mushroom_cave_01" layer="NORMAL">
+        <Mesh file="Mushroom_cave_01.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Mushroom_cave_02.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Mushroom_cave_02" layer="NORMAL">
+        <Mesh file="Mushroom_cave_02.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Root.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Root" layer="NORMAL">
+        <Mesh file="Root.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/Stalagmiten.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="Stalagmiten" layer="NORMAL">
+        <Mesh file="Stalagmiten.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/beams_Stones_01.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="beams_Stones_01" layer="NORMAL">
+        <Mesh file="beams_Stones_01.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/beams_Stones_02.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="beams_Stones_02" layer="NORMAL">
+        <Mesh file="beams_Stones_02.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/hammer_rusty.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="hammer_rusty" layer="NORMAL">
+        <Mesh file="hammer_rusty.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/ladder_02_derstr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="ladder_02_derstr" layer="NORMAL">
+        <Mesh file="ladder_02_derstr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/ladder_03_derstr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="ladder_03_derstr" layer="NORMAL">
+        <Mesh file="ladder_03_derstr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/ore.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="ore" layer="NORMAL">
+        <Mesh file="ore.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/pickaxe_rusty.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="pickaxe_rusty" layer="NORMAL">
+        <Mesh file="pickaxe_rusty.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/pillar.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="pillar" layer="NORMAL">
+        <Mesh file="pillar.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_30g_left.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_30g_left" layer="NORMAL">
+        <Mesh file="rail_30g_left.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_30g_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_30g_right" layer="NORMAL">
+        <Mesh file="rail_30g_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_60g_cross.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_60g_cross" layer="NORMAL">
+        <Mesh file="rail_60g_cross.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_60g_left.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_60g_left" layer="NORMAL">
+        <Mesh file="rail_60g_left.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_60g_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_60g_right" layer="NORMAL">
+        <Mesh file="rail_60g_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_90g_cross.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_90g_cross" layer="NORMAL">
+        <Mesh file="rail_90g_cross.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_90g_left.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_90g_left" layer="NORMAL">
+        <Mesh file="rail_90g_left.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_90g_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_90g_right" layer="NORMAL">
+        <Mesh file="rail_90g_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_Y_junction_60g.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_Y_junction_60g" layer="NORMAL">
+        <Mesh file="rail_Y_junction_60g.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_Y_junction_90g.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_Y_junction_90g" layer="NORMAL">
+        <Mesh file="rail_Y_junction_90g.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_buffer.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_buffer" layer="NORMAL">
+        <Mesh file="rail_buffer.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_junction_60g_straight_left.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_junction_60g_straight_left" layer="NORMAL">
+        <Mesh file="rail_junction_60g_straight_left.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_junction_60g_straight_left_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_junction_60g_straight_left_right" layer="NORMAL">
+        <Mesh file="rail_junction_60g_straight_left_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_junction_60g_straight_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_junction_60g_straight_right" layer="NORMAL">
+        <Mesh file="rail_junction_60g_straight_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_junction_90g_straight_left.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_junction_90g_straight_left" layer="NORMAL">
+        <Mesh file="rail_junction_90g_straight_left.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_junction_90g_straight_right.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_junction_90g_straight_right" layer="NORMAL">
+        <Mesh file="rail_junction_90g_straight_right.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/rail_straight.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="rail_straight" layer="NORMAL">
+        <Mesh file="rail_straight.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin2_02_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin2_02_destr" layer="NORMAL">
+        <Mesh file="scaffoldin2_02_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin2_03_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin2_03_destr" layer="NORMAL">
+        <Mesh file="scaffoldin2_03_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin3_02_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin3_02_destr" layer="NORMAL">
+        <Mesh file="scaffoldin3_02_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin3_03_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin3_03_destr" layer="NORMAL">
+        <Mesh file="scaffoldin3_03_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_02_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_02_destr" layer="NORMAL">
+        <Mesh file="scaffoldin_02_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_03_destr.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_03_destr" layer="NORMAL">
+        <Mesh file="scaffoldin_03_destr.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_s1_02_dest.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_s1_02_dest" layer="NORMAL">
+        <Mesh file="scaffoldin_s1_02_dest.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_s1_03_dest.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_s1_03_dest" layer="NORMAL">
+        <Mesh file="scaffoldin_s1_03_dest.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_s2_02_dest.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_s2_02_dest" layer="NORMAL">
+        <Mesh file="scaffoldin_s2_02_dest.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/scaffoldin_s2_03_dest.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="scaffoldin_s2_03_dest" layer="NORMAL">
+        <Mesh file="scaffoldin_s2_03_dest.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_1x1x5.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_1x1x5" layer="NORMAL">
+        <Mesh file="wall_1x1x5.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_1x1x5_Corner_inside.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_1x1x5_Corner_inside" layer="NORMAL">
+        <Mesh file="wall_1x1x5_Corner_inside.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_1x1x5_Corner_outside.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_1x1x5_Corner_outside" layer="NORMAL">
+        <Mesh file="wall_1x1x5_Corner_outside.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_2x1x5.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_2x1x5" layer="NORMAL">
+        <Mesh file="wall_2x1x5.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_4x1x5.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_4x1x5" layer="NORMAL">
+        <Mesh file="wall_4x1x5.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/data/objects/wall_8x1x5.xml	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,4 @@
+<Object type="FIXED_OBJECT" subtype="wall_8x1x5" layer="NORMAL">
+        <Mesh file="wall_8x1x5.mesh" />
+        <Geometry shape="CIRCLE" radius="0.5"/>
+</Object>
--- a/share/resources/gui_0.8/fonts/SWB-L.font	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/fonts/SWB-L.font	Sun Jun 08 11:05:00 2014 +0200
@@ -1,2 +1,2 @@
 <?xml version="1.0" ?>
-<Font version="3" name="SWB-L" filename="IMFeGPsc29P.ttf" type="FreeType" size="12" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
+<Font version="3" name="SWB-L" filename="IMFeGPsc29P.ttf" type="FreeType" size="15" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
--- a/share/resources/gui_0.8/fonts/SWB-M.font	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/fonts/SWB-M.font	Sun Jun 08 11:05:00 2014 +0200
@@ -1,2 +1,2 @@
 <?xml version="1.0" ?>
-<Font version="3" name="SWB-M" filename="IMFeENrm29P.ttf" type="FreeType" size="10" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
+<Font version="3" name="SWB-M" filename="IMFeENrm29P.ttf" type="FreeType" size="13" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
--- a/share/resources/gui_0.8/fonts/SWB-S.font	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/fonts/SWB-S.font	Sun Jun 08 11:05:00 2014 +0200
@@ -1,2 +1,2 @@
 <?xml version="1.0" ?>
-<Font version="3" name="SWB-S" filename="IMFeENrm29P.ttf" type="FreeType" size="9" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
+<Font version="3" name="SWB-S" filename="IMFeENrm29P.ttf" type="FreeType" size="12" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
--- a/share/resources/gui_0.8/fonts/SWB-XL.font	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/fonts/SWB-XL.font	Sun Jun 08 11:05:00 2014 +0200
@@ -1,2 +1,2 @@
 <?xml version="1.0" ?>
-<Font version="3" name="SWB-XL" filename="IMFeENrm29P.ttf" type="FreeType" size="14" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
+<Font version="3" name="SWB-XL" filename="IMFeENrm29P.ttf" type="FreeType" size="18" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
--- a/share/resources/gui_0.8/fonts/SWB-XS.font	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/fonts/SWB-XS.font	Sun Jun 08 11:05:00 2014 +0200
@@ -1,2 +1,2 @@
 <?xml version="1.0" ?>
-<Font version="3" name="SWB-XS" filename="IMFeENrm29P.ttf" type="FreeType" size="8" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
+<Font version="3" name="SWB-XS" filename="IMFeENrm29P.ttf" type="FreeType" size="10" nativeHorzRes="1920" nativeVertRes="1080" autoScaled="vertical"/>
--- a/share/resources/gui_0.8/layouts/benchmarktab.layout	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/layouts/benchmarktab.layout	Sun Jun 08 11:05:00 2014 +0200
@@ -3,97 +3,99 @@
 <GUILayout version="4" >
     <Window type="DefaultWindow" name="BenchmarkTab" >
         <Property name="Area" value="{{0.209961,0},{0.175781,0},{0.81543,0},{0.761719,0}}" />
-        <Window type="TaharezLook/Button" name="BenchmarkTab/StartButton" >
+        <Window type="TaharezLook/Button" name="StartButton" >
             <Property name="Text" value="Start Benchmark" />
             <Property name="Area" value="{{0.0235144,0},{0.861905,0},{0.34983,0},{0.973016,0}}" />
         </Window>
-        <Window type="TaharezLook/StaticText" name="BenchmarkTab/CPULabel" >
+        <Window type="TaharezLook/StaticText" name="CPULabel" >
             <Property name="Text" value="CPU:" />
             <Property name="FrameEnabled" value="False" />
             <Property name="Area" value="{{0.0210526,0},{0.0428571,1},{0.0939728,2},{0.120635,1}}" />
             <Property name="BackgroundEnabled" value="False" />
-            <AutoWindow NameSuffix="__auto_hscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            
+            <AutoWindow namePath="__auto_hscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
-            <AutoWindow NameSuffix="__auto_vscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_vscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
+            
         </Window>
-        <Window type="TaharezLook/StaticText" name="BenchmarkTab/GPULabel2" >
+        <Window type="TaharezLook/StaticText" name="GPULabel2" >
             <Property name="Text" value="GPU:" />
             <Property name="FrameEnabled" value="False" />
             <Property name="Area" value="{{0.0210526,0},{0.136508,-1},{0.0939727,2},{0.214286,-1}}" />
             <Property name="BackgroundEnabled" value="False" />
-            <AutoWindow NameSuffix="__auto_hscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_hscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
-            <AutoWindow NameSuffix="__auto_vscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_vscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
         </Window>
-        <Window type="TaharezLook/MultiLineEditbox" name="BenchmarkTab/ResultsEditbox" >
+        <Window type="TaharezLook/MultiLineEditbox" name="ResultsEditbox" >
             <Property name="Text" >
 </Property>
             <Property name="MaxTextLength" value="1073741823" />
             <Property name="Area" value="{{0.0241935,0},{0.233333,0},{0.983871,0},{0.844445,0}}" />
             <Property name="TextParsingEnabled" value="False" />
-            <AutoWindow NameSuffix="__auto_hscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_hscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
-            <AutoWindow NameSuffix="__auto_vscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_vscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
         </Window>
-        <Window type="TaharezLook/Button" name="BenchmarkTab/Button" >
+        <Window type="TaharezLook/Button" name="Button" >
             <Property name="Text" value="Save Results" />
             <Property name="Disabled" value="True" />
             <Property name="Area" value="{{0.362903,0},{0.866667,0},{0.66129,0},{0.966667,0}}" />
         </Window>
-        <Window type="TaharezLook/Button" name="BenchmarkTab/Button2" >
+        <Window type="TaharezLook/Button" name="Button2" >
             <Property name="Text" value="Send by Email" />
             <Property name="Disabled" value="True" />
             <Property name="Area" value="{{0.677419,0},{0.866667,0},{0.983871,0},{0.966667,0}}" />
         </Window>
-        <Window type="TaharezLook/StaticText" name="BenchmarkTab/CPULabel2" >
+        <Window type="TaharezLook/StaticText" name="CPULabel2" >
             <Property name="Text" value="OS:" />
             <Property name="FrameEnabled" value="False" />
             <Property name="Area" value="{{0.545246,2},{0.0428571,1},{0.610102,2},{0.120635,1}}" />
             <Property name="BackgroundEnabled" value="False" />
-            <AutoWindow NameSuffix="__auto_hscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_hscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
-            <AutoWindow NameSuffix="__auto_vscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_vscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
         </Window>
-        <Window type="TaharezLook/StaticText" name="BenchmarkTab/GPULabel22" >
+        <Window type="TaharezLook/StaticText" name="GPULabel22" >
             <Property name="Text" value="Driver:" />
             <Property name="FrameEnabled" value="False" />
             <Property name="Area" value="{{0.496859,2},{0.136508,-1},{0.585908,2},{0.214285,-1}}" />
             <Property name="BackgroundEnabled" value="False" />
-            <AutoWindow NameSuffix="__auto_hscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_hscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
-            <AutoWindow NameSuffix="__auto_vscrollbar__" >
-                <AutoWindow NameSuffix="__auto_incbtn__" />
+            <AutoWindow namePath="__auto_vscrollbar__" >
+                <AutoWindow namePath="__auto_incbtn__" />
             </AutoWindow>
         </Window>
-        <Window type="TaharezLook/Editbox" name="BenchmarkTab/CPUBox" >
+        <Window type="TaharezLook/Editbox" name="CPUBox" >
             <Property name="MaxTextLength" value="1073741823" />
             <Property name="Area" value="{{0.0967742,0},{0.0444444,0},{0.483871,0},{0.122222,0}}" />
             <Property name="TextParsingEnabled" value="False" />
         </Window>
-        <Window type="TaharezLook/Editbox" name="BenchmarkTab/GPUBox" >
+        <Window type="TaharezLook/Editbox" name="GPUBox" >
             <Property name="MaxTextLength" value="1073741823" />
             <Property name="Area" value="{{0.0967742,0},{0.133333,0},{0.483871,0},{0.211111,0}}" />
             <Property name="TextParsingEnabled" value="False" />
         </Window>
-        <Window type="TaharezLook/Editbox" name="BenchmarkTab/OSBox" >
+        <Window type="TaharezLook/Editbox" name="OSBox" >
             <Property name="MaxTextLength" value="1073741823" />
             <Property name="Area" value="{{0.596774,0},{0.0444447,0},{0.983871,0},{0.122222,0}}" />
             <Property name="TextParsingEnabled" value="False" />
         </Window>
-        <Window type="TaharezLook/Editbox" name="BenchmarkTab/DriverBox" >
+        <Window type="TaharezLook/Editbox" name="DriverBox" >
             <Property name="MaxTextLength" value="1073741823" />
             <Property name="Area" value="{{0.596774,0},{0.133334,0},{0.983871,0},{0.211111,0}}" />
             <Property name="TextParsingEnabled" value="False" />
--- a/share/resources/gui_0.8/layouts/contenteditor.layout	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/layouts/contenteditor.layout	Sun Jun 08 11:05:00 2014 +0200
@@ -14,97 +14,83 @@
                     <Property name="TabHeight" value="{0,31.1724}" />
                     <Property name="TabPanePosition" value="Top" />
                     <Property name="Area" value="{{0.00391872,0},{0.00348824,0},{0.527266,0},{1.00058,0}}" />
-                    <Window type="DefaultWindow" name="RITab/BasicMesh" >
+                    <Window type="DefaultWindow" name="BasicMesh" >
                         <Property name="Text" value="Mesh" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/Combobox" name="RITab/BM/MeshSelector" >
+                        <Window type="TaharezLook/Combobox" name="MeshSelector" >
                             <Property name="Area" value="{{0.334514,0},{0.0363174,0},{0.662888,0},{0.905855,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/BM/MainMeshLabel" >
+                        <Window type="TaharezLook/StaticText" name="MainMeshLabel" >
                             <Property name="Text" value="Select main mesh:" />
-                            <Property name="HorzExtent" value="115" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03739,0},{0.0186585,0},{0.327415,0},{0.0879001,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="RITab/SubMesh" >
+                    <Window type="DefaultWindow" name="SubMesh" >
                         <Property name="Text" value="Submeshes" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/Combobox" name="RITab/SubMesh/Selector" >
+                        <Window type="TaharezLook/Combobox" name="Selector" >
                             <Property name="Area" value="{{0.3,0},{0.023961,0},{0.65,0},{0.50428,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="RITab/SubMesh/AddSubMeshButton" >
+                        <Window type="TaharezLook/Button" name="AddSubMeshButton" >
                             <Property name="Text" value="Add Submesh" />
                             <Property name="Area" value="{{0.7,0},{0.06618,0},{0.950041,0},{0.128133,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/NewSubmeshLabel" >
+                        <Window type="TaharezLook/StaticText" name="NewSubmeshLabel" >
                             <Property name="Text" value="New submesh:" />
-                            <Property name="HorzExtent" value="91" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.022898,0},{0.238785,0},{0.068202,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/NewSMNameLabel" >
+                        <Window type="TaharezLook/StaticText" name="NewSMNameLabel" >
                             <Property name="Text" value="submesh name:" />
-                            <Property name="HorzExtent" value="97" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.0270315,0},{0.0721111,0},{0.243158,0},{0.127415,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/EditSMLabel" >
+                        <Window type="TaharezLook/StaticText" name="EditSMLabel" >
                             <Property name="Text" value="Edit submesh:" />
-                            <Property name="HorzExtent" value="86" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.0232801,0},{0.181441,0},{0.249406,0},{0.236745,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="RITab/SubMesh/EditSMSelector" >
+                        <Window type="TaharezLook/Combobox" name="EditSMSelector" >
                             <Property name="Area" value="{{0.3,0},{0.185165,0},{0.65,0},{0.575544,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/AttachMeshLabel" >
+                        <Window type="TaharezLook/StaticText" name="AttachMeshLabel" >
                             <Property name="Text" value="Attach to:" />
-                            <Property name="HorzExtent" value="61" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.08,0},{0.228963,0},{0.259419,0},{0.304266,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="RITab/SubMesh/AttachMeshSelector" >
+                        <Window type="TaharezLook/Combobox" name="AttachMeshSelector" >
                             <Property name="Area" value="{{0.24,0},{0.251637,0},{0.55,0},{0.696243,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/BoneLabel" >
+                        <Window type="TaharezLook/StaticText" name="BoneLabel" >
                             <Property name="Text" value="at bone:" />
-                            <Property name="HorzExtent" value="51" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.57,0},{0.242082,0},{0.721903,0},{0.301351,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="RITab/SubMesh/BoneSelector" >
+                        <Window type="TaharezLook/Combobox" name="BoneSelector" >
                             <Property name="Area" value="{{0.7,0},{0.254553,0},{0.98,0},{0.699159,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/Editbox" name="RITab/SM/SMNameEditbox" >
+                        <Window type="TaharezLook/Editbox" name="SMNameEditbox" >
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.3,0},{0.077842,0},{0.65,0},{0.122302,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Checkbox" name="RITab/SM/AttachSMCheckbox" >
+                        <Window type="TaharezLook/Checkbox" name="AttachSMCheckbox" >
                             <Property name="Area" value="{{0.0329296,0},{0.24344,0},{0.0784697,0},{0.293731,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/RotateLabel" >
+                        <Window type="TaharezLook/StaticText" name="RotateLabel" >
                             <Property name="Text" value="Rotate(x,y,z):" />
-                            <Property name="HorzExtent" value="84" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.02,0},{0.4,0},{0.219404,0},{0.46,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMRotateX" >
+                        <Window type="TaharezLook/Spinner" name="SMRotateX" >
                             <Property name="StepSize" value="5" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="3600" />
@@ -113,7 +99,7 @@
                             <Property name="Area" value="{{0.25,0},{0.40842,0},{0.45,0},{0.46,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMRotateY" >
+                        <Window type="TaharezLook/Spinner" name="SMRotateY" >
                             <Property name="StepSize" value="5" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="3600" />
@@ -122,7 +108,7 @@
                             <Property name="Area" value="{{0.5,0},{0.40842,0},{0.7,0},{0.46,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMRotateZ" >
+                        <Window type="TaharezLook/Spinner" name="SMRotateZ" >
                             <Property name="StepSize" value="5" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="3600" />
@@ -131,14 +117,12 @@
                             <Property name="Area" value="{{0.75,0},{0.40842,0},{0.95,0},{0.46,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/ScaleLabel" >
+                        <Window type="TaharezLook/StaticText" name="ScaleLabel" >
                             <Property name="Text" value="Scale:" />
-                            <Property name="HorzExtent" value="37" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.02,0},{0.5,0},{0.22,0},{0.56,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMScale" >
+                        <Window type="TaharezLook/Spinner" name="SMScale" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="100" />
@@ -147,14 +131,12 @@
                             <Property name="Area" value="{{0.25,0},{0.5,0},{0.45,0},{0.56,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="RITab/SM/OffsetLabel" >
+                        <Window type="TaharezLook/StaticText" name="OffsetLabel" >
                             <Property name="Text" value="Offset (x,y,z):" />
-                            <Property name="HorzExtent" value="85" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.02,0},{0.6,0},{0.22,0},{0.66,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMOffsetX" >
+                        <Window type="TaharezLook/Spinner" name="SMOffsetX" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="200" />
@@ -163,7 +145,7 @@
                             <Property name="Area" value="{{0.25,0},{0.6,0},{0.45,0},{0.66,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMOffsetY" >
+                        <Window type="TaharezLook/Spinner" name="SMOffsetY" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="200" />
@@ -172,7 +154,7 @@
                             <Property name="Area" value="{{0.5,0},{0.6,0},{0.7,0},{0.66,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="RITab/SM/SMOffsetZ" >
+                        <Window type="TaharezLook/Spinner" name="SMOffsetZ" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="200" />
@@ -181,34 +163,34 @@
                             <Property name="Area" value="{{0.75,0},{0.6,0},{0.95,0},{0.66,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="RITab/SubMesh/DelSubMeshButton" >
+                        <Window type="TaharezLook/Button" name="DelSubMeshButton" >
                             <Property name="Text" value="Delete Submesh" />
                             <Property name="Area" value="{{0.672314,0},{0.76618,0},{0.950041,0},{0.828133,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="RITab/Animations" >
+                    <Window type="DefaultWindow" name="Animations" >
                         <Property name="Text" value="Animations" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
                     </Window>
-                    <Window type="DefaultWindow" name="RITab/XML" >
+                    <Window type="DefaultWindow" name="XML" >
                         <Property name="Text" value="XML" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/MultiLineEditbox" name="RITab/XML/RIXMLEditbox" >
+                        <Window type="TaharezLook/MultiLineEditbox" name="RIXMLEditbox" >
                             <Property name="Text" >
 </Property>
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.0229259,0},{0.0172008,0},{0.986204,0},{0.901313,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="RITab/XML/SubmitButton" >
+                        <Window type="TaharezLook/Button" name="SubmitButton" >
                             <Property name="Text" value="Submit XML" />
                             <Property name="Area" value="{{0.0344625,0},{0.919477,0},{0.390245,0},{0.976916,0}}" />
                         </Window>
                     </Window>
                 </Window>
-                <Window type="TaharezLook/StaticImage" name="RITab/BM/meshPreview" >
+                <Window type="TaharezLook/StaticImage" name="meshPreview" >
                     <Property name="Area" value="{{0.535738,0},{0.0565595,0},{0.983904,0},{0.772162,0}}" />
                 </Window>
             </Window>
@@ -220,35 +202,29 @@
                     <Property name="TabHeight" value="{0,31.1724}" />
                     <Property name="TabPanePosition" value="Top" />
                     <Property name="Area" value="{{0.00391872,0},{0.00348824,0},{0.527266,0},{1.00058,0}}" />
-                    <Window type="DefaultWindow" name="FOTab/Properties" >
+                    <Window type="DefaultWindow" name="Properties" >
                         <Property name="Text" value="Properties" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{-0.00215884,0},{0,0},{0.997841,0},{1,0}}" />
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/ShapeLabel" >
+                        <Window type="TaharezLook/StaticText" name="ShapeLabel" >
                             <Property name="Text" value="Shape:" />
-                            <Property name="HorzExtent" value="42" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.01,0},{0.347415,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/RadioButton" name="FOTab/Prop/CircleCheckbox" >
+                        <Window type="TaharezLook/RadioButton" name="CircleCheckbox" >
                             <Property name="Area" value="{{0.03,0},{0.1,0},{0.1,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/CircleLabel" >
+                        <Window type="TaharezLook/StaticText" name="CircleLabel" >
                             <Property name="Text" value="Circle" />
-                            <Property name="HorzExtent" value="37" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.1,0},{0.1,0},{0.2,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/RadiusLabel" >
+                        <Window type="TaharezLook/StaticText" name="RadiusLabel" >
                             <Property name="Text" value="Radius:" />
-                            <Property name="HorzExtent" value="42" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.3,0},{0.1,0},{0.4,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Prop/RadiusSpinner" >
+                        <Window type="TaharezLook/Spinner" name="RadiusSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="20" />
@@ -257,28 +233,24 @@
                             <Property name="Area" value="{{0.42,0},{0.1,0},{0.62,0},{0.15,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/Prop/DetectCircleButton" >
+                        <Window type="TaharezLook/Button" name="DetectCircleButton" >
                             <Property name="Text" value="Autodetect" />
                             <Property name="Area" value="{{0.7,0},{0.1,0},{0.92,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/RadioButton" name="FOTab/Prop/RectangleCheckbox" >
+                        <Window type="TaharezLook/RadioButton" name="RectangleCheckbox" >
                             <Property name="Area" value="{{0.03,0},{0.2,0},{0.1,0},{0.25,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/RectangleLabel" >
+                        <Window type="TaharezLook/StaticText" name="RectangleLabel" >
                             <Property name="Text" value="Rectangle" />
-                            <Property name="HorzExtent" value="63" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.1,0},{0.2,0},{0.2,0},{0.25,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/WidthLabel" >
+                        <Window type="TaharezLook/StaticText" name="WidthLabel" >
                             <Property name="Text" value="Width:" />
-                            <Property name="HorzExtent" value="38" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.3,0},{0.2,0},{0.4,0},{0.25,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Prop/WidthSpinner" >
+                        <Window type="TaharezLook/Spinner" name="WidthSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="20" />
@@ -287,14 +259,12 @@
                             <Property name="Area" value="{{0.42,0},{0.2,0},{0.62,0},{0.25,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/DepthLabel" >
+                        <Window type="TaharezLook/StaticText" name="DepthLabel" >
                             <Property name="Text" value="Depth:" />
-                            <Property name="HorzExtent" value="42" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.3,0},{0.301493,0},{0.4,0},{0.351493,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Prop/DepthSpinner" >
+                        <Window type="TaharezLook/Spinner" name="DepthSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="20" />
@@ -303,100 +273,92 @@
                             <Property name="Area" value="{{0.42,0},{0.3,0},{0.62,0},{0.35,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/Prop/DetectRectButton" >
+                        <Window type="TaharezLook/Button" name="DetectRectButton" >
                             <Property name="Text" value="Autodetect" />
                             <Property name="Area" value="{{0.7,0},{0.3,0},{0.92,0},{0.35,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Prop/CollisionLabel" >
+                        <Window type="TaharezLook/StaticText" name="CollisionLabel" >
                             <Property name="Text" value="Collision type" />
-                            <Property name="HorzExtent" value="85" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.1,0},{0.4,0},{0.4,0},{0.45,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="FOTab/Prop/LayerSelector" >
+                        <Window type="TaharezLook/Combobox" name="LayerSelector" >
                             <Property name="Area" value="{{0.42,0},{0.4,0},{0.62,0},{0.8,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Properties/CopyDataLabel" >
+                        <Window type="TaharezLook/StaticText" name="CopyDataLabel" >
                             <Property name="Text" value="Copy data from:" />
-                            <Property name="HorzExtent" value="100" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.6,0},{0.3,0},{0.65,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="FOTab/Properties/CopyDataBox" >
+                        <Window type="TaharezLook/Combobox" name="CopyDataBox" >
                             <Property name="Area" value="{{0.28,0},{0.6,0},{0.65,0},{0.95,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/Properties/CopyDataButton" >
+                        <Window type="TaharezLook/Button" name="CopyDataButton" >
                             <Property name="Text" value="Copy" />
                             <Property name="Area" value="{{0.7,0},{0.6,0},{0.85,0},{0.65,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="FOTab/Create" >
+                    <Window type="DefaultWindow" name="Create" >
                         <Property name="Text" value="Create Object" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/Button" name="FOTab/XML/CreateButton" >
+                        <Window type="TaharezLook/Button" name="CreateButton" >
                             <Property name="Text" value="Create Object" />
                             <Property name="Area" value="{{0.0452567,0},{0.320993,0},{0.401039,0},{0.378432,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Create/PosLabel" >
+                        <Window type="TaharezLook/StaticText" name="PosLabel" >
                             <Property name="Text" value="Position:" />
-                            <Property name="HorzExtent" value="53" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.05,0},{0.03,0},{0.22,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Create/PosXSpinner" >
+                        <Window type="TaharezLook/Spinner" name="PosXSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.28,0},{0.03,0},{0.54,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Create/PosYSpinner" >
+                        <Window type="TaharezLook/Spinner" name="PosYSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.61,0},{0.03,0},{0.88,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/Create/GetPlPosButton" >
+                        <Window type="TaharezLook/Button" name="GetPlPosButton" >
                             <Property name="Text" value="Get Player Position" />
                             <Property name="Area" value="{{0.495761,0},{0.123872,0},{0.858021,0},{0.184297,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="FOTab/Create/AngleLabel" >
+                        <Window type="TaharezLook/StaticText" name="AngleLabel" >
                             <Property name="Text" value="Angle:" />
-                            <Property name="HorzExtent" value="39" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.2,0},{0.2,0},{0.28,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="FOTab/Create/AngleSpinner" >
+                        <Window type="TaharezLook/Spinner" name="AngleSpinner" >
                             <Property name="StepSize" value="5" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="3600" />
                             <Property name="MinimumValue" value="-3600" />
                             <Property name="Area" value="{{0.28,0},{0.2,0},{0.54,0},{0.27,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/Create/DelAllButton" >
+                        <Window type="TaharezLook/Button" name="DelAllButton" >
                             <Property name="Text" value="Delete all objects" />
                             <Property name="Area" value="{{0.0552785,0},{0.871688,0},{0.436968,0},{0.94256,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="FOTab/XML" >
+                    <Window type="DefaultWindow" name="XML" >
                         <Property name="Text" value="XML" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/MultiLineEditbox" name="FOTab/XML/FOXMLEditbox" >
+                        <Window type="TaharezLook/MultiLineEditbox" name="FOXMLEditbox" >
                             <Property name="Text" >
 </Property>
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.0229259,0},{0.0172008,0},{0.986204,0},{0.901313,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="FOTab/XML/SubmitButton" >
+                        <Window type="TaharezLook/Button" name="SubmitButton" >
                             <Property name="Text" value="Submit XML" />
                             <Property name="Area" value="{{0.0344625,0},{0.919477,0},{0.390245,0},{0.976916,0}}" />
                         </Window>
@@ -411,18 +373,16 @@
                     <Property name="TabHeight" value="{0,31.1724}" />
                     <Property name="TabPanePosition" value="Top" />
                     <Property name="Area" value="{{0.00391872,0},{0.00348824,0},{0.527266,0},{1.00058,0}}" />
-                    <Window type="DefaultWindow" name="MonsterTab/Properties" >
+                    <Window type="DefaultWindow" name="Properties" >
                         <Property name="Text" value="Properties" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{-0.00215884,0},{0,0},{0.997841,0},{1,0}}" />
-                        <Window type="TaharezLook/StaticText" name="MonsterTab/Prop/RadiusLabel" >
+                        <Window type="TaharezLook/StaticText" name="RadiusLabel" >
                             <Property name="Text" value="Radius:" />
-                            <Property name="HorzExtent" value="42" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.3,0},{0.1,0},{0.4,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="MonsterTab/Prop/RadiusSpinner" >
+                        <Window type="TaharezLook/Spinner" name="RadiusSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="20" />
@@ -432,91 +392,85 @@
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
 
-                        <Window type="TaharezLook/StaticText" name="MonsterTab/Properties/CopyDataLabel" >
+                        <Window type="TaharezLook/StaticText" name="CopyDataLabel" >
                             <Property name="Text" value="Copy data from:" />
-                            <Property name="HorzExtent" value="100" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.6,0},{0.3,0},{0.65,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="MonsterTab/Properties/CopyDataBox" >
+                        <Window type="TaharezLook/Combobox" name="CopyDataBox" >
                             <Property name="Area" value="{{0.28,0},{0.6,0},{0.65,0},{0.95,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="MonsterTab/Properties/CopyDataButton" >
+                        <Window type="TaharezLook/Button" name="CopyDataButton" >
                             <Property name="Text" value="Copy" />
                             <Property name="Area" value="{{0.7,0},{0.6,0},{0.85,0},{0.65,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="MonsterTab/Create" >
+                    <Window type="DefaultWindow" name="Create" >
                         <Property name="Text" value="Create Object" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/Button" name="MonsterTab/XML/CreateButton" >
+                        <Window type="TaharezLook/Button" name="CreateButton" >
                             <Property name="Text" value="Create Object" />
                             <Property name="Area" value="{{0.0452567,0},{0.320993,0},{0.401039,0},{0.378432,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="MonsterTab/Create/PosLabel" >
+                        <Window type="TaharezLook/StaticText" name="PosLabel" >
                             <Property name="Text" value="Position:" />
-                            <Property name="HorzExtent" value="53" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.05,0},{0.03,0},{0.22,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="MonsterTab/Create/PosXSpinner" >
+                        <Window type="TaharezLook/Spinner" name="PosXSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.28,0},{0.03,0},{0.54,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="MonsterTab/Create/PosYSpinner" >
+                        <Window type="TaharezLook/Spinner" name="PosYSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.61,0},{0.03,0},{0.88,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="MonsterTab/Create/GetPlPosButton" >
+                        <Window type="TaharezLook/Button" name="GetPlPosButton" >
                             <Property name="Text" value="Get Player Position" />
                             <Property name="Area" value="{{0.495761,0},{0.123872,0},{0.858021,0},{0.184297,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="MonsterTab/Create/AngleLabel" >
+                        <Window type="TaharezLook/StaticText" name="AngleLabel" >
                             <Property name="Text" value="Angle:" />
-                            <Property name="HorzExtent" value="39" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.2,0},{0.2,0},{0.28,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="MonsterTab/Create/AngleSpinner" >
+                        <Window type="TaharezLook/Spinner" name="AngleSpinner" >
                             <Property name="StepSize" value="5" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="3600" />
                             <Property name="MinimumValue" value="-3600" />
                             <Property name="Area" value="{{0.28,0},{0.2,0},{0.54,0},{0.27,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="MonsterTab/Create/DelAllButton" >
+                        <Window type="TaharezLook/Button" name="DelAllButton" >
                             <Property name="Text" value="Delete all objects" />
                             <Property name="Area" value="{{0.0552785,0},{0.871688,0},{0.436968,0},{0.94256,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="MonsterTab/XML" >
+                    <Window type="DefaultWindow" name="XML" >
                         <Property name="Text" value="XML" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/MultiLineEditbox" name="MonsterTab/XML/MonsterXMLEditbox" >
+                        <Window type="TaharezLook/MultiLineEditbox" name="MonsterXMLEditbox" >
                             <Property name="Text" >
 </Property>
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.0229259,0},{0.0172008,0},{0.986204,0},{0.901313,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="MonsterTab/XML/SubmitButton" >
+                        <Window type="TaharezLook/Button" name="SubmitButton" >
                             <Property name="Text" value="Submit XML" />
                             <Property name="Area" value="{{0.0344625,0},{0.919477,0},{0.390245,0},{0.976916,0}}" />
                         </Window>
                     </Window>
                 </Window>
-            </Window>			
+            </Window>            
             <Window type="DefaultWindow" name="ItemTab" >
                 <Property name="Text" value="Item" />
                 <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
@@ -524,94 +478,80 @@
                     <Property name="TabHeight" value="{0,31.1724}" />
                     <Property name="TabPanePosition" value="Top" />
                     <Property name="Area" value="{{0.00391872,0},{0.00348824,0},{0.527266,0},{1.00058,0}}" />
-                    <Window type="DefaultWindow" name="ItemTab/General" >
+                    <Window type="DefaultWindow" name="General" >
                         <Property name="Text" value="General" />
                         <Property name="Area" value="{{-0.00215884,0},{0,0},{0.997841,0},{1,0}}" />
-                        <Window type="TaharezLook/StaticText" name="ItemTab/Properties/TypeLabel" >
+                        <Window type="TaharezLook/StaticText" name="TypeLabel" >
                             <Property name="Text" value="Type:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.09,0},{0.2,0},{0.15,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="ItemTab/Properties/TypeBox" >
+                        <Window type="TaharezLook/Combobox" name="TypeBox" >
                             <Property name="Area" value="{{0.2,0},{0.1,0},{0.65,0},{0.5,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/Properties/SizeLabel" >
+                        <Window type="TaharezLook/StaticText" name="SizeLabel" >
                             <Property name="Text" value="Size:" />
-                            <Property name="HorzExtent" value="29" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.16,0},{0.2,0},{0.24,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="ItemTab/Properties/SizeBox" >
+                        <Window type="TaharezLook/Combobox" name="SizeBox" >
                             <Property name="Area" value="{{0.2,0},{0.17,0},{0.65,0},{0.65,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/Properties/CopyDataLabel" >
+                        <Window type="TaharezLook/StaticText" name="CopyDataLabel" >
                             <Property name="Text" value="Copy data from:" />
-                            <Property name="HorzExtent" value="100" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.6,0},{0.3,0},{0.65,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Combobox" name="ItemTab/Properties/CopyDataBox" >
+                        <Window type="TaharezLook/Combobox" name="CopyDataBox" >
                             <Property name="Area" value="{{0.28,0},{0.6,0},{0.65,0},{0.95,0}}" />
                             <Property name="MaxTextLength" value="1073741823" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="ItemTab/Properties/CopyDataButton" >
+                        <Window type="TaharezLook/Button" name="CopyDataButton" >
                             <Property name="Text" value="Copy" />
                             <Property name="Area" value="{{0.7,0},{0.6,0},{0.85,0},{0.65,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/General/NameLabel" >
+                        <Window type="TaharezLook/StaticText" name="NameLabel" >
                             <Property name="Text" value="Name:" />
-                            <Property name="HorzExtent" value="41" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.03,0},{0.2,0},{0.08,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Editbox" name="ItemTab/General/NameBox" >
+                        <Window type="TaharezLook/Editbox" name="NameBox" >
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.2,0},{0.03,0},{0.65,0},{0.08,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/General/PriceLabel" >
+                        <Window type="TaharezLook/StaticText" name="PriceLabel" >
                             <Property name="Text" value="Value:" />
-                            <Property name="HorzExtent" value="38" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.25,0},{0.2,0},{0.3,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="ItemTab/General/PriceSpinner" >
+                        <Window type="TaharezLook/Spinner" name="PriceSpinner" >
                             <Property name="Area" value="{{0.2,0},{0.25,0},{0.65,0},{0.3,0}}" />
-							<Property name="StepSize" value="50" />
+                            <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
                             <Property name="MinimumValue" value="0" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/General/EnchantRangeLabel" >
+                        <Window type="TaharezLook/StaticText" name="EnchantRangeLabel" >
                             <Property name="Text" value="Enchant min:" />
-                            <Property name="HorzExtent" value="82" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.34,0},{0.24,0},{0.4,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="ItemTab/General/EnchantMinSpinner" >
+                        <Window type="TaharezLook/Spinner" name="EnchantMinSpinner" >
                             <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.24,0},{0.34,0},{0.5,0},{0.4,0}}" />
                         </Window>
-                        <Window type="TaharezLook/StaticText" name="ItemTab/General/EnchantMaxLabel" >
+                        <Window type="TaharezLook/StaticText" name="EnchantMaxLabel" >
                             <Property name="Text" value="max:" />
-                            <Property name="HorzExtent" value="29" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.55,0},{0.34,0},{0.65,0},{0.4,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="ItemTab/General/EnchantMaxSpinner" >
+                        <Window type="TaharezLook/Spinner" name="EnchantMaxSpinner" >
                             <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
@@ -619,725 +559,633 @@
                             <Property name="Area" value="{{0.65,0},{0.34,0},{0.9,0},{0.4,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="ItemTab/Equip" >
+                    <Window type="DefaultWindow" name="Equip" >
                         <Property name="Text" >Equip
 </Property>
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/HealthLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="HealthLabel" >
                             <Property name="Text" value="Health:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.03,0},{0.2,0},{0.08,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/HealthSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="HealthSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.03,0},{0.40,0},{0.08,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/AttrLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="AttrLabel" >
                             <Property name="Text" value="Attribute:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.10,0},{0.2,0},{0.16,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/StrengthLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="StrengthLabel" >
                             <Property name="Text" value="Strength:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.17,0},{0.2,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/StrengthSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="StrengthSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.17,0},{0.40,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/DexterityLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="DexterityLabel" >
                             <Property name="Text" value="Dexterity:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.17,0},{0.7,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/DexteritySpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="DexteritySpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.17,0},{0.90,0},{0.23,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/MagicPowerLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="MagicPowerLabel" >
                             <Property name="Text" value="Magic Power:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.24,0},{0.2,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/MagicPowerSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="MagicPowerSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.24,0},{0.40,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/WillpowerLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="WillpowerLabel" >
                             <Property name="Text" value="Willpower:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.24,0},{0.7,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/WillpowerSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="WillpowerSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.24,0},{0.90,0},{0.30,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/ResistancesLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="ResistancesLabel" >
                             <Property name="Text" value="Resistances:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.32,0},{0.4,0},{0.38,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/PhysResLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PhysResLabel" >
                             <Property name="Text" value="Physical:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.39,0},{0.2,0},{0.45,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/PhysResSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PhysResSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="100" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.39,0},{0.40,0},{0.45,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/FireResLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="FireResLabel" >
                             <Property name="Text" value="Fire:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.39,0},{0.7,0},{0.45,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/FireResSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="FireResSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="100" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.39,0},{0.90,0},{0.45,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/IceResLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="IceResLabel" >
                             <Property name="Text" value="Ice:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.46,0},{0.2,0},{0.52,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/IceResSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="IceResSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="100" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.46,0},{0.40,0},{0.52,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/AirResLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="AirResLabel" >
                             <Property name="Text" value="Air:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.46,0},{0.7,0},{0.52,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/AirResSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="AirResSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="100" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.46,0},{0.90,0},{0.52,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/OtherLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="OtherLabel" >
                             <Property name="Text" value="Other:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.54,0},{0.2,0},{0.60,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/ArmorLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="ArmorLabel" >
                             <Property name="Text" value="Armor:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.61,0},{0.2,0},{0.67,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/ArmorSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="ArmorSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.61,0},{0.40,0},{0.67,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/BlockLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="BlockLabel" >
                             <Property name="Text" value="Block:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.61,0},{0.7,0},{0.67,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/BlockSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="BlockSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.61,0},{0.90,0},{0.67,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/AttackLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="AttackLabel" >
                             <Property name="Text" value="Precision:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.68,0},{0.2,0},{0.74,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/AttackSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="AttackSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.68,0},{0.40,0},{0.74,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Equip/PowerLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PowerLabel" >
                             <Property name="Text" value="Power:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.68,0},{0.7,0},{0.74,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Equip/PowerSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PowerSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.7,0},{0.68,0},{0.90,0},{0.74,0}}" />
                         </Window>
-						
+                        
                     </Window>
-                    <Window type="DefaultWindow" name="ItemTab/Weapon" >
+                    <Window type="DefaultWindow" name="Weapon" >
                         <Property name="Text" >Weapon
 </Property>
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/TypeLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="TypeLabel" >
                             <Property name="Text" value="Type:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.03,0},{0.2,0},{0.08,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Editbox" name="ItemTab/Weapon/TypeBox" >
+                        
+                        <Window type="TaharezLook/Editbox" name="TypeBox" >
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.2,0},{0.03,0},{0.65,0},{0.08,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/DamageLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="DamageLabel" >
                             <Property name="Text" value="Damage:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.10,0},{0.2,0},{0.16,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/PhysLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PhysLabel" >
                             <Property name="Text" value="Physical:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.17,0},{0.2,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/PhysMinSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PhysMinSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.22,0},{0.17,0},{0.42,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/PhysToLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PhysToLabel" >
                             <Property name="Text" value="-" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.44,0},{0.17,0},{0.48,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/PhysMaxSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PhysMaxSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.48,0},{0.17,0},{0.68,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/PhysMultLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PhysMultLabel" >
                             <Property name="Text" value="x" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.75,0},{0.17,0},{0.78,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/PhysMultSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PhysMultSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
-							<Property name="TextInputMode" value="FloatingPoint" />
+                            <Property name="TextInputMode" value="FloatingPoint" />
                             <Property name="Area" value="{{0.78,0},{0.17,0},{0.98,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/FireLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="FireLabel" >
                             <Property name="Text" value="Fire:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.24,0},{0.2,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/FireMinSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="FireMinSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.22,0},{0.24,0},{0.42,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/FireToLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="FireToLabel" >
                             <Property name="Text" value="-" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.44,0},{0.24,0},{0.48,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/FireMaxSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="FireMaxSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.48,0},{0.24,0},{0.68,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/FireMultLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="FireMultLabel" >
                             <Property name="Text" value="x" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.75,0},{0.24,0},{0.78,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/FireMultSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="FireMultSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
-							<Property name="TextInputMode" value="FloatingPoint" />
+                            <Property name="TextInputMode" value="FloatingPoint" />
                             <Property name="Area" value="{{0.78,0},{0.24,0},{0.98,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/IceLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="IceLabel" >
                             <Property name="Text" value="Ice:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.31,0},{0.2,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/IceMinSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="IceMinSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.22,0},{0.31,0},{0.42,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/IceToLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="IceToLabel" >
                             <Property name="Text" value="-" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.44,0},{0.31,0},{0.48,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/IceMaxSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="IceMaxSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.48,0},{0.31,0},{0.68,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/IceMultLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="IceMultLabel" >
                             <Property name="Text" value="x" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.75,0},{0.31,0},{0.78,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/IceMultSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="IceMultSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
-							<Property name="TextInputMode" value="FloatingPoint" />
+                            <Property name="TextInputMode" value="FloatingPoint" />
                             <Property name="Area" value="{{0.78,0},{0.31,0},{0.98,0},{0.37,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/AirLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="AirLabel" >
                             <Property name="Text" value="Air:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.38,0},{0.2,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/AirMinSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="AirMinSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.22,0},{0.38,0},{0.42,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/AirToLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="AirToLabel" >
                             <Property name="Text" value="-" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.44,0},{0.38,0},{0.48,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/AirMaxSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="AirMaxSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.48,0},{0.38,0},{0.68,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/AirMultLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="AirMultLabel" >
                             <Property name="Text" value="x" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.75,0},{0.38,0},{0.78,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/AirMultSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="AirMultSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="0" />
-							<Property name="TextInputMode" value="FloatingPoint" />
+                            <Property name="TextInputMode" value="FloatingPoint" />
                             <Property name="Area" value="{{0.78,0},{0.38,0},{0.98,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/PrecisionLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PrecisionLabel" >
                             <Property name="Text" value="Precision:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.47,0},{0.2,0},{0.53,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/PrecisionSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PrecisionSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="1" />
                             <Property name="Area" value="{{0.20,0},{0.47,0},{0.40,0},{0.53,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/PowerLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PowerLabel" >
                             <Property name="Text" value="Power:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.53,0},{0.47,0},{0.7,0},{0.53,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/PowerSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PowerSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="32767" />
                             <Property name="MinimumValue" value="1" />
                             <Property name="Area" value="{{0.70,0},{0.47,0},{0.90,0},{0.53,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/RangeLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="RangeLabel" >
                             <Property name="Text" value="Range:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.54,0},{0.2,0},{0.60,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/RangeSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="RangeSpinner" >
                             <Property name="StepSize" value="0.1" />
                             <Property name="CurrentValue" value="1" />
                             <Property name="MaximumValue" value="50" />
                             <Property name="MinimumValue" value="0" />
-							<Property name="TextInputMode" value="FloatingPoint" />
+                            <Property name="TextInputMode" value="FloatingPoint" />
                             <Property name="Area" value="{{0.20,0},{0.54,0},{0.40,0},{0.60,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/SpeedLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="SpeedLabel" >
                             <Property name="Text" value="Speed:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.53,0},{0.54,0},{0.7,0},{0.60,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/SpeedSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="SpeedSpinner" >
                             <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="5000" />
                             <Property name="MinimumValue" value="-2000" />
                             <Property name="Area" value="{{0.70,0},{0.54,0},{0.90,0},{0.60,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/Checkbox" name="ItemTab/Weapon/TwohandedCheckbox" >
+                        
+                        
+                        <Window type="TaharezLook/Checkbox" name="TwohandedCheckbox" >
                             <Property name="Area" value="{{0.03,0},{0.62,0},{0.07,0},{0.66,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/TwohandedLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="TwohandedLabel" >
                             <Property name="Text" value="Twohanded weapon" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.08,0},{0.61,0},{0.50,0},{0.67,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Weapon/CritPercentLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="CritPercentLabel" >
                             <Property name="Text" value="Crit. Hits:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.68,0},{0.2,0},{0.74,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Weapon/CritPercentSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="CritPercentSpinner" >
                             <Property name="StepSize" value="1" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="100" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.20,0},{0.68,0},{0.40,0},{0.74,0}}" />
                         </Window>
-						
-						
+                        
+                        
                     </Window>
-                    <Window type="DefaultWindow" name="ItemTab/Consume" >
+                    <Window type="DefaultWindow" name="Consume" >
                         <Property name="Text" >Consume</Property>
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/TypeLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="TypeLabel" >
                             <Property name="Text" value="Health:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.03,0},{0.2,0},{0.08,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/HealthSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="HealthSpinner" >
                             <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
                             <Property name="MinimumValue" value="0" />
                            <Property name="Area" value="{{0.2,0},{0.03,0},{0.40,0},{0.08,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/CureLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="CureLabel" >
                             <Property name="Text" value="Status heal and immunity time:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.10,0},{0.7,0},{0.16,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/BlindLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="BlindLabel" >
                             <Property name="Text" value="Blind:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.17,0},{0.2,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/BlindSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="BlindSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.20,0},{0.17,0},{0.40,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/PoisonedLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="PoisonedLabel" >
                             <Property name="Text" value="Poisoned:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.17,0},{0.7,0},{0.23,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/PoisonedSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="PoisonedSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.70,0},{0.17,0},{0.90,0},{0.23,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/BerserkLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="BerserkLabel" >
                             <Property name="Text" value="Berserk:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.24,0},{0.2,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/BerserkSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="BerserkSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.20,0},{0.24,0},{0.40,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/ConfusedLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="ConfusedLabel" >
                             <Property name="Text" value="Confused:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.24,0},{0.7,0},{0.30,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/ConfusedSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="ConfusedSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.70,0},{0.24,0},{0.90,0},{0.30,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/MuteLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="MuteLabel" >
                             <Property name="Text" value="Mute:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.31,0},{0.2,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/MuteSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="MuteSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.20,0},{0.31,0},{0.40,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/ParalyzedLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="ParalyzedLabel" >
                             <Property name="Text" value="Paralyzed:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.31,0},{0.7,0},{0.37,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/ParalyzedSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="ParalyzedSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.70,0},{0.31,0},{0.90,0},{0.37,0}}" />
                         </Window>
-						
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/FrozenLabel" >
+                        
+                        
+                        <Window type="TaharezLook/StaticText" name="FrozenLabel" >
                             <Property name="Text" value="Frozen:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.38,0},{0.2,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/FrozenSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="FrozenSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.20,0},{0.38,0},{0.40,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/StaticText" name="ItemTab/Consume/BurningLabel" >
+                        
+                        <Window type="TaharezLook/StaticText" name="BurningLabel" >
                             <Property name="Text" value="Burning:" />
-                            <Property name="HorzExtent" value="36" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.52,0},{0.38,0},{0.7,0},{0.44,0}}" />
                         </Window>
-						
-						<Window type="TaharezLook/Spinner" name="ItemTab/Consume/BurningSpinner" >
+                        
+                        <Window type="TaharezLook/Spinner" name="BurningSpinner" >
                             <Property name="StepSize" value="1000" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="1000000" />
@@ -1345,65 +1193,63 @@
                             <Property name="Area" value="{{0.70,0},{0.38,0},{0.90,0},{0.44,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="ItemTab/Create" >
+                    <Window type="DefaultWindow" name="Create" >
                         <Property name="Text" value="Create Item" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/StaticText" name="ItemTab/Create/EnchantLabel" >
+                        <Window type="TaharezLook/StaticText" name="EnchantLabel" >
                             <Property name="Text" value="Enchant:" />
-                            <Property name="HorzExtent" value="55" />
-                            <Property name="VertExtent" value="15.5148" />
                             <Property name="FrameEnabled" value="False" />
                             <Property name="Area" value="{{0.03,0},{0.03,0},{0.2,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Spinner" name="ItemTab/Create/EnchantSpinner" >
+                        <Window type="TaharezLook/Spinner" name="EnchantSpinner" >
                             <Property name="StepSize" value="50" />
                             <Property name="CurrentValue" value="0" />
                             <Property name="MaximumValue" value="10000" />
                             <Property name="MinimumValue" value="0" />
                             <Property name="Area" value="{{0.2,0},{0.03,0},{0.5,0},{0.1,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="ItemTab/Create/CreateInventoryButton" >
+                        <Window type="TaharezLook/Button" name="CreateInventoryButton" >
                             <Property name="Text" value="Create in inventory" />
                             <Property name="Area" value="{{0.03,0},{0.2,0},{0.4,0},{0.26,0}}" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="ItemTab/Create/CreateDropButton" >
+                        <Window type="TaharezLook/Button" name="CreateDropButton" >
                             <Property name="Text" value="Create an drop" />
                             <Property name="Area" value="{{0.5,0},{0.2,0},{0.9,0},{0.26,0}}" />
                         </Window>
                     </Window>
-                    <Window type="DefaultWindow" name="ItemTab/XML" >
+                    <Window type="DefaultWindow" name="XML" >
                         <Property name="Text" value="XML" />
                         <Property name="Visible" value="False" />
                         <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-                        <Window type="TaharezLook/MultiLineEditbox" name="ItemTab/XML/ItemXMLEditbox" >
+                        <Window type="TaharezLook/MultiLineEditbox" name="ItemXMLEditbox" >
                             <Property name="Text" >
 </Property>
                             <Property name="MaxTextLength" value="1073741823" />
                             <Property name="Area" value="{{0.0229259,0},{0.0172008,0},{0.986204,0},{0.901313,0}}" />
                             <Property name="TextParsingEnabled" value="False" />
                         </Window>
-                        <Window type="TaharezLook/Button" name="ItemTab/XML/SubmitButton" >
+                        <Window type="TaharezLook/Button" name="SubmitButton" >
                             <Property name="Text" value="Submit XML" />
                             <Property name="Area" value="{{0.0344625,0},{0.919477,0},{0.390245,0},{0.976916,0}}" />
                         </Window>
                     </Window>
                 </Window>
-				<Window type="TaharezLook/StaticImage" name="ItemTab/BM/itemPreview" >
+                <Window type="TaharezLook/StaticImage" name="itemPreview" >
                     <Property name="Area" value="{{0.535738,0},{0.0565595,0},{0.983904,0},{0.772162,0}}" />
                 </Window>
             </Window>
-			<Window type="DefaultWindow" name="GameInfoTab" >
-				<Property name="Text" value="Info" />
+            <Window type="DefaultWindow" name="GameInfoTab" >
+                <Property name="Text" value="Info" />
                 <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" />
-				<Window type="TaharezLook/MultiLineEditbox" name="GameInfoTab/TextBox" >
+                <Window type="TaharezLook/MultiLineEditbox" name="TextBox" >
                     <Property name="Text" ></Property>
                     <Property name="MaxTextLength" value="1073741823" />
                     <Property name="Area" value="{{0.0229259,0},{0.0172008,0},{0.986204,0},{0.901313,0}}" />
                     <Property name="TextParsingEnabled" value="True" />
                 </Window>
-			</Window>
-		</Window>
+            </Window>
+        </Window>
         <Window type="TaharezLook/Button" name="CloseButton" >
             <Property name="Text" value="Close" />
             <Property name="Area" value="{{0.84668,0},{0.897134,0},{0.996094,0},{0.997395,0}}" />
--- a/share/resources/gui_0.8/layouts/luascripttab.layout	Sat Mar 22 19:09:18 2014 +0100
+++ b/share/resources/gui_0.8/layouts/luascripttab.layout	Sun Jun 08 11:05:00 2014 +0200
@@ -1,5 +1,3 @@
-
-
 <GUILayout version="4" >
     <Window type="TaharezLook/FrameWindow" name="luaScriptTab" >
         <Property name="Alpha" value="0.1" />
@@ -9,23 +7,23 @@
         <Property name="TitlebarEnabled" value="False" />
         <Property name="Area" value="{{0.0725001,0},{0.0133335,0},{0.928755,0},{0.936666,0}}" />
         <Property name="CloseButtonEnabled" value="False" />
-        <Window type="TaharezLook/Button" name="luaScriptTab/ExecuteScriptButton" >
+        <Window type="TaharezLook/Button" name="ExecuteScriptButton" >
             <Property name="Text" value="Execute" />
             <Property name="InheritsAlpha" value="False" />
             <Property name="Area" value="{{0.00365257,0},{0.900724,0},{0.270077,0},{0.988268,0}}" />
         </Window>
-        <Window type="TaharezLook/Menubar" name="luaScriptTab/MenuBar" >
+        <Window type="TaharezLook/Menubar" name="MenuBar" >
             <Property name="ItemSpacing" value="10" />
             <Property name="InheritsAlpha" value="False" />
             <Property name="Area" value="{{0.00711788,0},{0.0104692,0},{0.992602,0},{0.070938,0}}" />
         </Window>
-        <Window type="TaharezLook/TabControl" name="luaScriptTab/FileTabControl" >
+        <Window type="TaharezLook/TabControl" name="FileTabControl" >
             <Property name="TabHeight" value="{0,38}" />
             <Property name="InheritsAlpha" value="False" />
             <Property name="TabPanePosition" value="Top" />
             <Property name="Area" value="{{0.00903386,0},{0.0826716,0},{0.992288,0},{0.892241,0}}" />
         </Window>
-        <Window type="TaharezLook/Editbox" name="luaScriptTab/fileDirectoryEditBox" >
+        <Window type="TaharezLook/Editbox" name="FileDirectoryEditBox" >
             <Property name="InheritsAlpha" value="False" />
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             <Property name="Area" value="{{0.27833,0},{0.898973,0},{0.990234,0},{0.98666,0}}" />
Binary file share/translation/fr/LC_MESSAGES/defend_dwarfenwall.mo has changed
Binary file share/translation/fr/LC_MESSAGES/fortify_dwarfenwall.mo has changed
Binary file share/translation/fr/LC_MESSAGES/goblin_raid.mo has changed
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Binary file share/translation/fr/LC_MESSAGES/testquest.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_ambush.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_ambush_of_the_undead.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_besieged_farm.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_goblinslayer.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_poolmonster.mo has changed
Binary file share/translation/fr/LC_MESSAGES/the_trader.mo has changed
Binary file share/translation/fr/LC_MESSAGES/tools.mo has changed
Binary file share/translation/fr/LC_MESSAGES/tutorial.mo has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/defend_dwarfenwall.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,1052 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:58+0200\n"
+
+#: siegeOfDwarfenwall.xml:217 siegeOfDwarfenwall.xml:2211
+#: siegeOfDwarfenwall.xml:2538
+msgid "..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:135
+msgid "... are they Cursed Ones?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:131 siegeOfDwarfenwall.xml:133
+msgid "... is this a Cursed One?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:60
+msgid ""
+"... wind-elementals did see it clearly: It's only this one lich leading them."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:123
+msgid "A handful of mercenaries?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1102
+msgid "Acursed elementalists!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:164
+msgid "All warriors are connected by narrow-mindedness."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2537
+msgid "And about the crystal: Why don't you ask your employers?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1902
+msgid "And don't forget that you owe me land after this."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2565
+msgid "And now I will find a way to kill Branded Ones."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2242
+msgid "And thanks to the councils backing the city is still standing."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2062
+msgid "And what of it? I thought, there was none."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:89
+msgid "And who are you?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:87
+msgid "And who are you? ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2360
+msgid "And who?!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:63
+msgid "And with what army are you planning to do this break-through?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1898
+msgid "And your mountain tops are more lively?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2381
+msgid "Apart from yourself you are not taking care of anyone!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1899
+msgid "Are we here to count the bugs on our estates?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2344
+msgid "As if I ever made one."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2347
+msgid "As if we ever made one."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2355
+msgid "As if we hadn't enough problems with shortage of soldiers."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:155
+msgid "As long as I lead this army I will not tolerate such people."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2068
+msgid "As you command, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1835
+msgid "As you wish, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2396
+msgid "As you wish..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2278
+msgid ""
+"At least more effective than one could have expected from a band of "
+"mercenaries."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2346
+msgid "At least you are worth the trouble."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2343
+msgid "At least you are worth the trouble. ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1113
+msgid "Await your order."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2528
+msgid "Bah! Your skeletons are dust and the one lackey will not save you!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2064
+msgid "Branded Ones!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2066
+msgid ""
+"But even they will not be able to hold the city once the wretched humans are "
+"gone."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1105
+msgid "But how will we attack the city now? She blocked the path for our army."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2717
+msgid "But the gods will remember you for all eternity."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1831
+msgid "But they are still not stable!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:99
+msgid "But we have a war here."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2279
+msgid "But we have quite some losses."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1171
+msgid "Catapults!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2208
+msgid "Curse on them!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2209
+msgid "Cursed council-mages!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2214
+msgid "Death always wins."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2
+msgid "Defend Dwarfenwall"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2712
+msgid "Did you forget the defense of Dwarfenwall was only a warm-up?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2556
+msgid "Did you know there is quite a lot of unbound souls in the air?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2554
+msgid "Did you know there is quite a lot of unbound souls in the air? ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1660
+msgid "Did you now there was a wild man here two-hundred years ago?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2544
+msgid "Die!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2715
+msgid "Do I get money for it?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2526
+msgid "Do you really want to be hacked into pieces by me over and over again?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2523
+msgid ""
+"Do you really want to be hacked into pieces by me over and over again? ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1903
+msgid "Do you think I'm going to miss two villages after I got Dwarfenwall?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:152
+msgid "Do you want to live or be backup for the undead?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2384
+msgid "Do you want to tell me how to use my people?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2399
+msgid "Don't even think about it."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:233
+msgid "Don't trouble yourself."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1389
+msgid "Don't worry, my lord, we will have overrun them soon."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:65
+msgid "Don't worry."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1028
+msgid "Dwarfenwall will finally be yours, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2259 siegeOfDwarfenwall.xml:2282
+#: siegeOfDwarfenwall.xml:2289
+msgid "Enough of that. Let's talk in the command center."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:84
+msgid ""
+"Excuse me for interrupting like that, but small groups travel considerably "
+"faster then armies."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2394
+msgid "Finally he cought on to it."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1896
+msgid "Finally."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:69
+msgid ""
+"First they send away the mage of Northborough and than they send in backup "
+"again?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:223
+msgid "Get going!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:101 siegeOfDwarfenwall.xml:103
+msgid "Get lost, you fool."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:105
+msgid "Get lost, you fools."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:971
+msgid "Get ready, soldiers!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:218
+msgid "Get to the walls!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:98
+msgid "Good joke."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2518 siegeOfDwarfenwall.xml:2551
+msgid "Harvest!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2358
+msgid "He has to be destroyed!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:174
+msgid "He is under orders of the council, it is not your decision."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1060
+msgid "He is waiting for my orders right now."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1834
+msgid "He should be here any moment. We are playing for time right now."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2499
+msgid "Here comes the root of my little problem."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:969
+msgid "Here they come."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:219
+msgid "How fast he changes his mind."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1059
+msgid "I bound an earth-elemental weeks ago."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2512 siegeOfDwarfenwall.xml:2514
+msgid ""
+"I can't believe that a single Branded One would be sufficient to cause so "
+"much chaos."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2070
+msgid "I count on you."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2361
+msgid "I don't have enough men to lead a successful excursion."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:166
+msgid "I don't kill indiscriminately!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:73
+msgid ""
+"I don't like saying this, but until an army makes it's way here, our bodies "
+"are long fighting for the other side, venerated lady."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1662
+msgid "I don't see how that has anything to do with the siege, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:283
+msgid "I don't want to go there. I only see boring walls."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2059
+msgid "I felt it, too."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2245
+msgid ""
+"I have to admit, I wouldn't have thought in my wildest dreams that someone "
+"could fight like that."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2280
+msgid "I hope they will not plan a new raid soon."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:232
+msgid "I just hope you have enough money to keep them at it."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:159
+msgid "I just prevented the undead from passing by your city!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:236
+msgid "I pray that you're right..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1057
+msgid ""
+"I reckon there is so many undead back there that your oh-so mighty backup "
+"will not be able to avert our death."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2539
+msgid "I thought so."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1395
+msgid "I understand, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2290
+msgid "I want to get away from all the blood."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1830
+msgid "I want you to use the brothers."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2213
+msgid "I will triumph in the end."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1062
+msgid ""
+"I'm afraid, there will be quite some cleaning up to do by the survivors."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:221
+msgid "I'm already on my way."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1114
+msgid "I'm not fighting with Dwarfenwall for centuries for nothing."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:267 siegeOfDwarfenwall.xml:296
+msgid "I'm sorry, but only members of the aisen army are allowed beyond here."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2264
+msgid "I've never seen anyone who could fight like this."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2254
+msgid "If both sides have souls to offer, you take the one paying, of course."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2069
+msgid "If need be, I, the Black Raven himself, will go to battle."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:142
+msgid ""
+"If the price is right I let myself be torn apart as often as need be to "
+"protect the town."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:144
+msgid ""
+"If the price is right we let ourselves be torn apart as often as need be to "
+"protect the town."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2713
+msgid "If you want the process to be faster, just help out a bit."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2373
+msgid "In her tense manner she reminds of a certain other council mage."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1832
+msgid "In the worst case they will do no damage at all."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2267
+msgid "Indeed."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2364
+msgid "It has nothing to do with you."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2247
+msgid "It is good that he is on our side at the moment."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2249
+msgid "It is good that she is on our side at the moment."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2251
+msgid "It is good that they are on our side at the moment."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2241
+msgid "It is over."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:67
+msgid "It should be here shortly."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1103
+msgid ""
+"It will be a great pleasure to reanimate the body of that witch only to burn "
+"her!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1104
+msgid "It will be done, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:234
+msgid "It will not fail due to this."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1139
+msgid "It won't hurt if I call some more helpers, too."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2383
+msgid "It wouldn't be the first time..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2260
+msgid ""
+"It wouldn't be wise to hit the soldiers over the head who their saviours "
+"were."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2710
+msgid "It's a wrap."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2500
+msgid "It's hard to believe someone was crazy enough to storm out here."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1147
+msgid "Just do it!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:62
+msgid "Just great."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2387
+msgid "Let that be my concern."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2389
+msgid "Let that be our concern."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1030
+msgid "Let us begin with the last rush on this wretched stronghold."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2258
+msgid ""
+"Maybe aside from the fact, that Branded Ones don't change sides in the "
+"middle."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1904
+msgid "Me and my frostmages will arrange for that."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:66
+msgid "My colleague assured me that the council is sending backup."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1893
+msgid "My lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1895
+msgid "Neivan the Frostbringer is now here."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2378
+msgid "No false sympathy."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2379
+msgid "No matter how often I die, the lich will be destroyed in the end."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1659
+msgid "No one said it had to be easy."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2674
+msgid "No! It cannot be! You baleful..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2385
+msgid "Nobody deserves such a treatment, not even them."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2519
+msgid "Not so fast."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2377
+msgid ""
+"Not that I would cry a tear over them, but we cannot waste a single soul "
+"right now!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2529
+msgid "Now that you mention it..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2061
+msgid "Now, of all times?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1061
+msgid "Of course I couldn't know, where the undead would attack."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2716
+msgid "Of course not. Did you pay anything for this?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2516
+msgid ""
+"Of course, if some Branded Ones are in the vicinity everything is a bit "
+"different."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:72
+msgid "Of course."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2398
+msgid ""
+"One of these arrows could have come from anywhere in the heat of battle..."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2714
+msgid ""
+"Or visit www.sumwars.org and take a look at the forum. Criticism, hints and "
+"comments are always welcome."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1112
+msgid "Our necromancers?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2067
+msgid "Overrun them. Send out your order."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:138
+msgid "Personally I like the term Branded One somehow better."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1394
+msgid "Prepare everything."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2509
+msgid "Prepare to pass off forever!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:6
+msgid "Quest description"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:4
+msgid "Quest finished"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1111
+msgid "Ready, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1146
+msgid "Say 'please'."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1115
+msgid "Send the skeletons through the underdrives."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:172
+msgid "She is under orders of the council, it is not your decision."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1392
+msgid "Show them that we can play with fire, too."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1106
+msgid "Silence!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2212
+msgid "So what."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1136
+msgid "Something is going on over there."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2531
+msgid "Still, I can handle such a loss."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1063
+msgid "Stop scoffing and do whatever it is you're planing."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2525
+msgid ""
+"Sure, you are immortal, or at least they say so, but you do feel pain, don't "
+"you?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2522
+msgid ""
+"Sure, you are immortal, or at least they say so, but you do feel pain, don't "
+"you? ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2071
+msgid "Tear their defense into pieces."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2256
+msgid "Thank you for reminding me, why I cannot stand your kind."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1833
+msgid "That doesn't matter."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2065
+msgid "That explaines a lot."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:163
+msgid "That proves nothing!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2362
+msgid "That would be suicide."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1901
+msgid "That's what I'm here for."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2058
+msgid "The Frostbringer is dead, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:91
+msgid "The backup."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1110
+msgid "The catapults?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2352
+msgid "The city is safe for the moment."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2540
+msgid "The elementalists are not exactly talkative, am I right?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1661
+msgid ""
+"The humans called him the giant killer and didn't want to have anything to "
+"do with him."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2281
+msgid "The lich took his time, but until now he also had no backup."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:71
+msgid "The mage is much needed elsewhere."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2532
+msgid "The people of Dwarfenwall will surely help me raise a new army."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1897
+msgid ""
+"The road from the Grey Skyladder into this desolate and sear plain was long, "
+"you know."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2357
+msgid "The source of the attacks is the lich!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1658
+msgid "Their defense still holds, my lord."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2257
+msgid "There is no big difference to normal mercenaries."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2063
+msgid "There was, my lord. But it seems they are Branded Ones."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1390
+msgid "There's no hurry."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2370
+msgid "These people are under my direct order."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1137
+msgid "They are coming!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:195
+msgid "They are coming! The attack begins!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1388
+msgid "They are struggling on."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:176
+msgid "They are under orders of the council, it is not your decision."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:120
+msgid "This is your great backup?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2366
+msgid "This man is under my direct orders."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:110 siegeOfDwarfenwall.xml:112
+msgid "This mercenary is telling the truth."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2368
+msgid "This woman is under my direct order."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1058
+msgid ""
+"This... backup is not the only thing the council can and will do for "
+"Dwarfenwall."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1393
+msgid "Those mages are beginning to get on my nerves."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1144
+msgid "To the front with you, butcher."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1142
+msgid "To the front with you, butcher. ##solo"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2287
+msgid "Two third of my men are dead!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2210
+msgid "Verdammte Branded Ones!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1663
+msgid "Watch and learn."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1170
+msgid "Watch out!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2353
+msgid "We cannot rest now."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2395
+msgid "We don't have time for petty arguments! Go and slay the lich!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:168
+msgid "We don't kill indiscriminately!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2060
+msgid "We finally learned something about the backup the council sent here."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1391
+msgid "We have time, that is our advantage."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:64
+msgid "We have to stop the rush, that is assembling out there."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:161
+msgid "We just prevented the undead from passing by your city!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2288
+msgid "We will never survive a second attack."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2341
+msgid "Well fought"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2498
+msgid "Well well."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:127
+msgid "What do you say?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1894
+msgid "What is it?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2534
+msgid "What is this crystal your rotting masters want, banddog?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2286
+msgid "What kind of backing?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:70
+msgid "What kind of game is this?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:115
+msgid "What?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2711
+msgid "What? Are you kidding?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:61
+msgid "When he's gone the others are no problem."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1029
+msgid "With the help from the capital it will succeed at last."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2718
+msgid "With this, the demo is officially over."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2269 siegeOfDwarfenwall.xml:2271
+msgid "Without your 'friend' this would look different."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2273
+msgid "Without your 'friends' this would look different."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1900
+msgid ""
+"You are right. Could you move those really unnerving people over there out "
+"of the way?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2375
+msgid "You are sending them into their sure death!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1829
+msgid "You called, my lord?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:151
+msgid "You cannot be prim in times like these."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2536
+msgid "You cannot make me angry."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:154
+msgid "You cannot trust these monsters!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:148
+msgid "You make a deal with the devil to drive out the devil?"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2530
+msgid "You really smashed most of them."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2391
+msgid "You realy are beyond help."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:126
+msgid ""
+"You will realize the worth of our assistance, when they fall for you again "
+"and again."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2542
+msgid "Your talking is as foul as the rest of your body."
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:1027
+msgid "Your time has come, pathetic humans!"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:10 siegeOfDwarfenwall.xml:253
+#: siegeOfDwarfenwall.xml:2425
+msgid "dwarfenwall"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:35 siegeOfDwarfenwall.xml:2306
+msgid "dwarfenwallCommand"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:418
+msgid "dwarfenwallRampart"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2340
+msgid "hmpf"
+msgstr ""
+
+#: siegeOfDwarfenwall.xml:2437
+msgid "necFieldcamp"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/fortify_dwarfenwall.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,869 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:58+0200\n"
+
+#: fortify_dwarfenwall.xml:691
+msgid "((And that crystal, he palmed off on me...))"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:690
+msgid "((He knows too much. And he has a real stone of Harad's hell.))"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:692
+msgid "((Looks like a spying crystal. Well, we will know that soon.))"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:689
+msgid "((That Windclaw is somehow weird.))"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:176
+msgid "((That room doesn't feel good at all.))"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:324
+msgid "..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:701
+msgid "... said the spying Lord Master."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:333
+msgid "...not to say: slimy."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:459
+msgid "A good opportunity, indeed."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:744
+msgid ""
+"Allow yourself more of such impertinences and I'll have you thrown into the "
+"dungeon tower!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:794
+msgid "Alright, we vote on our course of action."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:618 fortify_dwarfenwall.xml:619
+msgid "Always remember that."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:729 fortify_dwarfenwall.xml:731
+msgid "And it's Branded One."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:757
+msgid "And now he can't hear us anymore?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:356
+msgid ""
+"And the odds are pretty high... after all the monsters here have their own "
+"head."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:694
+msgid "And then I'll take apart those summoner-imps with them."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:704
+msgid "And you better accustom yourself to be monitored."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:710
+msgid "And?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:399
+msgid "As you wish."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:325
+msgid "As you wish. My apologies."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:712
+msgid ""
+"Avaera, goddess of magic? Ring a bell? The people there are pretty "
+"devotional."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:423
+msgid "Before your real assignment you will go to Dwarfenwall as backup."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:426
+msgid "Besides the necromancers don't follow Harad."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:734
+msgid "Blind and deaf, but not mute, eh?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:400
+msgid ""
+"But I should warn you. The task is pretty dangerous and you are likely to "
+"die more than once."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:382
+msgid "But before I give it to you, you have to do something for me."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:760
+msgid "But he can still annoy us."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:789
+msgid "But if there's only a small possibility I'm willing to try it."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:821
+msgid "But right now I cannot go to war with a whole kingdom."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:777
+msgid "But that thing was the real deal without a doubt."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:826
+msgid ""
+"But we can't afford open resistance right now, so we have to grin and bear "
+"it."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:707
+msgid "But you're not omniscient, too."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:736
+msgid "Calm yourself, Lord of the unpleasent airs!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:748
+msgid "Can we blind that crystal somehow?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:326
+msgid "Come on, he knows what he's doing."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:422
+msgid "Consider it as a small bonus:"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:441
+msgid "Continue to be snotty?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:39
+msgid "Derred"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:773
+msgid "Did I get that right?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:340
+msgid "Difficult?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:178
+msgid "Do you feel that?! It feels like..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:716
+msgid ""
+"Do you know what happens, if that comes into contact with the blood of "
+"Branded Ones?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:774
+msgid "Does he really have the power to take Harad's curse from us?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:752
+msgid "Don't you dare, or-"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:404
+msgid "Even here you have to whine."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:787
+msgid "Even if he has this power, we're too valuable for his ends."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:778
+msgid "Even looking at it gave me goosebumps."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:715
+msgid "Everything."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:622
+msgid "Everything?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:402
+msgid "Except the pain..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:173
+msgid "Finally we're here!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:797
+msgid "Follow the councils orders?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:46 fortify_dwarfenwall.xml:58
+msgid "Follow us, please."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:389
+msgid "Forever."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:2
+msgid "Fortify Dwarfenwall"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:388
+msgid ""
+"Fulfill my orders to Akeran's and the council's satisfaction and I have the "
+"power to release you of his claws."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:714
+msgid "Guard your tongue, scum! What is that supposed to change?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:401
+msgid "Harad's curse has to have some advantage."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:230 fortify_dwarfenwall.xml:232
+msgid "He awaits you now."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:783
+msgid "He promised us freedom."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:411
+msgid "He's beginning to make me angry."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:392
+msgid "Heard that one a thousend times already. Cut the speach."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:693
+msgid "Hm... I guess I'll look for enemies of the council."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:375
+msgid "How is it possible that you're still alive?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:140
+msgid "Hush! You can argue later."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:749
+msgid ""
+"I bet the guy is sitting in a cozy armchair right now and watching that we "
+"don't break ranks."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:737
+msgid "I can hear you and we can talk, if it has to be."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:463
+msgid "I can search for it after your untimely death."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:624
+msgid "I cannot waste time here any longer."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:785
+msgid "I don't even have memories of it..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:480
+msgid "I don't like it."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:347
+msgid "I feel like burning off the whole place."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:776
+msgid ""
+"I for one have never heard, that someone besides us could take anything from "
+"hell."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:482
+msgid ""
+"I have to take care of the preparations for the prince's imminent wedding "
+"now."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:357
+msgid "I know this nice little spell..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:470
+msgid "I will keep an eye on you and give you orders with this crystal."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:485
+msgid "I will send you orders with it when the time comes."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:807
+msgid "I'll see, how this is developing."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:823
+msgid "I'll see, what opportunities occur."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:705
+msgid "I'm no idiot."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:342
+msgid "I'm putting in so much effort, and everything I get is \"difficult\""
+msgstr ""
+
+#: fortify_dwarfenwall.xml:750
+msgid "I've seen something like this in the army before..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:792
+msgid "If arrogance had a smell, you'd suffocate instantly."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:355
+msgid ""
+"If more of those giant things break free that could cause a little trouble..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:390
+msgid "If not, however..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:791
+msgid "If stupidity had a weight, you couldn't move a millimeter."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:376
+msgid "Indeed the right question."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:372
+msgid "Is that a...?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:374
+msgid "It is a crystal straight from the heart of Harad's hell."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:759
+msgid ""
+"It's a good thing that this was blessed by devoted aisen mages to Avaera. "
+"Even if the goddess of magic is unlikely to be amused about my attachment."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:735
+msgid "It's going to be a wearisome journey, if this keeps going on..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:717
+msgid ""
+"It's not as if I had a bunch of you Cursed Ones here for experimental "
+"purposes."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:432
+msgid "Just a man!!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:742
+msgid "Just be glad I didn't smash the whole crystal."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:740
+msgid ""
+"Just pray to your Akeran that I never find a way to send a fireball through "
+"that blasted thing."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:827
+msgid "Let's gain their trust."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:383
+msgid "May Harad curse you!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:431
+msgid ""
+"Me too, I don't understand why we should do his bidding. In the end he is -"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:225
+msgid "My Lord! The... Branded Ones are here now."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:322
+msgid "My Lord, those are-"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:126
+msgid "Natch! Now you're having a big mouth again."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:331
+msgid "Nice shack!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:443 fortify_dwarfenwall.xml:799
+msgid "No"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:702
+msgid "Not a pretty habit you have there, Airpaw..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:633
+msgid "Now go!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:478 fortify_dwarfenwall.xml:627
+msgid "Of course."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:751
+msgid "Of course. There is this nice little trick."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:758
+msgid "Only if we want to. Our blood works wonders on blessed items."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:416
+msgid "Pathetic fool!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:419
+msgid "Pathetic fools!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:413
+msgid "Peace!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:11
+msgid "Quest description"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:9
+msgid "Quest finished"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:180
+msgid "Quiet!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:373
+msgid "Quite so."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:722
+msgid ""
+"Reverse this at once or every guard of Aisen will be on your trail, Cursed "
+"One! ##female"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:724
+msgid ""
+"Reverse this at once or every guard of Aisen will be on your trail, Cursed "
+"One! ##male"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:726
+msgid "Right, right."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:695
+msgid "Shouldn't be too hard."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:424
+msgid "Show the undead there who the real favourite of the deathgod is."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:425
+msgid "Smells like exploitation."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:822
+msgid "So I'll just grin and bear it and gain his trust."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:764 fortify_dwarfenwall.xml:766
+msgid "So, what are you thinking about this matter?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:451 fortify_dwarfenwall.xml:803
+msgid "Soren Windclaw"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:40 fortify_dwarfenwall.xml:52
+msgid "Speak with Windclaw"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:786
+msgid "Still, it's unlikely that he will keep his word."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:456
+msgid "Surely he has written down that knowledge of his somewhere."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:629
+msgid ""
+"Surely it's not really allowed by the most divine Akeran to blackmail my "
+"combat strength."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:631
+msgid ""
+"Surely it's not really allowed by the most divine Akeran to blackmail our "
+"combat strength."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:462
+msgid "Surely you have written down that knowledge of your's somewhere."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:620
+msgid ""
+"Take some gold and equip yourselves in the mercenary camp north of town."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:484
+msgid "Take this crystal and some gold."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:820
+msgid "That guy will never keep his promise in his life."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:617
+msgid "That was the weakest elemental I could possibly summon."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:738
+msgid "That's enough, don't you think?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:756
+msgid "That's it."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:775
+msgid "That's what he said."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:697 fortify_dwarfenwall.xml:699
+msgid "That's what you think, Branded One!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:117
+msgid "The Council is not all that impressive..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:420
+msgid "The first thing you have to learn are obviously manners."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:417
+msgid "The first thing you have to learn are obviously manners. ##solo"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:625
+msgid "The prince will marry soon and there are lots of preparations to make."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:825
+msgid "The whole thing is too unsure."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:353
+msgid "Then again..."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:810
+msgid "Then it's decided."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:483
+msgid "There is no time for further explanations."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:614
+msgid "There you go! That was rather tame."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:621
+msgid "There you'll find everything you need."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:713
+msgid ""
+"They are bound to have given Avaeras blessing on that crystal to make it "
+"work that much better."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:385
+msgid "This is a goddamn den of thieves."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:428
+msgid "This robed wimp ranks pretty high among all the miserable rats"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:471
+msgid ""
+"This simple elemental will remind you now that immortality has little "
+"meaning here."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:334
+msgid "Those ritual objects have seen better times, too."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:51
+msgid "Tolec"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:384
+msgid "Tsk tsk. How rude to use the name of the Cursed One in Akeran's halls."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:345
+msgid "Tsk. I feel like burning off the whole place."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:808
+msgid ""
+"Until the cards are on the table I'll be powerful enough to take what's mine "
+"by force, if needed."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:226 fortify_dwarfenwall.xml:481
+#: fortify_dwarfenwall.xml:762
+msgid "Very well."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:788
+msgid "We are truly branded."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:457
+msgid "We can search for it after he's dead."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:438
+msgid ""
+"We know everything about your accursed kind, and believe me, no one will be "
+"stupid enough to kill you."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:394
+msgid "We know that one already. Cut the speach."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:761
+msgid "We're bound to notice, if he has something to tell us."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:332
+msgid "Well, the corners are a bit dirty though."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:741
+msgid ""
+"Well, well... knowledge about the gods is power, if you are exposed to their "
+"moods."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:709
+msgid "Well... that thing was made by the mage guild of Aisen, right?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:745
+msgid "What am I to do with you councilmen?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:708
+msgid "What are you trying to say?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:437
+msgid "What do you think will happen, if you're revealed in town?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:397
+msgid ""
+"What?!! The curse can be lifted from us? Why do I hear of this only now?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:132
+msgid "Why exactly was it that I put up with your company?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:703
+msgid "Windclaw!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:351
+msgid "With all those wimps here it's hardly worth the effort, isn't it?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:380
+msgid ""
+"With an answer, that could release every one of you from your suffering."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:378
+msgid "With an answer, that could release you from your suffering."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:479
+msgid ""
+"With our freedom as the price we will do everything in our might to be "
+"successful."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:626
+msgid "With this crystal I will keep in touch with you."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:811
+msgid "Woe befall them if they break their promise."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:365
+msgid "Would you please take a quick look at this crystal."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:363
+msgid "Would you please take a quick look at this crystal. ##solo"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:442 fortify_dwarfenwall.xml:798
+msgid "Yes"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:465
+msgid "Yes, they warned me about that, too."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:338
+msgid "Yes, they warned me that you're difficult."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:336
+msgid "Yes, they warned me that you're difficult. ##solo"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:781
+msgid "You almost fainted!"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:733
+msgid "You are better prepared to suffer the consequences, wretched creature."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:407
+msgid "You are indeed a bunch of difficult people."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:409
+msgid "You are indeed difficult."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:739
+msgid ""
+"You can't possibly have enough money, so that I would let you gawp at me all "
+"the time."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:454
+msgid "You consider yourself very mighty and clever, don't you?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:436
+msgid "You obviously misjudge your position."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:387
+msgid ""
+"You should realize that it is entirely up to you, how long you will be in "
+"the slavery of the deathgod."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:711
+msgid "You're a zealot, aren't you?"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:386
+msgid "You're missing the main point."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:321
+msgid "You're presence is no longer needed."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:344
+msgid ""
+"You're putting in so much effort, and everything you get is \"difficult\""
+msgstr ""
+
+#: fortify_dwarfenwall.xml:727
+msgid "Your people would be quite surprised were I came from."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:14 fortify_dwarfenwall.xml:63
+#: fortify_dwarfenwall.xml:504
+msgid "elCnlLobby"
+msgstr ""
+
+#: fortify_dwarfenwall.xml:429
+msgid "for who's chestnuts I pulled out of the fire."
+msgstr ""
+
+#: fortify_dwarfenwall.xml:648
+msgid "medBackalley"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/goblin_raid.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,127 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:58+0200\n"
+
+#: goblin_raid.xml:110
+msgid "And I could care less what happens to some peasant family."
+msgstr ""
+
+#: goblin_raid.xml:89
+msgid "As they say: One hand washes the other."
+msgstr ""
+
+#: goblin_raid.xml:36 goblin_raid.xml:55
+msgid "Crude battle plans"
+msgstr ""
+
+#: goblin_raid.xml:91
+msgid "Do you want to help the peasant?"
+msgstr ""
+
+#: goblin_raid.xml:101
+msgid "Fine, I'll wipe out those goblins for you."
+msgstr ""
+
+#: goblin_raid.xml:43
+msgid "Hey, sergeant, I found these in the woods with some goblins."
+msgstr ""
+
+#: goblin_raid.xml:62
+msgid "Hey, sergeant, ready to pay for the pre-emptive rescue of the village?"
+msgstr ""
+
+#: goblin_raid.xml:8
+msgid ""
+"I discovered plans of a goblin raid set for a village called Joringsbridge. "
+"They were found amongst the remains of some goblin tribe. Guess I busted "
+"that party prematurely. Maybe someone official will appreciate not having "
+"hordes of goblins kicking in their doors."
+msgstr ""
+
+#: goblin_raid.xml:73
+msgid "I guess you can be trusted."
+msgstr ""
+
+#: goblin_raid.xml:6
+msgid ""
+"It seems the sergeant from Joringsbridge is willing to pay, but he wants me "
+"to help those peasants first. There's no trust in this world anymore."
+msgstr ""
+
+#: goblin_raid.xml:81
+msgid "It's always a pleasure when a good deed goes rewarded."
+msgstr ""
+
+#: goblin_raid.xml:103
+msgid "Just go already."
+msgstr ""
+
+#: goblin_raid.xml:74
+msgid "Let me thank you on behalf of the whole village."
+msgstr ""
+
+#: goblin_raid.xml:88
+msgid "Maybe I will show some gratitude after you help Michel's family."
+msgstr ""
+
+#: goblin_raid.xml:46
+msgid "Meant it. Whatever."
+msgstr ""
+
+#: goblin_raid.xml:93
+msgid "No"
+msgstr ""
+
+#: goblin_raid.xml:35
+msgid "Sergeant Lutterer"
+msgstr ""
+
+#: goblin_raid.xml:45
+msgid "Some kind of head honcho shaman had them, so I figure they mean it."
+msgstr ""
+
+#: goblin_raid.xml:87
+msgid "Sorry, but I don't know you."
+msgstr ""
+
+#: goblin_raid.xml:95
+msgid "Then I better get back to saving helpless peasants, no?"
+msgstr ""
+
+#: goblin_raid.xml:44
+msgid "This looks like it could be Joringsbridge. Are you sure it's reliable?"
+msgstr ""
+
+#: goblin_raid.xml:4
+msgid ""
+"Well, I got a little money for killing some goblins I would have wasted "
+"anyway. Not a bad day."
+msgstr ""
+
+#: goblin_raid.xml:109
+msgid "Whatever. It's not like I need the money or anything."
+msgstr ""
+
+#: goblin_raid.xml:92
+msgid "Yes"
+msgstr ""
+
+#: goblin_raid.xml:102
+msgid "You do realise there's plenty more where they came from?"
+msgstr ""
+
+#: goblin_raid.xml:11
+msgid "aisDarkClearing"
+msgstr ""
+
+#: goblin_raid.xml:2
+msgid "goblin_raid"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/greenOrchid.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,301 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: greenOrchid.xml:63
+msgid "(It's just a stupid hat. No harm done.)"
+msgstr ""
+
+#: greenOrchid.xml:62
+msgid "(Not exactly what I meant, but oh well.)"
+msgstr ""
+
+#: greenOrchid.xml:140
+msgid "Another stupid thing to carry around."
+msgstr ""
+
+#: greenOrchid.xml:169
+msgid "Avaera's mercy! This is..."
+msgstr ""
+
+#: greenOrchid.xml:134
+msgid ""
+"Behold the great hat of Joringsbridge, the pinnacle of uselessness... wanne "
+"have it?"
+msgstr ""
+
+#: greenOrchid.xml:171
+msgid "But it is..."
+msgstr ""
+
+#: greenOrchid.xml:132
+msgid "But there is noone selling hats here."
+msgstr ""
+
+#: greenOrchid.xml:135
+msgid "Dear me! You'd give it to me just like that?"
+msgstr ""
+
+#: greenOrchid.xml:133
+msgid "Despair not for I have your salvation."
+msgstr ""
+
+#: greenOrchid.xml:71
+msgid "Do I look like I care for flowers?"
+msgstr ""
+
+#: greenOrchid.xml:37
+msgid "Do you like my beautiful flowerbed?"
+msgstr ""
+
+#: greenOrchid.xml:129
+msgid "Don't mock me, stranger!"
+msgstr ""
+
+#: greenOrchid.xml:115
+msgid "Eric"
+msgstr ""
+
+#: greenOrchid.xml:87
+msgid "Gee, thank you. Thank you thank you thank you."
+msgstr ""
+
+#: greenOrchid.xml:126
+msgid "Go away!"
+msgstr ""
+
+#: greenOrchid.xml:59
+msgid "Here take this hat as a compensation."
+msgstr ""
+
+#: greenOrchid.xml:36
+msgid "Hey there, traveller."
+msgstr ""
+
+#: greenOrchid.xml:166
+msgid "Hey, you look like a scholar."
+msgstr ""
+
+#: greenOrchid.xml:54
+msgid "Hm, I somehow like you."
+msgstr ""
+
+#: greenOrchid.xml:128
+msgid "I can put you out of your misery if you like."
+msgstr ""
+
+#: greenOrchid.xml:88
+msgid "I can't possibly show my gratitude... Oh, I know!"
+msgstr ""
+
+#: greenOrchid.xml:173
+msgid "I can? Thank you stranger!"
+msgstr ""
+
+#: greenOrchid.xml:6
+msgid ""
+"I found the green orchid and gave it to the girl. She gave me a amulet "
+"instead. I'm still trying to recover from the shock that I actually got "
+"something useful out of this ordeal."
+msgstr ""
+
+#: greenOrchid.xml:168
+msgid "I got this old scholar scroll here. Do you have a use for it?"
+msgstr ""
+
+#: greenOrchid.xml:91
+msgid "I hope you don't take this the wrong way"
+msgstr ""
+
+#: greenOrchid.xml:61
+msgid "I insist. I don't expect you to work for free."
+msgstr ""
+
+#: greenOrchid.xml:12
+msgid ""
+"I offered help to a young girl in Joringsbridge by looking for a green "
+"orchid. She gave me a useless hat for it. And by useless I mean useless. No "
+"way in hell I will ever wear that. Gee, thanks."
+msgstr ""
+
+#: greenOrchid.xml:55
+msgid "I'll look around."
+msgstr ""
+
+#: greenOrchid.xml:30
+msgid "I'm still looking for a green orchid to perfect my flowerbed."
+msgstr ""
+
+#: greenOrchid.xml:10
+msgid ""
+"I'm still looking for the green orchid. I had no luck in Dwarfenwall, but I "
+"got rid of the silly hat. Now I'm stuck with some scholar scroll. Which is "
+"astoundingly boring. I almost fell into a coma after the first three "
+"sentences."
+msgstr ""
+
+#: greenOrchid.xml:56
+msgid "If I find one, I'll give it to you."
+msgstr ""
+
+#: greenOrchid.xml:131
+msgid "If only I hadn't lost my hat. I can handle anything with a good hat."
+msgstr ""
+
+#: greenOrchid.xml:86
+msgid "In fact I did. Here, take it."
+msgstr ""
+
+#: greenOrchid.xml:167
+msgid "Indeed I am."
+msgstr ""
+
+#: greenOrchid.xml:90
+msgid ""
+"It's supposed to be real powerful or something, but it's just plain ugly, "
+"don't you think?"
+msgstr ""
+
+#: greenOrchid.xml:136
+msgid "Kindness is it's own reward, but I have this scholar scroll."
+msgstr ""
+
+#: greenOrchid.xml:79
+msgid "Leave me alone."
+msgstr ""
+
+#: greenOrchid.xml:32
+msgid "Look for the green orchid?"
+msgstr ""
+
+#: greenOrchid.xml:89
+msgid "My father once gave me this amulet."
+msgstr ""
+
+#: greenOrchid.xml:47
+msgid "Nah, I'm still searching, sorry."
+msgstr ""
+
+#: greenOrchid.xml:26
+msgid "Nice Flowers"
+msgstr ""
+
+#: greenOrchid.xml:34 greenOrchid.xml:41
+msgid "No"
+msgstr ""
+
+#: greenOrchid.xml:60
+msgid "No problem, girl, but this is really not necessary."
+msgstr ""
+
+#: greenOrchid.xml:170
+msgid "No, this can't be real."
+msgstr ""
+
+#: greenOrchid.xml:39
+msgid "Offer Help?"
+msgstr ""
+
+#: greenOrchid.xml:43 greenOrchid.xml:46
+msgid "Oh, I remember you. Did you find the green orchid?"
+msgstr ""
+
+#: greenOrchid.xml:38
+msgid "Oh, how I'd love to have a marvelous green orchid in it..."
+msgstr ""
+
+#: greenOrchid.xml:72
+msgid "Oh."
+msgstr ""
+
+#: greenOrchid.xml:25
+msgid "Reba"
+msgstr ""
+
+#: greenOrchid.xml:31
+msgid "Say, perhaps you can look for it on your travels?"
+msgstr ""
+
+#: greenOrchid.xml:138
+msgid "Take it instead."
+msgstr ""
+
+#: greenOrchid.xml:139
+msgid "Thank. You."
+msgstr ""
+
+#: greenOrchid.xml:92
+msgid "Thanks. I think I can handle it's ugliness."
+msgstr ""
+
+#: greenOrchid.xml:174
+msgid ""
+"That's a very important piece for my research. Take this flower. It's "
+"nothing special, but it has a strange colour"
+msgstr ""
+
+#: greenOrchid.xml:2
+msgid "The Green Orchid"
+msgstr ""
+
+#: greenOrchid.xml:156
+msgid "Thomas"
+msgstr ""
+
+#: greenOrchid.xml:130
+msgid ""
+"Undead in front of the gates, rocks falling from the sky, annoying bypassers "
+"making creepy proposals..."
+msgstr ""
+
+#: greenOrchid.xml:175
+msgid "Wha... I really got something I want? Thank you man."
+msgstr ""
+
+#: greenOrchid.xml:116
+msgid "Whats that look for?"
+msgstr ""
+
+#: greenOrchid.xml:57
+msgid "Wow, thanks!"
+msgstr ""
+
+#: greenOrchid.xml:33 greenOrchid.xml:40
+msgid "Yes"
+msgstr ""
+
+#: greenOrchid.xml:58
+msgid "You are so nice to me."
+msgstr ""
+
+#: greenOrchid.xml:172
+msgid "You can have it. Just take it."
+msgstr ""
+
+#: greenOrchid.xml:127
+msgid "You look especially depressed."
+msgstr ""
+
+#: greenOrchid.xml:157
+msgid "You look like a scholar"
+msgstr ""
+
+#: greenOrchid.xml:147
+msgid "copperRock"
+msgstr ""
+
+#: greenOrchid.xml:106
+msgid "dwarfenwall"
+msgstr ""
+
+#: greenOrchid.xml:16
+msgid "joringsbridge"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/herb_collector.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,195 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: herbalist.xml:95 herbalist.xml:121
+msgid "Accept Quest?"
+msgstr ""
+
+#: herbalist.xml:87
+msgid "Ah, well done, young one."
+msgstr ""
+
+#: herbalist.xml:9
+msgid "And another good deed done. I could get used to this."
+msgstr ""
+
+#: herbalist.xml:146
+msgid "But if you change your mind, I'm not running away from here."
+msgstr ""
+
+#: herbalist.xml:119
+msgid "But only the red berries."
+msgstr ""
+
+#: herbalist.xml:223
+msgid "Collect"
+msgstr ""
+
+#: herbalist.xml:94
+msgid "Do you want to collect some berries after all?"
+msgstr ""
+
+#: herbalist.xml:112
+msgid "Fiddlesticks!"
+msgstr ""
+
+#: herbalist.xml:143
+msgid "Forget it, herb woman."
+msgstr ""
+
+#: herbalist.xml:74
+msgid "Gertlinde Kampfer"
+msgstr ""
+
+#: herbalist.xml:145
+msgid "Have it your way."
+msgstr ""
+
+#: herbalist.xml:2
+msgid "Herb collector"
+msgstr ""
+
+#: herbalist.xml:75
+msgid "Herb gathering"
+msgstr ""
+
+#: herbalist.xml:88
+msgid "Here, let me give you something in return."
+msgstr ""
+
+#: herbalist.xml:86
+msgid "Here, old women. Your berries."
+msgstr ""
+
+#: herbalist.xml:100
+msgid "Hey there, young one!"
+msgstr ""
+
+#: herbalist.xml:91
+msgid "I need more berries, if I am to do something useful with them."
+msgstr ""
+
+#: herbalist.xml:118
+msgid "I need the berries of at least ten bushes."
+msgstr ""
+
+#: herbalist.xml:101
+msgid "I see you are going to the Northern Meadow."
+msgstr ""
+
+#: herbalist.xml:144
+msgid ""
+"I'm not going to crawl through the meadows just to search for some stupid "
+"bushes."
+msgstr ""
+
+#: herbalist.xml:108
+msgid ""
+"If you are roaming around there anyway, why don't you collect some berries "
+"for me?"
+msgstr ""
+
+#: herbalist.xml:114
+msgid "It's not like I want you to collect something exotic, you know."
+msgstr ""
+
+#: herbalist.xml:115
+msgid "Just rilfberries."
+msgstr ""
+
+#: herbalist.xml:116
+msgid "Look for big bushes with fancy red fruits."
+msgstr ""
+
+#: herbalist.xml:97 herbalist.xml:123
+msgid "No"
+msgstr ""
+
+#: herbalist.xml:106
+msgid "Peace."
+msgstr ""
+
+#: herbalist.xml:111
+msgid "Plants are not really my forte..."
+msgstr ""
+
+#: herbalist.xml:104
+msgid "Quite a trick."
+msgstr ""
+
+#: herbalist.xml:165
+msgid "Still no."
+msgstr ""
+
+#: herbalist.xml:166
+msgid "Tell me when you're not too mighty for simple work anymore, sweety."
+msgstr ""
+
+#: herbalist.xml:135 herbalist.xml:158
+msgid "Thanks, sweety."
+msgstr ""
+
+#: herbalist.xml:102
+msgid "That's right."
+msgstr ""
+
+#: herbalist.xml:11
+msgid ""
+"The herbalist of Joringsbridge wants to have the berries of 10 bushes. "
+"Berries from "
+msgstr ""
+
+#: herbalist.xml:120
+msgid "The rest is of no use at all."
+msgstr ""
+
+#: herbalist.xml:154
+msgid "Very well, if I find some, I'll bring them along."
+msgstr ""
+
+#: herbalist.xml:131
+msgid "Very well, if I find some, I'll bring them."
+msgstr ""
+
+#: herbalist.xml:133 herbalist.xml:156
+msgid "Very well, if we find some, we'll bring them."
+msgstr ""
+
+#: herbalist.xml:167
+msgid "Watch your tongue, hag!"
+msgstr ""
+
+#: herbalist.xml:105
+msgid "We were only walking through the gate."
+msgstr ""
+
+#: herbalist.xml:109
+msgid ""
+"With all those goblins about an old woman can't even set a foot out of the "
+"village."
+msgstr ""
+
+#: herbalist.xml:96 herbalist.xml:122
+msgid "Yes"
+msgstr ""
+
+#: herbalist.xml:117
+msgid "You will find them for sure."
+msgstr ""
+
+#: herbalist.xml:214
+msgid "aisNorthMeadow"
+msgstr ""
+
+#: herbalist.xml:15 herbalist.xml:197
+msgid "joringsbridge"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/joringsbridge.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,430 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: joringsbridge.xml:142
+msgid "!"
+msgstr ""
+
+#: joringsbridge.xml:112
+msgid "..."
+msgstr ""
+
+#: joringsbridge.xml:345
+msgid "... probably not. Alright, even if I don't like it."
+msgstr ""
+
+#: joringsbridge.xml:337
+msgid "... under the heel of a certain Soren Airpaw, at your service."
+msgstr ""
+
+#: joringsbridge.xml:210
+msgid "2000 for every one."
+msgstr ""
+
+#: joringsbridge.xml:204
+msgid "2000 gold pieces for everyone who is willing to help this humble man!"
+msgstr ""
+
+#: joringsbridge.xml:208
+msgid "2000 gold pieces."
+msgstr ""
+
+#: joringsbridge.xml:245
+msgid "Ah!"
+msgstr ""
+
+#: joringsbridge.xml:145
+msgid "And they say, my kind is cold-hearted..."
+msgstr ""
+
+#: joringsbridge.xml:147
+msgid "And they say, our kind is cold-hearted..."
+msgstr ""
+
+#: joringsbridge.xml:279
+msgid "And we get money. Two birds with one stone."
+msgstr ""
+
+#: joringsbridge.xml:122
+msgid "And you really have no time to help out a bit?"
+msgstr ""
+
+#: joringsbridge.xml:347
+msgid "Are you sure?"
+msgstr ""
+
+#: joringsbridge.xml:336
+msgid "Aren't you the... auxiliary forces of the council?"
+msgstr ""
+
+#: joringsbridge.xml:334
+msgid "Aren't you the... auxiliary forces of the council? ##solo"
+msgstr ""
+
+#: joringsbridge.xml:124
+msgid "As much as I'd like to help, I don't have any room for such a thing."
+msgstr ""
+
+#: joringsbridge.xml:356
+msgid "As you wish, my Prinz."
+msgstr ""
+
+#: joringsbridge.xml:380
+msgid "As you wish, my prince."
+msgstr ""
+
+#: joringsbridge.xml:125
+msgid ""
+"But may I use this unique opportunity to congratulate you on your upcoming "
+"wedding with the archmage Ireana of"
+msgstr ""
+
+#: joringsbridge.xml:117
+msgid "But the honourable mage has other duties!"
+msgstr ""
+
+#: joringsbridge.xml:324
+msgid "By Marek!"
+msgstr ""
+
+#: joringsbridge.xml:240 joringsbridge.xml:251
+msgid "Don't even think about it!"
+msgstr ""
+
+#: joringsbridge.xml:143
+msgid "Don't you have something better to do?"
+msgstr ""
+
+#: joringsbridge.xml:192
+msgid "Forgive me, my prince, but my wife and my children are still there."
+msgstr ""
+
+#: joringsbridge.xml:169
+msgid "Guards! Guards!"
+msgstr ""
+
+#: joringsbridge.xml:378
+msgid "Hand over the gold, if you find someone who helps you after all."
+msgstr ""
+
+#: joringsbridge.xml:261
+msgid "Help the peasant?"
+msgstr ""
+
+#: joringsbridge.xml:175
+msgid "Help! My farm is being raided by goblins!"
+msgstr ""
+
+#: joringsbridge.xml:377
+msgid "I am true to my word."
+msgstr ""
+
+#: joringsbridge.xml:194
+msgid "I beg of you: help me!"
+msgstr ""
+
+#: joringsbridge.xml:108
+msgid "I can barly guard the village, let alone the surrounding farms!"
+msgstr ""
+
+#: joringsbridge.xml:193
+msgid "I don't know how long the house will withstand them."
+msgstr ""
+
+#: joringsbridge.xml:139
+msgid ""
+"I just hope the kingdom has big granaries, if the greenskins torch the "
+"fields."
+msgstr ""
+
+#: joringsbridge.xml:201
+msgid "I know!"
+msgstr ""
+
+#: joringsbridge.xml:384
+msgid "I will pray that your family is safe long enough."
+msgstr ""
+
+#: joringsbridge.xml:105
+msgid "I'm begging you, my prince!"
+msgstr ""
+
+#: joringsbridge.xml:383
+msgid "I'm sorry, good man."
+msgstr ""
+
+#: joringsbridge.xml:284
+msgid "If the city is lost, I'll just conquer it back!"
+msgstr ""
+
+#: joringsbridge.xml:289
+msgid "If the city is lost, we'll just conquer it back!"
+msgstr ""
+
+#: joringsbridge.xml:343
+msgid "Is that a problem for you?"
+msgstr ""
+
+#: joringsbridge.xml:2
+msgid "Joringsbridge"
+msgstr ""
+
+#: joringsbridge.xml:106
+msgid "Leave at least a handful of soldiers here."
+msgstr ""
+
+#: joringsbridge.xml:256
+msgid "Looks like our model, doesn't it?"
+msgstr ""
+
+#: joringsbridge.xml:176
+msgid "My family..."
+msgstr ""
+
+#: joringsbridge.xml:123
+msgid "My humble apologies, but the council has given me very important tasks."
+msgstr ""
+
+#: joringsbridge.xml:197
+msgid "My prince!"
+msgstr ""
+
+#: joringsbridge.xml:375
+msgid "My prince?"
+msgstr ""
+
+#: joringsbridge.xml:263
+msgid "No"
+msgstr ""
+
+#: joringsbridge.xml:368
+msgid "Nobody?"
+msgstr ""
+
+#: joringsbridge.xml:115
+msgid "Not to mention you have a mighty summoner at your side."
+msgstr ""
+
+#: joringsbridge.xml:277
+msgid "Only a stone would watch deedless."
+msgstr ""
+
+#: joringsbridge.xml:352
+msgid ""
+"Only hand over the gold if the goblins are driven off and the peasants are "
+"alive in the end."
+msgstr ""
+
+#: joringsbridge.xml:339
+msgid "Oops..."
+msgstr ""
+
+#: joringsbridge.xml:353
+msgid "Otherwise, do your work diligently."
+msgstr ""
+
+#: joringsbridge.xml:319
+msgid "Prince, I take the job!"
+msgstr ""
+
+#: joringsbridge.xml:321
+msgid "Prince, we take the job!"
+msgstr ""
+
+#: joringsbridge.xml:118
+msgid "Quite so!"
+msgstr ""
+
+#: joringsbridge.xml:255
+msgid "Rubbish! Take a look at the crystal on the mege's staff."
+msgstr ""
+
+#: joringsbridge.xml:137
+msgid "Self-satisfied parasite, that mage!"
+msgstr ""
+
+#: joringsbridge.xml:133
+msgid "Sergeant Lutterer"
+msgstr ""
+
+#: joringsbridge.xml:351 joringsbridge.xml:371
+msgid "Sergeant!"
+msgstr ""
+
+#: joringsbridge.xml:111
+msgid "Silence!"
+msgstr ""
+
+#: joringsbridge.xml:286
+msgid "So it's decided."
+msgstr ""
+
+#: joringsbridge.xml:141
+msgid "Stop bugging the prince with your incompetence."
+msgstr ""
+
+#: joringsbridge.xml:114
+msgid "Surely you can handle a hand full of lousy goblins."
+msgstr ""
+
+#: joringsbridge.xml:185
+msgid "Take the fool away!"
+msgstr ""
+
+#: joringsbridge.xml:126
+msgid "Thanks, that is enough."
+msgstr ""
+
+#: joringsbridge.xml:212
+msgid "That could almost be worth the trouble."
+msgstr ""
+
+#: joringsbridge.xml:358
+msgid "That much distrust is really unnecessary during a war. "
+msgstr ""
+
+#: joringsbridge.xml:116
+msgid "That's more than enough."
+msgstr ""
+
+#: joringsbridge.xml:244
+msgid "The blood always works..."
+msgstr ""
+
+#: joringsbridge.xml:199
+msgid "The demons are at the northern border!"
+msgstr ""
+
+#: joringsbridge.xml:246
+msgid ""
+"The mage over there has another of those crystals on his staff, hasn't he?"
+msgstr ""
+
+#: joringsbridge.xml:140
+msgid "The presence of the mage alone will drive out every goblin!"
+msgstr ""
+
+#: joringsbridge.xml:186
+msgid "The prince has more important matters to tend to."
+msgstr ""
+
+#: joringsbridge.xml:119
+msgid ""
+"The pursuit of pathetic goblins is neither my duty nor do I see the point of "
+"such absurd amusement."
+msgstr ""
+
+#: joringsbridge.xml:113
+msgid "The safety of the country has absolute priority."
+msgstr ""
+
+#: joringsbridge.xml:189
+msgid "Wait!"
+msgstr ""
+
+#: joringsbridge.xml:198
+msgid "We don't have time!"
+msgstr ""
+
+#: joringsbridge.xml:196
+msgid "We..."
+msgstr ""
+
+#: joringsbridge.xml:249 joringsbridge.xml:258
+msgid "Well..."
+msgstr ""
+
+#: joringsbridge.xml:282 joringsbridge.xml:287
+msgid "What do you think you're doing? You are to go to Dwarfenwall!"
+msgstr ""
+
+#: joringsbridge.xml:190
+msgid "What happened?"
+msgstr ""
+
+#: joringsbridge.xml:348
+msgid "What if they kill the peasants along?"
+msgstr ""
+
+#: joringsbridge.xml:121
+msgid ""
+"What would you do were the village to be attacked while I was on a fruitless "
+"hunt for goblins?"
+msgstr ""
+
+#: joringsbridge.xml:257
+msgid "Whatever. Get moving!"
+msgstr ""
+
+#: joringsbridge.xml:283
+msgid "When I get there was never part of the deal!"
+msgstr ""
+
+#: joringsbridge.xml:288
+msgid "When we get there was never part of the deal!"
+msgstr ""
+
+#: joringsbridge.xml:253
+msgid "Where did you pop out from? Didn't we exclude you?"
+msgstr ""
+
+#: joringsbridge.xml:242
+msgid "Where do you come from? Didn't I exclude you?"
+msgstr ""
+
+#: joringsbridge.xml:248
+msgid "Who cares what you think? Let the peasant be a peasant and get moving!"
+msgstr ""
+
+#: joringsbridge.xml:325
+msgid "Who is that?"
+msgstr ""
+
+#: joringsbridge.xml:278
+msgid "Who knows how many sou... goblins are walking around there!"
+msgstr ""
+
+#: joringsbridge.xml:338
+msgid "Windclaw, you fool!"
+msgstr ""
+
+#: joringsbridge.xml:262
+msgid "Yes"
+msgstr ""
+
+#: joringsbridge.xml:290
+msgid "Yes, show him who's in charge!"
+msgstr ""
+
+#: joringsbridge.xml:241
+msgid "You are to go to Dwarfenwall immediately!"
+msgstr ""
+
+#: joringsbridge.xml:252
+msgid "You have to go to Dwarfenwall immediately!"
+msgstr ""
+
+#: joringsbridge.xml:247
+msgid "You people are really unnerving somehow."
+msgstr ""
+
+#: joringsbridge.xml:243 joringsbridge.xml:254
+msgid "Your trifles cannot stop me."
+msgstr ""
+
+#: joringsbridge.xml:3 joringsbridge.xml:392
+msgid "joringsbridge"
+msgstr ""
+
+#: joringsbridge.xml:205
+msgid "ts"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/maylons_grave.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,218 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: maylons_grave.xml:170
+msgid "A goblin who wants to talk?"
+msgstr ""
+
+#: maylons_grave.xml:433
+msgid "Akerans blessing to you."
+msgstr ""
+
+#: maylons_grave.xml:205
+msgid "Better them than us."
+msgstr ""
+
+#: maylons_grave.xml:191
+msgid "But last moon black human came."
+msgstr ""
+
+#: maylons_grave.xml:437
+msgid "But now I have to return into the bliss of Akerans eternal oasis."
+msgstr ""
+
+#: maylons_grave.xml:176
+msgid "Chase the goblins away"
+msgstr ""
+
+#: maylons_grave.xml:435
+msgid ""
+"For a long time now I have no use for it anymore. Choose yourself a weapon "
+"you like."
+msgstr ""
+
+#: maylons_grave.xml:167
+msgid "Gab Resh"
+msgstr ""
+
+#: maylons_grave.xml:172
+msgid "Gab'Resh and his only harmless rustlers. No bandits."
+msgstr ""
+
+#: maylons_grave.xml:250
+msgid "Get lost, before I change my mind!"
+msgstr ""
+
+#: maylons_grave.xml:210
+msgid ""
+"Get lost. I have better things to do than killing a band of pathetic goblins."
+msgstr ""
+
+#: maylons_grave.xml:212
+msgid ""
+"Get lost. we have better things to do than killing a band of pathetic "
+"goblins."
+msgstr ""
+
+#: maylons_grave.xml:208
+msgid "Good warning, yes? Mighty warrior-humans let us live, no?"
+msgstr ""
+
+#: maylons_grave.xml:7
+msgid ""
+"I came across some goblins in Maylon's Grave who babbled some nonsense and "
+"were chased by a zombie. Something is going on in this grave. Maybe I should "
+"have a look at it."
+msgstr ""
+
+#: maylons_grave.xml:11
+msgid ""
+"I came across some goblins in Maylon's Grave who were chased by a zombie. "
+"Something is going on in this grave. Maybe I should take a look at it."
+msgstr ""
+
+#: maylons_grave.xml:9
+msgid ""
+"I came across some goblins in Maylon's Grave. According to their shaman a "
+"necromancer animated some undead down in the crypt. I should take a look at "
+"it."
+msgstr ""
+
+#: maylons_grave.xml:195
+msgid "I cannot leave such a problem amidst this under-guarded region."
+msgstr ""
+
+#: maylons_grave.xml:440
+msgid ""
+"I wander if he would have said that if he had known that he will make a "
+"detour to Harad's Hell first?"
+msgstr ""
+
+#: maylons_grave.xml:175
+msgid "Listen to the goblins"
+msgstr ""
+
+#: maylons_grave.xml:432
+msgid "May you do many other great deeds."
+msgstr ""
+
+#: maylons_grave.xml:2
+msgid "Maylons Grave"
+msgstr ""
+
+#: maylons_grave.xml:227
+msgid "Miserable brood! Die!"
+msgstr ""
+
+#: maylons_grave.xml:229
+msgid "Miserable brood! Slay them all!"
+msgstr ""
+
+#: maylons_grave.xml:434
+msgid "My sarcophagus contains many remains of my mortal life."
+msgstr ""
+
+#: maylons_grave.xml:161
+msgid "No"
+msgstr ""
+
+#: maylons_grave.xml:190
+msgid "No humans coming, and if do, they never return from depth of cave."
+msgstr ""
+
+#: maylons_grave.xml:192
+msgid ""
+"Now horror of the depth wandering to surface, too and being after poor "
+"goblins who never not wants to steal anything."
+msgstr ""
+
+#: maylons_grave.xml:201
+msgid ""
+"Really, I should free those poor bound souls and send them off to a short "
+"brake in Harad's Hell."
+msgstr ""
+
+#: maylons_grave.xml:203
+msgid ""
+"Really, we should free those poor bound souls and send them off to a short "
+"brake in Harad's Hell."
+msgstr ""
+
+#: maylons_grave.xml:177
+msgid "Slay the goblins"
+msgstr ""
+
+#: maylons_grave.xml:5
+msgid ""
+"Some necromancer really resurrected an old council mage. Probably to cause "
+"confusion behind the lines. At least one problem that is solved."
+msgstr ""
+
+#: maylons_grave.xml:159
+msgid "Talk with the goblins?"
+msgstr ""
+
+#: maylons_grave.xml:431
+msgid "Thank you very much for liberating my soul."
+msgstr ""
+
+#: maylons_grave.xml:193
+msgid "That almost sounds as if a necromancer came by."
+msgstr ""
+
+#: maylons_grave.xml:436
+msgid "The same holds true for your friends."
+msgstr ""
+
+#: maylons_grave.xml:197
+msgid "We cannot leave such a problem amidst this under-guarded region."
+msgstr ""
+
+#: maylons_grave.xml:189
+msgid "We often hide here."
+msgstr ""
+
+#: maylons_grave.xml:188
+msgid "What could a goblin possibly have to say?"
+msgstr ""
+
+#: maylons_grave.xml:174
+msgid "What will you do?"
+msgstr ""
+
+#: maylons_grave.xml:199
+msgid "Who knows what could happen?"
+msgstr ""
+
+#: maylons_grave.xml:160
+msgid "Yes"
+msgstr ""
+
+#: maylons_grave.xml:171
+msgid "Yes. No hurt, no kill."
+msgstr ""
+
+#: maylons_grave.xml:173
+msgid "You listen, yes?"
+msgstr ""
+
+#: maylons_grave.xml:16 maylons_grave.xml:264
+msgid "aisMaylonsGraveEntry"
+msgstr ""
+
+#: maylons_grave.xml:297
+msgid "aisMaylonsGraveL1"
+msgstr ""
+
+#: maylons_grave.xml:328
+msgid "aisMaylonsGraveL2"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/menu.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,821 @@
+# #-#-#-#-#  menu.pot (PACKAGE VERSION)  #-#-#-#-#
+# French translations for PACKAGE package.
+# Copyright (C) 2014 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# stefan <some.fusion@gmail.com>, 2014.
+#
+msgid ""
+msgstr ""
+"#-#-#-#-#  menu.pot (PACKAGE VERSION)  #-#-#-#-#\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2014-05-27 20:58+0200\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"#-#-#-#-#  menu.poe (PACKAGE VERSION)  #-#-#-#-#\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: Automatically generated\n"
+"Language-Team: none\n"
+"Language: \n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+
+#: ../../src/core/damage.cpp:159 ../../src/gui/charinfo.cpp:707
+msgid "Physical"
+msgstr ""
+
+#: ../../src/core/damage.cpp:161 ../../src/gui/charinfo.cpp:716
+msgid "Fire"
+msgstr ""
+
+#: ../../src/core/damage.cpp:163 ../../src/gui/charinfo.cpp:713
+msgid "Ice"
+msgstr ""
+
+#: ../../src/core/damage.cpp:165 ../../src/gui/charinfo.cpp:710
+msgid "Air"
+msgstr ""
+
+#: ../../src/core/damage.cpp:175
+msgid "Physical resistance"
+msgstr ""
+
+#: ../../src/core/damage.cpp:177
+msgid "Fire resistance"
+msgstr ""
+
+#: ../../src/core/damage.cpp:179
+msgid "Ice resistance"
+msgstr ""
+
+#: ../../src/core/damage.cpp:181
+msgid "Air resistance"
+msgstr ""
+
+#: ../../src/core/damage.cpp:191
+msgid "blind"
+msgstr ""
+
+#: ../../src/core/damage.cpp:193
+msgid "poisoned"
+msgstr ""
+
+#: ../../src/core/damage.cpp:195
+msgid "mute"
+msgstr ""
+
+#: ../../src/core/damage.cpp:197
+msgid "confused"
+msgstr ""
+
+#: ../../src/core/damage.cpp:199
+msgid "berserk"
+msgstr ""
+
+#: ../../src/core/damage.cpp:201
+msgid "paralyzed"
+msgstr ""
+
+#: ../../src/core/damage.cpp:203
+msgid "frozen"
+msgstr ""
+
+#: ../../src/core/damage.cpp:205
+msgid "burning"
+msgstr ""
+
+#: ../../src/core/damage.cpp:282 ../../src/core/damage.cpp:286
+msgid "damage"
+msgstr ""
+
+#: ../../src/core/damage.cpp:305
+msgid "can not be blocked"
+msgstr ""
+
+#: ../../src/core/damage.cpp:312 ../../src/gui/charinfo.cpp:678
+msgid "Attack"
+msgstr ""
+
+#: ../../src/core/damage.cpp:328
+msgid "ignores armor"
+msgstr ""
+
+#: ../../src/core/damage.cpp:335 ../../src/gui/charinfo.cpp:693
+msgid "Power"
+msgstr ""
+
+#: ../../src/core/damage.cpp:347
+msgid "Chance for critical hit"
+msgstr ""
+
+#: ../../src/core/document.cpp:839 ../../src/core/document.cpp:864
+#: ../../src/core/document.cpp:884
+msgid "Please select a character first!"
+msgstr ""
+
+#: ../../src/core/document.cpp:1288 ../../src/core/item.cpp:1013
+#: ../../src/core/item.cpp:1015 ../../src/core/item.cpp:1244
+#: ../../src/core/item.cpp:1250
+msgid "Required level"
+msgstr ""
+
+#: ../../src/core/document.cpp:1298
+msgid "Timer"
+msgstr ""
+
+#: ../../src/core/document.cpp:1299
+msgid "Cast delay"
+msgstr ""
+
+#: ../../src/core/item.cpp:1005 ../../src/core/item.cpp:1230
+msgid "Value"
+msgstr ""
+
+#: ../../src/core/item.cpp:1008 ../../src/core/item.cpp:1236
+msgid "Selling Value"
+msgstr ""
+
+#: ../../src/core/item.cpp:1024 ../../src/core/item.cpp:1265
+msgid "Required class"
+msgstr ""
+
+#: ../../src/core/item.cpp:1082 ../../src/core/item.cpp:1325
+msgid " hitpoints"
+msgstr ""
+
+#: ../../src/core/item.cpp:1082 ../../src/core/item.cpp:1090
+#: ../../src/core/item.cpp:1325 ../../src/core/item.cpp:1335
+msgid "Heals "
+msgstr ""
+
+#: ../../src/core/item.cpp:1093 ../../src/core/item.cpp:1341
+msgid "immune for "
+msgstr ""
+
+#: ../../src/core/item.cpp:1105 ../../src/core/item.cpp:1355
+msgid "Two-handed weapon"
+msgstr ""
+
+#: ../../src/core/item.cpp:1110 ../../src/core/item.cpp:1362
+#: ../../src/gui/charinfo.cpp:688
+msgid "Range"
+msgstr ""
+
+#: ../../src/core/item.cpp:1122 ../../src/core/item.cpp:1375
+msgid "Damage"
+msgstr ""
+
+#: ../../src/core/item.cpp:1134 ../../src/core/item.cpp:1403
+#: ../../src/gui/charinfo.cpp:698
+msgid "Armor"
+msgstr ""
+
+#: ../../src/core/item.cpp:1139 ../../src/core/item.cpp:1415
+#: ../../src/gui/charinfo.cpp:357
+msgid "Block"
+msgstr ""
+
+#: ../../src/core/item.cpp:1144 ../../src/core/item.cpp:1427
+msgid "max hitpoints"
+msgstr ""
+
+#: ../../src/core/item.cpp:1149 ../../src/core/item.cpp:1439
+#: ../../src/gui/charinfo.cpp:653
+msgid "Strength"
+msgstr ""
+
+#: ../../src/core/item.cpp:1154 ../../src/core/item.cpp:1451
+#: ../../src/gui/charinfo.cpp:657
+msgid "Dexterity"
+msgstr ""
+
+#: ../../src/core/item.cpp:1159 ../../src/core/item.cpp:1463
+msgid "Magic Power"
+msgstr ""
+
+#: ../../src/core/item.cpp:1164 ../../src/core/item.cpp:1475
+#: ../../src/gui/charinfo.cpp:661
+msgid "Willpower"
+msgstr ""
+
+#: ../../src/core/item.cpp:1179 ../../src/core/item.cpp:1506
+msgid " max. "
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:116 ../../src/gui/charinfo.cpp:630
+#: ../../src/gui/partyinfo.cpp:478
+msgid "Name"
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:120 ../../src/gui/charinfo.cpp:649
+msgid "Class"
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:124 ../../src/gui/networkwindows.cpp:120
+#: ../../src/gui/networkwindows.cpp:272
+msgid "Cancel"
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:128 ../../src/gui/savegamelist.cpp:435
+msgid "Create"
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:252
+msgid "You must enter a hero name!"
+msgstr ""
+
+#: ../../src/gui/charcreate.cpp:269
+msgid "A character with that name already exists!"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:150
+msgid "Base damage"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:307
+msgid "You have"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:307
+msgid "attribute points to spend"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:326
+msgid "Damage dealt by "
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:345
+msgid "Chance to hit "
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:361
+msgid "Evade"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:379
+msgid "Chance to get hit by "
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:470
+msgid "Damage dealt to  "
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:634
+msgid "Player info"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:637
+msgid "Attributes"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:640
+msgid "Offense"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:643
+msgid "Defense"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:646 ../../src/gui/savegamelist.cpp:362
+msgid "Level"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:654
+msgid "Strength increases hitpoints, melee damage and attack power."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:658
+msgid "Dexterity increases ranged damage, attack accuracy and attack speed"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:662
+msgid ""
+"Willpower decreases the duration and the impact of status changes \n"
+" and increases magical melee damage."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:665
+msgid "Magic power"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:666
+msgid "Magic power increases the damage of magical attacks."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:669 ../../src/gui/controlpanel.cpp:240
+msgid "Experience"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:670
+msgid "Current experience and experience necessary for next level-up."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:673 ../../src/gui/controlpanel.cpp:224
+msgid "Hitpoints"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:674
+msgid "Current and maximal hitpoints."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:679
+msgid ""
+"Attack value determines the chance to hit enemies that can block or evade."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:683
+msgid "Attacks/s"
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:684
+msgid "Number of attacks per second."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:689
+msgid "Weapon Range in meters."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:694
+msgid "Attack power influences the damage dealt to armored enemies."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:699
+msgid "Armor reduces the damage of physical attacks."
+msgstr ""
+
+#: ../../src/gui/charinfo.cpp:703
+msgid ""
+"Block value determines the chance to avoid damage from physical attacks."
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:448 ../../src/gui/mainmenu.cpp:239
+#: ../../src/gui/optionswindow.cpp:517
+msgid "Options"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:451
+msgid "Save & Exit"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:454
+msgid "Chat"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:457 ../../src/gui/inventory.cpp:464
+#: ../../src/gui/optionswindow.cpp:521
+msgid "Inventory"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:460
+msgid "Character"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:463 ../../src/gui/optionswindow.cpp:527
+#: ../../src/gui/skilltree.cpp:756
+msgid "Skilltree"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:466
+msgid "Party"
+msgstr ""
+
+#: ../../src/gui/controlpanel.cpp:469 ../../src/gui/optionswindow.cpp:536
+#: ../../src/gui/questinfo.cpp:161
+msgid "Quests"
+msgstr ""
+
+#: ../../src/gui/inventory.cpp:459
+msgid "Drop:"
+msgstr ""
+
+#: ../../src/gui/inventory.cpp:468
+msgid "Small"
+msgstr ""
+
+#: ../../src/gui/inventory.cpp:471
+msgid "Medium"
+msgstr ""
+
+#: ../../src/gui/inventory.cpp:474
+msgid "Big"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:298 ../../src/gui/itemwindow.cpp:299
+msgid "Equipped:"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:321
+msgid "Equipped (secondary):\n"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:346
+msgid "Equipped (left):"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:347
+msgid "Equipped (right):"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:386
+msgid "Hovered:"
+msgstr ""
+
+#: ../../src/gui/itemwindow.cpp:402
+msgid "Attached:\n"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:211
+msgid "Single player"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:218
+msgid "Join game"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:225
+msgid "Host game"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:232
+msgid "Credits"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:246
+msgid "Quit"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:316
+msgid "Logged in as: "
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:326
+msgid "Not logged in."
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:973
+msgid "Really delete savegame?"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:974
+msgid "Yes"
+msgstr ""
+
+#: ../../src/gui/mainmenu.cpp:976
+msgid "No"
+msgstr ""
+
+#: ../../src/gui/messageboxes.cpp:61 ../../src/gui/messageboxes.cpp:206
+#: ../../src/gui/messageboxes.cpp:256 ../../src/gui/networkwindows.cpp:117
+#: ../../src/gui/networkwindows.cpp:269 ../../src/gui/optionswindow.cpp:582
+#: ../../src/gui/tradewindow.cpp:293
+msgid "Ok"
+msgstr ""
+
+#: ../../src/gui/messageboxes.cpp:64
+msgid "Abort"
+msgstr ""
+
+#: ../../src/gui/messageboxes.cpp:69
+msgid "Save and Exit?"
+msgstr ""
+
+#: ../../src/gui/networkwindows.cpp:123
+msgid "Host_game"
+msgstr ""
+
+#: ../../src/gui/networkwindows.cpp:126
+msgid "Max. number of players"
+msgstr ""
+
+#: ../../src/gui/networkwindows.cpp:129 ../../src/gui/networkwindows.cpp:281
+msgid "Port"
+msgstr ""
+
+#: ../../src/gui/networkwindows.cpp:275
+msgid "Join_game"
+msgstr ""
+
+#: ../../src/gui/networkwindows.cpp:278
+msgid "Host"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:144
+msgid "Easy"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:145
+msgid "Normal"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:146
+msgid "Hard"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:147
+msgid "Insane"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:181
+msgid "White"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:182
+msgid "Black"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:183
+msgid "Red"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:184
+msgid "Green"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:185
+msgid "Blue"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:186
+msgid "Yellow"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:187
+msgid "Magenta"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:188
+msgid "Cyan"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:189
+msgid "Orange"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:190
+msgid "Pink"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:191
+msgid "Purple"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:192
+msgid "Cornflower Blue"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:234
+msgid "System default"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:272
+msgid "Fullscreen (Exclusive Mode)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:273
+msgid "Window (With Borders)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:278
+msgid "Window (Fullscreen)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:279
+msgid " - recommended"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:384
+msgid "Off"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:385
+msgid "Simple (Higher quality)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:386
+msgid "Simple (Lower quality)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:387
+msgid "Simulated (Experimental 1)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:388
+msgid "Simulated (Experimental 2)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:504
+msgid "Shortkeys"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:506
+msgid "Gameplay"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:508
+msgid "Audio"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:510
+msgid "Graphic"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:512 ../../src/gui/optionswindow.cpp:563
+msgid "Language"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:524
+msgid "Character screen"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:530
+msgid "Party screen"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:533
+msgid "Chatbox"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:539
+msgid "Minimap"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:542
+msgid "Swap equipement"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:545
+msgid "Item Labels"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:548
+msgid "Difficulty"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:551
+msgid "Text Speed"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:554
+msgid "Sound"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:557
+msgid "Music"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:560
+msgid "Enemy Highlight Color"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:566
+msgid "Grab mouse in windowed mode (needs restart)"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:569
+msgid "Video Driver"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:572
+msgid "Display Mode"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:575
+msgid "Resolution"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:578
+msgid "Shadows"
+msgstr ""
+
+#: ../../src/gui/optionswindow.cpp:998
+msgid ""
+"Please restart the game\n"
+" for the changes to take effect!"
+msgstr ""
+
+#: ../../src/gui/questinfo.cpp:165
+msgid "open"
+msgstr ""
+
+#: ../../src/gui/questinfo.cpp:168
+msgid "finished"
+msgstr ""
+
+#: ../../src/gui/questinfo.cpp:171
+msgid "failed"
+msgstr ""
+
+#: ../../src/gui/skilltree.cpp:748
+msgid "Skillpoints"
+msgstr ""
+
+#: ../../src/gui/skilltree.cpp:751
+msgid "Next Skillpoint at Level"
+msgstr ""
+
+#: ../../src/gui/tradewindow.cpp:289
+msgid "Chest"
+msgstr ""
+
+#: ../../src/gui/worldmap.cpp:187
+msgid "Town Portal"
+msgstr ""
+
+#: playerclasses.xml:2
+msgid "Warrior"
+msgstr ""
+
+#: playerclasses.xml:39
+msgid "warrior"
+msgstr ""
+
+#: playerclasses.xml:40
+msgid "fencer"
+msgstr ""
+
+#: playerclasses.xml:42
+msgid "Fighting skills"
+msgstr ""
+
+#: playerclasses.xml:42
+msgid "Fighting spirit"
+msgstr ""
+
+#: playerclasses.xml:42 playerclasses.xml:270
+msgid "Passive skills"
+msgstr ""
+
+#: playerclasses.xml:112
+msgid "Magician"
+msgstr ""
+
+#: playerclasses.xml:152
+msgid "wizard"
+msgstr ""
+
+#: playerclasses.xml:153
+msgid "sorceress"
+msgstr ""
+
+#: playerclasses.xml:155
+msgid "Air magic"
+msgstr ""
+
+#: playerclasses.xml:155
+msgid "Fire magic"
+msgstr ""
+
+#: playerclasses.xml:155
+msgid "Ice magic"
+msgstr ""
+
+#: playerclasses.xml:227
+msgid "Archer"
+msgstr ""
+
+#: playerclasses.xml:267
+msgid "ranger"
+msgstr ""
+
+#: playerclasses.xml:268
+msgid "archer"
+msgstr ""
+
+#: playerclasses.xml:270
+msgid "Hunter magic"
+msgstr ""
+
+#: playerclasses.xml:270
+msgid "Marksmanship"
+msgstr ""
+
+#: playerclasses.xml:332
+msgid "Priest"
+msgstr ""
+
+#: playerclasses.xml:371
+msgid "priest"
+msgstr ""
+
+#: playerclasses.xml:372
+msgid "priestess"
+msgstr ""
+
+#: playerclasses.xml:374
+msgid "Light Magic"
+msgstr ""
+
+#: playerclasses.xml:374
+msgid "Water Magic"
+msgstr ""
+
+#: playerclasses.xml:374
+msgid "Wind Magic"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/rescue_willard.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,347 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: rescue_willard.xml:2
+msgid "A friend in need"
+msgstr ""
+
+#: rescue_willard.xml:10
+msgid ""
+"A long search and quite a lot of dead goblins later Willard has finally "
+"shown himself. I should give him the stone and be done with it."
+msgstr ""
+
+#: rescue_willard.xml:143
+msgid "And doesn't even ask what the rest of us is thinking."
+msgstr ""
+
+#: rescue_willard.xml:103
+msgid "And not wish to butcher every living thing that crossed their path."
+msgstr ""
+
+#: rescue_willard.xml:127
+msgid ""
+"And you cannot use a phasestone since it is dedicated to the goddess Avaera."
+msgstr ""
+
+#: rescue_willard.xml:90
+msgid ""
+"But don't worry, I will give no one away, as long as they behave themselves."
+msgstr ""
+
+#: rescue_willard.xml:116
+msgid ""
+"But he is cut off and those creatures are everywhere. I'm sure he is laying "
+"low, waiting for help."
+msgstr ""
+
+#: rescue_willard.xml:126
+msgid "But you Branded Ones have other ways and means to travel, haven't you?"
+msgstr ""
+
+#: rescue_willard.xml:221
+msgid "By Avaera's blessed and arcane...! He still has that thing?"
+msgstr ""
+
+#: rescue_willard.xml:215
+msgid "Can I ask you for another favor?"
+msgstr ""
+
+#: rescue_willard.xml:87
+msgid "Do I have a sign somewere saying: Caution, dangerous monster?!"
+msgstr ""
+
+#: rescue_willard.xml:100
+msgid "Does an honorable member of the city guard want someone's throat cut?"
+msgstr ""
+
+#: rescue_willard.xml:55
+msgid "Fenor Marken"
+msgstr ""
+
+#: rescue_willard.xml:204
+msgid "Give Willard the stone (Reward)"
+msgstr ""
+
+#: rescue_willard.xml:224
+msgid "Good old Fenor. Here, a token of my appreciation."
+msgstr ""
+
+#: rescue_willard.xml:73
+msgid "Have you changed your mind?"
+msgstr ""
+
+#: rescue_willard.xml:108
+msgid ""
+"He was out in the far meadows with two collegues, when they were attacked by "
+"goblins."
+msgstr ""
+
+#: rescue_willard.xml:25
+msgid "Hey there!"
+msgstr ""
+
+#: rescue_willard.xml:89
+msgid "I could always tell if someone was a Branded One."
+msgstr ""
+
+#: rescue_willard.xml:107
+msgid "I have a friend with the gamekeepers."
+msgstr ""
+
+#: rescue_willard.xml:69
+msgid "I sincerely hope you find Willard in time."
+msgstr ""
+
+#: rescue_willard.xml:67
+msgid "I sincerely hope you find Willard in time. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:166
+msgid "I would search for him myself."
+msgstr ""
+
+#: rescue_willard.xml:123
+msgid "I wouldn't entrust this to anyone else normally."
+msgstr ""
+
+#: rescue_willard.xml:159
+msgid "I'm sorry, but I don't want to waste my time searching for gamekeepers."
+msgstr ""
+
+#: rescue_willard.xml:162
+msgid "I'm sorry, but we cannot waste our time searching for gamekeepers."
+msgstr ""
+
+#: rescue_willard.xml:84
+msgid "If I'm not mistaken you are Branded Ones."
+msgstr ""
+
+#: rescue_willard.xml:80 rescue_willard.xml:82
+msgid "If I'm not mistaken you are a Branded One."
+msgstr ""
+
+#: rescue_willard.xml:165
+msgid "If only I could leave my post."
+msgstr ""
+
+#: rescue_willard.xml:177
+msgid "Leave, before I tell someone about you!"
+msgstr ""
+
+#: rescue_willard.xml:174
+msgid "Leave, before I tell someone about you! ##solo"
+msgstr ""
+
+#: rescue_willard.xml:130
+msgid "Medair, the seat of learning! Where even the city guard are scholars"
+msgstr ""
+
+#: rescue_willard.xml:223
+msgid "Mine is long used up."
+msgstr ""
+
+#: rescue_willard.xml:124
+msgid "Much less someone totally unknown."
+msgstr ""
+
+#: rescue_willard.xml:104
+msgid "My apologies. It was a slip of the tongue."
+msgstr ""
+
+#: rescue_willard.xml:216
+msgid "My leg is hurt and I won't make it to Medair alone."
+msgstr ""
+
+#: rescue_willard.xml:76 rescue_willard.xml:134
+msgid "No"
+msgstr ""
+
+#: rescue_willard.xml:115
+msgid "No, Willard isn't someone likely to be caught by a few lousy goblins."
+msgstr ""
+
+#: rescue_willard.xml:96
+msgid "Only someone like you could do it reliable."
+msgstr ""
+
+#: rescue_willard.xml:93
+msgid "Only someone like you could do it reliably. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:102
+msgid ""
+"Perhaps I was mistaken and the stories are true. I had believed that a few "
+"Branded Ones might be capable of restraint..."
+msgstr ""
+
+#: rescue_willard.xml:74 rescue_willard.xml:132
+msgid "Search for Willard?"
+msgstr ""
+
+#: rescue_willard.xml:271
+msgid "So here is this Willard."
+msgstr ""
+
+#: rescue_willard.xml:105
+msgid "So, what is it that you want?"
+msgstr ""
+
+#: rescue_willard.xml:129
+msgid "Somebody else who appears to know quite a lot."
+msgstr ""
+
+#: rescue_willard.xml:225
+msgid "Surely someone of your trade can always use a little money?"
+msgstr ""
+
+#: rescue_willard.xml:111
+msgid "Surely you don't want me to bring back his corpse, do you?"
+msgstr ""
+
+#: rescue_willard.xml:113
+msgid "Surely you don't want us to bring back his corpse, do you?"
+msgstr ""
+
+#: rescue_willard.xml:226
+msgid "Thank you very much."
+msgstr ""
+
+#: rescue_willard.xml:148
+msgid "Thank you."
+msgstr ""
+
+#: rescue_willard.xml:146
+msgid "Thank you. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:106
+msgid "Thank you. My name is Fenor Marken."
+msgstr ""
+
+#: rescue_willard.xml:214
+msgid "Thanks for your help."
+msgstr ""
+
+#: rescue_willard.xml:88
+msgid "That is the second time today!"
+msgstr ""
+
+#: rescue_willard.xml:121
+msgid "That is why I only ask you to bring him this phasestone."
+msgstr ""
+
+#: rescue_willard.xml:119
+msgid "That is why I only ask you to bring him this phasestone. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:128
+msgid "That is why I would trust you to help."
+msgstr ""
+
+#: rescue_willard.xml:219
+msgid "That's me. How do you know my name?"
+msgstr ""
+
+#: rescue_willard.xml:109
+msgid "The cowards left him behind!"
+msgstr ""
+
+#: rescue_willard.xml:176
+msgid "Then what do you want from me?"
+msgstr ""
+
+#: rescue_willard.xml:173
+msgid "Then what do you want of me? ##solo"
+msgstr ""
+
+#: rescue_willard.xml:95
+msgid "There is something I'd like to ask of you."
+msgstr ""
+
+#: rescue_willard.xml:92
+msgid "There is something I'd like to ask of you. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:222
+msgid "This was the cause of a few youthful follies."
+msgstr ""
+
+#: rescue_willard.xml:86
+msgid "What the..."
+msgstr ""
+
+#: rescue_willard.xml:101
+msgid "What? I could have hired a professional assassin for that."
+msgstr ""
+
+#: rescue_willard.xml:99
+msgid "Who would have thought that?"
+msgstr ""
+
+#: rescue_willard.xml:125
+msgid "Who wouldn't take off with it?"
+msgstr ""
+
+#: rescue_willard.xml:56 rescue_willard.xml:203
+msgid "Willard"
+msgstr ""
+
+#: rescue_willard.xml:5
+msgid ""
+"Willard is back in Medair and he even forked out some money. Who said it "
+"wouldn't pay to let people live? At least as long there are enough goblins "
+"around."
+msgstr ""
+
+#: rescue_willard.xml:8
+msgid ""
+"Willard is in hiding somewhere around the Aisen Meadow. Due to his injury he "
+"will show himself only if there are no goblins around."
+msgstr ""
+
+#: rescue_willard.xml:75 rescue_willard.xml:133
+msgid "Yes"
+msgstr ""
+
+#: rescue_willard.xml:217
+msgid "You are Willard, I suppose."
+msgstr ""
+
+#: rescue_willard.xml:163
+msgid "You are as cold-hearted as they say."
+msgstr ""
+
+#: rescue_willard.xml:160
+msgid "You are as cold-hearted as they say. ##solo"
+msgstr ""
+
+#: rescue_willard.xml:117
+msgid "You seem very busy."
+msgstr ""
+
+#: rescue_willard.xml:220
+msgid ""
+"Your friend Fenor Marken sent us and told us to give you this phasestone."
+msgstr ""
+
+#: rescue_willard.xml:141
+msgid "Your friend is as good as safe."
+msgstr ""
+
+#: rescue_willard.xml:247
+msgid "aisMeadow"
+msgstr ""
+
+#: rescue_willard.xml:15 rescue_willard.xml:183
+msgid "medMercCamp"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/rob_the_robber.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,245 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: rob_the_robber.xml:45 rob_the_robber.xml:116
+msgid "10000 gold pieces are quite interesting for the traveling fund."
+msgstr ""
+
+#: rob_the_robber.xml:35 rob_the_robber.xml:106
+msgid "Accept the quest?"
+msgstr ""
+
+#: rob_the_robber.xml:46 rob_the_robber.xml:117
+msgid "And I'm pretty lucky myself."
+msgstr ""
+
+#: rob_the_robber.xml:32 rob_the_robber.xml:103
+msgid "And Rob is plundering and murdering on."
+msgstr ""
+
+#: rob_the_robber.xml:34 rob_the_robber.xml:105
+msgid "Are you interested?"
+msgstr ""
+
+#: rob_the_robber.xml:75
+msgid ""
+"Better hope that the stories about him rising from his grave are just "
+"fairytales."
+msgstr ""
+
+#: rob_the_robber.xml:94
+msgid "Bring me his necklace and I give you the 10000 gold pieces."
+msgstr ""
+
+#: rob_the_robber.xml:148
+msgid "But that shall not be my problem."
+msgstr ""
+
+#: rob_the_robber.xml:144
+msgid "By all devils!"
+msgstr ""
+
+#: rob_the_robber.xml:31 rob_the_robber.xml:102
+msgid ""
+"Every time someone wants to have killed him, he winds up dead a short time "
+"later himself."
+msgstr ""
+
+#: rob_the_robber.xml:26 rob_the_robber.xml:97
+msgid "Excuse me, sergeant, but I noticed this wanted poster."
+msgstr ""
+
+#: rob_the_robber.xml:281
+msgid "Have fun with that. If you escape hell, that is."
+msgstr ""
+
+#: rob_the_robber.xml:149
+msgid "Here are the 10000 gold pieces."
+msgstr ""
+
+#: rob_the_robber.xml:72 rob_the_robber.xml:143
+msgid "Here is the necklace of Rob the robber."
+msgstr ""
+
+#: rob_the_robber.xml:147
+msgid "His vengeful spirit will supposedly hunt all those who hurt him."
+msgstr ""
+
+#: rob_the_robber.xml:23
+msgid ""
+"I really should pay this guy a visit. 10000 gold pieces are not chickenfeed."
+msgstr ""
+
+#: rob_the_robber.xml:226
+msgid ""
+"I will quarter and skin everyone of you, before I throw you to the wolves!"
+msgstr ""
+
+#: rob_the_robber.xml:221
+msgid "I will quarter and skin you, before I throw you to the wolves!"
+msgstr ""
+
+#: rob_the_robber.xml:73
+msgid "I'll be damned!"
+msgstr ""
+
+#: rob_the_robber.xml:121
+msgid "If you can bring it to me I will believe you that Rob is dead."
+msgstr ""
+
+#: rob_the_robber.xml:50
+msgid ""
+"If you can take it to sergeant Wober in Dwarfenwall he will believe you that "
+"Rob is dead."
+msgstr ""
+
+#: rob_the_robber.xml:44 rob_the_robber.xml:115
+msgid "Indeed."
+msgstr ""
+
+#: rob_the_robber.xml:27 rob_the_robber.xml:98
+msgid ""
+"Isn't a bounty of 10000 gold pieces a little bit over the top for one man?"
+msgstr ""
+
+#: rob_the_robber.xml:33 rob_the_robber.xml:104
+msgid "It seems he has oodles of luck, that villain."
+msgstr ""
+
+#: rob_the_robber.xml:58 rob_the_robber.xml:129
+msgid "Just curious."
+msgstr ""
+
+#: rob_the_robber.xml:270 rob_the_robber.xml:273
+msgid ""
+"My soul will crawl out of it's grave and hunt you to the ends of the world!"
+msgstr ""
+
+#: rob_the_robber.xml:37 rob_the_robber.xml:108
+msgid "No"
+msgstr ""
+
+#: rob_the_robber.xml:95
+msgid "Not a second earlier!"
+msgstr ""
+
+#: rob_the_robber.xml:29 rob_the_robber.xml:100
+msgid "Oh, him."
+msgstr ""
+
+#: rob_the_robber.xml:51
+msgid ""
+"Right now we suspect him to be in the Fairywoods between here and "
+"Dwarvenwall."
+msgstr ""
+
+#: rob_the_robber.xml:122
+msgid ""
+"Right now we suspect him to be in the Fairywoods between here and "
+"Joringsbridge."
+msgstr ""
+
+#: rob_the_robber.xml:133
+msgid "Rob the Robber (Reward)"
+msgstr ""
+
+#: rob_the_robber.xml:62
+msgid "Rob the Robber killed"
+msgstr ""
+
+#: rob_the_robber.xml:2
+msgid "Rob the robber"
+msgstr ""
+
+#: rob_the_robber.xml:4
+msgid ""
+"Rob the robber breathed his last and provided a downright windfall while he "
+"was on it."
+msgstr ""
+
+#: rob_the_robber.xml:6
+msgid ""
+"Rob the robber is dead and will soon be forgotten. I have his neckband and "
+"I'm on my way to Dwarfenwall to show it to this sergeant Wober. I have no "
+"idea why everyone was so afraid of this guy."
+msgstr ""
+
+#: rob_the_robber.xml:8
+msgid ""
+"Rob the robber supposedly hides in the depth of the Fairywoods. Find him, "
+"dispose of him and take his neckband. At least it spares me the unsavory "
+"task of carrying a head around."
+msgstr ""
+
+#: rob_the_robber.xml:12
+msgid "Sergeant Lutterer"
+msgstr ""
+
+#: rob_the_robber.xml:83
+msgid "Sergeant Wober"
+msgstr ""
+
+#: rob_the_robber.xml:77
+msgid "Sergeant Wober in Dwarfenwall has it."
+msgstr ""
+
+#: rob_the_robber.xml:145
+msgid "Someone really got him?"
+msgstr ""
+
+#: rob_the_robber.xml:30 rob_the_robber.xml:101
+msgid "The bounty hunters keep their fingers off him."
+msgstr ""
+
+#: rob_the_robber.xml:48 rob_the_robber.xml:119
+msgid "Then take his necklace."
+msgstr ""
+
+#: rob_the_robber.xml:13 rob_the_robber.xml:84
+msgid "Wanted poster"
+msgstr ""
+
+#: rob_the_robber.xml:24
+msgid "Watch your back."
+msgstr ""
+
+#: rob_the_robber.xml:146
+msgid "Well, I wish you luck."
+msgstr ""
+
+#: rob_the_robber.xml:76
+msgid "What about my reward?"
+msgstr ""
+
+#: rob_the_robber.xml:49 rob_the_robber.xml:120
+msgid "Word is, he treasures it quite a lot."
+msgstr ""
+
+#: rob_the_robber.xml:36 rob_the_robber.xml:107
+msgid "Yes"
+msgstr ""
+
+#: rob_the_robber.xml:74
+msgid "You really got him?"
+msgstr ""
+
+#: rob_the_robber.xml:223 rob_the_robber.xml:228
+msgid "You talk too much!"
+msgstr ""
+
+#: rob_the_robber.xml:248 rob_the_robber.xml:250
+msgid "You will die! I will destroy you!!"
+msgstr ""
+
+#: rob_the_robber.xml:167
+msgid "aisDarkFairyforest"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/scout.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,238 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: scout.xml:71
+msgid "..."
+msgstr ""
+
+#: scout.xml:90
+msgid "A blue potion?"
+msgstr ""
+
+#: scout.xml:104
+msgid "Allright. Now that this is done, I will be on my way."
+msgstr ""
+
+#: scout.xml:24
+msgid "Are you alive?"
+msgstr ""
+
+#: scout.xml:102
+msgid ""
+"Because I seriously do NOT want to rummage through your happy collection of "
+"identical looking special-purpose-potions."
+msgstr ""
+
+#: scout.xml:49
+msgid "But since I don't have to carry you to safety, I guess it is allright."
+msgstr ""
+
+#: scout.xml:39
+msgid "But spying on the undead... evading... those blasted goblins..."
+msgstr ""
+
+#: scout.xml:66 scout.xml:81
+msgid "Do you... have my gear?"
+msgstr ""
+
+#: scout.xml:31
+msgid "Does it look... 'alright' to you?"
+msgstr ""
+
+#: scout.xml:98
+msgid "Finally!"
+msgstr ""
+
+#: scout.xml:100
+msgid "Gladly. Really, thank you for saving my hide."
+msgstr ""
+
+#: scout.xml:82
+msgid "Here it is."
+msgstr ""
+
+#: scout.xml:30
+msgid "Hey, are you alright?"
+msgstr ""
+
+#: scout.xml:37
+msgid "I can... watch my own back..."
+msgstr ""
+
+#: scout.xml:41
+msgid "I got a little... careless."
+msgstr ""
+
+#: scout.xml:35
+msgid "I guess I could patch you up, but I can't carry you out of here."
+msgstr ""
+
+#: scout.xml:7
+msgid ""
+"I really stumbled across a scout in the goblin infested caves west of "
+"Dwarfenwall. He is wounded, lost his gear to some spiders and asked me to "
+"fix it for him. I really wonder if I should do this... then again it would "
+"be an excuse to venture deeper into the caves that are obviously not under "
+"control by the undead."
+msgstr ""
+
+#: scout.xml:5
+msgid ""
+"I rescued a scout and hopefully gained some goodwill from the local militia. "
+"Whatever good that will do."
+msgstr ""
+
+#: scout.xml:105
+msgid ""
+"I will rest a little more and then be on my way too, but in the other "
+"direction."
+msgstr ""
+
+#: scout.xml:47
+msgid "If you're... not afraid... that is."
+msgstr ""
+
+#: scout.xml:43
+msgid ""
+"Lot's of wolves... but a nest of spiders, too... thought I had... it under "
+"control"
+msgstr ""
+
+#: scout.xml:38
+msgid "Most of the time... at least."
+msgstr ""
+
+#: scout.xml:94
+msgid "No... too... light blue"
+msgstr ""
+
+#: scout.xml:67
+msgid "Not yet, no."
+msgstr ""
+
+#: scout.xml:32
+msgid "Pretty much, yes."
+msgstr ""
+
+#: scout.xml:99
+msgid "Remember me not to kill you after all the trouble I went through."
+msgstr ""
+
+#: scout.xml:68
+msgid ""
+"Shame. It seems I'm already capable of... being paralyzed... without your "
+"help."
+msgstr ""
+
+#: scout.xml:46
+msgid "So... if you could get... me my gear, I... would be good to go again..."
+msgstr ""
+
+#: scout.xml:103
+msgid "Sorry about that. Normally I'm the only one who has to keep them apart."
+msgstr ""
+
+#: scout.xml:60 scout.xml:75
+msgid "Still alive?"
+msgstr ""
+
+#: scout.xml:69
+msgid ""
+"Thanks for... checking back on me though. I'll be here... if you need me."
+msgstr ""
+
+#: scout.xml:55
+msgid "Thanks..."
+msgstr ""
+
+#: scout.xml:96
+msgid "That's... it"
+msgstr ""
+
+#: scout.xml:45
+msgid ""
+"The venom... can't move at all... anymore... I had an antidote in my pack..."
+msgstr ""
+
+#: scout.xml:2
+msgid "The wounded scout"
+msgstr ""
+
+#: scout.xml:92
+msgid ""
+"They just... turn out that... way everytime... it's the one... with the "
+"light shade of turquoise."
+msgstr ""
+
+#: scout.xml:51
+msgid "This wouldn't happen to be your stuff, would it?"
+msgstr ""
+
+#: scout.xml:42
+msgid "West of here... there's a cave... pretty deep inside..."
+msgstr ""
+
+#: scout.xml:36
+msgid ""
+"Where I'm headed you will most certainly die a quick and meaningless death."
+msgstr ""
+
+#: scout.xml:23
+msgid "Wounded Scout"
+msgstr ""
+
+#: scout.xml:34
+msgid ""
+"Yeah, right... now, when you're done laughing... maybe you could help me?"
+msgstr ""
+
+#: scout.xml:52
+msgid "You already... found it?"
+msgstr ""
+
+#: scout.xml:70
+msgid "You are kind of messed up, you know that?"
+msgstr ""
+
+#: scout.xml:101
+msgid "You best stay out of trouble."
+msgstr ""
+
+#: scout.xml:33
+msgid "You can still talk, right?"
+msgstr ""
+
+#: scout.xml:91
+msgid "You do realize there is at least a score of 'blue' potions here?"
+msgstr ""
+
+#: scout.xml:48
+msgid "You have a strange manner of asking for favors."
+msgstr ""
+
+#: scout.xml:89
+msgid "good... now, blue potion"
+msgstr ""
+
+#: scout.xml:11
+msgid "greyCurseCave"
+msgstr ""
+
+#: scout.xml:118
+msgid "greyWolfcave"
+msgstr ""
+
+#: scout.xml:44
+msgid ""
+"really big one... there. Spider, I mean... got me good... lost my gear... "
+"but got away... somehow"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/sumwars.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,3513 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: aisBaelensRift.xml:3
+msgid "aisBaelensRift"
+msgstr ""
+
+#: aisBoulderGrounds.xml:3
+msgid "aisBoulderGrounds"
+msgstr ""
+
+#: aisCopperFields.xml:3
+msgid "aisCopperFields"
+msgstr ""
+
+#: aisDarkClearing.xml:4
+msgid "aisDarkClearing"
+msgstr ""
+
+#: aisDarkFairyforest.xml:4
+msgid "aisDarkFairyforest"
+msgstr ""
+
+#: aisEastslope.xml:4
+msgid "aisEastslope"
+msgstr ""
+
+#: aisEastslope.xml:54
+msgid "Watch out! Monsters from the mine! Help me!"
+msgstr ""
+
+#: aisEastslope.xml:70
+msgid "Let me tell you I'm no monster. I'm worse."
+msgstr ""
+
+#: aisFairyforest.xml:3
+msgid "aisFairyforest"
+msgstr ""
+
+#: aisHeath.xml:4
+msgid "aisHeath"
+msgstr ""
+
+#: aisHillRoad.xml:3
+msgid "aisHillRoad"
+msgstr ""
+
+#: aisJoringsforest.xml:4
+msgid "aisJoringsforest"
+msgstr ""
+
+#: aisMaylonsGraveEntry.xml:3
+msgid "aisMaylonsGraveEntry"
+msgstr ""
+
+#: aisMaylonsGraveL1.xml:4
+msgid "aisMaylonsGraveL1"
+msgstr ""
+
+#: aisMaylonsGraveL2.xml:5
+msgid "aisMaylonsGraveL2"
+msgstr ""
+
+#: aisMeadow.xml:5
+msgid "aisMeadow"
+msgstr ""
+
+#: aisMineEntry.xml:3
+msgid "aisMineEntry"
+msgstr ""
+
+#: aisMistslope.xml:4
+msgid "aisMistslope"
+msgstr ""
+
+#: aisMounMeadows.xml:3
+msgid "aisMounMeadows"
+msgstr ""
+
+#: aisMounPath.xml:4
+msgid "aisMounPath"
+msgstr ""
+
+#: aisNorthMeadow.xml:6
+msgid "aisNorthMeadow"
+msgstr ""
+
+#: aisOldCellar.xml:4
+msgid "aisOldCellar"
+msgstr ""
+
+#: aisOldDwarfRuins.xml:4
+msgid "aisOldDwarfRuins"
+msgstr ""
+
+#: aisPlains.xml:5
+msgid "aisPlains"
+msgstr ""
+
+#: aisStonePlains.xml:2
+msgid "aisStonePlains"
+msgstr ""
+
+#: aisWestwoods.xml:4
+msgid "aisWestwoods"
+msgstr ""
+
+#: aisWideHeath.xml:2
+msgid "aisWideHeath"
+msgstr ""
+
+#: aisWolfstones.xml:4
+msgid "aisWolfstones"
+msgstr ""
+
+#: aisenMonsterStats.xml:3
+msgid "Bloodbeak"
+msgstr ""
+
+#: aisenMonsterStats.xml:52
+msgid "Giant wolf"
+msgstr ""
+
+#: aisenMonsterStats.xml:96
+msgid "wolf"
+msgstr ""
+
+#: aisenMonsterStats.xml:151
+msgid "Psychotic Spider"
+msgstr ""
+
+#: aisenMonsterStats.xml:199
+msgid "Cave Spider"
+msgstr ""
+
+#: aisenMonsterStats.xml:251
+msgid "Spider"
+msgstr ""
+
+#: aisenMonsterStats.xml:293
+msgid "Giant Bat"
+msgstr ""
+
+#: aisenNPCStats.xml:3 aisenNPCStats.xml:526 npc.xml:10
+msgid "Guard"
+msgstr ""
+
+#: aisenNPCStats.xml:46 aisenNPCStats.xml:88 npc.xml:25
+msgid "General Greif"
+msgstr ""
+
+#: aisenNPCStats.xml:133 npc.xml:31
+msgid "Prince Karlen"
+msgstr ""
+
+#: aisenNPCStats.xml:176 npc.xml:19
+msgid "Leonard von Robenforst"
+msgstr ""
+
+#: aisenNPCStats.xml:219
+msgid "Scout"
+msgstr ""
+
+#: aisenNPCStats.xml:257 monster_ablt.xml:70
+msgid "Healer"
+msgstr ""
+
+#: aisenNPCStats.xml:301 aisenNPCStats.xml:345
+msgid "Trader"
+msgstr ""
+
+#: aisenNPCStats.xml:391 aisenNPCStats.xml:569
+msgid "Bowman"
+msgstr ""
+
+#: aisenNPCStats.xml:430 aisenNPCStats.xml:479
+msgid "Avaeras Order, Firemage"
+msgstr ""
+
+#: aisenNPCStats.xml:608
+msgid "Elite Swordsman"
+msgstr ""
+
+#: amulet.xml:5
+msgid "feather amulet"
+msgstr ""
+
+#: amulet.xml:34
+msgid "amber amulet"
+msgstr ""
+
+#: amulet.xml:63
+msgid "silver amulet"
+msgstr ""
+
+#: amulet.xml:92
+msgid "coral amulet"
+msgstr ""
+
+#: amulet.xml:121
+msgid "gold amulet"
+msgstr ""
+
+#: archer_ablt.xml:2
+msgid "Snipe"
+msgstr ""
+
+#: archer_ablt.xml:2
+msgid ""
+"The archers deadly precision causes his shots to deal more damage than "
+"normal."
+msgstr ""
+
+#: archer_ablt.xml:22
+msgid "Blind Rage"
+msgstr ""
+
+#: archer_ablt.xml:22
+msgid ""
+"The archer attacks the enemies eyes, causing him to go berserk, but be "
+"blinded at the same time."
+msgstr ""
+
+#: archer_ablt.xml:45
+msgid "Bow Spirit"
+msgstr ""
+
+#: archer_ablt.xml:45
+msgid ""
+"The archer becomes one with his weapon, dealing more damage over a longer "
+"time. Additionally his critical strike chance is increased. This effect "
+"stacks with Elfeyes."
+msgstr ""
+
+#: archer_ablt.xml:67
+msgid "Concentration"
+msgstr ""
+
+#: archer_ablt.xml:67
+msgid "The archers steady mind can no longer be confused."
+msgstr ""
+
+#: archer_ablt.xml:78
+msgid "Elfeyes"
+msgstr ""
+
+#: archer_ablt.xml:78
+msgid ""
+"The archer shoots with deadly precision, leading to an increased critical "
+"hit rate."
+msgstr ""
+
+#: archer_ablt.xml:88
+msgid "Deadly Roulette"
+msgstr ""
+
+#: archer_ablt.xml:88
+msgid ""
+"The projectile has a fifty percent probability to attack another target, if "
+"it hits someone. Be careful not to stand in its way, for it distinguishes "
+"not between friend and foe."
+msgstr ""
+
+#: archer_ablt.xml:112
+msgid "Catlike Reflexes"
+msgstr ""
+
+#: archer_ablt.xml:112
+msgid "The archers nimble mind allows him to avoid damage better."
+msgstr ""
+
+#: archer_ablt.xml:122
+msgid "Explosion Arrow"
+msgstr ""
+
+#: archer_ablt.xml:122
+msgid ""
+"The projectile is imbued with the power of a weak firespirit. It will deal "
+"damage in a small area, if it hits."
+msgstr ""
+
+#: archer_ablt.xml:150
+msgid "Blast Cascade"
+msgstr ""
+
+#: archer_ablt.xml:150
+msgid ""
+"The projectile is imbued with the power of a firespirit. It will explode "
+"with areadamage on hitting. Additionally four more explosions will go of in "
+"every direction."
+msgstr ""
+
+#: archer_ablt.xml:179
+msgid "Frost Arrows"
+msgstr ""
+
+#: archer_ablt.xml:179
+msgid ""
+"The archer summons a spirit of ice into his weapon, causing his shots to "
+"deal icedamage over a greater amount of time. There is a chance that his "
+"enemies will be frozen solid if they are hit."
+msgstr ""
+
+#: archer_ablt.xml:200
+msgid "Deadly Swarm"
+msgstr ""
+
+#: archer_ablt.xml:200
+msgid ""
+"The archer shoots four consecutive projectiles that are imbued with vengeful "
+"spirits. They will pursue the enemy, even if he tries to run."
+msgstr ""
+
+#: archer_ablt.xml:219
+msgid "Ice Arrows"
+msgstr ""
+
+#: archer_ablt.xml:219
+msgid ""
+"The archer calls upon the spirits of ice to imbue his projectiles with "
+"icedamage."
+msgstr ""
+
+#: archer_ablt.xml:240
+msgid "Mind Wall"
+msgstr ""
+
+#: archer_ablt.xml:240
+msgid "The archer has become immune to anger. He will never go berserk again."
+msgstr ""
+
+#: archer_ablt.xml:250
+msgid "Fanshot"
+msgstr ""
+
+#: archer_ablt.xml:250
+msgid ""
+"The archer shoots five projectiles at a time, aimed at enemies in front of "
+"him. The damage dealt by each projectile suffers a little."
+msgstr ""
+
+#: archer_ablt.xml:273
+msgid "Elfwanderer"
+msgstr ""
+
+#: archer_ablt.xml:273
+msgid ""
+"The archer unleashes a mighty shot that pierces right through an enemy and "
+"might hit another enemy behind him."
+msgstr ""
+
+#: archer_ablt.xml:298
+msgid "North Hunter"
+msgstr ""
+
+#: archer_ablt.xml:298
+msgid ""
+"The archers good longterm relations with the spirits of wind and ice has "
+"caused his resistence and his maximum resistance of these elements to rise "
+"by 10 percent."
+msgstr ""
+
+#: archer_ablt.xml:308
+msgid "North Roamer"
+msgstr ""
+
+#: archer_ablt.xml:308
+msgid ""
+"The archer has made a pact with the spirits of wind and ice. His resistance "
+"against wind- and icedamage is increased by 20 percent."
+msgstr ""
+
+#: archer_ablt.xml:318
+msgid "Storm Arrows"
+msgstr ""
+
+#: archer_ablt.xml:318
+msgid ""
+"The mighty spirits of wind themselfes help the archer by imbuing his "
+"projectiles with their power, causing them to deal more winddamage for a "
+"longer time."
+msgstr ""
+
+#: archer_ablt.xml:339
+msgid ""
+"The archers mastery of ranged weapons allows him to shoot three projectiles "
+"in a short amount of time."
+msgstr ""
+
+#: archer_ablt.xml:339
+msgid "Tripple Shot"
+msgstr ""
+
+#: archer_ablt.xml:358
+msgid ""
+"The archer attacks with an arrow imbued with a weaker windspirit, that "
+"causes an enemy hit by it to be stunned."
+msgstr ""
+
+#: archer_ablt.xml:358
+msgid "Vacuum"
+msgstr ""
+
+#: archer_ablt.xml:385
+msgid "Iron Hail"
+msgstr ""
+
+#: archer_ablt.xml:385
+msgid ""
+"The archer handles his weapons with elflike precision, attacking up to seven "
+"enemys in front of him. The damage dealt by each projectile suffers a little."
+msgstr ""
+
+#: archer_ablt.xml:405
+msgid ""
+"The archer attacks a weak point of his enemy, causing the victim to go "
+"berserk."
+msgstr ""
+
+#: archer_ablt.xml:405
+msgid "Weak Spot"
+msgstr ""
+
+#: archer_ablt.xml:427
+msgid ""
+"The archer has been grantet the power to imbue his projectiles with "
+"winddamage by the spirits of wind."
+msgstr ""
+
+#: archer_ablt.xml:427
+msgid "Wind Arrows"
+msgstr ""
+
+#: archer_ablt.xml:448
+msgid ""
+"The spirits of wind help the archer to move faster than normal and avoid "
+"damage."
+msgstr ""
+
+#: archer_ablt.xml:448
+msgid "Windwalk"
+msgstr ""
+
+#: armor.xml:3
+msgid "cloth armor"
+msgstr ""
+
+#: armor.xml:35
+msgid "leather armor"
+msgstr ""
+
+#: armor.xml:67
+msgid "rivet armor"
+msgstr ""
+
+#: armor.xml:99
+msgid "bandit armor"
+msgstr ""
+
+#: armor.xml:131
+msgid "novice armor"
+msgstr ""
+
+#: armor.xml:163
+msgid "mercenary armor"
+msgstr ""
+
+#: armor.xml:195
+msgid "ranger shirt"
+msgstr ""
+
+#: armor.xml:227
+msgid "assassin armor"
+msgstr ""
+
+#: armor.xml:260
+msgid "temple armor"
+msgstr ""
+
+#: armor.xml:292
+msgid "council armor"
+msgstr ""
+
+#: axes1h.xml:4
+msgid "hatchet"
+msgstr ""
+
+#: axes1h.xml:41
+msgid "bronze axe"
+msgstr ""
+
+#: axes1h.xml:78
+msgid "iron hatchet"
+msgstr ""
+
+#: axes1h.xml:115
+msgid "cleaver"
+msgstr ""
+
+#: axes1h.xml:152
+msgid "iron axe"
+msgstr ""
+
+#: axes1h.xml:189
+msgid "mercenary axe"
+msgstr ""
+
+#: axes1h.xml:226
+msgid "steel axe"
+msgstr ""
+
+#: axes1h.xml:263
+msgid "battle axe"
+msgstr ""
+
+#: axes1h.xml:300
+msgid "guard axe"
+msgstr ""
+
+#: axes1h.xml:337
+msgid "minotaur axe"
+msgstr ""
+
+#: axes1h.xml:374
+msgid "thunder axe"
+msgstr ""
+
+#: axes1h.xml:413
+msgid "demon axe"
+msgstr ""
+
+#: axes1h.xml:450
+msgid "obsidian axe"
+msgstr ""
+
+#: axes1h.xml:487
+msgid "vulcano axe"
+msgstr ""
+
+#: axes1h.xml:526
+msgid "berserker axe"
+msgstr ""
+
+#: axes1h.xml:563
+msgid "diamont axe"
+msgstr ""
+
+#: axes1h.xml:600
+msgid "dwarfen axe"
+msgstr ""
+
+#: axes1h.xml:637
+msgid "hell axe"
+msgstr ""
+
+#: axes2h.xml:4
+msgid "lumberjack axe"
+msgstr ""
+
+#: axes2h.xml:42
+msgid "great axe"
+msgstr ""
+
+#: axes2h.xml:80
+msgid "ripping axe"
+msgstr ""
+
+#: axes2h.xml:118
+msgid "executioner axe"
+msgstr ""
+
+#: axes2h.xml:156
+msgid "smashing axe"
+msgstr ""
+
+#: axes2h.xml:194
+msgid "ogre hatchet"
+msgstr ""
+
+#: axes2h.xml:232
+msgid "scythe axe"
+msgstr ""
+
+#: axes2h.xml:270
+msgid "barbarian axe"
+msgstr ""
+
+#: axes2h.xml:308
+msgid "bonebreaker axe"
+msgstr ""
+
+#: axes2h.xml:346
+msgid "giant axe"
+msgstr ""
+
+#: axes2h.xml:384
+msgid "slaughter axe"
+msgstr ""
+
+#: axes2h.xml:422
+msgid "ogretearer"
+msgstr ""
+
+#: axes2h.xml:460
+msgid "dwarfensteel axe"
+msgstr ""
+
+#: axes2h.xml:498
+msgid "star axe"
+msgstr ""
+
+#: axes2h.xml:536
+msgid "kings axe"
+msgstr ""
+
+#: axes2h.xml:574
+msgid "torture axe"
+msgstr ""
+
+#: axes2h.xml:612
+msgid "iceland axe"
+msgstr ""
+
+#: axes2h.xml:652
+msgid "death axe"
+msgstr ""
+
+#: base_abilities.xml:2
+msgid "dead"
+msgstr ""
+
+#: base_abilities.xml:10
+msgid "die"
+msgstr ""
+
+#: base_abilities.xml:19
+msgid "first action that is performed by a summoned monster"
+msgstr ""
+
+#: base_abilities.xml:19
+msgid "summoned"
+msgstr ""
+
+#: base_abilities.xml:28
+msgid "no action"
+msgstr ""
+
+#: base_abilities.xml:37
+msgid "speak"
+msgstr ""
+
+#: base_abilities.xml:37
+msgid "speak with someone"
+msgstr ""
+
+#: base_abilities.xml:51
+msgid "take item"
+msgstr ""
+
+#: base_abilities.xml:51
+msgid "take up item"
+msgstr ""
+
+#: base_abilities.xml:65
+msgid "use"
+msgstr ""
+
+#: base_abilities.xml:79
+msgid "walk"
+msgstr ""
+
+#: base_abilities.xml:89
+msgid "guard"
+msgstr ""
+
+#: base_abilities.xml:100 dwarfcastle.xml:178 dwarfcastle.xml:181
+msgid "Attack"
+msgstr ""
+
+#: base_abilities.xml:100
+msgid "Basic melee attack"
+msgstr ""
+
+#: base_abilities.xml:119
+msgid "Basic holy melee attack"
+msgstr ""
+
+#: base_abilities.xml:119
+msgid "Holy attack"
+msgstr ""
+
+#: base_abilities.xml:137 monster_air_ablt.xml:49 monster_fire_ablt.xml:49
+#: monster_ice_ablt.xml:49 monster_shadow_ablt.xml:2
+msgid "Basic magic attack"
+msgstr ""
+
+#: base_abilities.xml:137 monster_air_ablt.xml:49 monster_fire_ablt.xml:49
+#: monster_ice_ablt.xml:49 monster_shadow_ablt.xml:2
+msgid "Magic attack"
+msgstr ""
+
+#: base_abilities.xml:156 monster_ablt.xml:445 monster_ablt.xml:490
+#: monster_ablt.xml:670 monster_air_ablt.xml:25 monster_fire_ablt.xml:25
+#: monster_ice_ablt.xml:68
+msgid "Basic ranged attack"
+msgstr ""
+
+#: base_abilities.xml:156
+msgid "Ranged attack"
+msgstr ""
+
+#: copperRock.xml:3
+msgid "copperRock"
+msgstr ""
+
+#: copperrock.xml:2
+msgid "Thomas"
+msgstr ""
+
+#: councilNPCStats.xml:4
+msgid "Tolec"
+msgstr ""
+
+#: councilNPCStats.xml:47
+msgid "Derred"
+msgstr ""
+
+#: councilNPCStats.xml:90 councilNPCStats.xml:290 npc.xml:16
+msgid "Soren Windclaw"
+msgstr ""
+
+#: councilNPCStats.xml:133 councilNPCStats.xml:172 councilNPCStats.xml:211
+msgid "Worker"
+msgstr ""
+
+#: councilNPCStats.xml:250 tutorial.xml
+msgid "Overseer"
+msgstr ""
+
+#: councilNPCStats.xml:330 councilNPCStats.xml:459 councilNPCStats.xml:593
+msgid "Council Guard"
+msgstr ""
+
+#: councilNPCStats.xml:373 councilNPCStats.xml:545
+msgid "Council Mage"
+msgstr ""
+
+#: councilNPCStats.xml:416
+msgid "Ireana von Nordenburg"
+msgstr ""
+
+#: councilNPCStats.xml:502
+msgid "Council Guard Captain"
+msgstr ""
+
+#: councilNPCStats.xml:638
+msgid "Fireguardian"
+msgstr ""
+
+#: council_monsters.xml:6 council_monsters.xml:50
+msgid "Fire Slug"
+msgstr ""
+
+#: council_monsters.xml:97 council_monsters.xml:141
+msgid "Mutant Slug"
+msgstr ""
+
+#: council_monsters.xml:189
+msgid "Fire Louse"
+msgstr ""
+
+#: council_monsters.xml:236
+msgid "Firefletchling"
+msgstr ""
+
+#: council_monsters.xml:281 council_monsters.xml:331
+msgid "Inferno Behemoth"
+msgstr ""
+
+#: dwarfcastle.xml:2
+msgid "Eric"
+msgstr ""
+
+#: dwarfcastle.xml:6
+msgid "Haffgar"
+msgstr ""
+
+#: dwarfcastle.xml:38 dwarfcastle.xml:58 dwarfcastle.xml:142 medairnpc.xml:41
+#: medairnpc.xml:64 medairnpc.xml:73
+msgid "Trade"
+msgstr ""
+
+#: dwarfcastle.xml:41
+msgid "Amelia"
+msgstr ""
+
+#: dwarfcastle.xml:61
+msgid "Drago"
+msgstr ""
+
+#: dwarfcastle.xml:70 joringsbridge_npc.xml:7
+msgid "Potions"
+msgstr ""
+
+#: dwarfcastle.xml:80
+msgid "Flynn"
+msgstr ""
+
+#: dwarfcastle.xml:144
+msgid "What is all this?"
+msgstr ""
+
+#: dwarfcastle.xml:146
+msgid "Quite a lot of boxes..."
+msgstr ""
+
+#: dwarfcastle.xml:147
+msgid "My predecessor left me with that chaos."
+msgstr ""
+
+#: dwarfcastle.xml:148
+msgid "These are all old army supplies."
+msgstr ""
+
+#: dwarfcastle.xml:149
+msgid "If you like something just point it out and I'll tell you a price."
+msgstr ""
+
+#: dwarfcastle.xml:154
+msgid "Enchanter Fazhir"
+msgstr ""
+
+#: dwarfcastle.xml:155 npc.xml:80
+msgid "Enchant Items"
+msgstr ""
+
+#: dwarfcastle.xml:168 dwarfcastle.xml:189 joringsbridge_npc.xml:238
+#: npc.xml:93 npc.xml:108
+msgid "Armor"
+msgstr ""
+
+#: dwarfcastle.xml:171 npc.xml:96
+msgid "Armor class"
+msgstr ""
+
+#: dwarfcastle.xml:171 npc.xml:96
+msgid "Health Bonus"
+msgstr ""
+
+#: dwarfcastle.xml:171
+msgid "Magic power"
+msgstr ""
+
+#: dwarfcastle.xml:171
+msgid "Willpower"
+msgstr ""
+
+#: dwarfcastle.xml:174 joringsbridge_npc.xml:244 npc.xml:99
+msgid "Weapon"
+msgstr ""
+
+#: dwarfcastle.xml:178 joringsbridge_npc.xml:247 npc.xml:102
+msgid "Air damage"
+msgstr ""
+
+#: dwarfcastle.xml:178 dwarfcastle.xml:181
+msgid "Attack speed"
+msgstr ""
+
+#: dwarfcastle.xml:178 dwarfcastle.xml:181 joringsbridge_npc.xml:247
+#: npc.xml:102
+msgid "Fire damage"
+msgstr ""
+
+#: dwarfcastle.xml:178 npc.xml:102
+msgid "Ice damage"
+msgstr ""
+
+#: dwarfcastle.xml:178 dwarfcastle.xml:181
+msgid "Power"
+msgstr ""
+
+#: dwarfcastle.xml:185 npc.xml:105
+msgid "Gloves"
+msgstr ""
+
+#: dwarfcastle.xml:189 npc.xml:108 warrior_ablt.xml:85
+msgid "Block"
+msgstr ""
+
+#: dwarfcastle.xml:189 dwarfcastle.xml:192 npc.xml:108
+msgid "Dexterity"
+msgstr ""
+
+#: dwarfcastle.xml:189 dwarfcastle.xml:192
+msgid "Strength"
+msgstr ""
+
+#: dwarfcastle.xml:197 joringsbridge_npc.xml:250 npc.xml:111
+msgid "Which part of your equipment should be enchanted?"
+msgstr ""
+
+#: dwarfcastle.xml:215 npc.xml:129
+msgid "Hey you have no item equiped there"
+msgstr ""
+
+#: dwarfcastle.xml:218 joringsbridge_npc.xml:271 npc.xml:132
+msgid "Which Enchantment do you want?"
+msgstr ""
+
+#: dwarfcastle.xml:239 npc.xml:153
+msgid "You dont have enough gold to pay the price of $1"
+msgstr ""
+
+#: dwarfcastle.xml:241 joringsbridge_npc.xml:297 npc.xml:155
+msgid "The price is $1"
+msgstr ""
+
+#: dwarfcastle.xml:260 npc.xml:174
+msgid "It seems that this item already has such an enchantment."
+msgstr ""
+
+#: dwarfenwall.lua:308 npc.xml:47 undeadStats.xml:2252
+msgid "Nar'Asoroth"
+msgstr ""
+
+#: dwarfenwall.lua:313
+msgid "Skinny Necromancer"
+msgstr ""
+
+#: dwarfenwall.lua:316
+msgid "Scarfaced Necromancer"
+msgstr ""
+
+#: dwarfenwall.xml:5
+msgid "dwarfenwall"
+msgstr ""
+
+#: dwarfenwallCommand.xml:2
+msgid "dwarfenwallCommand"
+msgstr ""
+
+#: dwarfenwallRampart.xml:5
+msgid "dwarfenwallRampart"
+msgstr ""
+
+#: elCnlLobby.xml:3
+msgid "elCnlLobby"
+msgstr ""
+
+#: elCnlLowerCaves.xml:3 tutorial.xml
+msgid "elCnlLowerCaves"
+msgstr ""
+
+#: fortify_dwarfenwall.xml
+msgid ""
+"Reverse this at once or every guard of Aisen will be on your trail, Cursed "
+"One! ##female"
+msgstr ""
+
+#: fortify_dwarfenwall.xml
+msgid ""
+"Reverse this at once or every guard of Aisen will be on your trail, Cursed "
+"One! ##male"
+msgstr ""
+
+#: fortify_dwarfenwall.xml
+msgid "You are better prepared to suffer the consequences, wretched creature."
+msgstr ""
+
+#: glove.xml:4
+msgid "leather gloves"
+msgstr ""
+
+#: glove.xml:36
+msgid "snakehide gloves"
+msgstr ""
+
+#: glove.xml:68
+msgid "chain gloves"
+msgstr ""
+
+#: glove.xml:100
+msgid "buckskin gloves"
+msgstr ""
+
+#: glove.xml:132
+msgid "spidersilk gloves"
+msgstr ""
+
+#: glove.xml:164
+msgid "marksman gloves"
+msgstr ""
+
+#: glove.xml:196
+msgid "assassin gloves"
+msgstr ""
+
+#: glove.xml:228
+msgid "shark gloves"
+msgstr ""
+
+#: goblinEqu.xml:5
+msgid "goblin armor"
+msgstr ""
+
+#: goblinEqu.xml:37
+msgid "goblin bracer"
+msgstr ""
+
+#: goblinEqu.xml:68
+msgid "shaman mask"
+msgstr ""
+
+#: goblinEqu.xml:101
+msgid "goblin club"
+msgstr ""
+
+#: goblinEqu.xml:138
+msgid "rusty dagger"
+msgstr ""
+
+#: goblinEqu.xml:174
+msgid "shaman staff"
+msgstr ""
+
+#: goblinEqu.xml:207
+msgid "nail club"
+msgstr ""
+
+#: goblinEqu.xml:244
+msgid "goblin bow"
+msgstr ""
+
+#: goblinEqu.xml:280
+msgid "goblin spear"
+msgstr ""
+
+#: goblinStats.xml:6
+msgid "goblin brawler"
+msgstr ""
+
+#: goblinStats.xml:52
+msgid "goblin hunter"
+msgstr ""
+
+#: goblinStats.xml:98
+msgid "goblin robber"
+msgstr ""
+
+#: goblinStats.xml:143
+msgid "Drakrazz"
+msgstr ""
+
+#: goblinStats.xml:192
+msgid "Roruz"
+msgstr ""
+
+#: goblinStats.xml:239
+msgid "Nubreck"
+msgstr ""
+
+#: goblinStats.xml:290
+msgid "goblin dog"
+msgstr ""
+
+#: goblinStats.xml:334
+msgid "boneshaker"
+msgstr ""
+
+#: goblinStats.xml:380
+msgid "Gobrusch"
+msgstr ""
+
+#: goblinStats.xml:428
+msgid "Dobrusch"
+msgstr ""
+
+#: goblinStats.xml:476
+msgid "Lurdrak with the Hammer"
+msgstr ""
+
+#: goblinStats.xml:525
+msgid "goblin fighter"
+msgstr ""
+
+#: goblinStats.xml:571
+msgid "goblin poacher"
+msgstr ""
+
+#: goblinStats.xml:617
+msgid "goblin rider"
+msgstr ""
+
+#: goblinStats.xml:662
+msgid "snowcaller"
+msgstr ""
+
+#: goblinStats.xml:707
+msgid "reg'resh"
+msgstr ""
+
+#: goblinStats.xml:755
+msgid "goblin temple guard"
+msgstr ""
+
+#: goblinStats.xml:801
+msgid "goblin apprentice"
+msgstr ""
+
+#: goblinStats.xml:850
+msgid "Marblak"
+msgstr ""
+
+#: goblinStats.xml:897
+msgid "goblin youngling"
+msgstr ""
+
+#: goblinStats.xml:943
+msgid "Gab'Resh"
+msgstr ""
+
+#: goblinStats.xml:993 goblinStats.xml:1038
+msgid "Gab Clan Goblin"
+msgstr ""
+
+#: goblinStats.xml:1245
+msgid "goblin warrior"
+msgstr ""
+
+#: goblinStats.xml:1288
+msgid "goblin rocklobber"
+msgstr ""
+
+#: goblinStats.xml:1333
+msgid "goblin shaman"
+msgstr ""
+
+#: goblinStats.xml:1381
+msgid "goblin slayer"
+msgstr ""
+
+#: goblinStats.xml:1426
+msgid "goblin assassin"
+msgstr ""
+
+#: greyCurseCave.xml:4
+msgid "greyCurseCave"
+msgstr ""
+
+#: greyCurseCaveDep.xml:5
+msgid "greyCurseCaveDep"
+msgstr ""
+
+#: greyCurseCaveEast.xml:4
+msgid "greyCurseCaveEast"
+msgstr ""
+
+#: greyCurseCaveFis.xml:3
+msgid "greyCurseCaveFis"
+msgstr ""
+
+#: greyCurseGrotDep.xml:4
+msgid "greyCurseGrotDep"
+msgstr ""
+
+#: greyCurseGrotto.xml:4
+msgid "greyCurseGrotto"
+msgstr ""
+
+#: greyCurseLake.xml:4
+msgid "greyCurseLake"
+msgstr ""
+
+#: greyCursedCavern.xml:2
+msgid "greyCursedCavern"
+msgstr ""
+
+#: greyOldMine.xml:3
+msgid "greyOldMine"
+msgstr ""
+
+#: greyOldMineDeep.xml:3
+msgid "greyOldMineDeep"
+msgstr ""
+
+#: greyOldMineL2.xml:3
+msgid "greyOldMineL2"
+msgstr ""
+
+#: greySnowNose.xml:3
+msgid "greySnowNose"
+msgstr ""
+
+#: greyWolfcave.xml:4
+msgid "greyWolfcave"
+msgstr ""
+
+#: hammer1h.xml:5
+msgid "hammer"
+msgstr ""
+
+#: hammer1h.xml:42
+msgid "cermeonial hammer"
+msgstr ""
+
+#: hammer1h.xml:79
+msgid "iron hammer"
+msgstr ""
+
+#: hammer1h.xml:116
+msgid "iron club"
+msgstr ""
+
+#: hammer1h.xml:153
+msgid "maul"
+msgstr ""
+
+#: hammer1h.xml:190
+msgid "morning star"
+msgstr ""
+
+#: hammer1h.xml:227
+msgid "crowhead"
+msgstr ""
+
+#: hammer1h.xml:264
+msgid "rider hammer"
+msgstr ""
+
+#: hammer1h.xml:301
+msgid "mace"
+msgstr ""
+
+#: hammer1h.xml:338
+msgid "steel hammer"
+msgstr ""
+
+#: hammer1h.xml:375
+msgid "battle hammer"
+msgstr ""
+
+#: hammer1h.xml:412
+msgid "smashhead"
+msgstr ""
+
+#: hammer1h.xml:449
+msgid "steel mace"
+msgstr ""
+
+#: hammer1h.xml:486
+msgid "steel maul"
+msgstr ""
+
+#: hammer1h.xml:523
+msgid "sixedged mace"
+msgstr ""
+
+#: hammer1h.xml:560
+msgid "silver hammer"
+msgstr ""
+
+#: hammer1h.xml:597
+msgid "diamont hammer"
+msgstr ""
+
+#: hammer1h.xml:634
+msgid "priest mace"
+msgstr ""
+
+#: hammer1h.xml:671
+msgid "holy hammer"
+msgstr ""
+
+#: hammer2h.xml:4
+msgid "sledgehammer"
+msgstr ""
+
+#: hammer2h.xml:42
+msgid "bronze hammer"
+msgstr ""
+
+#: hammer2h.xml:80
+msgid "longshaft"
+msgstr ""
+
+#: hammer2h.xml:119
+msgid "guard hammer"
+msgstr ""
+
+#: hammer2h.xml:158
+msgid "silverterror"
+msgstr ""
+
+#: hammer2h.xml:197
+msgid "glow hammer"
+msgstr ""
+
+#: hammer2h.xml:238
+msgid "bonebreaker"
+msgstr ""
+
+#: hammer2h.xml:276
+msgid "crashhead"
+msgstr ""
+
+#: hammer2h.xml:314
+msgid "aisener warhammer"
+msgstr ""
+
+#: hammer2h.xml:353
+msgid "judgement hammer"
+msgstr ""
+
+#: hammer2h.xml:392
+msgid "priest hammer"
+msgstr ""
+
+#: hammer2h.xml:431
+msgid "obsidian hammer"
+msgstr ""
+
+#: hammer2h.xml:470
+msgid "judge hammer"
+msgstr ""
+
+#: hammer2h.xml:509
+msgid "cyclops hammer"
+msgstr ""
+
+#: hammer2h.xml:547
+msgid "dwarfensteel hammer"
+msgstr ""
+
+#: hammer2h.xml:586
+msgid "elementhunter"
+msgstr ""
+
+#: hammer2h.xml:625
+msgid "exorcists hammer"
+msgstr ""
+
+#: hammer2h.xml:664
+msgid "worldshaker"
+msgstr ""
+
+#: hat.xml:5
+msgid "vagabond hat"
+msgstr ""
+
+#: hat.xml:37
+msgid "apprentice cap"
+msgstr ""
+
+#: hat.xml:70
+msgid "novice hat"
+msgstr ""
+
+#: hat.xml:103
+msgid "alchemist cap"
+msgstr ""
+
+#: hat.xml:137
+msgid "beret"
+msgstr ""
+
+#: hat.xml:170
+msgid "magus hat"
+msgstr ""
+
+#: hat.xml:204
+msgid "turban"
+msgstr ""
+
+#: helmet.xml:4
+msgid "cap"
+msgstr ""
+
+#: helmet.xml:35
+msgid "leather cap"
+msgstr ""
+
+#: helmet.xml:66
+msgid "leather helmet"
+msgstr ""
+
+#: helmet.xml:97
+msgid "mercenary head"
+msgstr ""
+
+#: helmet.xml:128
+msgid "novice headgear"
+msgstr ""
+
+#: helmet.xml:159
+msgid "mercenary helmet"
+msgstr ""
+
+#: helmet.xml:190
+msgid "ranger bandana"
+msgstr ""
+
+#: helmet.xml:221
+msgid "assassin hood"
+msgstr ""
+
+#: helmet.xml:252
+msgid "biretta"
+msgstr ""
+
+#: helmet.xml:283
+msgid "chain turban"
+msgstr ""
+
+#: humans.xml:3
+msgid "Bandit"
+msgstr ""
+
+#: humans.xml:47
+msgid "Thug"
+msgstr ""
+
+#: humans.xml:91
+msgid "Rogue"
+msgstr ""
+
+#: humans.xml:135
+msgid "Brigand"
+msgstr ""
+
+#: humans.xml:178
+msgid "Poacher"
+msgstr ""
+
+#: humans.xml:222
+msgid "Alwin"
+msgstr ""
+
+#: humans.xml:268
+msgid "Thief"
+msgstr ""
+
+#: humans.xml:313
+msgid "Raider"
+msgstr ""
+
+#: humans.xml:356
+msgid "Highwayman"
+msgstr ""
+
+#: humans.xml:400
+msgid "Buck"
+msgstr ""
+
+#: humans.xml:446
+msgid "Deserter"
+msgstr ""
+
+#: humans.xml:490
+msgid "Saboteur"
+msgstr ""
+
+#: humans.xml:534
+msgid "Todd"
+msgstr ""
+
+#: humans.xml:582
+msgid "Rob the Robber"
+msgstr ""
+
+#: humans.xml:707
+msgid "Ronny the Rat"
+msgstr ""
+
+#: joringsbridge.xml
+msgid "Who is that?"
+msgstr ""
+
+#: joringsbridge.xml:8
+msgid "joringsbridge"
+msgstr ""
+
+#: joringsbridge_npc.xml:2
+msgid "Gertlinde Kampfer"
+msgstr ""
+
+#: joringsbridge_npc.xml:18
+msgid "Reba"
+msgstr ""
+
+#: joringsbridge_npc.xml:21
+msgid "Sybill"
+msgstr ""
+
+#: joringsbridge_npc.xml:56
+msgid "Weapons"
+msgstr ""
+
+#: joringsbridge_npc.xml:59
+msgid "Halgor"
+msgstr ""
+
+#: joringsbridge_npc.xml:84
+msgid "Armors"
+msgstr ""
+
+#: joringsbridge_npc.xml:87
+msgid "Marco"
+msgstr ""
+
+#: joringsbridge_npc.xml:145
+msgid "Objects found"
+msgstr ""
+
+#: joringsbridge_npc.xml:147
+msgid "What are these Items?"
+msgstr ""
+
+#: joringsbridge_npc.xml:152
+msgid "Ah, you noticed my lost and found?"
+msgstr ""
+
+#: joringsbridge_npc.xml:153
+msgid "Everything I find in and around Joringsbridge is stored here."
+msgstr ""
+
+#: joringsbridge_npc.xml:154
+msgid ""
+"If something is your's just say the word. For a small finder's fee you can "
+"have it back."
+msgstr ""
+
+#: joringsbridge_npc.xml:160
+msgid "Sergeant Lutterer"
+msgstr ""
+
+#: joringsbridge_npc.xml:161 joringsbridge_npc.xml:186
+msgid "Joringsbridge"
+msgstr ""
+
+#: joringsbridge_npc.xml:164
+msgid ""
+"Having the responsibility for Joringsbridge is never easy, not even when I "
+"had enough soldiers."
+msgstr ""
+
+#: joringsbridge_npc.xml:165
+msgid ""
+"Lately, someone in the guard has been appropriating confiscated magical "
+"items."
+msgstr ""
+
+#: joringsbridge_npc.xml:166
+msgid ""
+"And I'm not even one step closer to find out who, than when I first noticed!"
+msgstr ""
+
+#: joringsbridge_npc.xml:167
+msgid ""
+"((A guard is diverting items? Surely not for hard times. I should take a "
+"look around.))"
+msgstr ""
+
+#: joringsbridge_npc.xml:171
+msgid "The surroundings of Joringsbridge"
+msgstr ""
+
+#: joringsbridge_npc.xml:174
+msgid "You better be careful when leaving the village."
+msgstr ""
+
+#: joringsbridge_npc.xml:175
+msgid ""
+"Now, with almost all troops standing at the borders, we have to deal with an "
+"unmanageable flood of goblins."
+msgstr ""
+
+#: joringsbridge_npc.xml:176
+msgid ""
+"And everyone not drafted for the army seems to have discovered the happy "
+"bandit life for themselves."
+msgstr ""
+
+#: joringsbridge_npc.xml:177
+msgid "Thanks for the warning, sergeant."
+msgstr ""
+
+#: joringsbridge_npc.xml:182
+msgid "Michel Bron"
+msgstr ""
+
+#: joringsbridge_npc.xml:185
+msgid "Magus Convocatis Relau Fireweaver"
+msgstr ""
+
+#: joringsbridge_npc.xml:189
+msgid "You are the backup sent by Lord Master Windclaw, arn't you?"
+msgstr ""
+
+#: joringsbridge_npc.xml:190
+msgid ""
+"I suggest you quickly journey on. There have been people dying by boredom in "
+"this village. "
+msgstr ""
+
+#: joringsbridge_npc.xml:191
+msgid "Who knows if your physique will help you against that, too?"
+msgstr ""
+
+#: joringsbridge_npc.xml:207
+msgid "Welcome to the humble... village, they call it... of Joringsbridge."
+msgstr ""
+
+#: joringsbridge_npc.xml:208
+msgid ""
+"I have been stationed here due to the unfathomable wisdom of the Council."
+msgstr ""
+
+#: joringsbridge_npc.xml:209
+msgid "If you want, I can add a certain something to your weapons."
+msgstr ""
+
+#: joringsbridge_npc.xml:210
+msgid ""
+"I am also quite adept at imbuing clothes with extra protection against the "
+"elements."
+msgstr ""
+
+#: joringsbridge_npc.xml:211
+msgid "Nothing more to do anyway."
+msgstr ""
+
+#: joringsbridge_npc.xml:215
+msgid "Why can't you use ice?"
+msgstr ""
+
+#: joringsbridge_npc.xml:218
+msgid "Of course I know how to conjure ice..."
+msgstr ""
+
+#: joringsbridge_npc.xml:219
+msgid ""
+"but, as you are no doubt unaware, casting and enchanting are two utterly "
+"different activities."
+msgstr ""
+
+#: joringsbridge_npc.xml:220
+msgid "Be grateful I am able to enchant two elements."
+msgstr ""
+
+#: joringsbridge_npc.xml:221
+msgid "That's a rare talent, just so you know. "
+msgstr ""
+
+#: joringsbridge_npc.xml:225
+msgid "Enchant Equipment"
+msgstr ""
+
+#: joringsbridge_npc.xml:241 npc.xml:96
+msgid "Air resistance"
+msgstr ""
+
+#: joringsbridge_npc.xml:241 npc.xml:96
+msgid "Fire resistance"
+msgstr ""
+
+#: joringsbridge_npc.xml:247
+msgid "Increase Firemagic"
+msgstr ""
+
+#: joringsbridge_npc.xml:268
+msgid "It may be helpful if you would equip something first."
+msgstr ""
+
+#: joringsbridge_npc.xml:295
+msgid "I may work for the Council, but I don't run a charity. The price is $1."
+msgstr ""
+
+#: joringsbridge_npc.xml:316
+msgid "As I always say: No enchantment should be applied a second time."
+msgstr ""
+
+#: longbow.xml:5
+msgid "tourney bow"
+msgstr ""
+
+#: longbow.xml:42
+msgid "orc bow"
+msgstr ""
+
+#: longbow.xml:79
+msgid "yew bow"
+msgstr ""
+
+#: longbow.xml:116
+msgid "longbow"
+msgstr ""
+
+#: longbow.xml:153
+msgid "soldier bow"
+msgstr ""
+
+#: longbow.xml:190
+msgid "horn bow"
+msgstr ""
+
+#: longbow.xml:227
+msgid "maple bow"
+msgstr ""
+
+#: longbow.xml:264
+msgid "battle bow"
+msgstr ""
+
+#: longbow.xml:301
+msgid "composite longbow"
+msgstr ""
+
+#: longbow.xml:338
+msgid "stormsinger"
+msgstr ""
+
+#: longbow.xml:377
+msgid "oak bow"
+msgstr ""
+
+#: longbow.xml:414
+msgid "demonhorn bow"
+msgstr ""
+
+#: longbow.xml:451
+msgid "ranger bow"
+msgstr ""
+
+#: longbow.xml:489
+msgid "ash longbow"
+msgstr ""
+
+#: longbow.xml:527 shortbow.xml:513
+msgid "soul bow"
+msgstr ""
+
+#: longbow.xml:564
+msgid "demon compositebow"
+msgstr ""
+
+#: longbow.xml:601
+msgid "hero bow"
+msgstr ""
+
+#: longbow.xml:638
+msgid "elf bow"
+msgstr ""
+
+#: mage_ablt.xml:2 monster_ablt.xml:361
+msgid "Blizzard"
+msgstr ""
+
+#: mage_ablt.xml:2 monster_ablt.xml:361
+msgid ""
+"The mage summons a leathal cold blizzard that freezes every enemy caught in "
+"it to death."
+msgstr ""
+
+#: mage_ablt.xml:28 monster_ablt.xml:293 npc_abilities.xml:102
+msgid "Chainlightning"
+msgstr ""
+
+#: mage_ablt.xml:28
+msgid ""
+"The mage unleashes a ball of lightning, that may jump from one enemy to "
+"another. It hits a maximum of five enemies and the damage is reduced "
+"everytime it jumps."
+msgstr ""
+
+#: mage_ablt.xml:54
+msgid "Ball lightning"
+msgstr ""
+
+#: mage_ablt.xml:54
+msgid ""
+"The mage unleashes a mighty ball lightning, that can jump over to nearby "
+"enemies. A maximum of nine enemies is hit and the damage is reduced with "
+"every jump."
+msgstr ""
+
+#: mage_ablt.xml:80
+msgid "Chilling cold"
+msgstr ""
+
+#: mage_ablt.xml:80
+msgid ""
+"The mage has understood everything about ice and snow, allowing him to "
+"increase the effectiveness of his icespells by 20%."
+msgstr ""
+
+#: mage_ablt.xml:90 monster_ablt.xml:19 monster_ablt.xml:146
+#: npc_abilities.xml:51
+msgid "Fireball"
+msgstr ""
+
+#: mage_ablt.xml:90 monster_ablt.xml:146 npc_abilities.xml:51
+msgid ""
+"The mage casts a bolt of fire, that explodes upon hitting an enemy. Other "
+"enemies nearby the victim are also caught in the explosion."
+msgstr ""
+
+#: mage_ablt.xml:116
+msgid "Firebolt"
+msgstr ""
+
+#: mage_ablt.xml:116
+msgid "The mage unleashes a small bolt of fire, that damages a single enemy."
+msgstr ""
+
+#: mage_ablt.xml:142 monster_ablt.xml:93 monster_ablt.xml:119
+#: npc_abilities.xml:238
+msgid "Firestorm"
+msgstr ""
+
+#: mage_ablt.xml:142
+msgid ""
+"The mage conjures a deadly wave of fire, that burns every enemy in a circle "
+"around him."
+msgstr ""
+
+#: mage_ablt.xml:168 npc_abilities.xml:26
+msgid "Fireblow"
+msgstr ""
+
+#: mage_ablt.xml:168 npc_abilities.xml:26
+msgid "The mage casts a strong bolt of fire, that damages one enemy."
+msgstr ""
+
+#: mage_ablt.xml:194 monster_ablt.xml:172 npc_abilities.xml:76
+msgid "Firecolumn"
+msgstr ""
+
+#: mage_ablt.xml:194 npc_abilities.xml:76
+msgid ""
+"The mage conjurs a column made of hellfire, that will stay for 5 seconds and "
+"turn every enemy stupid enough to stay in there to ashes."
+msgstr ""
+
+#: mage_ablt.xml:220
+msgid "Flame wave"
+msgstr ""
+
+#: mage_ablt.xml:220
+msgid ""
+"The mage conjures a wave of flames, that damages enemies in a circle around "
+"him."
+msgstr ""
+
+#: mage_ablt.xml:246 monster_ice_ablt.xml:138
+msgid "Freeze"
+msgstr ""
+
+#: mage_ablt.xml:246 monster_ice_ablt.xml:138
+msgid ""
+"The mage catches an enemy in a block of pure ice, instantly sealing his "
+"movements."
+msgstr ""
+
+#: mage_ablt.xml:271
+msgid "Frost ring"
+msgstr ""
+
+#: mage_ablt.xml:271
+msgid "The mage calls upon a deadlier version of the icering."
+msgstr ""
+
+#: mage_ablt.xml:298 monster_ablt.xml:247 monster_ablt.xml:270
+msgid "Icicle"
+msgstr ""
+
+#: mage_ablt.xml:298 monster_ablt.xml:247 monster_ablt.xml:270
+msgid "The mage casts a shard of pure ice, that damages his foes."
+msgstr ""
+
+#: mage_ablt.xml:324
+msgid "Ice ring"
+msgstr ""
+
+#: mage_ablt.xml:324
+msgid ""
+"The mage casts a ring of ice around himself that will damage enemies in "
+"range."
+msgstr ""
+
+#: mage_ablt.xml:350
+msgid "Spear of ice"
+msgstr ""
+
+#: mage_ablt.xml:350
+msgid "The mage attacks one enemy with a powerful spear of magical ice."
+msgstr ""
+
+#: mage_ablt.xml:376
+msgid "Infernoball"
+msgstr ""
+
+#: mage_ablt.xml:376
+msgid "The mage casts an even more powerful fireball."
+msgstr ""
+
+#: mage_ablt.xml:402
+msgid "Ignite"
+msgstr ""
+
+#: mage_ablt.xml:402
+msgid ""
+"The mage embraces the heat of fire, so that victims of his firespells will "
+"likely suffer burn."
+msgstr ""
+
+#: mage_ablt.xml:412
+msgid "Ionisation"
+msgstr ""
+
+#: mage_ablt.xml:412
+msgid ""
+"The mage has become one with the storm and can cast lightning spells 25% "
+"faster."
+msgstr ""
+
+#: mage_ablt.xml:421
+msgid "Lightning"
+msgstr ""
+
+#: mage_ablt.xml:421
+msgid "The mage summons a lightning to attack one foe."
+msgstr ""
+
+#: mage_ablt.xml:447
+msgid "Lightning strike"
+msgstr ""
+
+#: mage_ablt.xml:447
+msgid "The mage calls upon a mighty lightning to kill an enemy."
+msgstr ""
+
+#: mage_ablt.xml:472
+msgid "Snow storm"
+msgstr ""
+
+#: mage_ablt.xml:472
+msgid "The mage calls upon a snow storm to kill every enemy in a circle."
+msgstr ""
+
+#: mage_ablt.xml:498
+msgid "Static shield"
+msgstr ""
+
+#: mage_ablt.xml:498
+msgid ""
+"The mage surrounds himself with an armor of lightning, that will stun and "
+"damage enemies who are bold enough to attack in close combat."
+msgstr ""
+
+#: mage_ablt.xml:520
+msgid ""
+"The mage summons a thunderstorm that will assault enemies in its range with "
+"lightnings."
+msgstr ""
+
+#: mage_ablt.xml:520
+msgid "Thunderstorm"
+msgstr ""
+
+#: mage_ablt.xml:552
+msgid "Tempest"
+msgstr ""
+
+#: mage_ablt.xml:552
+msgid ""
+"The mage summons a ferocious tempest that bombards enemies in its wake with "
+"lightnings."
+msgstr ""
+
+#: medBackalley.xml:3
+msgid "medBackalley"
+msgstr ""
+
+#: medMercCamp.xml:3
+msgid "medMercCamp"
+msgstr ""
+
+#: medairnpc.xml:2
+msgid "Robert"
+msgstr ""
+
+#: medairnpc.xml:44
+msgid "Elgor"
+msgstr ""
+
+#: medairnpc.xml:67
+msgid "Cain"
+msgstr ""
+
+#: medairnpc.xml:83
+msgid "Fenor Marken"
+msgstr ""
+
+#: monster_ablt.xml:2
+msgid "Steals gold"
+msgstr ""
+
+#: monster_ablt.xml:2
+msgid "steal"
+msgstr ""
+
+#: monster_ablt.xml:19
+msgid "Alternativer Feuerball."
+msgstr ""
+
+#: monster_ablt.xml:47
+msgid "Booster"
+msgstr ""
+
+#: monster_ablt.xml:47
+msgid "completely overpowered Booster"
+msgstr ""
+
+#: monster_ablt.xml:70
+msgid "Heilt alles"
+msgstr ""
+
+#: monster_ablt.xml:93 monster_ablt.xml:119
+msgid "Firestorm with increased range."
+msgstr ""
+
+#: monster_ablt.xml:198 monster_shadow_ablt.xml:48 priest_ablt.xml:228
+msgid "Magic Shield"
+msgstr ""
+
+#: monster_ablt.xml:223 npc_abilities.xml:126
+msgid "Goblin Lightning"
+msgstr ""
+
+#: monster_ablt.xml:317
+msgid "goblin curse"
+msgstr ""
+
+#: monster_ablt.xml:341 priest_ablt.xml:412
+msgid "Grand Cure"
+msgstr ""
+
+#: monster_ablt.xml:384 warrior_ablt.xml:47
+msgid "Attacks one enemy for serious damage."
+msgstr ""
+
+#: monster_ablt.xml:384
+msgid "monster Bash"
+msgstr ""
+
+#: monster_ablt.xml:404
+msgid "poison_attack"
+msgstr ""
+
+#: monster_ablt.xml:423
+msgid "Attacks every enemy in weapon range with slightly reduced damage."
+msgstr ""
+
+#: monster_ablt.xml:423 warrior_ablt.xml:24
+msgid "Sweeping blow"
+msgstr ""
+
+#: monster_ablt.xml:445 monster_ablt.xml:490
+msgid "Fire arrow"
+msgstr ""
+
+#: monster_ablt.xml:468
+msgid "Poison arrow"
+msgstr ""
+
+#: monster_ablt.xml:468
+msgid "Poisonous ranged attack"
+msgstr ""
+
+#: monster_ablt.xml:513
+msgid "Throw a dagger"
+msgstr ""
+
+#: monster_ablt.xml:513
+msgid "throw dagger"
+msgstr ""
+
+#: monster_ablt.xml:532 monster_ablt.xml:551
+msgid "Throw a berry"
+msgstr ""
+
+#: monster_ablt.xml:532
+msgid "throw berry"
+msgstr ""
+
+#: monster_ablt.xml:551
+msgid "throw rock"
+msgstr ""
+
+#: monster_ablt.xml:571 monster_fire_ablt.xml:68 monster_fire_ablt.xml:93
+msgid "Throw a bomb"
+msgstr ""
+
+#: monster_ablt.xml:571 monster_fire_ablt.xml:68
+msgid "throw bomb"
+msgstr ""
+
+#: monster_ablt.xml:596
+msgid "Flee from enemy"
+msgstr ""
+
+#: monster_ablt.xml:596
+msgid "saboteur_move"
+msgstr ""
+
+#: monster_ablt.xml:625
+msgid "Flame Throw"
+msgstr ""
+
+#: monster_ablt.xml:625
+msgid "The basic attack of a flaming skeleton."
+msgstr ""
+
+#: monster_ablt.xml:648
+msgid "Blind ranged attack"
+msgstr ""
+
+#: monster_ablt.xml:648
+msgid "dark arrow"
+msgstr ""
+
+#: monster_ablt.xml:670 monster_ice_ablt.xml:68 unique_ablt.xml:27
+#: unique_ablt.xml:49 unique_ablt.xml:95
+msgid "Ice arrow"
+msgstr ""
+
+#: monster_ablt.xml:693
+msgid "Decrease block-value"
+msgstr ""
+
+#: monster_ablt.xml:693
+msgid "Stats Down"
+msgstr ""
+
+#: monster_ablt.xml:709
+msgid "stun_attack"
+msgstr ""
+
+#: monster_air_ablt.xml:2
+msgid "air attack"
+msgstr ""
+
+#: monster_air_ablt.xml:2
+msgid "attack with ice damage"
+msgstr ""
+
+#: monster_fire_ablt.xml:2
+msgid "attack with fire damage"
+msgstr ""
+
+#: monster_fire_ablt.xml:2
+msgid "fire attack"
+msgstr ""
+
+#: monster_fire_ablt.xml:93
+msgid "throw grenade"
+msgstr ""
+
+#: monster_ice_ablt.xml:2 unique_ablt.xml:3
+msgid "ice attack"
+msgstr ""
+
+#: monster_ice_ablt.xml:2
+msgid "melee attack with ice damage"
+msgstr ""
+
+#: monster_ice_ablt.xml:25
+msgid "basic ranged attack with ice damage"
+msgstr ""
+
+#: monster_ice_ablt.xml:89
+msgid "Ice Arrow"
+msgstr ""
+
+#: monster_ice_ablt.xml:89
+msgid "an arrow of ice that will hunt it's prey"
+msgstr ""
+
+#: monster_ice_ablt.xml:113
+msgid "Iceball"
+msgstr ""
+
+#: monster_ice_ablt.xml:113
+msgid ""
+"The mage casts a bolt of ice that explodes in a ring upon hitting an enemy. "
+"Other enemies nearby the victim are also caught in the explosion."
+msgstr ""
+
+#: monster_ice_ablt.xml:163 unique_ablt.xml:117
+msgid "Frost Wave"
+msgstr ""
+
+#: monster_ice_ablt.xml:163
+msgid ""
+"The mage conjures a wave of ice, that damages enemies in a circle around him."
+msgstr ""
+
+#: monster_shadow_ablt.xml:20 unique_ablt.xml:204
+msgid "Cloud of Despair"
+msgstr ""
+
+#: monster_shadow_ablt.xml:20 unique_ablt.xml:204
+msgid "The mage calls forth a black cloud that stuns and blinds his foes."
+msgstr ""
+
+#: monsters.xml:237
+msgid "small mandragora"
+msgstr ""
+
+#: monsters.xml:289
+msgid "mandragora"
+msgstr ""
+
+#: necrotia.xml:5
+msgid "necFieldcamp"
+msgstr ""
+
+#: npc.xml:4
+msgid "Brons Tuer"
+msgstr ""
+
+#: npc.xml:7
+msgid "Sergeant Wober"
+msgstr ""
+
+#: npc.xml:13 undeadStats.xml:158
+msgid "Maylons Ghost"
+msgstr ""
+
+#: npc.xml:22
+msgid "Gab Resh"
+msgstr ""
+
+#: npc.xml:28
+msgid "Maga Convocatis Darna Eistaucher"
+msgstr ""
+
+#: npc.xml:35
+msgid "Erzmaga Ireana von Nordenburg"
+msgstr ""
+
+#: npc.xml:38
+msgid "Guardcaptain"
+msgstr ""
+
+#: npc.xml:41
+msgid "Elementaristenwaechter"
+msgstr ""
+
+#: npc.xml:44
+msgid "Overlooker Necromancer"
+msgstr ""
+
+#: npc.xml:50 npcStats.xml:473
+msgid "The Trader"
+msgstr ""
+
+#: npc.xml:55 npc.xml:66
+msgid "Buy empty scrolls"
+msgstr ""
+
+#: npc.xml:56
+msgid "Access stash"
+msgstr ""
+
+#: npc.xml:59
+msgid "The Lost Trader"
+msgstr ""
+
+#: npc.xml:76
+msgid "Wounded Scout"
+msgstr ""
+
+#: npc.xml:79
+msgid "Enchanter"
+msgstr ""
+
+#: npc.xml:96
+msgid "Ice resistance"
+msgstr ""
+
+#: npcStats.xml:320 npcStats.xml:358
+msgid "Peasant"
+msgstr ""
+
+#: npcStats.xml:397 npcStats.xml:435
+msgid "Peasant Woman"
+msgstr ""
+
+#: npc_abilities.xml:2
+msgid "Freezing Death"
+msgstr ""
+
+#: npc_abilities.xml:2
+msgid ""
+"The mage conjures a devastating ring of ice, that damages enemies in a "
+"circle around him."
+msgstr ""
+
+#: npc_abilities.xml:150 warrior_ablt.xml:241
+msgid ""
+"Attacks one enemy with a brutal blow and damages nearby enemies as well."
+msgstr ""
+
+#: npc_abilities.xml:150 warrior_ablt.xml:241
+msgid "Hammer blow"
+msgstr ""
+
+#: npc_abilities.xml:172 warrior_ablt.xml:24
+msgid "Attacks every enemy in weapon range."
+msgstr ""
+
+#: npc_abilities.xml:172 warrior_ablt.xml:446
+msgid "Whirl blow"
+msgstr ""
+
+#: npc_abilities.xml:192 warrior_ablt.xml:356
+msgid "Attacks an enemy with an unblockable, armor piercing blow."
+msgstr ""
+
+#: npc_abilities.xml:192 warrior_ablt.xml:356
+msgid "Smash blow"
+msgstr ""
+
+#: npc_abilities.xml:215 warrior_ablt.xml:172
+msgid "Flame armor"
+msgstr ""
+
+#: npc_abilities.xml:215 warrior_ablt.xml:172
+msgid ""
+"The warrior surrounds himself with angry spirits of fire, who will burn his "
+"enemies to ashes, if they dare to come to close."
+msgstr ""
+
+#: npc_abilities.xml:238
+msgid ""
+"The mage conjures a deadly wave of fire on the verge of death, that burns "
+"every enemy in a circle around him to a crisp."
+msgstr ""
+
+#: polearms.xml:3
+msgid "pike"
+msgstr ""
+
+#: potion.xml:3
+msgid "scroll of town portal"
+msgstr ""
+
+#: potion.xml:17
+msgid "small potion"
+msgstr ""
+
+#: potion.xml:37
+msgid "medium potion"
+msgstr ""
+
+#: potion.xml:57
+msgid "eyedrops"
+msgstr ""
+
+#: potion.xml:77
+msgid "antidot"
+msgstr ""
+
+#: potion.xml:97
+msgid "calming salve"
+msgstr ""
+
+#: potion.xml:117
+msgid "potion of determination"
+msgstr ""
+
+#: potion.xml:137
+msgid "echo potion"
+msgstr ""
+
+#: potion.xml:157
+msgid "muscle salve"
+msgstr ""
+
+#: potion.xml:177
+msgid "potion of melting"
+msgstr ""
+
+#: potion.xml:197
+msgid "spike oil"
+msgstr ""
+
+#: priest_ablt.xml:2
+msgid "Acid"
+msgstr ""
+
+#: priest_ablt.xml:2
+msgid "The priest turns normal water into deadly acid, poisoning one enemy."
+msgstr ""
+
+#: priest_ablt.xml:27
+msgid "Bladestorm"
+msgstr ""
+
+#: priest_ablt.xml:27
+msgid ""
+"The priest strengthens the weaponarms of his comrades, leading to increased "
+"attackspeed for everyone."
+msgstr ""
+
+#: priest_ablt.xml:50
+msgid "Blazing Shield"
+msgstr ""
+
+#: priest_ablt.xml:50
+msgid ""
+"The party is surrounded by holy energy. Everyones defense is increased. With "
+"increasing willpower the effect improves."
+msgstr ""
+
+#: priest_ablt.xml:74
+msgid "Breaking Blow"
+msgstr ""
+
+#: priest_ablt.xml:74
+msgid ""
+"The priest attacks an enemy with energy that causes elementals to be blown "
+"back where they come from."
+msgstr ""
+
+#: priest_ablt.xml:103
+msgid "Glaring Sun"
+msgstr ""
+
+#: priest_ablt.xml:103
+msgid ""
+"The priest calls forth a mighty explosion of light that can blind every "
+"enemy in an area."
+msgstr ""
+
+#: priest_ablt.xml:130
+msgid "Gentle Glow"
+msgstr ""
+
+#: priest_ablt.xml:130
+msgid ""
+"The priest bathes a partymember in a mild light, releaving him of blindness "
+"and silence."
+msgstr ""
+
+#: priest_ablt.xml:150
+msgid "Omniscent Eye"
+msgstr ""
+
+#: priest_ablt.xml:150
+msgid ""
+"The party will be immune to blind and mute for some time. Those ailments "
+"will also be healed."
+msgstr ""
+
+#: priest_ablt.xml:178
+msgid "Restore Concentration"
+msgstr ""
+
+#: priest_ablt.xml:178
+msgid ""
+"The priest heals one friend from confusion and berserk. Those ailments will "
+"also be healed."
+msgstr ""
+
+#: priest_ablt.xml:199
+msgid "Spirit Shield"
+msgstr ""
+
+#: priest_ablt.xml:199
+msgid ""
+"The priest grants immunity to berserk and confuse to all his partymembers "
+"for a small amount of time. Those ailments will also be healed."
+msgstr ""
+
+#: priest_ablt.xml:228
+msgid ""
+"The priest conjures a magic shield for all partymembers thats reduces the "
+"damage dealt by elemental attacks."
+msgstr ""
+
+#: priest_ablt.xml:256
+msgid "Ease Pain"
+msgstr ""
+
+#: priest_ablt.xml:256
+msgid ""
+"The priest treats a partymemener with healing water that washes away every "
+"poison and stops burns."
+msgstr ""
+
+#: priest_ablt.xml:277
+msgid "Remedial Water"
+msgstr ""
+
+#: priest_ablt.xml:277
+msgid ""
+"The priests grants every partymember immunity to poison and burn for a small "
+"amount of time while healing these effects."
+msgstr ""
+
+#: priest_ablt.xml:306
+msgid "Dismissing Strike"
+msgstr ""
+
+#: priest_ablt.xml:306
+msgid ""
+"The priest strikes with all his might. While normal monsters have little to "
+"fear from this attack elementals will be easily destroyed by it."
+msgstr ""
+
+#: priest_ablt.xml:335
+msgid "God Strike"
+msgstr ""
+
+#: priest_ablt.xml:335
+msgid ""
+"Only strong and durable demons will be able to resist the priests sacred "
+"strike."
+msgstr ""
+
+#: priest_ablt.xml:364
+msgid ""
+"The priest creates a vortex with his attack, that can suck a demonic "
+"creature right back to hell."
+msgstr ""
+
+#: priest_ablt.xml:364
+msgid "Windstrike"
+msgstr ""
+
+#: priest_ablt.xml:392
+msgid "Cure"
+msgstr ""
+
+#: priest_ablt.xml:392
+msgid "The priest restores the hitpoints of one partymember."
+msgstr ""
+
+#: priest_ablt.xml:412
+msgid "The priest restores hitpoints for every partymember."
+msgstr ""
+
+#: priest_ablt.xml:433
+msgid "Sanctified Strike"
+msgstr ""
+
+#: priest_ablt.xml:433
+msgid ""
+"The priest attacks with godly power, easily sending undead creatures back to "
+"their graves."
+msgstr ""
+
+#: priest_ablt.xml:463
+msgid "Bright Blow"
+msgstr ""
+
+#: priest_ablt.xml:463
+msgid ""
+"The priest attacks an enemy with a blow imbued with holy power. Undead will "
+"be severely damaged by the sacred energies."
+msgstr ""
+
+#: priest_ablt.xml:493
+msgid "Hypnosis"
+msgstr ""
+
+#: priest_ablt.xml:493
+msgid "The priest confuses a monster, causing it to attack at random."
+msgstr ""
+
+#: priest_ablt.xml:519
+msgid "Hypnotic Vortex"
+msgstr ""
+
+#: priest_ablt.xml:519
+msgid ""
+"The priest creates a distracting vortex with the ability to confuse every "
+"enemy caught in it."
+msgstr ""
+
+#: priest_ablt.xml:545
+msgid "Keen Mind"
+msgstr ""
+
+#: priest_ablt.xml:545
+msgid ""
+"The priest increases everyones spellpower for a short time making spells "
+"more effective. The effect becomes stronger with increasing willpower of the "
+"priest."
+msgstr ""
+
+#: priest_ablt.xml:568
+msgid "Glistening Glare"
+msgstr ""
+
+#: priest_ablt.xml:568
+msgid ""
+"The priest casts a dazzling light, that can cause an enemy to be affected by "
+"blind."
+msgstr ""
+
+#: priest_ablt.xml:594
+msgid "Divine Will"
+msgstr ""
+
+#: priest_ablt.xml:594
+msgid ""
+"The priests protecting influence raises the willpower of all partymembers "
+"temporarily. The effect becomes stronger with increasing willpower of the "
+"priest."
+msgstr ""
+
+#: priest_ablt.xml:617
+msgid "Holy Shield"
+msgstr ""
+
+#: priest_ablt.xml:617
+msgid ""
+"The priest is surrounded by a shimmering light that repells undead attacks. "
+"Damage from undead beings is reduced by one third."
+msgstr ""
+
+#: priest_ablt.xml:627
+msgid "Banishing Aura"
+msgstr ""
+
+#: priest_ablt.xml:627
+msgid ""
+"The priests powers allow him to surround himself with an aura that immitates "
+"a banishment. While it holds no real power over demons, demonic beings will "
+"be frightened, thus leading to their damage being reduced by one third."
+msgstr ""
+
+#: priest_ablt.xml:637
+msgid "Elemental Vortex"
+msgstr ""
+
+#: priest_ablt.xml:637
+msgid ""
+"The priest can unconsciously create an elemental vortex that will drain one "
+"third of incoming damage from elemental beings."
+msgstr ""
+
+#: rescue_willard.xml
+msgid "Willard"
+msgstr ""
+
+#: ring.xml:5
+msgid "bronze ring"
+msgstr ""
+
+#: ring.xml:34
+msgid "amber ring"
+msgstr ""
+
+#: ring.xml:63
+msgid "silver ring"
+msgstr ""
+
+#: ring.xml:92
+msgid "jet ring"
+msgstr ""
+
+#: ring.xml:121
+msgid "gold ring"
+msgstr ""
+
+#: robes.xml:5
+msgid "ragged robe"
+msgstr ""
+
+#: robes.xml:39
+msgid "apprentice robe"
+msgstr ""
+
+#: robes.xml:73
+msgid "novice robe"
+msgstr ""
+
+#: robes.xml:107
+msgid "alchemist robe"
+msgstr ""
+
+#: robes.xml:141
+msgid "scholar robe"
+msgstr ""
+
+#: robes.xml:175
+msgid "magus robe"
+msgstr ""
+
+#: robes.xml:209
+msgid "council robe"
+msgstr ""
+
+#: sarkophagusMaylon.xml:29
+msgid " received an item from Maylons Grave."
+msgstr ""
+
+#: shields.xml:5
+msgid "targe"
+msgstr ""
+
+#: shields.xml:35
+msgid "buckler"
+msgstr ""
+
+#: shields.xml:65
+msgid "wood shield"
+msgstr ""
+
+#: shields.xml:95
+msgid "bronze shield"
+msgstr ""
+
+#: shields.xml:125
+msgid "iron shield"
+msgstr ""
+
+#: shields.xml:155
+msgid "steel shield"
+msgstr ""
+
+#: shortbow.xml:4
+msgid "practice bow"
+msgstr ""
+
+#: shortbow.xml:40
+msgid "yew shortbow"
+msgstr ""
+
+#: shortbow.xml:76
+msgid "shortbow"
+msgstr ""
+
+#: shortbow.xml:112
+msgid "hunting bow"
+msgstr ""
+
+#: shortbow.xml:149
+msgid "rattan bow"
+msgstr ""
+
+#: shortbow.xml:185
+msgid "bandit bow"
+msgstr ""
+
+#: shortbow.xml:221
+msgid "northeye"
+msgstr ""
+
+#: shortbow.xml:259
+msgid "battle shortbow"
+msgstr ""
+
+#: shortbow.xml:295
+msgid "composite shortbow"
+msgstr ""
+
+#: shortbow.xml:331
+msgid "rider bow"
+msgstr ""
+
+#: shortbow.xml:367
+msgid "coal bow"
+msgstr ""
+
+#: shortbow.xml:403
+msgid "ash bow"
+msgstr ""
+
+#: shortbow.xml:440
+msgid "bane bow"
+msgstr ""
+
+#: shortbow.xml:477
+msgid "oak shortbow"
+msgstr ""
+
+#: shortbow.xml:549
+msgid "seeker"
+msgstr ""
+
+#: shortbow.xml:585
+msgid "chaos shortbow"
+msgstr ""
+
+#: shortbow.xml:621
+msgid "fairy bow"
+msgstr ""
+
+#: staff.xml:5 staff.xml:36 staff.xml:67
+msgid "spruce staff"
+msgstr ""
+
+#: staff.xml:100 staff.xml:131 staff.xml:162
+msgid "apprentice staff"
+msgstr ""
+
+#: staff.xml:195 staff.xml:225 staff.xml:256
+msgid "novice staff"
+msgstr ""
+
+#: staff.xml:289 staff.xml:320 staff.xml:351
+msgid "hermit staff"
+msgstr ""
+
+#: staff.xml:383
+msgid "rock staff"
+msgstr ""
+
+#: staff.xml:420 staff.xml:451 staff.xml:482
+msgid "alder staff"
+msgstr ""
+
+#: staff.xml:515 staff.xml:546 staff.xml:577
+msgid "bard's staff"
+msgstr ""
+
+#: staff.xml:610 staff.xml:640 staff.xml:671
+msgid "magus staff"
+msgstr ""
+
+#: staff.xml:704 staff.xml:735 staff.xml:766
+msgid "silver staff"
+msgstr ""
+
+#: staff.xml:798
+msgid "inferno staff"
+msgstr ""
+
+#: staff.xml:830
+msgid "oak staff"
+msgstr ""
+
+#: staff.xml:862
+msgid "phenix staff"
+msgstr ""
+
+#: staff.xml:894
+msgid "frost staff"
+msgstr ""
+
+#: staff.xml:926
+msgid "thunder staff"
+msgstr ""
+
+#: staff.xml:958
+msgid "ash staff"
+msgstr ""
+
+#: staff.xml:990
+msgid "summoner staff"
+msgstr ""
+
+#: staff.xml:1022
+msgid "master staff"
+msgstr ""
+
+#: staff.xml:1054
+msgid "necromancer staff"
+msgstr ""
+
+#: staff.xml:1086
+msgid "demon staff"
+msgstr ""
+
+#: staff.xml:1118
+msgid "fairy staff"
+msgstr ""
+
+#: staff.xml:1154
+msgid "ifreet staff"
+msgstr ""
+
+#: staff.xml:1186
+msgid "icewitch staff"
+msgstr ""
+
+#: staff.xml:1218
+msgid "sylph staff"
+msgstr ""
+
+#: staff.xml:1251
+msgid "archmage staff"
+msgstr ""
+
+#: swords1h.xml:4
+msgid "dagger"
+msgstr ""
+
+#: swords1h.xml:40
+msgid "shortsword"
+msgstr ""
+
+#: swords1h.xml:76
+msgid "bronzesword"
+msgstr ""
+
+#: swords1h.xml:112
+msgid "sabre"
+msgstr ""
+
+#: swords1h.xml:150
+msgid "legion blade"
+msgstr ""
+
+#: swords1h.xml:186
+msgid "long sword"
+msgstr ""
+
+#: swords1h.xml:222
+msgid "sword of the coast"
+msgstr ""
+
+#: swords1h.xml:258
+msgid "council sabre"
+msgstr ""
+
+#: swords1h.xml:294
+msgid "scimitar"
+msgstr ""
+
+#: swords1h.xml:330
+msgid "barbarian sword"
+msgstr ""
+
+#: swords1h.xml:366
+msgid "northlings blade"
+msgstr ""
+
+#: swords1h.xml:404
+msgid "steel sword"
+msgstr ""
+
+#: swords1h.xml:440
+msgid "assassins blade"
+msgstr ""
+
+#: swords1h.xml:476
+msgid "diamont sword"
+msgstr ""
+
+#: swords1h.xml:512
+msgid "dwarfsteel sword"
+msgstr ""
+
+#: swords1h.xml:548
+msgid "demon blade"
+msgstr ""
+
+#: swords1h.xml:586
+msgid "hero blade"
+msgstr ""
+
+#: swords1h.xml:622
+msgid "angel blade"
+msgstr ""
+
+#: swords1h.xml:658
+msgid "gods blade"
+msgstr ""
+
+#: swords2h.xml:4
+msgid "farmer sword"
+msgstr ""
+
+#: swords2h.xml:42
+msgid "mercenary blade"
+msgstr ""
+
+#: swords2h.xml:80
+msgid "two handed steel sword"
+msgstr ""
+
+#: swords2h.xml:118
+msgid "smash sword"
+msgstr ""
+
+#: swords2h.xml:156
+msgid "horse killer"
+msgstr ""
+
+#: swords2h.xml:194
+msgid "bastard sword"
+msgstr ""
+
+#: swords2h.xml:232
+msgid "ogre dagger"
+msgstr ""
+
+#: swords2h.xml:270
+msgid "goblinkiller"
+msgstr ""
+
+#: swords2h.xml:308
+msgid "executioner's sword"
+msgstr ""
+
+#: swords2h.xml:346
+msgid "two handed guardsman sword"
+msgstr ""
+
+#: swords2h.xml:384
+msgid "flamberg"
+msgstr ""
+
+#: swords2h.xml:424
+msgid "aisener battle sword"
+msgstr ""
+
+#: swords2h.xml:462
+msgid "monster sword"
+msgstr ""
+
+#: swords2h.xml:500
+msgid "tear sword"
+msgstr ""
+
+#: swords2h.xml:538
+msgid "deathwind"
+msgstr ""
+
+#: swords2h.xml:578
+msgid "dread sword"
+msgstr ""
+
+#: swords2h.xml:616
+msgid "great sword"
+msgstr ""
+
+#: swords2h.xml:654
+msgid "angel sword"
+msgstr ""
+
+#: testregions.xml:47
+msgid "maptest"
+msgstr ""
+
+#: testregions.xml:67
+msgid "sandbox"
+msgstr ""
+
+#: testregions.xml:199
+msgid "spawnAbyss"
+msgstr ""
+
+#: testregions.xml:217
+msgid "benchmarkBox"
+msgstr ""
+
+#: testregions.xml:435
+msgid "region0"
+msgstr ""
+
+#: testregions.xml:611
+msgid "testregion"
+msgstr ""
+
+#: testregions.xml:624
+msgid "region1"
+msgstr ""
+
+#: theFissure.xml
+msgid "Unknown Lich"
+msgstr ""
+
+#: tutorial.xml
+msgid ""
+"I have to find an energy source and a cog before that thing will work again."
+msgstr ""
+
+#: undeadEqu.xml:3
+msgid "broken shield"
+msgstr ""
+
+#: undeadEqu.xml:33
+msgid "old sword"
+msgstr ""
+
+#: undeadStats.xml:5
+msgid "Guardian Skeleton"
+msgstr ""
+
+#: undeadStats.xml:57
+msgid "Zombie"
+msgstr ""
+
+#: undeadStats.xml:112
+msgid "Maylon"
+msgstr ""
+
+#: undeadStats.xml:205 undeadStats.xml:364 undeadStats.xml:416
+#: undeadStats.xml:982 undeadStats.xml:1030 undeadStats.xml:1082
+#: undeadStats.xml:1133 undeadStats.xml:1184
+msgid "Skeleton"
+msgstr ""
+
+#: undeadStats.xml:258
+msgid "Giant Skeleton"
+msgstr ""
+
+#: undeadStats.xml:312
+msgid "Skeleton Archer"
+msgstr ""
+
+#: undeadStats.xml:469 undeadStats.xml:1553
+msgid "Skeleton Shadow Archer"
+msgstr ""
+
+#: undeadStats.xml:522
+msgid "Frostbone"
+msgstr ""
+
+#: undeadStats.xml:577 undeadStats.xml:837 undeadStats.xml:1291
+#: undeadStats.xml:1342 undeadStats.xml:1394
+msgid "Burning Skeleton"
+msgstr ""
+
+#: undeadStats.xml:685
+msgid "Undead Scythe"
+msgstr ""
+
+#: undeadStats.xml:738 undeadStats.xml:939
+msgid "Necromancer"
+msgstr ""
+
+#: undeadStats.xml:785
+msgid "Worker Skeleton"
+msgstr ""
+
+#: undeadStats.xml:889
+msgid "Lich"
+msgstr ""
+
+#: undeadStats.xml:1236
+msgid "Huge Skeleton"
+msgstr ""
+
+#: undeadStats.xml:1446
+msgid "Frost Skeleton"
+msgstr ""
+
+#: undeadStats.xml:1499
+msgid "Frost Skeleton Archer"
+msgstr ""
+
+#: undeadStats.xml:1605
+msgid "Chilling Death"
+msgstr ""
+
+#: undeadStats.xml:1660
+msgid "Savage Skeleton"
+msgstr ""
+
+#: undeadStats.xml:1715
+msgid "Boney Brothers"
+msgstr ""
+
+#: undeadStats.xml:1771
+msgid "Icemage"
+msgstr ""
+
+#: undeadStats.xml:1817
+msgid "Frostmage"
+msgstr ""
+
+#: undeadStats.xml:1865
+msgid "Neivan the Frostbringer"
+msgstr ""
+
+#: undeadStats.xml:1917 undeadStats.xml:2317
+msgid "Blackmage"
+msgstr ""
+
+#: undeadStats.xml:1963
+msgid "Black Raven"
+msgstr ""
+
+#: undeadStats.xml:2366
+msgid "Ice Obelisk"
+msgstr ""
+
+#: undead_ablt.xml:2 undead_ablt.xml:20 undead_ablt.xml:39 undead_ablt.xml:58
+#: undead_ablt.xml:78 unique_ablt.xml:70
+msgid "Creates a skeleton."
+msgstr ""
+
+#: undead_ablt.xml:2 undead_ablt.xml:20 undead_ablt.xml:39 undead_ablt.xml:58
+#: undead_ablt.xml:78 unique_ablt.xml:70
+msgid "Summon Skeleton"
+msgstr ""
+
+#: unique_ablt.xml:3
+msgid "melee attack with ice damage of Nar'Asoroth"
+msgstr ""
+
+#: unique_ablt.xml:27 unique_ablt.xml:49
+msgid "An icicle hunting the nearest target. The Nar'Asoroth-version."
+msgstr ""
+
+#: unique_ablt.xml:95
+msgid "a ball of ice that will hunt it's victim and explode"
+msgstr ""
+
+#: unique_ablt.xml:117
+msgid ""
+"Nar'Asoroth conjures a wave of ice, that damages enemies in a circle around "
+"him."
+msgstr ""
+
+#: unique_ablt.xml:144
+msgid "Creates a obelisk of ice."
+msgstr ""
+
+#: unique_ablt.xml:144
+msgid "Summon Ice Obelisk"
+msgstr ""
+
+#: unique_ablt.xml:163
+msgid "Summon meteor"
+msgstr ""
+
+#: unique_ablt.xml:185
+msgid "Army of Darkness"
+msgstr ""
+
+#: unique_ablt.xml:185
+msgid "Nar'Asoroth raises a group of skeletons."
+msgstr ""
+
+#: wands.xml:4 wands.xml:35 wands.xml:66
+msgid "spruce wand"
+msgstr ""
+
+#: wands.xml:99 wands.xml:130 wands.xml:161
+msgid "apprentice wand"
+msgstr ""
+
+#: wands.xml:194 wands.xml:224 wands.xml:255
+msgid "novice wand"
+msgstr ""
+
+#: wands.xml:288 wands.xml:317 wands.xml:346
+msgid "hermit wand"
+msgstr ""
+
+#: wands.xml:376
+msgid "rock wand"
+msgstr ""
+
+#: wands.xml:411 wands.xml:440 wands.xml:469
+msgid "alder wand"
+msgstr ""
+
+#: wands.xml:499 wands.xml:530 wands.xml:561
+msgid "bard's wand"
+msgstr ""
+
+#: wands.xml:594 wands.xml:622 wands.xml:651
+msgid "magus wand"
+msgstr ""
+
+#: wands.xml:681 wands.xml:709 wands.xml:738 wands.xml:768
+msgid "silver wand"
+msgstr ""
+
+#: wands.xml:798
+msgid "oak wand"
+msgstr ""
+
+#: wands.xml:828
+msgid "phenix wand"
+msgstr ""
+
+#: wands.xml:858
+msgid "frost wand"
+msgstr ""
+
+#: wands.xml:888
+msgid "thunder wand"
+msgstr ""
+
+#: wands.xml:918
+msgid "ash wand"
+msgstr ""
+
+#: wands.xml:948
+msgid "summoner wand"
+msgstr ""
+
+#: wands.xml:978
+msgid "master wand"
+msgstr ""
+
+#: wands.xml:1008
+msgid "necromancer wand"
+msgstr ""
+
+#: wands.xml:1038
+msgid "demon wand"
+msgstr ""
+
+#: wands.xml:1068
+msgid "fairy wand"
+msgstr ""
+
+#: wands.xml:1101
+msgid "archmage wand"
+msgstr ""
+
+#: warrior_ablt.xml:2
+msgid "Barbarian anger"
+msgstr ""
+
+#: warrior_ablt.xml:2
+msgid ""
+"The warrior sets himself in the state of berserk, attacking his enemies with "
+"vicious blows, while completely neglecting his defence."
+msgstr ""
+
+#: warrior_ablt.xml:47
+msgid "Bash"
+msgstr ""
+
+#: warrior_ablt.xml:69
+msgid "Battlecry"
+msgstr ""
+
+#: warrior_ablt.xml:69
+msgid ""
+"The warrior releases a mighty cry that causes his enemies to lose "
+"concentration, ultimatly reducing their defence and slowing them down."
+msgstr ""
+
+#: warrior_ablt.xml:85
+msgid ""
+"The warriors mastery of shields and weapons allows him to block damage at an "
+"increased rate."
+msgstr ""
+
+#: warrior_ablt.xml:94
+msgid "Charge"
+msgstr ""
+
+#: warrior_ablt.xml:94
+msgid ""
+"Launches an assault at an enemy with increasing speed. The faster the "
+"warrior is, the more damage a charge inflicts."
+msgstr ""
+
+#: warrior_ablt.xml:117
+msgid "Causes surrounding monsters to attack the warrior more likely."
+msgstr ""
+
+#: warrior_ablt.xml:117
+msgid "Taunt"
+msgstr ""
+
+#: warrior_ablt.xml:141
+msgid ""
+"The warrior has become used to the ways of the battlefield to a point, where "
+"he can regenerate his abilities faster than normal."
+msgstr ""
+
+#: warrior_ablt.xml:141
+msgid "Warmaster"
+msgstr ""
+
+#: warrior_ablt.xml:151
+msgid "Fire and sword"
+msgstr ""
+
+#: warrior_ablt.xml:151
+msgid ""
+"The warrior calls the spirits of fire upon his weapon, causing it to deal "
+"firedamage. The damage depends on the warriors spellpower."
+msgstr ""
+
+#: warrior_ablt.xml:196
+msgid "Pact of flames"
+msgstr ""
+
+#: warrior_ablt.xml:196
+msgid ""
+"The warrior calls upon the fires of hell, causing his weapon to deal "
+"firedamage for a significant time. His enemies might catch fire when hit."
+msgstr ""
+
+#: warrior_ablt.xml:217
+msgid ""
+"The warrior becomes even more bloodthirsty, launching at his enemies with "
+"increased attackspeed and damage in a berserk state. Even while neglecting "
+"his defence, the impact is not as big as with the barbarian anger."
+msgstr ""
+
+#: warrior_ablt.xml:217
+msgid "barbarian power"
+msgstr ""
+
+#: warrior_ablt.xml:264
+msgid "Attacks an enemy with a chance to inflict silence."
+msgstr ""
+
+#: warrior_ablt.xml:264
+msgid "Silencer"
+msgstr ""
+
+#: warrior_ablt.xml:285
+msgid ""
+"For each monster the warrior kills, his strength increases for a short "
+"amount of time."
+msgstr ""
+
+#: warrior_ablt.xml:285
+msgid "Monster hunter"
+msgstr ""
+
+#: warrior_ablt.xml:295
+msgid "Monster slayer"
+msgstr ""
+
+#: warrior_ablt.xml:295
+msgid ""
+"The warrior has become the worst nightmare of monsters, with every one of "
+"them falling at his feet increasing his strength and attackspeed for a short "
+"amount of time."
+msgstr ""
+
+#: warrior_ablt.xml:305
+msgid "Regeneration"
+msgstr ""
+
+#: warrior_ablt.xml:305
+msgid ""
+"The warrior regains up to 50 percent hitpoints of his total hitpoints "
+"through the sheer power of his will."
+msgstr ""
+
+#: warrior_ablt.xml:324
+msgid "Defiances"
+msgstr ""
+
+#: warrior_ablt.xml:324
+msgid ""
+"Nearby monsters will attack the warrior, if they are able to. Some will run "
+"away in fear. The warriors defence is increased. "
+msgstr ""
+
+#: warrior_ablt.xml:379
+msgid "Perseverance"
+msgstr ""
+
+#: warrior_ablt.xml:379
+msgid ""
+"The warriors defence increases proportional to the cuts and bruises he "
+"receives in combat. The more serious the wounds, the more difficult he is to "
+"kill."
+msgstr ""
+
+#: warrior_ablt.xml:389
+msgid "Charge scythe"
+msgstr ""
+
+#: warrior_ablt.xml:389
+msgid "Launches an even stronger charge attack, that may inflict stun."
+msgstr ""
+
+#: warrior_ablt.xml:412
+msgid ""
+"The battle hardened warrior's scream slows down his opponents, sometimes "
+"confusing them as well."
+msgstr ""
+
+#: warrior_ablt.xml:412
+msgid "Warcry"
+msgstr ""
+
+#: warrior_ablt.xml:436
+msgid ""
+"The warriors mastery of weapons increases the damage of his basic attacks by "
+"20%."
+msgstr ""
+
+#: warrior_ablt.xml:436
+msgid "Weaponmaster"
+msgstr ""
+
+#: warrior_ablt.xml:446
+msgid "Attacks every enemy in weapon range with a triple sweeping strike."
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/testquest.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,127 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: testquest.xml:2
+msgid "Fenor Marken"
+msgstr ""
+
+#: testquest.xml:3
+msgid "Test"
+msgstr ""
+
+#: testquest.xml:9
+msgid "This is a Test"
+msgstr ""
+
+#: testquest.xml:50
+msgid "afraid"
+msgstr ""
+
+#: testquest.xml:55
+msgid "again a test"
+msgstr ""
+
+#: testquest.xml:19
+msgid "amused"
+msgstr ""
+
+#: testquest.xml:54
+msgid "and yet another Test"
+msgstr ""
+
+#: testquest.xml:41
+msgid "angry"
+msgstr ""
+
+#: testquest.xml:53
+msgid "being disgusted"
+msgstr ""
+
+#: testquest.xml:25
+msgid "bored"
+msgstr ""
+
+#: testquest.xml:49
+msgid "deadly injured"
+msgstr ""
+
+#: testquest.xml:21
+msgid "excited"
+msgstr ""
+
+#: testquest.xml:45
+msgid "exhausted"
+msgstr ""
+
+#: testquest.xml:35
+msgid "grin"
+msgstr ""
+
+#: testquest.xml:16
+msgid "happy"
+msgstr ""
+
+#: testquest.xml:23
+msgid "in love"
+msgstr ""
+
+#: testquest.xml:51
+msgid "in panic"
+msgstr ""
+
+#: testquest.xml:47
+msgid "injured"
+msgstr ""
+
+#: testquest.xml:37
+msgid "offended"
+msgstr ""
+
+#: testquest.xml:31
+msgid "pain"
+msgstr ""
+
+#: testquest.xml:52
+msgid "putting up a distance"
+msgstr ""
+
+#: testquest.xml:29
+msgid "sad"
+msgstr ""
+
+#: testquest.xml:43
+msgid "shouting a warcry"
+msgstr ""
+
+#: testquest.xml:33
+msgid "sneer"
+msgstr ""
+
+#: testquest.xml:11
+msgid "surprised"
+msgstr ""
+
+#: testquest.xml:2
+msgid "testquest"
+msgstr ""
+
+#: testquest.xml:13
+msgid "thoughtful"
+msgstr ""
+
+#: testquest.xml:39
+msgid "threatening"
+msgstr ""
+
+#: testquest.xml:27
+msgid "unhappy"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_ambush.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,114 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: theAmbush.xml:7
+msgid ""
+"A female council-mage by the name of Ireana of Northborough seems to be in "
+"trouble west of Dwarfenwall. Nothing a Branded One couldn't solve. If she "
+"survives long enough..."
+msgstr ""
+
+#: theAmbush.xml:136 theAmbush.xml:147
+msgid "Alright already, safe your breath!"
+msgstr ""
+
+#: theAmbush.xml:135 theAmbush.xml:146
+msgid "Argh! Do I have to-"
+msgstr ""
+
+#: theAmbush.xml:120 theAmbush.xml:123
+msgid "Don't start to argue and help her! She needs your help!"
+msgstr ""
+
+#: theAmbush.xml:29
+msgid "Dwarfenwall is in that direction. I shouldn't go this way yet."
+msgstr ""
+
+#: theAmbush.xml:105
+msgid "I am making haste, alright?"
+msgstr ""
+
+#: theAmbush.xml:117
+msgid ""
+"I thought she was one of your fancy elementalist amazones. Can't she look "
+"after herself?"
+msgstr ""
+
+#: theAmbush.xml:128 theAmbush.xml:140
+msgid "I'm not sure..."
+msgstr ""
+
+#: theAmbush.xml:5
+msgid ""
+"Ireana survived and, as a token of her gratitude, provided our next job. I "
+"always knew the councilmen only wanted an exterminator."
+msgstr ""
+
+#: theAmbush.xml:2
+msgid "The Ambush"
+msgstr ""
+
+#: theAmbush.xml:113
+msgid "The archmage Ireana of Northborough"
+msgstr ""
+
+#: theAmbush.xml:149
+msgid "The firefighters are on the way."
+msgstr ""
+
+#: theAmbush.xml:111
+msgid "The prince's fiancé is in danger."
+msgstr ""
+
+#: theAmbush.xml:104
+msgid "Wait!"
+msgstr ""
+
+#: theAmbush.xml:108
+msgid "We are making haste, alright?"
+msgstr ""
+
+#: theAmbush.xml:130 theAmbush.xml:143
+msgid "Well, it couldn't really hurt..."
+msgstr ""
+
+#: theAmbush.xml:138
+msgid "What do you think, friends, do we want to bail someone out?"
+msgstr ""
+
+#: theAmbush.xml:126
+msgid "What do you think? Shall we bail someone out?"
+msgstr ""
+
+#: theAmbush.xml:116
+msgid "What?"
+msgstr ""
+
+#: theAmbush.xml:112
+msgid "Who?"
+msgstr ""
+
+#: theAmbush.xml:114
+msgid "Will that be payed extra?"
+msgstr ""
+
+#: theAmbush.xml:133 theAmbush.xml:145
+msgid "Will that be payed extra??"
+msgstr ""
+
+#: theAmbush.xml:106 theAmbush.xml:109
+msgid "You have to go into the western woods right now."
+msgstr ""
+
+#: theAmbush.xml:11
+msgid "aisWolfstones"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_ambush_of_the_undead.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,579 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: theFissure.xml:543
+msgid "((Such an opportunity may never occur again.))"
+msgstr ""
+
+#: theFissure.xml:122
+msgid "*urgh*"
+msgstr ""
+
+#: theFissure.xml:420
+msgid "..."
+msgstr ""
+
+#: theFissure.xml:828
+msgid "Alright, Windclaw, I'm done here."
+msgstr ""
+
+#: theFissure.xml:830
+msgid "Alright, Windclaw, We are done here."
+msgstr ""
+
+#: theFissure.xml:712 theFissure.xml:714
+msgid "Alright, go!"
+msgstr ""
+
+#: theFissure.xml:879
+msgid ""
+"And after I took a careful look around I sadly had to notice the way south "
+"was blocked."
+msgstr ""
+
+#: theFissure.xml:588
+msgid "And that is for your own good."
+msgstr ""
+
+#: theFissure.xml:375
+msgid ""
+"As long as that city stands, the entry to the lands of the undead is blocked."
+msgstr ""
+
+#: theFissure.xml:556
+msgid "Attack the lich immediately?"
+msgstr ""
+
+#: theFissure.xml:716
+msgid "Blow this passage to smithereens!"
+msgstr ""
+
+#: theFissure.xml:376
+msgid "But I fear they must have found a way around the citywalls."
+msgstr ""
+
+#: theFissure.xml:904
+msgid "But business is business."
+msgstr ""
+
+#: theFissure.xml:893
+msgid "But short ago, there was a notable magical explosion in this place."
+msgstr ""
+
+#: theFissure.xml:883
+msgid "But since you are here there is still hope."
+msgstr ""
+
+#: theFissure.xml:887
+msgid "But since you are here, appreciated friends, there is still hope."
+msgstr ""
+
+#: theFissure.xml:365
+msgid "Come off it!"
+msgstr ""
+
+#: theFissure.xml:547 theFissure.xml:551 theFissure.xml:553
+msgid "Come on, this is our chance!"
+msgstr ""
+
+#: theFissure.xml:900
+msgid "Curse you, Windclaw!"
+msgstr ""
+
+#: theFissure.xml:843
+msgid "Does he have any idea how painful this always is?"
+msgstr ""
+
+#: theFissure.xml:402
+msgid "Don't you want to give them some backup?"
+msgstr ""
+
+#: theFissure.xml:400
+msgid "Find the way the undead came here and render it useless."
+msgstr ""
+
+#: theFissure.xml:901
+msgid "Fine. Then we do it the hard way."
+msgstr ""
+
+#: theFissure.xml:741
+msgid "Get out, quick!"
+msgstr ""
+
+#: theFissure.xml:423
+msgid "Good luck!"
+msgstr ""
+
+#: theFissure.xml:630
+msgid "Harvest!"
+msgstr ""
+
+#: theFissure.xml:170
+msgid "He he. Harvest!"
+msgstr ""
+
+#: theFissure.xml:390
+msgid "He is on our side."
+msgstr ""
+
+#: theFissure.xml:865
+msgid "Hopefully there is an exit in this direction."
+msgstr ""
+
+#: theFissure.xml:875
+msgid "How by Harad's eyes did you get here?"
+msgstr ""
+
+#: theFissure.xml:361
+msgid "How could it even come to this?"
+msgstr ""
+
+#: theFissure.xml:316
+msgid "How is the archmage?"
+msgstr ""
+
+#: theFissure.xml:525
+msgid "How is the work proceeding?"
+msgstr ""
+
+#: theFissure.xml:869
+msgid "How nice to see a familiar face."
+msgstr ""
+
+#: theFissure.xml:871
+msgid "How nice to see familiar faces."
+msgstr ""
+
+#: theFissure.xml:403
+msgid "I can do what I want!"
+msgstr ""
+
+#: theFissure.xml:587
+msgid "I don't understand."
+msgstr ""
+
+#: theFissure.xml:381
+msgid "I have a feeling what's going to come in a moment..."
+msgstr ""
+
+#: theFissure.xml:308
+msgid "I have never seen someone fight like you before."
+msgstr ""
+
+#: theFissure.xml:424
+msgid "I hope we meet again soon."
+msgstr ""
+
+#: theFissure.xml:413
+msgid "I know of a cave system north of here."
+msgstr ""
+
+#: theFissure.xml:878
+msgid ""
+"I wanted to take a short cut through the mountains when suddenly the ground "
+"was caving in."
+msgstr ""
+
+#: theFissure.xml:884 theFissure.xml:888
+msgid "I will just wait until the road is clear."
+msgstr ""
+
+#: theFissure.xml:410
+msgid "I'm sure the undead found a hidden cave."
+msgstr ""
+
+#: theFissure.xml:596
+msgid "If I kill him now his army will fall to dust."
+msgstr ""
+
+#: theFissure.xml:378
+msgid ""
+"If those monsters could avoid Dwarfenwall they would advance into Aisen "
+"before one week is gone."
+msgstr ""
+
+#: theFissure.xml:600 theFissure.xml:603 theFissure.xml:606
+msgid "If we destroy him now his army will fall apart with him!"
+msgstr ""
+
+#: theFissure.xml:902
+msgid ""
+"If you need something let me know. I discovered some potions back there, and "
+"I would part with them for a small amount of gold."
+msgstr ""
+
+#: theFissure.xml:842
+msgid "In that case you can always tear yourselves apart. That would work."
+msgstr ""
+
+#: theFissure.xml:580
+msgid "Isn't the tunnel supposed to be ready for the attack?"
+msgstr ""
+
+#: theFissure.xml:412
+msgid "It surely will be useful."
+msgstr ""
+
+#: theFissure.xml:379
+msgid "It was exceedingly careless of you to leave with so few men."
+msgstr ""
+
+#: theFissure.xml:369
+msgid ""
+"It was not the best idea, but the streets are not safe these days and thus "
+"we wanted to travel concealed."
+msgstr ""
+
+#: theFissure.xml:362
+msgid "It's very dangerous to travel so far from the roads."
+msgstr ""
+
+#: theFissure.xml:386 theFissure.xml:396
+msgid "Let it go."
+msgstr ""
+
+#: theFissure.xml:325 theFissure.xml:330 theFissure.xml:344
+msgid "Let me see."
+msgstr ""
+
+#: theFissure.xml:578
+msgid "Let them rest from time to time."
+msgstr ""
+
+#: theFissure.xml:584
+msgid "Let those aisen dogs burn their backup troops there."
+msgstr ""
+
+#: theFissure.xml:563 theFissure.xml:609
+msgid "Let's go then!"
+msgstr ""
+
+#: theFissure.xml:841
+msgid ""
+"Let's go. If we are lucky the passage is blocked too and we can all take a "
+"break."
+msgstr ""
+
+#: theFissure.xml:383
+msgid "Listen, Branded One!"
+msgstr ""
+
+#: theFissure.xml:393
+msgid "Listen, Branded Ones!"
+msgstr ""
+
+#: theFissure.xml:408
+msgid "Mages have to be naturally patient."
+msgstr ""
+
+#: theFissure.xml:526
+msgid "Nar'Asoroth, my lord."
+msgstr ""
+
+#: theFissure.xml:558
+msgid "No"
+msgstr ""
+
+#: theFissure.xml:372
+msgid "No wonder, this is a combat area."
+msgstr ""
+
+#: theFissure.xml:374
+msgid "No, Dwarfenwall hasn't fallen yet."
+msgstr ""
+
+#: theFissure.xml:366
+msgid "No, no, it's the truth."
+msgstr ""
+
+#: theFissure.xml:582
+msgid "No, the city is unimportant in the big picture."
+msgstr ""
+
+#: theFissure.xml:874
+msgid "Not so fast, peddler!"
+msgstr ""
+
+#: theFissure.xml:589
+msgid "Now back to work."
+msgstr ""
+
+#: theFissure.xml:404
+msgid "Of course..."
+msgstr ""
+
+#: theFissure.xml:867
+msgid ""
+"Oh by the gods, if some of them have their eyes on this unpleasent piece of "
+"land right now."
+msgstr ""
+
+#: theFissure.xml:877
+msgid "Oh! Well, you see..."
+msgstr ""
+
+#: theFissure.xml:407
+msgid "Only now?"
+msgstr ""
+
+#: theFissure.xml:586
+msgid "Only the crystal counts."
+msgstr ""
+
+#: theFissure.xml:164
+msgid "Please help us, the mage is badly injured!"
+msgstr ""
+
+#: theFissure.xml:411
+msgid "Please take this explosion spell."
+msgstr ""
+
+#: theFissure.xml:388
+msgid "She is on our side."
+msgstr ""
+
+#: theFissure.xml:416
+msgid "Should that frighten me?"
+msgstr ""
+
+#: theFissure.xml:418
+msgid "Should that frighten us?"
+msgstr ""
+
+#: theFissure.xml:405
+msgid "Slowly he's getting to me..."
+msgstr ""
+
+#: theFissure.xml:846
+msgid "Stop bickering and get moving!"
+msgstr ""
+
+#: theFissure.xml:371
+msgid "Surprise!"
+msgstr ""
+
+#: theFissure.xml:360
+msgid "Thank you. That was a close call for a rescue."
+msgstr ""
+
+#: theFissure.xml:422
+msgid "Thanks for your help."
+msgstr ""
+
+#: theFissure.xml:595
+msgid "That has to be the lich attacking Dwarfenwall."
+msgstr ""
+
+#: theFissure.xml:385
+msgid "That's a Branded One?"
+msgstr ""
+
+#: theFissure.xml:599 theFissure.xml:602 theFissure.xml:605
+msgid "That's a lich."
+msgstr ""
+
+#: theFissure.xml:844
+msgid "That's impossible. Otherwise he wouldn't give such a stupid suggestion."
+msgstr ""
+
+#: theFissure.xml:880
+msgid "That's why I'm here."
+msgstr ""
+
+#: theFissure.xml:2
+msgid "The ambush of the undead"
+msgstr ""
+
+#: theFissure.xml:585
+msgid ""
+"The army passing through this tunnel has nothing to do with Dwarfenwall."
+msgstr ""
+
+#: theFissure.xml:380
+msgid "The city needs every man it can get!"
+msgstr ""
+
+#: theFissure.xml:8
+msgid ""
+"The good news: No one will come through that tunnel anymore. The bad news: "
+"The way back has caved in, too. Hopefully there is another exit."
+msgstr ""
+
+#: theFissure.xml:534
+msgid ""
+"The stone is solid,but if I let the skeletons work any faster they will "
+"break apart!"
+msgstr ""
+
+#: theFissure.xml:10
+msgid ""
+"The undead found a way under the Grey Skyladder enabling them to bypass "
+"Dwarfenwall. Because this threatens the kingdom of Aisen directly it has to "
+"be shut as fast as possible. The passage in the Cursed Caves has to be found "
+"and the destroyed with the explosion spell of Ireana of Northborough."
+msgstr ""
+
+#: theFissure.xml:708
+msgid "Then I shall blow this crevice to smithereens."
+msgstr ""
+
+#: theFissure.xml:881
+msgid "There is a cave in the east, too, but that was a bit fishy."
+msgstr ""
+
+#: theFissure.xml:845
+msgid "There really are better employers."
+msgstr ""
+
+#: theFissure.xml:370
+msgid "These undead layed an ambush for us here."
+msgstr ""
+
+#: theFissure.xml:397
+msgid "They are on our side."
+msgstr ""
+
+#: theFissure.xml:414
+msgid "They say it's cursed."
+msgstr ""
+
+#: theFissure.xml:579
+msgid "They should be able to fight, too."
+msgstr ""
+
+#: theFissure.xml:395
+msgid "Those are Branded Ones?"
+msgstr ""
+
+#: theFissure.xml:502
+msgid "Unknown Lich"
+msgstr ""
+
+#: theFissure.xml:318
+msgid "Very bad, I'm afraid."
+msgstr ""
+
+#: theFissure.xml:573 theFissure.xml:575
+msgid "Wait, we may learn something useful."
+msgstr ""
+
+#: theFissure.xml:377
+msgid "We mustn't allow this."
+msgstr ""
+
+#: theFissure.xml:892
+msgid ""
+"Well, that would work normally and I would gladly offer you a grand price "
+"for the help."
+msgstr ""
+
+#: theFissure.xml:632
+msgid ""
+"What do you know. There are rats everywhere. Kill them and bring me their "
+"bones!"
+msgstr ""
+
+#: theFissure.xml:833
+msgid "What now?"
+msgstr ""
+
+#: theFissure.xml:384 theFissure.xml:394
+msgid "What?!?"
+msgstr ""
+
+#: theFissure.xml:866
+msgid "Who goes there?"
+msgstr ""
+
+#: theFissure.xml:401
+msgid "Will that be payed extra?"
+msgstr ""
+
+#: theFissure.xml:158
+msgid "Wow, she's gorgeous."
+msgstr ""
+
+#: theFissure.xml:557
+msgid "Yes"
+msgstr ""
+
+#: theFissure.xml:837 theFissure.xml:840
+msgid "You are needed in Dwarfenwall!"
+msgstr ""
+
+#: theFissure.xml:162
+msgid "You can stare at her later, we have to erase some undead."
+msgstr ""
+
+#: theFissure.xml:313
+msgid "You developed splendid since the last time we met, didn't you?"
+msgstr ""
+
+#: theFissure.xml:311
+msgid "You developed splendid since the last time we met, didn't you? ##solo"
+msgstr ""
+
+#: theFissure.xml:309
+msgid "You don't get out very often, do you."
+msgstr ""
+
+#: theFissure.xml:836
+msgid "You fool! Get yourself out of this mountain!"
+msgstr ""
+
+#: theFissure.xml:839
+msgid "You fools! Get yourselves out of this mountain!"
+msgstr ""
+
+#: theFissure.xml:903
+msgid "You really ask money for it."
+msgstr ""
+
+#: theFissure.xml:897
+msgid "You will discover that the scrolls take you right here again."
+msgstr ""
+
+#: theFissure.xml:895
+msgid "You will discover that the scrolls take you right here again. ##solo"
+msgstr ""
+
+#: theFissure.xml:885
+msgid ""
+"Your distress aside, what makes you so sure I'll not simply vanish with a "
+"town portal?"
+msgstr ""
+
+#: theFissure.xml:889
+msgid ""
+"Your distress aside, what makes you so sure we'll not simply vanish with a "
+"town portal?"
+msgstr ""
+
+#: theFissure.xml:592
+msgid "Your wish is my action."
+msgstr ""
+
+#: theFissure.xml:14
+msgid "aisMounPath"
+msgstr ""
+
+#: theFissure.xml:921
+msgid "greyCurseCaveDep"
+msgstr ""
+
+#: theFissure.xml:446
+msgid "greyCurseCaveFis"
+msgstr ""
+
+#: theFissure.xml:421
+msgid "probably not."
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_besieged_farm.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,169 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: besieged_farm.xml:23
+msgid "Ah! Are you feeling like earning the money after all?"
+msgstr ""
+
+#: besieged_farm.xml:135
+msgid "Brons Farm"
+msgstr ""
+
+#: besieged_farm.xml:31
+msgid "But I don't want to complain."
+msgstr ""
+
+#: besieged_farm.xml:115
+msgid "But I will give word to my husband that we are alive and well."
+msgstr ""
+
+#: besieged_farm.xml:144
+msgid "But that shall be of no concern to you."
+msgstr ""
+
+#: besieged_farm.xml:27
+msgid ""
+"Don't think I haven't seen you and your friend hanging around back there."
+msgstr ""
+
+#: besieged_farm.xml:29
+msgid ""
+"Don't think I haven't seen you and your friends hanging around back there."
+msgstr ""
+
+#: besieged_farm.xml:25
+msgid "Don't think I haven't seen you hanging around back there."
+msgstr ""
+
+#: besieged_farm.xml:145
+msgid "Here's the money."
+msgstr ""
+
+#: besieged_farm.xml:116
+msgid "How so?"
+msgstr ""
+
+#: besieged_farm.xml:33
+msgid "I don't care how you do it, even if you gobble them raw."
+msgstr ""
+
+#: besieged_farm.xml:36
+msgid "I'm on my way."
+msgstr ""
+
+#: besieged_farm.xml:142
+msgid "I've already heard of it."
+msgstr ""
+
+#: besieged_farm.xml:141
+msgid "It's done."
+msgstr ""
+
+#: besieged_farm.xml:34
+msgid "Just kidding."
+msgstr ""
+
+#: besieged_farm.xml:122 besieged_farm.xml:124
+msgid "Let's just go collect the money."
+msgstr ""
+
+#: besieged_farm.xml:143
+msgid ""
+"Michel is in the tavern getting plastered - all in honor of your bravery, of "
+"course."
+msgstr ""
+
+#: besieged_farm.xml:118
+msgid "Of course. Silly of me."
+msgstr ""
+
+#: besieged_farm.xml:114
+msgid "Our barricade is quite heavy."
+msgstr ""
+
+#: besieged_farm.xml:120
+msgid "Really now, "
+msgstr ""
+
+#: besieged_farm.xml:113
+msgid "Sadly I cannot ask you in."
+msgstr ""
+
+#: besieged_farm.xml:15 besieged_farm.xml:134
+msgid "Sergeant Lutterer"
+msgstr ""
+
+#: besieged_farm.xml:112
+msgid "Thank you very much."
+msgstr ""
+
+#: besieged_farm.xml:88
+msgid ""
+"That should have been enough goblins. I better look after Bron's family."
+msgstr ""
+
+#: besieged_farm.xml:2
+msgid "The besieged farm"
+msgstr ""
+
+#: besieged_farm.xml:16
+msgid "The farm"
+msgstr ""
+
+#: besieged_farm.xml:11
+msgid ""
+"The farm of a peasant named Michel Bron is besieged by goblins. His family "
+"needs help - fast."
+msgstr ""
+
+#: besieged_farm.xml:111
+msgid "The goblins are gone. Are you alright?"
+msgstr ""
+
+#: besieged_farm.xml:9
+msgid ""
+"The goblins around Bron's farm are not among the living anymore. I should "
+"knock at the door and make sure everything is all right. No peasants, no "
+"money."
+msgstr ""
+
+#: besieged_farm.xml:7
+msgid ""
+"The peasants are rescued and the goblins slain. It's time to collect the "
+"reward for the trouble in Joringsbridge."
+msgstr ""
+
+#: besieged_farm.xml:5
+msgid ""
+"The peasants are rescued, the goblins slain, and the service paid. What more "
+"can you ask for?"
+msgstr ""
+
+#: besieged_farm.xml:35
+msgid "When you're done, come back to me."
+msgstr ""
+
+#: besieged_farm.xml:117
+msgid ""
+"With a crytal of Avearea, of course. It's been handed down in my family for "
+"generations."
+msgstr ""
+
+#: besieged_farm.xml:32
+msgid ""
+"You know the drill: Get to the Northern Meadow and drive away the goblins "
+"around Bron's farm."
+msgstr ""
+
+#: besieged_farm.xml:42
+msgid "aisNorthMeadow"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_goblinslayer.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,95 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: goblins.xml:36
+msgid "Accept the quest?"
+msgstr ""
+
+#: goblins.xml:19
+msgid "Goblins"
+msgstr ""
+
+#: goblins.xml:43
+msgid "Goblins (reward)"
+msgstr ""
+
+#: goblins.xml:61
+msgid "Have fun then."
+msgstr ""
+
+#: goblins.xml:26
+msgid "I have killed them all."
+msgstr ""
+
+#: goblins.xml:34
+msgid "If you kill 10 of 'em, I'll give you a precious reward."
+msgstr ""
+
+#: goblins.xml:35
+msgid "Interested?"
+msgstr ""
+
+#: goblins.xml:30
+msgid "Leave me alone and kill some more goblins."
+msgstr ""
+
+#: goblins.xml:60
+msgid "Nearly done."
+msgstr ""
+
+#: goblins.xml:38
+msgid "No"
+msgstr ""
+
+#: goblins.xml:50
+msgid "Of course!"
+msgstr ""
+
+#: goblins.xml:9
+msgid "Quest finished"
+msgstr ""
+
+#: goblins.xml:2
+msgid "The goblinslayer"
+msgstr ""
+
+#: goblins.xml:51
+msgid "Then I'll give you this goblin club. Be happy."
+msgstr ""
+
+#: goblins.xml:33
+msgid "There are some stupid goblins pissing me off."
+msgstr ""
+
+#: goblins.xml:27
+msgid "Wow... you're a real hero, aren't ya?"
+msgstr ""
+
+#: goblins.xml:37
+msgid "Yes"
+msgstr ""
+
+#: goblins.xml:49
+msgid "You want a second reward?"
+msgstr ""
+
+#: goblins.xml:18
+msgid "peasant"
+msgstr ""
+
+#: goblins.xml:90
+msgid "region1"
+msgstr ""
+
+#: goblins.xml:12
+msgid "you killed enough goblins"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_poolmonster.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,103 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: scene7.xml:53
+msgid "*Roar!*"
+msgstr ""
+
+#: scene7.xml:29
+msgid "..."
+msgstr ""
+
+#: scene7.xml:23
+msgid "... Der Anblick hat mich nur an mein Leben"
+msgstr ""
+
+#: scene7.xml:25
+msgid "... only dimly"
+msgstr ""
+
+#: scene7.xml:28
+msgid "... only externally."
+msgstr ""
+
+#: scene7.xml:22
+msgid "Are you getting sentimental now?"
+msgstr ""
+
+#: scene7.xml:33
+msgid "Do you really think that it"
+msgstr ""
+
+#: scene7.xml:24
+msgid "Du kannst dich an dein Leben vor der"
+msgstr ""
+
+#: scene7.xml:34
+msgid "Even the great"
+msgstr ""
+
+#: scene7.xml:35
+msgid "I hope you have"
+msgstr ""
+
+#: scene7.xml:27
+msgid "I know enough people,"
+msgstr ""
+
+#: scene7.xml:41
+msgid "Just a moment please."
+msgstr ""
+
+#: scene7.xml:43
+msgid "Looks like a..."
+msgstr ""
+
+#: scene7.xml:11
+msgid "Quest description"
+msgstr ""
+
+#: scene7.xml:9
+msgid "Quest finished"
+msgstr ""
+
+#: scene7.xml:26
+msgid "Sometimes I wish,"
+msgstr ""
+
+#: scene7.xml:15
+msgid "Soren Windclaw"
+msgstr ""
+
+#: scene7.xml:2
+msgid "The Poolmonster"
+msgstr ""
+
+#: scene7.xml:40
+msgid "We have to go now."
+msgstr ""
+
+#: scene7.xml:42
+msgid "Whats that on the water over there?"
+msgstr ""
+
+#: scene7.xml:36
+msgid "Why has it really"
+msgstr ""
+
+#: scene7.xml:21
+msgid "Wow, thats beautiful."
+msgstr ""
+
+#: scene7.xml:59
+msgid "greyCurseLake"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/the_trader.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,424 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: theTrader.xml:199
+msgid ""
+" A common skill. Any sell-sword that wants to avoid a quick and meaningless "
+"death knows of it."
+msgstr ""
+
+#: theTrader.xml:76
+msgid "A moment, dear ladies."
+msgstr ""
+
+#: theTrader.xml:71
+msgid "A moment, dear madam."
+msgstr ""
+
+#: theTrader.xml:74
+msgid "A moment, dear sir."
+msgstr ""
+
+#: theTrader.xml:78
+msgid "A moment, dear sirs."
+msgstr ""
+
+#: theTrader.xml:80
+msgid "A moment, ladies and gentlemen."
+msgstr ""
+
+#: theTrader.xml:7
+msgid "A strange trader offered me to sell Empty Scrolls."
+msgstr ""
+
+#: theTrader.xml:197
+msgid "A useful skill."
+msgstr ""
+
+#: theTrader.xml:151
+msgid "Actually not, regrettably."
+msgstr ""
+
+#: theTrader.xml:161
+msgid "Allow me to give you an Empty Scroll as a gift."
+msgstr ""
+
+#: theTrader.xml:205
+msgid "Alternatively you can select the number of the belt slot it is in."
+msgstr ""
+
+#: theTrader.xml:177
+msgid "And how do we use them?"
+msgstr ""
+
+#: theTrader.xml:152
+msgid ""
+"As reported, I invested badly in the Empty Scrolls and have no available "
+"capital."
+msgstr ""
+
+#: theTrader.xml:190
+msgid ""
+"At the bottom you have the small items tab, click on it to access the three "
+"rows of your small items inventory."
+msgstr ""
+
+#: theTrader.xml:145
+msgid "Be wary, it is not as safe around Medair as it used to be."
+msgstr ""
+
+#: theTrader.xml:155
+msgid "But I can supply you with scrolls for a long time. That's a promise."
+msgstr ""
+
+#: theTrader.xml:137
+msgid "Clearly you are in the wrong line of work."
+msgstr ""
+
+#: theTrader.xml:134
+msgid ""
+"Click on one of these symbols, and your body will rematerialize at your "
+"destination, as fast as the wind."
+msgstr ""
+
+#: theTrader.xml:100
+msgid "Didn't you hear the capital letters?"
+msgstr ""
+
+#: theTrader.xml:146
+msgid ""
+"Even travelling the roads may prove to be dangerous. Particularly if you are "
+"heading north."
+msgstr ""
+
+#: theTrader.xml:179
+msgid "Explain the belt?"
+msgstr ""
+
+#: theTrader.xml:117
+msgid "Explain the waypoint system?"
+msgstr ""
+
+#: theTrader.xml:128
+msgid "Fear not, they will not harm you in any way, honest."
+msgstr ""
+
+#: theTrader.xml:116
+msgid ""
+"Furthermore, a scroll's power is depleted quickly and limited only to one "
+"person."
+msgstr ""
+
+#: theTrader.xml:148
+msgid "Goblins and other beasts have stolen quite a lot recently."
+msgstr ""
+
+#: theTrader.xml:162
+msgid "Grace me with your presence again soon, if you please."
+msgstr ""
+
+#: theTrader.xml:135
+msgid "Hmm. You seem to know a great deal about this, for a trader."
+msgstr ""
+
+#: theTrader.xml:172
+msgid "How about: \"town portal\"?"
+msgstr ""
+
+#: theTrader.xml:307
+msgid "How nice to see you have escaped from the caves."
+msgstr ""
+
+#: theTrader.xml:106
+msgid "I see you are a man of reason!"
+msgstr ""
+
+#: theTrader.xml:108
+msgid "I see you are a woman of reason!"
+msgstr ""
+
+#: theTrader.xml:301
+msgid "I see you have reached dwarfenwall safely."
+msgstr ""
+
+#: theTrader.xml:189
+msgid "I thought so."
+msgstr ""
+
+#: theTrader.xml:153
+msgid ""
+"I'm afraid I have insufficient gold to buy assorted wares from treasure "
+"hunters and scavengers."
+msgstr ""
+
+#: theTrader.xml:194
+msgid "I'm sure you noticed, right?"
+msgstr ""
+
+#: theTrader.xml:130
+msgid ""
+"If you click on a road shrine, your body will be transported through Harad's "
+"domain."
+msgstr ""
+
+#: theTrader.xml:133
+msgid ""
+"If you have an open portal in the world, that will be shown too, with a red "
+"dot."
+msgstr ""
+
+#: theTrader.xml:193
+msgid "If you place a potion there, it appears in the belt row."
+msgstr ""
+
+#: theTrader.xml:204
+msgid ""
+"If you want to use a potion you can do so by clicking on it with the right "
+"mouse button in the inventory or the belt."
+msgstr ""
+
+#: theTrader.xml:131
+msgid ""
+"In your mind's eye you will see a map with all the waypoints you have "
+"already visited."
+msgstr ""
+
+#: theTrader.xml:95 theTrader.xml:195
+msgid "Indeed."
+msgstr ""
+
+#: theTrader.xml:86 theTrader.xml:88
+msgid "It seems, you are stuck in Harad's black claws."
+msgstr ""
+
+#: theTrader.xml:178
+msgid "Like a common potion."
+msgstr ""
+
+#: theTrader.xml:196
+msgid ""
+"Long years on the battlefield have honed my ability to change potions for "
+"similar potions immediately once I have used one."
+msgstr ""
+
+#: theTrader.xml:150
+msgid "Meaning yourself?"
+msgstr ""
+
+#: theTrader.xml:111
+msgid "Much to my regret, an Empty Scroll is only capable of one thing:"
+msgstr ""
+
+#: theTrader.xml:119 theTrader.xml:181
+msgid "No"
+msgstr ""
+
+#: theTrader.xml:308
+msgid "No thanks to you. May I continue to offer you my services?"
+msgstr ""
+
+#: theTrader.xml:173
+msgid "Now, now, honorable customers!"
+msgstr ""
+
+#: theTrader.xml:223
+msgid "Oddball."
+msgstr ""
+
+#: theTrader.xml:215
+msgid "Oh! It's that simple?"
+msgstr ""
+
+#: theTrader.xml:156
+msgid "One reason being; customers are rare in these parts."
+msgstr ""
+
+#: theTrader.xml:5
+msgid "Quest finished"
+msgstr ""
+
+#: theTrader.xml:160
+msgid ""
+"Regardless, not many Branded Ones would have listened to me as you have."
+msgstr ""
+
+#: theTrader.xml:157
+msgid "Surely they can be found anywhere, especially in a place like this."
+msgstr ""
+
+#: theTrader.xml:309
+msgid "Surely. Now that I finally have a sound anchor again."
+msgstr ""
+
+#: theTrader.xml:206
+msgid ""
+"That is, 1 for the potion on the left, 2 for the second from the left and so "
+"on."
+msgstr ""
+
+#: theTrader.xml:2 theTrader.xml:124 theTrader.xml:262 theTrader.xml:300
+msgid "The Trader"
+msgstr ""
+
+#: theTrader.xml:192
+msgid "The top row represents your belt."
+msgstr ""
+
+#: theTrader.xml:132
+msgid "These are shown as small yellow points."
+msgstr ""
+
+#: theTrader.xml:174
+msgid ""
+"They were sold to me as Empty Scrolls, but what you call them is entirely up "
+"to you!"
+msgstr ""
+
+#: theTrader.xml:207
+msgid ""
+"This works for all usable items alike, so naturally for the scrolls, too."
+msgstr ""
+
+#: theTrader.xml:112
+msgid "To establish a way through Harad's black abyss."
+msgstr ""
+
+#: theTrader.xml:113
+msgid ""
+"To make it worse only to spots of great magical concentration like that big "
+"road shrine over there."
+msgstr ""
+
+#: theTrader.xml:96
+msgid ""
+"Unfortunatly I bet on the wrong branch and now I'm stuck with a large "
+"contingent of Empty Scrolls."
+msgstr ""
+
+#: theTrader.xml:163
+msgid "Wait! Does this thing have to be called Empty Scroll?"
+msgstr ""
+
+#: theTrader.xml:269
+msgid ""
+"Well, I noticed you were headed north, and I thought it would be convenient "
+"for you to know I'm nearby."
+msgstr ""
+
+#: theTrader.xml:92
+msgid "Well, I want to say I'd like to lend you my services."
+msgstr ""
+
+#: theTrader.xml:166
+msgid ""
+"Well, they were sold to me as Empty Scrolls, but what you call them is "
+"entirely up to you."
+msgstr ""
+
+#: theTrader.xml:201
+msgid "Well, whatever."
+msgstr ""
+
+#: theTrader.xml:270
+msgid "Well, you are right, I guess."
+msgstr ""
+
+#: theTrader.xml:187
+msgid "Well, you know about your inventory, right?"
+msgstr ""
+
+#: theTrader.xml:263
+msgid "What are you doing here?"
+msgstr ""
+
+#: theTrader.xml:91
+msgid "What are you trying to say?"
+msgstr ""
+
+#: theTrader.xml:98
+msgid "What do we want with empty scrolls?"
+msgstr ""
+
+#: theTrader.xml:83
+msgid "What is it now?"
+msgstr ""
+
+#: theTrader.xml:170
+msgid "What kind of name is that supposed to be!?"
+msgstr ""
+
+#: theTrader.xml:103
+msgid "What kind of scrolls are they?"
+msgstr ""
+
+#: theTrader.xml:127
+msgid ""
+"When you get close to a waypoint, your aura will summon the familiar spirits "
+"to ignite the shrine's warning flames."
+msgstr ""
+
+#: theTrader.xml:168
+msgid "Why not \"way to the town\" or something like that?"
+msgstr ""
+
+#: theTrader.xml:165
+msgid "Why not town portal or something like that?"
+msgstr ""
+
+#: theTrader.xml:159
+msgid "With all due respect, nobody wanting to buy scrolls from poor traders."
+msgstr ""
+
+#: theTrader.xml:118 theTrader.xml:180
+msgid "Yes"
+msgstr ""
+
+#: theTrader.xml:94
+msgid "You are a trader?"
+msgstr ""
+
+#: theTrader.xml:129
+msgid ""
+"You can be sure that you are able to use the road shrine if you see the "
+"flames."
+msgstr ""
+
+#: theTrader.xml:149
+msgid ""
+"You may find it convenient to make a short detour to a well-stocked trader."
+msgstr ""
+
+#: theTrader.xml:136
+msgid ""
+"You pick these things up in your travels, except for business acumen, "
+"apparently."
+msgstr ""
+
+#: theTrader.xml:288
+msgid "dwarfenwall"
+msgstr ""
+
+#: theTrader.xml:11
+msgid "elCnlLobby"
+msgstr ""
+
+#: theTrader.xml:276
+msgid "greyCurseCaveFis"
+msgstr ""
+
+#: theTrader.xml:253
+msgid "joringsbridge"
+msgstr ""
+
+#: theTrader.xml:22 theTrader.xml:237
+msgid "medMercCamp"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/tools.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,368 @@
+# French translations for PACKAGE package.
+# Copyright (C) 2014 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# stefan <some.fusion@gmail.com>, 2014.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2014-05-27 20:58+0200\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=ASCII\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:269
+msgid "Render Info"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:273
+msgid "Mesh"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:277
+msgid "Select main mesh:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:281
+msgid "Submeshes"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:285
+msgid "Add Submesh"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:289
+msgid "New submesh:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:293
+msgid "submesh name:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:297
+msgid "Edit submesh:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:301
+msgid "Attach to:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:305
+msgid "at bone:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:309
+msgid "Rotate(x,y,z):"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:313
+msgid "Scale:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:317
+msgid "Offset (x,y,z):"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:321
+msgid "Delete Submesh"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:325
+msgid "Animations"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:329
+#: ../../src/gui/contenteditor/contenteditor.cpp:413
+#: ../../src/gui/contenteditor/contenteditor.cpp:673
+msgid "XML"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:333
+#: ../../src/gui/contenteditor/contenteditor.cpp:417
+#: ../../src/gui/contenteditor/contenteditor.cpp:677
+msgid "Submit XML"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:337
+msgid "FixedObject"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:341
+msgid "Properties"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:345
+msgid "Shape:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:349
+msgid "Circle"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:353
+msgid "Radius:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:357
+#: ../../src/gui/contenteditor/contenteditor.cpp:373
+msgid "Autodetect"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:361
+msgid "Rectangle"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:365
+msgid "Width:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:369
+msgid "Depth:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:377
+msgid "Collision type"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:381
+#: ../../src/gui/contenteditor/contenteditor.cpp:437
+msgid "Copy data from:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:385
+#: ../../src/gui/contenteditor/contenteditor.cpp:441
+msgid "Copy"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:389
+#: ../../src/gui/contenteditor/contenteditor.cpp:393
+msgid "Create Object"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:397
+msgid "Position:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:401
+msgid "Get Player Position"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:405
+msgid "Angle:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:409
+msgid "Delete all objects"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:421
+msgid "Item"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:425
+msgid "General"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:429
+#: ../../src/gui/contenteditor/contenteditor.cpp:533
+msgid "Type:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:433
+msgid "Size:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:445
+msgid "Name:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:449
+msgid "Value:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:453
+msgid "Enchant min:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:457
+msgid "max:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:461
+msgid "Equip"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:465
+#: ../../src/gui/contenteditor/contenteditor.cpp:617
+msgid "Health:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:469
+msgid "Attribute:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:473
+msgid "Strength:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:477
+msgid "Dexterity:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:481
+msgid "Magic Power:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:485
+msgid "Willpower:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:489
+msgid "Resistances:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:493
+#: ../../src/gui/contenteditor/contenteditor.cpp:541
+msgid "Physical:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:497
+#: ../../src/gui/contenteditor/contenteditor.cpp:553
+msgid "Fire:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:501
+#: ../../src/gui/contenteditor/contenteditor.cpp:565
+msgid "Ice:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:505
+#: ../../src/gui/contenteditor/contenteditor.cpp:577
+msgid "Air:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:509
+msgid "Other:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:513
+msgid "Armor:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:517
+msgid "Block:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:521
+#: ../../src/gui/contenteditor/contenteditor.cpp:589
+msgid "Precision:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:525
+#: ../../src/gui/contenteditor/contenteditor.cpp:593
+msgid "Power:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:529
+msgid "Weapon"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:537
+msgid "Damage:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:545
+#: ../../src/gui/contenteditor/contenteditor.cpp:557
+#: ../../src/gui/contenteditor/contenteditor.cpp:569
+#: ../../src/gui/contenteditor/contenteditor.cpp:581
+msgid "-"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:549
+#: ../../src/gui/contenteditor/contenteditor.cpp:561
+#: ../../src/gui/contenteditor/contenteditor.cpp:573
+#: ../../src/gui/contenteditor/contenteditor.cpp:585
+msgid "x"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:597
+msgid "Range:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:601
+msgid "Speed:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:605
+msgid "Twohanded weapon"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:609
+msgid "Crit. Hits:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:613
+msgid "Consume"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:621
+msgid "Status heal and immunity time:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:625
+msgid "Blind:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:629
+msgid "Poisoned:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:633
+msgid "Berserk:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:637
+msgid "Confused:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:641
+msgid "Mute:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:645
+msgid "Paralyzed:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:649
+msgid "Frozen:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:653
+msgid "Burning:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:657
+msgid "Create Item"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:661
+msgid "Enchant:"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:665
+msgid "Create in inventory"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:669
+msgid "Create an drop"
+msgstr ""
+
+#: ../../src/gui/contenteditor/contenteditor.cpp:680
+msgid "Close"
+msgstr ""
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/translation/fr/tutorial.po	Sun Jun 08 11:05:00 2014 +0200
@@ -0,0 +1,1484 @@
+msgid ""
+msgstr ""
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Project-Id-Version: PACKAGE VERSION\n"
+"Last-Translator: stefan <some.fusion@gmail.com>\n"
+"Language-Team: French\n"
+"Language: fr\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"PO-Revision-Date: 2014-05-27 20:59+0200\n"
+
+#: tutorial.xml:1845
+msgid "'course. Send the Branded One first.##female"
+msgstr ""
+
+#: tutorial.xml:1847
+msgid "'course. Send the Branded One first.##male"
+msgstr ""
+
+#: tutorial.xml:229
+msgid "*urgh*"
+msgstr ""
+
+#: tutorial.xml:1441
+msgid "..."
+msgstr ""
+
+#: tutorial.xml:773
+msgid "... just back there with all the junk."
+msgstr ""
+
+#: tutorial.xml:787
+msgid ""
+"... that the old Firewhirl has a secret door for a direct connection to the "
+"kitchen. That could work! But the beasts are not exactly without danger."
+msgstr ""
+
+#: tutorial.xml:2084
+msgid ""
+"A Cursed One has to be happy if he has something to kill all along, right?"
+msgstr ""
+
+#: tutorial.xml:306 tutorial.xml:308
+msgid ""
+"A splendid question! Short and precise. Maybe one can actually work with "
+"that one."
+msgstr ""
+
+#: tutorial.xml:1815
+msgid ""
+"After you have used a skill, you cannot use a skill of that group for a "
+"while."
+msgstr ""
+
+#: tutorial.xml:1671
+msgid "Again."
+msgstr ""
+
+#: tutorial.xml:765
+msgid "Akeran must truly hate you..."
+msgstr ""
+
+#: tutorial.xml:1466
+msgid "Akeran protects, Akeran guides."
+msgstr ""
+
+#: tutorial.xml:645
+msgid "Akeran!"
+msgstr ""
+
+#: tutorial.xml:714
+msgid "Akeran's Shield! That THING is free! Back everyone! Go, go, go!"
+msgstr ""
+
+#: tutorial.xml:1732
+msgid "Akerans Flaming Eyes, look over there!"
+msgstr ""
+
+#: tutorial.xml:1240
+msgid "All right allready!"
+msgstr ""
+
+#: tutorial.xml:848
+msgid ""
+"Alternatively, you can click on the inventory button below in the status bar."
+msgstr ""
+
+#: tutorial.xml:1669
+msgid "And all it takes to get out of here is a walk through the sewers."
+msgstr ""
+
+#: tutorial.xml:1438
+msgid "And if you die here?"
+msgstr ""
+
+#: tutorial.xml:1730
+msgid "And then she says..."
+msgstr ""
+
+#: tutorial.xml:1462
+msgid "And where would one get an energy crystal in these forsaken caves?"
+msgstr ""
+
+#: tutorial.xml:238
+msgid "And who are the other sad characters?"
+msgstr ""
+
+#: tutorial.xml:236
+msgid "And who is the other sad character?"
+msgstr ""
+
+#: tutorial.xml:1361
+msgid "Are you all right down there?"
+msgstr ""
+
+#: tutorial.xml:1349
+msgid "Are you all right down there? ##solo"
+msgstr ""
+
+#: tutorial.xml:754
+msgid "Are you blind? The beast is gigantic!"
+msgstr ""
+
+#: tutorial.xml:302
+msgid "Are you kidding me? Who the hell is this windpaw?"
+msgstr ""
+
+#: tutorial.xml:300
+msgid "Are you kidding us? Who the hell is this windpaw?"
+msgstr ""
+
+#: tutorial.xml:1010
+msgid "Are you looking for trouble, weakling?!"
+msgstr ""
+
+#: tutorial.xml:253
+msgid "Are you looking for trouble? Who is responsible for this mess!?!"
+msgstr ""
+
+#: tutorial.xml:435
+msgid "As you wish, but this room is safe."
+msgstr ""
+
+#: tutorial.xml:1773
+msgid "At least not until I got paid. Seriously paid."
+msgstr ""
+
+#: tutorial.xml:1777
+msgid "At least not until we got paid. Seriously paid."
+msgstr ""
+
+#: tutorial.xml:861 tutorial.xml:885
+msgid "Attack slugs"
+msgstr ""
+
+#: tutorial.xml:1442
+msgid "Be that as it may, but is there another way to get out of here?"
+msgstr ""
+
+#: tutorial.xml:1582
+msgid "Better be careful, though."
+msgstr ""
+
+#: tutorial.xml:1065
+msgid "Better strange than..."
+msgstr ""
+
+#: tutorial.xml:1060
+msgid "Branded Ones use strange phrases indeed."
+msgstr ""
+
+#: tutorial.xml:1058
+msgid "Character class."
+msgstr ""
+
+#: tutorial.xml:851
+msgid ""
+"Click on the weapon with the left mouse button. Next click on the weapon "
+"field in the equipment above your inventory, and it will be equipped."
+msgstr ""
+
+#: tutorial.xml:359
+msgid "Council? The Council of Summoners?! Is this Aisen?"
+msgstr ""
+
+#: tutorial.xml:2090
+msgid ""
+"Cursed Ones have to be happy if they have something to kill all along, right?"
+msgstr ""
+
+#: tutorial.xml:1375
+msgid "Damn them! Not exactly what I would call 'customer service'."
+msgstr ""
+
+#: tutorial.xml:1346
+msgid "Damn this place!"
+msgstr ""
+
+#: tutorial.xml:1055
+msgid "Depending on your... character mass."
+msgstr ""
+
+#: tutorial.xml:1050
+msgid "Depending on your... character mass. ##solo"
+msgstr ""
+
+#: tutorial.xml:399 tutorial.xml:841 tutorial.xml:1111 tutorial.xml:1806
+msgid "Derred"
+msgstr ""
+
+#: tutorial.xml:1781
+msgid "Did you even know just how many escaped slugs you have in the basement?"
+msgstr ""
+
+#: tutorial.xml:1432
+msgid "Do you know how to get out of here?"
+msgstr ""
+
+#: tutorial.xml:1864 tutorial.xml:1880
+msgid ""
+"Do you see the shelf in that passage? That is the door. Just move it by "
+"clicking on it."
+msgstr ""
+
+#: tutorial.xml:409
+msgid "Do you want to surrender your weapons?"
+msgstr ""
+
+#: tutorial.xml:1829
+msgid "Don't worry, I'm almost feeling fit again."
+msgstr ""
+
+#: tutorial.xml:1831
+msgid "Don't worry, we're almost feeling fit again."
+msgstr ""
+
+#: tutorial.xml:939
+msgid ""
+"Don't worry. Even a golem has one. Those things will not be the exception."
+msgstr ""
+
+#: tutorial.xml:339
+msgid "Don't worry. We have strict orders not to kill you."
+msgstr ""
+
+#: tutorial.xml:337
+msgid "Don't worry. We have strict orders not to kill you. ##solo"
+msgstr ""
+
+#: tutorial.xml:650
+msgid "Dont let me die!"
+msgstr ""
+
+#: tutorial.xml:757
+msgid "Er yes... about that..."
+msgstr ""
+
+#: tutorial.xml:785
+msgid ""
+"Er, well, yes. Since the main way is currently blocked, we'll have to try to "
+"get through the enclosure with the new experiments."
+msgstr ""
+
+#: tutorial.xml:311
+msgid "Er..."
+msgstr ""
+
+#: tutorial.xml:804
+msgid ""
+"Er... Lord Master Windclaw feared that there could be a situation in which "
+"you had to fall back to, er, force of arms."
+msgstr ""
+
+#: tutorial.xml:910
+msgid "Everyone should equip their weapons first."
+msgstr ""
+
+#: tutorial.xml:778
+msgid "Exactly, only there."
+msgstr ""
+
+#: tutorial.xml:1054
+msgid ""
+"Exactly. You can distribute the skill point in the skill window. The Lord "
+"Master said that you could choose from three categories."
+msgstr ""
+
+#: tutorial.xml:1049
+msgid ""
+"Exactly. You can distribute the skill point in the skill window. The Lord "
+"Master said that you could choose from three categories. ##solo"
+msgstr ""
+
+#: tutorial.xml:266
+msgid "Excuse me..."
+msgstr ""
+
+#: tutorial.xml:842 tutorial.xml:874
+msgid "Explain inventory"
+msgstr ""
+
+#: tutorial.xml:818
+msgid "Explain inventory?"
+msgstr ""
+
+#: tutorial.xml:1036
+msgid "Explain level up"
+msgstr ""
+
+#: tutorial.xml:1807
+msgid "Explain skills"
+msgstr ""
+
+#: tutorial.xml:1798
+msgid "Explain skills?"
+msgstr ""
+
+#: tutorial.xml:1425
+msgid "Finally you guards return..."
+msgstr ""
+
+#: tutorial.xml:1667
+msgid "Finally. Now, lets get out of here."
+msgstr ""
+
+#: tutorial.xml:20
+msgid "Find the secret entrance to the library."
+msgstr ""
+
+#: tutorial.xml:350
+msgid ""
+"Fine. Now that that's clarified I'd like to ask you all to surrender your "
+"weapons."
+msgstr ""
+
+#: tutorial.xml:348
+msgid ""
+"Fine. Now that that's clarified I'd like to ask you to surrender your "
+"weapons. ##solo"
+msgstr ""
+
+#: tutorial.xml:847
+msgid ""
+"First you must open your inventory. By default, you do so with the 'i'-key."
+msgstr ""
+
+#: tutorial.xml:16
+msgid "Follow Tolec and Derred."
+msgstr ""
+
+#: tutorial.xml:494
+msgid "Follow me, please."
+msgstr ""
+
+#: tutorial.xml:434
+msgid "Forget it!"
+msgstr ""
+
+#: tutorial.xml:942
+msgid "Forget it! I'm not going in while those beasts are on the loose."
+msgstr ""
+
+#: tutorial.xml:332
+msgid "Further more your arrival was... somewhat exhausting."
+msgstr ""
+
+#: tutorial.xml:328
+msgid "Further more, your arrival was... somewhat exhausting. ##solo"
+msgstr ""
+
+#: tutorial.xml:920
+msgid "Go in, click on it, kill it. A Branded One wouldn't forget about that."
+msgstr ""
+
+#: tutorial.xml:1927
+msgid "Good, Firewhirl is not here."
+msgstr ""
+
+#: tutorial.xml:14
+msgid "Hand your weapon over to Derred."
+msgstr ""
+
+#: tutorial.xml:231
+msgid "Harad's bones!"
+msgstr ""
+
+#: tutorial.xml:1233
+msgid "Have you ever heard of safety measures?"
+msgstr ""
+
+#: tutorial.xml:1435
+msgid ""
+"Have you not thought about what could happen with your pet monsters up there?"
+msgstr ""
+
+#: tutorial.xml:646 tutorial.xml:1987 tutorial.xml:2012
+msgid "Help!"
+msgstr ""
+
+#: tutorial.xml:1018
+msgid ""
+"Hm, right. The Lord Master said that something like this could happen. Do "
+"you know how to convert this power into proper abilities?"
+msgstr ""
+
+#: tutorial.xml:1618
+msgid ""
+"Hm... it's stuck. I think I may have to temper around with this setup a bit "
+"more."
+msgstr ""
+
+#: tutorial.xml:2160
+msgid "How many slugs do you have to cut to believe they are slimy?"
+msgstr ""
+
+#: tutorial.xml:257
+msgid ""
+"I almost had that damn ogre and suddenly someone's ripping out my guts who's "
+"not even near me!"
+msgstr ""
+
+#: tutorial.xml:1772
+msgid "I am NOT doing that again."
+msgstr ""
+
+#: tutorial.xml:1648
+msgid "I am still missing a cog."
+msgstr ""
+
+#: tutorial.xml:789
+msgid ""
+"I don't know... I don't feel like being bedridden for three weeks just "
+"because of some slimy fire breath."
+msgstr ""
+
+#: tutorial.xml:1237
+msgid "I don't waste my time crawling through kitchen corridors, Cursed One."
+msgstr ""
+
+#: tutorial.xml:1573
+msgid ""
+"I guess I would first have to stop whatever is using the crystal right now."
+msgstr ""
+
+#: tutorial.xml:1579
+msgid "I guess not."
+msgstr ""
+
+#: tutorial.xml:1584
+msgid ""
+"I guess we would first have to stop whatever is using the crystal right now."
+msgstr ""
+
+#: tutorial.xml:1652
+msgid ""
+"I have to find an energy source and a cog before that thing will work again."
+msgstr ""
+
+#: tutorial.xml:1881
+msgid "I hope nothing explodes."
+msgstr ""
+
+#: tutorial.xml:937
+msgid "I just hope they have a soul."
+msgstr ""
+
+#: tutorial.xml:293
+msgid "I see!"
+msgstr ""
+
+#: tutorial.xml:1458
+msgid "I sent one of my workers to get a cog earlier."
+msgstr ""
+
+#: tutorial.xml:1456
+msgid "I suppose as you suggested this plan, you have a way of repairing it?"
+msgstr ""
+
+#: tutorial.xml:2088
+msgid "I truly am the exterminator here."
+msgstr ""
+
+#: tutorial.xml:649
+msgid "I will work twice as hard!"
+msgstr ""
+
+#: tutorial.xml:1062
+msgid "I wonder why this Soren knows so much about the Branded Ones..."
+msgstr ""
+
+#: tutorial.xml:775
+msgid "I wouldn't necessarily call that 'junk'."
+msgstr ""
+
+#: tutorial.xml:1930
+msgid "I wouldn't put it past him."
+msgstr ""
+
+#: tutorial.xml:1571
+msgid "I'd better be careful, though."
+msgstr ""
+
+#: tutorial.xml:261
+msgid "I'll show you the endurance capacities of magic squirters!"
+msgstr ""
+
+#: tutorial.xml:2085
+msgid "I'm a Branded One! That is far worse than being cursed."
+msgstr ""
+
+#: tutorial.xml:1428
+msgid "I'm someone who is stuck down here, that's who."
+msgstr ""
+
+#: tutorial.xml:1929
+msgid ""
+"I'm sure there's more to it than meets the eye. An apple elemental for "
+"example."
+msgstr ""
+
+#: tutorial.xml:363
+msgid ""
+"I'm very sorry, but before that we cannot release any of you of the safety "
+"area."
+msgstr ""
+
+#: tutorial.xml:366
+msgid ""
+"I'm very sorry, but before that we cannot release you of the safety area. "
+"##solo"
+msgstr ""
+
+#: tutorial.xml:1459
+msgid ""
+"If he hasn't been eaten by the slugs out there, he should be back any minute "
+"now."
+msgstr ""
+
+#: tutorial.xml:1348
+msgid ""
+"If it goes to pieces completely I will be trapped down here because of what "
+"they've done to me."
+msgstr ""
+
+#: tutorial.xml:1351
+msgid ""
+"If it goes to pieces completely we will be trapped down here because of what "
+"they've done to us."
+msgstr ""
+
+#: tutorial.xml:1439
+msgid "If that's how it is decided, we will work here until our time comes."
+msgstr ""
+
+#: tutorial.xml:1355
+msgid "If there is a way out of here, we'll find it."
+msgstr ""
+
+#: tutorial.xml:2181
+msgid ""
+"If they hadn't all those needless balustrades into the void, they wouldn't "
+"have to mop escaped sluglings from the floor."
+msgstr ""
+
+#: tutorial.xml:1789
+msgid "In fact, have you thought of using your powerful skills?"
+msgstr ""
+
+#: tutorial.xml:1786
+msgid "In fact, have you thought of using your powerful skills?##solo"
+msgstr ""
+
+#: tutorial.xml:849
+msgid "In the inventory you'll see your items. They are ordered by their size."
+msgstr ""
+
+#: tutorial.xml:764
+msgid "Instead you can resurrect where you want after your body is destroyed."
+msgstr ""
+
+#: tutorial.xml:753
+msgid "Is this thing really that bad?"
+msgstr ""
+
+#: tutorial.xml:784
+msgid "It can't be all too healthy to be this smart."
+msgstr ""
+
+#: tutorial.xml:1437
+msgid "It is through the Council's will and Akeran's wisdom."
+msgstr ""
+
+#: tutorial.xml:782
+msgid "It is time I speak with this Windclaw. He seems to be a smart toad."
+msgstr ""
+
+#: tutorial.xml:780
+msgid "It is time we speak with this Windclaw. He seems to be a smart toad."
+msgstr ""
+
+#: tutorial.xml:320
+msgid "It may well be your last."
+msgstr ""
+
+#: tutorial.xml:423
+msgid "It seems I have no choice..."
+msgstr ""
+
+#: tutorial.xml:273
+msgid ""
+"It seems someone here has greater knowledge of how Harad is keeping me alive "
+"and moves me."
+msgstr ""
+
+#: tutorial.xml:275
+msgid ""
+"It seems someone here has greater knowledge of how Harad is keeping us alive "
+"and moves us."
+msgstr ""
+
+#: tutorial.xml:421
+msgid "It seems we have no choice..."
+msgstr ""
+
+#: tutorial.xml:1783
+msgid "It still hurts being hurt, you know?"
+msgstr ""
+
+#: tutorial.xml:1454
+msgid "It was damaged by falling rocks earlier."
+msgstr ""
+
+#: tutorial.xml:1782
+msgid "It's not like they could kill you."
+msgstr ""
+
+#: tutorial.xml:788
+msgid "It's only those sluglings."
+msgstr ""
+
+#: tutorial.xml:1931
+msgid "Joking aside! We must go on."
+msgstr ""
+
+#: tutorial.xml:1469
+msgid ""
+"Just ask the master of the laboratory and he will surely give you one, if "
+"you're found worthy of Akeran's blessing."
+msgstr ""
+
+#: tutorial.xml:1813
+msgid ""
+"Just click with the same mouse button you would like to use the skill with "
+"on the skill icon."
+msgstr ""
+
+#: tutorial.xml:1268
+msgid "Just great!"
+msgstr ""
+
+#: tutorial.xml:438
+msgid ""
+"Just tell us by clicking on one of us, when you change your mind. ##solo"
+msgstr ""
+
+#: tutorial.xml:441
+msgid "Just tell us by clicking on one of us, when you change your minds."
+msgstr ""
+
+#: tutorial.xml:313
+msgid "Keep your head, my son. Take your time to think the answer over."
+msgstr ""
+
+#: tutorial.xml:18
+msgid "Kill all of the Fire Slugs in the enclosure."
+msgstr ""
+
+#: tutorial.xml:22
+msgid "Kill every spawn of the behemoth."
+msgstr ""
+
+#: tutorial.xml:352
+msgid "Kindly ask."
+msgstr ""
+
+#: tutorial.xml:857
+msgid "Let us know when you're ready."
+msgstr ""
+
+#: tutorial.xml:1482
+msgid "Let's just get the crystal. I'm sure we will get Akeran's blessing."
+msgstr ""
+
+#: tutorial.xml:1581
+msgid "Let's just take it."
+msgstr ""
+
+#: tutorial.xml:1530
+msgid "Let's just try it out."
+msgstr ""
+
+#: tutorial.xml:934 tutorial.xml:936
+msgid "Let's put the fear of Harad into these experiments!"
+msgstr ""
+
+#: tutorial.xml:1365
+msgid "Like hell I am! How do I get out of here?"
+msgstr ""
+
+#: tutorial.xml:1367
+msgid "Like hell we are! How do we get out of here?"
+msgstr ""
+
+#: tutorial.xml:1816
+msgid ""
+"Look at the picture in the status bar to know if a skill is ready for use."
+msgstr ""
+
+#: tutorial.xml:1467
+msgid "Look for a connection to a laboratory on the upper level."
+msgstr ""
+
+#: tutorial.xml:756
+msgid ""
+"Looks like a departure ticket to me. It can't be more painful than the "
+"arrival."
+msgstr ""
+
+#: tutorial.xml:294
+msgid "Lord"
+msgstr ""
+
+#: tutorial.xml:278
+msgid "Lots of money could appease me again."
+msgstr ""
+
+#: tutorial.xml:1063
+msgid "Mages are exceedingly strange... Every single one of them."
+msgstr ""
+
+#: tutorial.xml:295
+msgid "Master"
+msgstr ""
+
+#: tutorial.xml:1373
+msgid "Maybe they can help. We will wait here."
+msgstr ""
+
+#: tutorial.xml:762
+msgid "Measures?"
+msgstr ""
+
+#: tutorial.xml:1231
+msgid "More of those beasts?"
+msgstr ""
+
+#: tutorial.xml:1416
+msgid "Move it you lazy maggots! This place is not building itself."
+msgstr ""
+
+#: tutorial.xml:411 tutorial.xml:820 tutorial.xml:1029 tutorial.xml:1800
+msgid "No"
+msgstr ""
+
+#: tutorial.xml:926
+msgid "No idea, but the Lord Master said that he speaks like this."
+msgstr ""
+
+#: tutorial.xml:924
+msgid "No idea, but the Lord Master said that she speaks like this."
+msgstr ""
+
+#: tutorial.xml:929
+msgid "No idea, but the Lord Master said that they speak like this."
+msgstr ""
+
+#: tutorial.xml:1353
+msgid "No matter."
+msgstr ""
+
+#: tutorial.xml:1780
+msgid "No thanks to you guys."
+msgstr ""
+
+#: tutorial.xml:267
+msgid "No, Tolec. You must say that with much more authority."
+msgstr ""
+
+#: tutorial.xml:440
+msgid "None of you will leave it until you surrender your weapons."
+msgstr ""
+
+#: tutorial.xml:652
+msgid "Noo!"
+msgstr ""
+
+#: tutorial.xml:1650
+msgid "Now all I need is the energy source."
+msgstr ""
+
+#: tutorial.xml:1457
+msgid "Of course I have a plan."
+msgstr ""
+
+#: tutorial.xml:1465
+msgid "Of course. So, where?"
+msgstr ""
+
+#: tutorial.xml:695
+msgid "Oh Akeran! Close the gates!"
+msgstr ""
+
+#: tutorial.xml:260
+msgid "Oh yes! The miraculous mental abilities of club swingers."
+msgstr ""
+
+#: tutorial.xml:1059
+msgid "Oh, right!"
+msgstr ""
+
+#: tutorial.xml:2046
+msgid "Oops"
+msgstr ""
+
+#: tutorial.xml:1112 tutorial.xml:1141
+msgid "Open hatch"
+msgstr ""
+
+#: tutorial.xml:1855 tutorial.xml:1871
+msgid "Open secret door"
+msgstr ""
+
+#: tutorial.xml:1614
+msgid "Ouch, I burnt my hands!"
+msgstr ""
+
+#: tutorial.xml:2170
+msgid "Philistine."
+msgstr ""
+
+#: tutorial.xml:1129
+msgid "Please distribute your attribute points first."
+msgstr ""
+
+#: tutorial.xml:283
+msgid ""
+"Please excuse your somewhat unpleasant arrival. Lord Master Soren Windclaw "
+"requests your presence."
+msgstr ""
+
+#: tutorial.xml:281
+msgid ""
+"Please excuse your somewhat unpleasant arrival. Lord Master Soren Windclaw "
+"requests your presence. ##solo"
+msgstr ""
+
+#: tutorial.xml:651
+msgid "Please!"
+msgstr ""
+
+#: tutorial.xml:1444
+msgid "Preferably today."
+msgstr ""
+
+#: tutorial.xml:24
+msgid "Quest description"
+msgstr ""
+
+#: tutorial.xml:1105
+msgid "Quickly distribute your new points, and then let's get out of here!"
+msgstr ""
+
+#: tutorial.xml:1792
+msgid "Really?"
+msgstr ""
+
+#: tutorial.xml:370
+msgid "Safety area?! This is a goddamn prison!"
+msgstr ""
+
+#: tutorial.xml:648
+msgid "Save me!"
+msgstr ""
+
+#: tutorial.xml:755
+msgid "Size isn't everything."
+msgstr ""
+
+#: tutorial.xml:1814
+msgid "Skills are distinguished into two groups."
+msgstr ""
+
+#: tutorial.xml:808
+msgid "Slowly you're getting to me."
+msgstr ""
+
+#: tutorial.xml:1566
+msgid "So, this really is the lab, and that should be the crystal"
+msgstr ""
+
+#: tutorial.xml:769
+msgid "So? I didn't wish for this ability."
+msgstr ""
+
+#: tutorial.xml:767
+msgid "So? None of us wished for this ability."
+msgstr ""
+
+#: tutorial.xml:647
+msgid "Someone!"
+msgstr ""
+
+#: tutorial.xml:2081
+msgid "Something unwritten in the book of the omniscient airpaw?"
+msgstr ""
+
+#: tutorial.xml:1234
+msgid "Somewhere back there has to be the secret door."
+msgstr ""
+
+#: tutorial.xml:1433
+msgid "Sorry, no. The stairway collapsed earlier."
+msgstr ""
+
+#: tutorial.xml:2087
+msgid "Spare me your elementalist drivel and get out of my way!"
+msgstr ""
+
+#: tutorial.xml:2093
+msgid "Spare us your elementalist drivel and get out of our way!"
+msgstr ""
+
+#: tutorial.xml:325
+msgid "Spill it! Where are we, and who has the nerve to cross Branded Ones?!"
+msgstr ""
+
+#: tutorial.xml:806
+msgid ""
+"Surely you understand that you cannot run around here with unchecked weapons."
+msgstr ""
+
+#: tutorial.xml:400 tutorial.xml:452
+msgid "Surrender weapons"
+msgstr ""
+
+#: tutorial.xml:2162
+msgid "Take a look around. That stuff has to be worth a fortune!"
+msgstr ""
+
+#: tutorial.xml:1104
+msgid "That blasted thing! I hope the walls hold out."
+msgstr ""
+
+#: tutorial.xml:1611
+msgid ""
+"That felt like standing on a single mountaintop during a thunderstorm... and "
+"the energy source still won't come of."
+msgstr ""
+
+#: tutorial.xml:342
+msgid "That guy seems to know what he's doing."
+msgstr ""
+
+#: tutorial.xml:2164
+msgid "That stuff must be worth a fortune!"
+msgstr ""
+
+#: tutorial.xml:232
+msgid "That was at least as nasty as the first years in hell! Where am I?"
+msgstr ""
+
+#: tutorial.xml:1238
+msgid ""
+"That's correct, Branded One. You wouldn't want to be called `harvest' now, "
+"would you?"
+msgstr ""
+
+#: tutorial.xml:805
+msgid "That's why he gave us these."
+msgstr ""
+
+#: tutorial.xml:759
+msgid ""
+"The Lord Master Windclaw feared that you would kill yourself after your "
+"arrival in order to escape, so he took... measures."
+msgstr ""
+
+#: tutorial.xml:2080
+msgid "The Lord Master didn't say anything about that..."
+msgstr ""
+
+#: tutorial.xml:1790
+msgid ""
+"The Lord Master thought that you could do considerably more than dully beat "
+"your enemies."
+msgstr ""
+
+#: tutorial.xml:1787
+msgid ""
+"The Lord Master thought that you could do considerably more than dully beat "
+"your enemies.##solo"
+msgstr ""
+
+#: tutorial.xml:371
+msgid "The choice is yours."
+msgstr ""
+
+#: tutorial.xml:2092
+msgid "The mighty Akeran truly punished them dearly."
+msgstr ""
+
+#: tutorial.xml:2086
+msgid "The mighty Akeran truly punished you dearly."
+msgstr ""
+
+#: tutorial.xml:1370
+msgid "The path is blocked from our side and we can't get to you."
+msgstr ""
+
+#: tutorial.xml:850
+msgid ""
+"The weapon you just obtained is a mid-sized item and thus is found in the "
+"middle field."
+msgstr ""
+
+#: tutorial.xml:932
+msgid "Then I shall put the fear of Harad into these experiments!"
+msgstr ""
+
+#: tutorial.xml:1569
+msgid "Then he can't have any objections, can he?"
+msgstr ""
+
+#: tutorial.xml:1372
+msgid "There should be workers down there."
+msgstr ""
+
+#: tutorial.xml:786
+msgid "There's a back door for feeding, and word is..."
+msgstr ""
+
+#: tutorial.xml:1434
+msgid "There's only one way down here?!"
+msgstr ""
+
+#: tutorial.xml:1463
+msgid "These halls are not forsaken!"
+msgstr ""
+
+#: tutorial.xml:1464
+msgid ""
+"They are filled with the unfathomable wisdom of Akeran and will soon be one "
+"of the greatest works in his name."
+msgstr ""
+
+#: tutorial.xml:1376
+msgid "They better have some serious coin for all this trouble."
+msgstr ""
+
+#: tutorial.xml:1778
+msgid "They made it!"
+msgstr ""
+
+#: tutorial.xml:1572
+msgid "This doesn't look like I can simply take it."
+msgstr ""
+
+#: tutorial.xml:1583
+msgid "This doesn't look like you can simply take it."
+msgstr ""
+
+#: tutorial.xml:1436
+msgid "This is not for me to decide."
+msgstr ""
+
+#: tutorial.xml:344
+msgid "This is not the right time to be impressed."
+msgstr ""
+
+#: tutorial.xml:2167
+msgid "This junk?"
+msgstr ""
+
+#: tutorial.xml:1516
+msgid "This looks like it could be a way up."
+msgstr ""
+
+#: tutorial.xml:1470
+msgid "This man is beginning to test my patience."
+msgstr ""
+
+#: tutorial.xml:794
+msgid ""
+"To Harad! That's impossible to put up with. Give me my weapon and I'll take "
+"care of that."
+msgstr ""
+
+#: tutorial.xml:792
+msgid ""
+"To Harad! That's impossible to put up with. Give us our weapons and we'll "
+"take care of that."
+msgstr ""
+
+#: tutorial.xml:451 tutorial.xml:873 tutorial.xml:1035 tutorial.xml:1140
+#: tutorial.xml:1870
+msgid "Tolec"
+msgstr ""
+
+#: tutorial.xml:2
+msgid "Tutorial"
+msgstr ""
+
+#: tutorial.xml:11
+msgid "Tutorial finished"
+msgstr ""
+
+#: tutorial.xml:1232
+msgid ""
+"Urk! They seem to have broken out somehow. I hope they don't breed in the "
+"crevices."
+msgstr ""
+
+#: tutorial.xml:427
+msgid "Very well. Follow me, please."
+msgstr ""
+
+#: tutorial.xml:941
+msgid "Very well. Just cover our backs while we try to open the hatch. "
+msgstr ""
+
+#: tutorial.xml:1835
+msgid "Very well. The secret door is here."
+msgstr ""
+
+#: tutorial.xml:1011
+msgid "Wait a sec, Derred. They somehow seem stronger."
+msgstr ""
+
+#: tutorial.xml:1836
+msgid "Wait a second. What if the old geezer has attached a trap to it?"
+msgstr ""
+
+#: tutorial.xml:1426
+msgid "Wait, who are you?"
+msgstr ""
+
+#: tutorial.xml:1440
+msgid "We all think alike here."
+msgstr ""
+
+#: tutorial.xml:1776
+msgid "We are NOT doing that again."
+msgstr ""
+
+#: tutorial.xml:1430
+msgid "We are people who are stuck down here, that's who."
+msgstr ""
+
+#: tutorial.xml:752
+msgid "We can't pass there. What do we do now?"
+msgstr ""
+
+#: tutorial.xml:356
+msgid "We cannot take any risks, and inside the council you are safe."
+msgstr ""
+
+#: tutorial.xml:354
+msgid "We cannot take any risks, and inside the council you are safe. ##solo"
+msgstr ""
+
+#: tutorial.xml:2094
+msgid "We truly are the exterminators here."
+msgstr ""
+
+#: tutorial.xml:812
+msgid ""
+"We were told that the first minutes are like one taking a step for the first "
+"time."
+msgstr ""
+
+#: tutorial.xml:2091
+msgid "We're Branded Ones! That is far worse than being cursed."
+msgstr ""
+
+#: tutorial.xml:772
+msgid ""
+"Well, as you are now, you can only do that at places of great magical "
+"concentrations. In other words..."
+msgstr ""
+
+#: tutorial.xml:298
+msgid "Well, if you would follow us, please?"
+msgstr ""
+
+#: tutorial.xml:331
+msgid ""
+"Well, the Lord Master has affirmed that he will explain everything in detail "
+"to you."
+msgstr ""
+
+#: tutorial.xml:327
+msgid ""
+"Well, the Lord Master has affirmed that he will explain everything in detail "
+"to you. ##solo"
+msgstr ""
+
+#: tutorial.xml:1446
+msgid "Well, there might be."
+msgstr ""
+
+#: tutorial.xml:763
+msgid "Well, we don't understand much, but it seems you don't die like us."
+msgstr ""
+
+#: tutorial.xml:796
+msgid "Well, you're right about that..."
+msgstr ""
+
+#: tutorial.xml:2079
+msgid "What a day. Did you know that thing could spit little monsters?"
+msgstr ""
+
+#: tutorial.xml:264
+msgid ""
+"What a disgusting ambiance. I did not desire to be here... and I had just "
+"found a nice and safe place. "
+msgstr ""
+
+#: tutorial.xml:809
+msgid "What didn't he take into consideration? He is clearly paranoid."
+msgstr ""
+
+#: tutorial.xml:921
+msgid "What does this 'click on it' mean, anyway?"
+msgstr ""
+
+#: tutorial.xml:335
+msgid "What have you done, you bastards?!"
+msgstr ""
+
+#: tutorial.xml:365
+msgid "What if I don't feel like surrendering my weapons?"
+msgstr ""
+
+#: tutorial.xml:362
+msgid "What if we don't feel like surrendering our weapons?"
+msgstr ""
+
+#: tutorial.xml:1928
+msgid ""
+"What is he researching here all the time? All those flowers can hardly be "
+"for the purpose of the Council and Akeran."
+msgstr ""
+
+#: tutorial.xml:801
+msgid "What is this supposed to be?"
+msgstr ""
+
+#: tutorial.xml:1009
+msgid "What kind of sissy are you?"
+msgstr ""
+
+#: tutorial.xml:536
+msgid ""
+"What's keeping you? Has the transport afflicted you so much that you don't "
+"even know how to walk anymore? Just click with the left mouse button at a "
+"place on the ground. Then it will all come back to you on its own."
+msgstr ""
+
+#: tutorial.xml:758
+msgid "What?"
+msgstr ""
+
+#: tutorial.xml:802
+msgid "Where is my weapon?"
+msgstr ""
+
+#: tutorial.xml:1784
+msgid "While we are on the topic..."
+msgstr ""
+
+#: tutorial.xml:277
+msgid ""
+"Whoever the head honcho is here: He'd better know what he's gotten himself "
+"into."
+msgstr ""
+
+#: tutorial.xml:297
+msgid "Why didn't you say so in the first place?"
+msgstr ""
+
+#: tutorial.xml:1460
+msgid "Why don't you get an energy crystal in the meantime?"
+msgstr ""
+
+#: tutorial.xml:2082
+msgid "Windclaw, heretic!"
+msgstr ""
+
+#: tutorial.xml:296
+msgid "Windclaw."
+msgstr ""
+
+#: tutorial.xml:1934
+msgid ""
+"With all the damn beasts roaming around here freely, I almost think they "
+"just want me as an exterminator."
+msgstr ""
+
+#: tutorial.xml:1936
+msgid ""
+"With all the damn beasts roaming around here freely, I almost think they "
+"just want us as exterminators."
+msgstr ""
+
+#: tutorial.xml:1812
+msgid ""
+"With the 't'-key you open the skill window. Here you can choose a skill."
+msgstr ""
+
+#: tutorial.xml:1461
+msgid "Without it the whole crane is useless."
+msgstr ""
+
+#: tutorial.xml:2159
+msgid "Wow! They really believe in orderly and thorough research."
+msgstr ""
+
+#: tutorial.xml:1357
+msgid "Yeah, even if we have to use our teeth."
+msgstr ""
+
+#: tutorial.xml:410 tutorial.xml:819 tutorial.xml:1028 tutorial.xml:1799
+msgid "Yes"
+msgstr ""
+
+#: tutorial.xml:360
+msgid "Yes, but that's neither here nor there!"
+msgstr ""
+
+#: tutorial.xml:797
+msgid ""
+"Yes. Considering the difficult circumstances we can do that, I guess. Here "
+"you go."
+msgstr ""
+
+#: tutorial.xml:1053
+msgid ""
+"Yes. That was the thing with the big plus in the lower left corner. Just "
+"click on it and distribute your attribute points."
+msgstr ""
+
+#: tutorial.xml:1048
+msgid ""
+"Yes. That was the thing with the big plus in the lower left corner. Just "
+"click on it and distribute your attribute points. ##solo"
+msgstr ""
+
+#: tutorial.xml:1609
+msgid "Yikes, it's freezing!"
+msgstr ""
+
+#: tutorial.xml:918
+msgid "You all still know how to fight, don't you?"
+msgstr ""
+
+#: tutorial.xml:1468
+msgid "You can go there and... borrow one, if you're lucky."
+msgstr ""
+
+#: tutorial.xml:1052
+msgid ""
+"You can upgrade your attributes every time, and sometimes you even have "
+"enough energy for a new skill."
+msgstr ""
+
+#: tutorial.xml:1047
+msgid ""
+"You can upgrade your attributes every time, and sometimes you even have "
+"enough energy for a new skill. ##solo"
+msgstr ""
+
+#: tutorial.xml:1455
+msgid ""
+"You could use it to get to the sewer tunnels that connect the different "
+"levels of this most magnificent construction."
+msgstr ""
+
+#: tutorial.xml:1774
+msgid "You made it!"
+msgstr ""
+
+#: tutorial.xml:1447
+msgid "You see that crane over there?"
+msgstr ""
+
+#: tutorial.xml:908
+msgid "You should equip your weapon first."
+msgstr ""
+
+#: tutorial.xml:333
+msgid "You shouldn't be able to pose a threat to us at the moment."
+msgstr ""
+
+#: tutorial.xml:329
+msgid "You shouldn't be able to pose a threat to us at the moment. ##solo"
+msgstr ""
+
+#: tutorial.xml:916
+msgid "You still know how to fight, don't you? ##solo"
+msgstr ""
+
+#: tutorial.xml:437
+msgid "You will not leave it until you surrender your weapon. ##solo"
+msgstr ""
+
+#: tutorial.xml:1865
+msgid "You'd better hope there's no trap."
+msgstr ""
+
+#: tutorial.xml:1017
+msgid "You'd better think about who you're calling `weakling' here!"
+msgstr ""
+
+#: tutorial.xml:1371
+msgid "You'll have to find another way out."
+msgstr ""
+
+#: tutorial.xml:1235
+msgid "You're not even sure it's there?"
+msgstr ""
+
+#: tutorial.xml:1838
+msgid ""
+"You're right. It's best if you do it, Branded One. At least nothing lasting "
+"can happen that way.##female"
+msgstr ""
+
+#: tutorial.xml:1840
+msgid ""
+"You're right. It's best if you do it, Branded One. At least nothing lasting "
+"can happen that way.##male"
+msgstr ""
+
+#: tutorial.xml:1842
+msgid ""
+"You're right. It's best if you do it, Branded Ones. At least nothing lasting "
+"can happen that way."
+msgstr ""
+
+#: tutorial.xml:811
+msgid "You... can still remember how to use a weapon, right?"
+msgstr ""
+
+#: tutorial.xml:1013
+msgid ""
+"Your witch stuff may have weakened me, but I take some of the power from "
+"every being I kill and become stronger."
+msgstr ""
+
+#: tutorial.xml:1015
+msgid ""
+"Your witch stuff may have weakened us, but we take some of the power from "
+"every being we kill and become stronger."
+msgstr ""
+
+#: tutorial.xml:1008
+msgid "Yuck! Those things are really disgusting."
+msgstr ""
+
+#: tutorial.xml:1568
+msgid "but there is no oh-so-blessed master here."
+msgstr ""
+
+#: tutorial.xml:28 tutorial.xml:463 tutorial.xml:952 tutorial.xml:1079
+#: tutorial.xml:1153 tutorial.xml:1543 tutorial.xml:1709 tutorial.xml:1886
+#: tutorial.xml:2136
+msgid "elCnlLobby"
+msgstr ""
+
+#: tutorial.xml:379 tutorial.xml:1316 tutorial.xml:1626
+msgid "elCnlLowerCaves"
+msgstr ""
--- a/src/core/damage.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/damage.h	Sun Jun 08 11:05:00 2014 +0200
@@ -25,7 +25,7 @@
 
 /**
  * \enum AIMods
- * \brief Modifikationen fuer die AI
+ * \brief AI modifications
  */
 	enum AIMods
 {
@@ -35,7 +35,7 @@
 
 /**
  * \struct Damage
- * \brief Parameter fuer ausgeteilten Schaden
+ * \brief Parameter for the damage dealt
  */
 struct Damage 
 {
@@ -43,80 +43,80 @@
 	
 	/**
 	 * \var m_min_damage[4]
-	 * \brief Gibt den minimalen Schaden fuer die vier verschiedenen Schadensarten an.
+	 * \brief Holds the minimum damage for each of the four damage types.
 	 */
 	float m_min_damage[4];
 	
 	/**
 	 * \var m_max_damage[4]
-	 * \brief Gibt den maximalen Schaden fuer die vier verschiedenen Schadensarten an.
+	 * \brief Holds the maximum damage for each of the four damage types.
 	 */
 	float m_max_damage[4];
 	
 	/**
 	 * \var m_multiplier[4]
-	 * \brief Multiplikatoren fuer die einzelnen Schadensarten
+	 * \brief Multiplier for the each damage type.
 	 */
 	float m_multiplier[4];
 	
 	/**
 	 * \var m_attack
-	 * \brief Gibt den Attackwert an. Der Attackewert beeinflusst Trefferchance.
+	 * \brief Specifies the attack value. The attack value influences the hit chance.
 	 */
 	float m_attack;
 	
 	/**
 	 * \var m_power
-	 * \brief Gibt die Durchschlagskraft an. Die Durchschlagskraft beeinflusst, wie stark der Schaden durch die Ruestung gemindert wird
+	 * \brief Specifies the piercing power. The power influences how much the damage is reduced by the armor.
 	 */
 	float m_power;
 	
 	/**
 	 * \var  m_attacker_id
-	 * \brief ID des Angreifers
+	 * \brief ID of the attacker.
 	 */
 	int m_attacker_id;
 	
 	/**
 	 * \var Fraction::Id m_attacker_fraction
-	 * \brief Fraktion des Angreifers
+	 * \brief Faction of the attacker
 	 */
 	Fraction::Id m_attacker_fraction;
 	
 
 	/**
 	 * \var float m_crit_perc
-	 * \brief Chance auf kritischen Treffer
+	 * \brief Chance for critical hit
 	 */
 	float m_crit_perc;
 	
 	/**
 	 * \var m_status_mod_power
-	 * \brief Gibt fuer alle Statusveraenderungn die Zauberkraft an. Eine Zauberkraft von 0 bedeutet, dass der betreffende Effekt nicht wirksam wird.
+	 * \brief Specifies the spell power for all the status changes. Spell power of 0 means that the effect will have no effect at all to the target.
 	 */
 	short m_status_mod_power[NR_STATUS_MODS];
 	
 	/**
 	 * \var short m_ai_mod_power[NR_AI_MODS]
-	 * \brief Staerke der Einfluesse auf die AI
+	 * \brief Influence of the effect to an AI NPC
 	 */
 	short m_ai_mod_power[NR_AI_MODS];
 	
 	/**
 	 * \var WorldObject::Race m_extra_dmg_race
-	 * \brief Rasse gegen den der Schaden verdreifacht wird
+	 * \brief Specifies the race to whom the spell does tripple damage. 
 	 */
 	WorldObject::Race m_extra_dmg_race;
 	
 	/**
 	 * \var m_special_flags
-	 * \brief bitkodierte Zusammenfassung besonderer Eigenschaften des Schaden, wie besonderer Schaden gegen bestimmte Typen von Monstern.
+	 * \brief Bitcoded summary of the damage properties. Like extra damage to specified types of monsters.
 	 */
 	short m_special_flags;
 	
 	/**
 	 * \enum DamageType
-	 * \brief Aufzaehlung der Schadensarten
+	 * \brief Enumeration of all damage types.
 	 */
 	enum DamageType
 	{
@@ -128,7 +128,7 @@
 	
 	/**
 	 * \enum StatusMods
-	 * \brief Aufzaehlung der Statusmodifikationen
+	 * \brief Enumeration of all status mods.
 	 */
 	enum StatusMods
 	{
@@ -145,7 +145,7 @@
 	
 	/**
 	 * \enum SpecialFlags
-	 * \brief Aufzaehlung von Spezialeigenschaften des Schadens
+	 * \brief Enumeration of all special properties of a damage type.
 	 */
 	enum SpecialFlags
 	{
@@ -158,7 +158,7 @@
 	
 	/**
 	 * \enum Usage
-	 * \brief Verwendung der Beschreibung von Schaden (unterschiedlich ausfuehrlich)
+	 * \brief Usage of the damage description. // Verwendung der Beschreibung von Schaden (unterschiedlich ausfuehrlich)
 	 */
 	enum Usage
 	{
@@ -170,70 +170,70 @@
   
 	/**
 	 * \fn void toString(CharConv* cv)
-	 * \brief Konvertiert das Objekt in einen String und schreibt ihn in der Puffer
-	 * \param cv Ausgabepuffer
+	 * \brief Converts the object into a string and writes it to a given buffer
+	 * \param cv Output buffer
 	 */
 	void toString(CharConv* cv);
 	
 	/**
 	 * \fn void fromString(CharConv* cv)
-	 * \brief Erzeugt das Objekt aus einem String
-	 * \param cv Eingabepuffer
+	 * \brief Creates the object from a string
+	 * \param cv Input buffer
 	 */
 	void fromString(CharConv* cv);
 	
 	/**
 	 * \fn void init()
-	 * \brief initialisiert die Datenfelder
+	 * \brief Initializes all datafields
 	 */
 	void init();
 	
 	/**
 	 * \fn void normalize()
-	 * \brief rechnet alle Multiplikatoren in die Schadenswerte ein
+	 * \brief Applies all multipliers to the damage values
 	 */
 	void normalize();
 	
 	/**
 	 * \fn Damage()
-	 * \brief Konstruktor. Belegt die Datenfelder mit 0
+	 * \brief Constructor. Creates all fields with 0.
 	 */
 	Damage();
 	
 	/**
 	 * \fn static std::string getDamageTypeName(DamageType dt)
-	 * \brief Gibt zu einem Schadenstyp den Name als String aus
+	 * \brief Returns damage type name as a string.
 	 */
 	static std::string getDamageTypeName(DamageType dt);
 	
 	/**
 	 * \fn static std::string getDamageResistanceName(DamageType dt)
-	 * \brief Gibt zu einem Schadenstyp den Name der Resistenz als String aus
+	 * \brief Returns the resistance name of a damage type as a string.
 	 */
 	static std::string getDamageResistanceName(DamageType dt);
 	
 	/**
 	 * \fn static std::string getStatusModName(StatusMods sm)
-	 * \brief Gibt zu einer Statusveraenderung den Name als String aus
+	 * \brief Returns the status change name as a string.
 	 */
 	static std::string getStatusModName(StatusMods sm);
 	
 	/**
 	 * \fn float getSumMinDamage()
-	 * \brief Gibt die Summe des Minimalschaden ueber die Schadensarten aus
+	 * \brief Returns the sum of the minimal damage for all damage types.
 	 */
 	float getSumMinDamage();
 	
 	/**
 	 * \fn float getSumMaxDamage()
-	 * \brief Gibt die Summe des Maximalschadens ueber die Schadensarten aus
+	 * \brief Returns the sum of the maximal damage for all damage types.
 	 */
 	float getSumMaxDamage();
 	
 	/**
 	 * \fn std::string getDamageString((Usage usage= NORMAL)
-	 * \brief Erzeugt einen String der den angegebenen Schaden anzeigt
-	 * \param usage Gibt an wofuer die Beschreibung verwendet wird (beeinflusst welche Daten angegeben werden)
+	 * \brief Creates a string which displays the specified damage.
+	 * \param usage Specifies what the string is used for. This influences which data will be returned.
 	 * \param rarityColor color used to display magically enhanced values
 	 * \param magic_mods bitset with ones set for magically enhanced values (see \ref ItemFactory::ItemMod )
 	 */
@@ -241,21 +241,21 @@
 	
 	/**
 	 * \fn int getValue(std::string valname)
-	 * \brief Schiebt den gewuenschten Attributwert eines Objektes auf den Lua Stack
-	 * \param valname Name des Wertes
+	 * \brief Pushes the value of an attribute to the lua stack
+	 * \param valname Value name
 	 */
 	int getValue(std::string valname);
 	
 	/**
 	 * \fn virtual bool setValue(std::string valname)
-	 * \brief Setzt den gewuenschten Attributwert eines Objektes
-	 * \param valname Name des Wertes
+	 * \brief Sets the attribute value of an object
+	 * \param valname Value name
 	 */
 	bool setValue(std::string valname);
 	
 	/**
 	 * \fn void operator=(Damage& other)
-	 * \brief Zuweisungsoperator
+	 * \brief Assignment operator overload
 	 */
 	void operator=(Damage& other);
 };
--- a/src/core/dialogue.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/dialogue.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -37,18 +37,18 @@
 {
 	if (m_topics.count(topic) != 0)
 	{
-			WARNING("duplicate topic %s",topic.c_str());
+			WARNING("duplicate topic %s", topic.c_str());
 			delete m_topics[topic];
 			m_topics.erase(topic);
 	}
 	
-	m_topics.insert(std::make_pair(topic,speech));
+	m_topics.insert(std::make_pair(topic, speech));
 
 }
 
 void TopicList::addStartTopic(TranslatableString text, std::string topic)
 {
-	m_start_topics.push_back(std::make_pair(text,topic));
+	m_start_topics.push_back(std::make_pair(text, topic));
 }
 
 Event* TopicList::getSpeakTopic(std::string topic)
@@ -57,13 +57,14 @@
 
 	it = m_topics.find(topic);
 	if (it == m_topics.end())
+  {
 		return 0;
+  }
 
 	return it->second;
 }
 
 
-
 void NPCTrade::TradeObject::operator=(TradeObject& other)
 {
 	m_subtype = other.m_subtype;
@@ -86,58 +87,62 @@
 bool NPCTrade::checkRefresh(Equipement* &equ)
 {
 	// update, wenn das Inventar noch garnicht existiert oder zu alt ist
-	if (equ ==0 || m_refresh_timer.getTime() > m_refresh_time)
+	if (equ == 0 || m_refresh_timer.getTime() > m_refresh_time)
 	{
 		if (equ == 0)
 		{
-			equ = new Equipement(100,100,100);
+			equ = new Equipement(100, 100, 100);
 		}
 		equ->clear();
 
-		Item* itm=0;
+		Item* itm = 0;
 		Item::Type type;
 		std::list<TradeObject>::iterator it;
 		// Schleife ueber alle handelbaren Objekte
 		for (it = m_trade_objects.begin(); it != m_trade_objects.end(); ++it)
 		{
 			// nicht magische Objekte erzeugen
-			for (int i=0; i< it->m_number; ++i)
+			for (int i = 0; i < it->m_number; ++i)
 			{
 				if (Random::random() > it->m_probability)
+        {
 					continue;
-				
+        }
+
 				type = ItemFactory::getBaseType(it->m_subtype);
-				itm = ItemFactory::createItem(type,it->m_subtype);
+				itm = ItemFactory::createItem(type, it->m_subtype);
 				if (itm != 0)
 				{
 					itm->m_price = (int) (itm->m_price * m_cost_multiplier);
 	
 					// einfuegen und erfolg testen
-					if (equ->insertItem(itm,false,false) == Equipement::NONE)
+					if (equ->insertItem(itm, false, false) == Equipement::NONE)
 					{
 						delete itm;
 					}
 				}
 				else
 				{
-					ERRORMSG("could not create Item %s",it->m_subtype.c_str());
+					ERRORMSG("could not create Item %s", it->m_subtype.c_str());
 				}
 			}
 
 			// magische Objekte erzeugen
 			float magic;
-			for (int i=0; i< it->m_number_magical; ++i)
+			for (int i = 0; i < it->m_number_magical; ++i)
 			{
 				if (Random::random() > it->m_probability)
+        {
 					continue;
-				
+        }
+
 				type = ItemFactory::getBaseType(it->m_subtype);
 				magic = Random::randrangef(it->m_min_enchant, it->m_max_enchant);
-				itm = ItemFactory::createItem(type,it->m_subtype,0,magic,Item::MAGICAL);
+				itm = ItemFactory::createItem(type, it->m_subtype, 0, magic, Item::MAGICAL);
 				itm->m_price = (int) (itm->m_price * m_cost_multiplier);
 
 				// einfuegen und erfolg testen
-				if (equ->insertItem(itm,false,false) == Equipement::NONE)
+				if (equ->insertItem(itm, false, false) == Equipement::NONE)
 				{
 					delete itm;
 				}
@@ -150,10 +155,9 @@
 }
 
 
-
-Dialogue::Dialogue(Region* region, std::string topic_base,int id)
+Dialogue::Dialogue(Region* region, std::string topic_base, int id)
 {
-	if (id ==0)
+	if (id == 0)
 	{
 		m_id = World::getWorld()->getValidId();
 	}
@@ -171,7 +175,7 @@
 	m_nr_players =0;
 	m_event_mask = 0;
 	
-	for (int i=0; i<4; i++)
+	for (int i = 0; i < 4; i++)
 	{
 		m_active_speaker[i] =0;
 	}
@@ -188,7 +192,7 @@
 	for (it = m_speaker.begin(); it != m_speaker.end(); ++it)
 	{
 		wo = m_region->getObject(it->second);
-		if (wo !=0 && wo->isCreature())
+		if (wo != 0 && wo->isCreature())
 		{
 			cr = static_cast<Creature*>(wo);
 			cr ->clearSpeakText();
@@ -214,13 +218,15 @@
 
 void Dialogue::addSpeaker(int id, std::string refname, bool force)
 {
-	if (id ==0)
+	if (id == 0)
+  {
 		return;
-	
+  }
+
 	// Pruefen, ob die Kreatur existiert
 	WorldObject* wo =0;
 	wo = m_region->getObject(id);
-	if (wo ==0 || !wo->isCreature())
+	if (wo == 0 || !wo->isCreature())
 	{
 		ERRORMSG("cant add %i: %s to dialogue: not a creature", id, refname.c_str());
 		return;
@@ -679,7 +685,7 @@
 {
 	WorldObject* wo =0;
 	wo = m_region->getObject(id);
-	if (wo ==0 || !wo->isCreature())
+	if (wo == 0 || !wo->isCreature())
 	{
 		ERRORMSG("Speaker %i is not a creature", id);
 		return Dialogue::UNKNOWN;
@@ -697,13 +703,24 @@
 
 void Dialogue::setSpeakerPosition(int id, Position pos)
 {
-	if (pos<NONE || pos>AUTOMATIC || pos == UNKNOWN || m_speaker_state.count(id) == 0)
+  // Check for invalid input.
+	if (pos < NONE || pos > AUTOMATIC || pos == UNKNOWN || m_speaker_state.count(id) == 0)
+  {
 		return;
+  }
 	
-	m_event_mask =1;
+	m_event_mask = 1;
 	
 	if (pos == AUTOMATIC)
+  {
 		pos = calcSpeakerPosition(id);
+
+    // After calculation, re-check the output for validity, as it may be set to invalid by the called function.
+    if (pos <= NONE || pos == UNKNOWN)
+    {
+      return;
+    }
+  }
 	
 	// Spieler entfernen
 	// bisherige Position ermitteln:
--- a/src/core/document.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/document.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -857,7 +857,6 @@
 	if (m_temp_player == 0)
 	{
 		// Show a notification.
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 		CEGUI::FrameWindow* message = (CEGUI::FrameWindow*) CEGUIUtility::getWindow("WarningDialogWindow");
 		message->setInheritsAlpha(false);
 		message->setVisible(true);
@@ -878,7 +877,6 @@
 	if (m_temp_player == 0)
 	{
 		// Show a notification.
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 		CEGUI::FrameWindow* message = (CEGUI::FrameWindow*) CEGUIUtility::getWindow("WarningDialogWindow");
 		message->setInheritsAlpha(false);
 		message->setVisible(true);
@@ -1425,7 +1423,7 @@
 		}
 		else if (dest == SHOW_ITEMLABELS)
 		{
-			getGUIState()->m_item_labels = true;
+			getGUIState()->m_item_labels = !getGUIState()->m_item_labels;
 		}
 		else if (dest >=USE_POTION && dest < USE_POTION+10)
 		{
@@ -1557,20 +1555,8 @@
 
 bool  Document::onKeyRelease(KeyCode key)
 {
-	if (m_gui_state.m_pressed_key != 0)
-	{
-		m_gui_state.m_pressed_key = 0;
-	}
-
-	ShortkeyDestination dest = Options::getInstance()->getMappedDestination(key);
-	if (dest != 0)
-	{
-		if (dest == SHOW_ITEMLABELS)
-		{
-			getGUIState()->m_item_labels = false;
-		}
-	}
-	return true;
+    //Currently there's no key that needs to be treated at release action.
+    return true;
 }
 
 void Document::update(float time)
@@ -1991,7 +1977,6 @@
 void Document::showWarning (const std::string& textMessage)
 {
 	// Show a notification.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	if (! CEGUIUtility::isWindowPresent ("WarningDialogWindow"))
 	{
 		SW_DEBUG ("Could not display the warning widget: [WarningDialogWindow]");
@@ -2013,8 +1998,6 @@
 void Document::hideWarning ()
 {
 	// Show a notification.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	if (CEGUIUtility::isWindowPresent ("WarningDialogWindow"))
 	{
 		CEGUI::Window* widget = CEGUIUtility::getWindow("WarningDialogWindow");
@@ -2036,7 +2019,6 @@
 void Document::showQuestionDialog ()
 {
 	// Show a notification.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget ("MainMenu/MainMenuRoot/QuestionInfoRoot");
 	if (! CEGUIUtility::isWindowPresent (widgetName))
 	{
@@ -2058,7 +2040,6 @@
 void Document::hideQuestionDialog ()
 {
 	// Show a notification.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget ("MainMenu/MainMenuRoot/QuestionInfoRoot");
 	if (CEGUIUtility::isWindowPresent (widgetName))
 	{
--- a/src/core/document.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/document.h	Sun Jun 08 11:05:00 2014 +0200
@@ -653,7 +653,7 @@
 
 	/**
 	 * \fn bool onKeyRelease(KeyCode key)
-	 * \brief Behandelt loslassen einer Taste
+	 * \brief Treats and releases a key
 	 */
 	bool onKeyRelease(KeyCode key);
 
--- a/src/core/fixedbase.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/fixedbase.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -40,27 +40,32 @@
 		elem->SetAttribute("layer","NOCOLLISION");
 	}
 	
+  TiXmlNode* linkedNode = NULL;
 	TiXmlElement* geom_node =	elem->FirstChildElement("Geometry");
 	if (geom_node == 0)
 	{
 		geom_node = new TiXmlElement("Geometry");
-		elem->LinkEndChild(geom_node);
+		linkedNode = elem->LinkEndChild(geom_node);
 	}
 	
-	if (m_shape.m_type == Shape::CIRCLE)
-	{
-		geom_node->SetAttribute("shape","CIRCLE");
-		geom_node->SetDoubleAttribute("radius",m_shape.m_radius);
-		geom_node->RemoveAttribute("extent_x");
-		geom_node->RemoveAttribute("extent_y");
-	}
-	else
-	{
-		geom_node->SetAttribute("shape","RECT");
-		geom_node->SetDoubleAttribute("extent_x",m_shape.m_extent.m_x);
-		geom_node->SetDoubleAttribute("extent_y",m_shape.m_extent.m_y);
-		geom_node->RemoveAttribute("radius");	
-	}
+  if (linkedNode != NULL)
+  {
+    // Only use geom_node if it was not deleted (can be deleted when linked).
+	  if (m_shape.m_type == Shape::CIRCLE)
+	  {
+		  geom_node->SetAttribute("shape","CIRCLE");
+		  geom_node->SetDoubleAttribute("radius",m_shape.m_radius);
+		  geom_node->RemoveAttribute("extent_x");
+		  geom_node->RemoveAttribute("extent_y");
+	  }
+	  else
+	  {
+		  geom_node->SetAttribute("shape","RECT");
+		  geom_node->SetDoubleAttribute("extent_x",m_shape.m_extent.m_x);
+		  geom_node->SetDoubleAttribute("extent_y",m_shape.m_extent.m_y);
+		  geom_node->RemoveAttribute("radius");	
+	  }
+  }
 }
 
 void FixedObjectData::operator=(const FixedObjectData& other)
--- a/src/core/gettext.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/gettext.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -116,6 +116,7 @@
 	winLanguageMappings_["ru"] = 0x0419;
 	winLanguageMappings_["uk"] = 0x0422;
     winLanguageMappings_["es"] = 0xC0A;
+    winLanguageMappings_["fr"] = 0x40C;
 #endif
 }
 
--- a/src/core/nlfgclientnetwork.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/nlfgclientnetwork.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -124,7 +124,8 @@
 		return;
 	}
 	
-    unsigned int rel;
+  unsigned int rel;
+
 	if (reliability == NET_RELIABLE)
 	{
 		rel = RELIABLE;
--- a/src/core/nlfgnetworkpacket.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/nlfgnetworkpacket.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -17,35 +17,42 @@
 #include "nlfgnetworkpacket.h"
 
 NLFGNetworkPacket::NLFGNetworkPacket()
-:	m_data(NULL),
-	m_length(0)
+  : m_data(NULL),
+    m_packet(NULL),
+    m_length(0),
+    m_timestamp(0)
 {
-	m_timestamp = time(NULL);
-    m_packet = new NLFG_Message;
-    nlfg_init_packet(m_packet);
-    
-	nlfg_writeByte(m_packet, ID_TIMESTAMP);
-	nlfg_writeInteger(m_packet, m_timestamp);
-	nlfg_setId(m_packet, ID_USER_PACKET_ENUM);
+  m_timestamp = time(NULL);
+  m_packet = new NLFG_Message;
+  nlfg_init_packet(m_packet);
+
+  nlfg_writeByte(m_packet, ID_TIMESTAMP);
+  nlfg_writeInteger(m_packet, m_timestamp);
+  nlfg_setId(m_packet, ID_USER_PACKET_ENUM);
 }
 
 // NLFGNetworkPacket does not copy the data from RakNet packet
 // direct content from packet is used instead
 NLFGNetworkPacket::NLFGNetworkPacket(NLFG_Message* packet)
 {
-	m_data = packet->data;
-	m_length = packet->size;
+  m_data = packet->data;
+  m_length = packet->size;
 
-	if (nlfg_readByte(packet) == ID_TIMESTAMP)
-	{
-		m_timestamp = nlfg_readInteger(packet);
-	}
-	else
-	{
-		m_timestamp = time(NULL);
-	}
-	
-	m_version = nlfg_readInteger(packet);	// this is written by Network::createPacket
-	
-	m_packet = packet;
+  if (nlfg_readByte(packet) == ID_TIMESTAMP)
+  {
+    m_timestamp = nlfg_readInteger(packet);
+  }
+  else
+  {
+    m_timestamp = time(NULL);
+  }
+
+  m_version = nlfg_readInteger(packet);  // this is written by Network::createPacket
+
+  m_packet = packet;
 }
+
+NLFGNetworkPacket::~NLFGNetworkPacket()
+{
+  // TODO(Augustin Preda, 2014.04.10): should the m_packet member be deleted?
+}
--- a/src/core/nlfgnetworkpacket.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/nlfgnetworkpacket.h	Sun Jun 08 11:05:00 2014 +0200
@@ -18,248 +18,271 @@
 
 #define ID_TIMESTAMP                    23
 
+//
+// C system headers
+//
+#include <time.h>
+
+//
+// C++ system headers
+//
+
+// Allow using std::max
+#include <algorithm>
+#include <string>
+
+//
+// Other libraries' headers
+//
+
+// none
+
+//
+// This project's headers
+//
+
 #include "networkpacket.h"
 #include "nlfg.h"
-#include <time.h>
 #include "network.h"
 
 /**
  * Class for data sent or received with NLFG
  */
-class NLFGNetworkPacket : public NetworkPacket
+class NLFGNetworkPacket 
+  : public NetworkPacket
 {
-	public:
-		/**
-		 * \brief Constructor
-		 * Creates a new packet and writes the current time as timestamp
-		 */
-		NLFGNetworkPacket();
+  public:
+    /**
+     * \brief Constructor
+     * Creates a new packet and writes the current time as timestamp
+     */
+    NLFGNetworkPacket();
+
+    /**
+    * \brief Creates a new packet from a RakNet::Packet
+    * \param packet RakNet Packet
+    */
+    explicit NLFGNetworkPacket(NLFG_Message* packet);
+
+    /**
+     * \brief Destructor
+     */
+    virtual ~NLFGNetworkPacket();
 
-		/**
-		* \brief Creates a new packet from a RakNet::Packet
-		* \param packet RakNet Packet
-		*/
-		NLFGNetworkPacket(NLFG_Message* packet);
+    /**
+    * \brief writes raw data to the buffer
+    * \param data raw data
+    * \param size length of data in bytes
+    */
+    virtual void toBuffer(const char* data, unsigned int size)
+    {
+      nlfg_writeStringWithSize(m_packet, data, size);
+    }
+
+    /**
+    * \brief reads raw data from buffer
+    * \param data output buffer for raw data
+    * \param size length of data in bytes
+    */
+    virtual void fromBuffer(char* data, unsigned int size)
+    {
+      nlfg_readStringWithSize(m_packet, data, size);
+    }
 
-		/**
-		* \brief writes raw data to the buffer
-		* \param data raw data
-		* \param size length of data in bytes
-		*/
-		virtual void toBuffer(const char* data, unsigned int size)
-		{
-			nlfg_writeStringWithSize(m_packet, data, size);
-		}
+    /**
+    * \brief writes a string to the buffer
+    * \param s String
+    */
+    virtual void toBuffer(const std::string& s)
+    {
+      toBuffer(static_cast<int>(s.size()));
+      toBuffer(s.data(), s.size());
+    }
 
+    /**
+    * \brief reads a string from the buffer
+    * \param s String
+    */
+    virtual void fromBuffer(std::string& s)
+    {
+      int len;
+      fromBuffer(len);
 
-		/**
-		* \brief reads raw data from buffer
-		* \param data output buffer for raw data
-		* \param size length of data in bytes
-		*/
-		virtual void fromBuffer(char* data, unsigned int size)
-		{
-			nlfg_readStringWithSize(m_packet, data, size);
-		}
+      char * data = new char[len];
+      fromBuffer(data, len);
+      s.assign(data, len);
+      delete [] data;
+    }
 
-		/**
-		* \brief writes a string to the buffer
-		* \param s String
-		*/
-		virtual void toBuffer(const std::string& s)
-		{
-			toBuffer(static_cast<int>(s.size()));
-			toBuffer(s.data(),s.size());
-		}
+    /**
+    * \brief writes a double to the buffer
+    * \param d double
+    */
+    virtual void toBuffer(const double d)
+    {
+      nlfg_writeDouble(m_packet, d);
+    }
 
+    /**
+    * \brief reads a double from the buffer
+    * \param d double
+    */
+    virtual void fromBuffer(double& d)
+    {
+      d = nlfg_readDouble(m_packet);
+    }
 
-		/**
-		* \brief reads a string from the buffer
-		* \param s String
-		*/
-		virtual void fromBuffer(std::string& s)
-		{
-			int len;
-			fromBuffer(len);
+    /**
+    * \brief writes a float to the buffer
+    * \param f float
+    */
+    virtual void toBuffer(const float f)
+    {
+      nlfg_writeFloat(m_packet, f);
+    }
+
+    /**
+    * \brief reads a float from the buffer
+    * \param f float
+    */
+    virtual void fromBuffer(float& f)
+    {
+      f = nlfg_readFloat(m_packet);
+    }
 
-			char * data = new char[len];
-			fromBuffer(data,len);
-			s.assign(data,len);
-			delete [] data;
-		}
+    /**
+    * \brief writes an int to the buffer
+    * \param i int
+    */
+    virtual void toBuffer(const int i)
+    {
+      nlfg_writeInteger(m_packet, i);
+    }
 
-		/**
-		* \brief writes a double to the buffer
-		* \param d double
-		*/
-		virtual void toBuffer(const double d)
-		{
-			nlfg_writeDouble(m_packet, d);
-		}
+    /**
+    * \brief reads an int from the buffer
+    * \param i int
+    */
+    virtual void fromBuffer(int& i)
+    {
+      i = nlfg_readInteger(m_packet);
+    }
 
+    /**
+    * \brief writes a short to the buffer
+    * \param s short
+    */
+    virtual void toBuffer(const short s)
+    {
+      nlfg_writeShort(m_packet, s);
+    }
 
-		/**
-		* \brief reads a double from the buffer
-		* \param d double
-		*/
-		virtual void fromBuffer(double& d)
-		{
-			d = nlfg_readDouble(m_packet);
-		}
+    /**
+    * \brief reads a short from the buffer
+    * \param s short
+    */
+    virtual void fromBuffer(short& s)
+    {
+      s = nlfg_readShort(m_packet);
+    }
 
-		/**
-		* \brief writes a float to the buffer
-		* \param f float
-		*/
-		virtual void toBuffer(const float f)
-		{
-			nlfg_writeFloat(m_packet, f);
-		}
+    /**
+    * \brief writes a char to the buffer
+    * \param c char
+    */
+    virtual void toBuffer(const char c)
+    {
+      nlfg_writeByte(m_packet, c);
+    }
+
+    /**
+    * \brief reads a char from the buffer
+    * \param c char
+    */
+    virtual void fromBuffer(char& c)
+    {
+      c = nlfg_readByte(m_packet);
+    }
 
+    /**
+    * \brief writes a char to the buffer
+    * \param c char
+    */
+    virtual void toBuffer(const unsigned char c)
+    {
+        nlfg_writeByte(m_packet, c);
+    }
 
-		/**
-		* \brief reads a float from the buffer
-		* \param f float
-		*/
-		virtual void fromBuffer(float& f)
-		{
-			f = nlfg_readFloat(m_packet);
-		}
+    /**
+    * \brief reads a char from the buffer
+    * \param c char
+    */
+    virtual void fromBuffer(unsigned char& c)
+    {
+        c = nlfg_readByte(m_packet);
+    }
 
-		/**
-		* \brief writes an int to the buffer
-		* \param i int
-		*/
-		virtual void toBuffer(const int i)
-		{
-			nlfg_writeInteger(m_packet, i);
-		}
+    /**
+    * \brief returns the number of bits read from stream so far
+    */
+    virtual int readBits()
+    {
+      // the offset is for counteracting prepended internal data
+      return nlfg_getPosition(m_packet) - 13;
+    }
 
 
-		/**
-		* \brief reads an int from the buffer
-		* \param i int
-		*/
-		virtual void fromBuffer(int& i)
-		{
-			i = nlfg_readInteger(m_packet);
-		}
-
-		/**
-		* \brief writes a short to the buffer
-		* \param s short
-		*/
-		virtual void toBuffer(const short s)
-		{
-			nlfg_writeShort(m_packet, s);
-		}
-
-
-		/**
-		* \brief reads a short from the buffer
-		* \param s short
-		*/
-		virtual void fromBuffer(short& s)
-		{
-			s = nlfg_readShort(m_packet);
-		}
+    /**
+    * \brief returns the number of bits written to stream so far
+    */
+    virtual int writeBits()
+    {
+      // the offset is for counteracting prepended internal data
+      return nlfg_getPosition(m_packet) - 9;
+    }
 
-		/**
-		* \brief writes a char to the buffer
-		* \param c char
-		*/
-		virtual void toBuffer(const char c)
-		{
-			nlfg_writeByte(m_packet, c);
-		}
-
-
-		/**
-		* \brief reads a char from the buffer
-		* \param c char
-		*/
-		virtual void fromBuffer(char& c)
-		{
-			c = nlfg_readByte(m_packet);
-		}
-
-        /**
-        * \brief writes a char to the buffer
-        * \param c char
-        */
-        virtual void toBuffer(const unsigned char c)
-        {
-            nlfg_writeByte(m_packet, c);
-        }
-
+    /**
+    * \brief returns the delay of the packet in milliseconds
+    */
+    virtual float getDelay()
+    {
+      return std::max(
+          0.0f,
+          static_cast<float>(time(NULL)) - static_cast<float>(m_timestamp));
+    }
 
-        /**
-        * \brief reads a char from the buffer
-        * \param c char
-        */
-        virtual void fromBuffer(unsigned char& c)
-        {
-            c = nlfg_readByte(m_packet);
-        }
+    /**
+     * \brief Returns the NLFG packet that was used to create the object
+     */
+    NLFG_Message* getPacket() const
+    {
+      return m_packet;
+    }
 
-		/**
-		* \brief returns the number of bits read from stream so far
-		*/
-		virtual int readBits()
-		{
-			// the offset is for counteracting prepended internal data
-			return nlfg_getPosition(m_packet) - 13;
-		}
-
-
-		/**
-		* \brief returns the number of bits written to stream so far
-		*/
-		virtual int writeBits()
-		{
-			// the offset is for counteracting prepended internal data
-			return nlfg_getPosition(m_packet) - 9;
-		}
+    /**
+     * \brief Returns the underlying bitstream (for internal use only)
+     */
+    char* getData()
+    {
+      return m_packet->data;
+    }
 
-		/**
-		* \brief returns the delay of the packet in milliseconds
-		*/
-		virtual float getDelay()
-		{
-			return std::max(0.0f,static_cast<float>(time(NULL))-static_cast<float>(m_timestamp));
-		}
-
-		/**
-		 * \brief Returns the NLFG packet that was used to create the object
-		 */
-		NLFG_Message* getPacket() const
-		{
-			return m_packet;
-		}
+  private:
+    /**
+    * \brief stream for reading and writing the data
+    */
+    char *m_data;
+    int m_length;
 
-		/**
-		 * \brief Returns the underlying bitstream (for internal use only)
-		 */
-		char* getData()
-		{
-			return m_packet->data;
-		}
-	private:
-		/**
-		* \brief stream for reading and writing the data
-		*/
-		char *m_data;
-		int m_length;
+    /**
+     * \brief Time when the packet was created
+     */
+    unsigned int m_timestamp;
 
-		/**
-		 * \brief Time when the packet was created
-		 */
-		unsigned int m_timestamp;
-
-		/**
-		 * \brief Pointer to the RakNet Packet that was used to create this object
-		 */
-		NLFG_Message* m_packet;
+    /**
+     * \brief Pointer to the RakNet Packet that was used to create this object
+     */
+    NLFG_Message* m_packet;
 };
 
-#endif // __SUMWARS_CORE_NLFGNETWORKPACKET_H__
+#endif  // __SUMWARS_CORE_NLFGNETWORKPACKET_H__
--- a/src/core/options.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/options.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -104,7 +104,8 @@
 	
 	m_default_savegame = "";
 
-	// Also set this in the initialization. In case the options file is edited and no section with these settings is found, the defaults are loaded here.
+	// Also set this in the initialization. In case the options file is edited and no section with 
+  // these settings is found, the defaults are loaded here.
 	setCeguiSkin ("SWB");
 	setCeguiCursorSkin ("SWBCursors");
 
@@ -120,15 +121,15 @@
 {
 	init();
 
-	// shortkeys that may be changed
-	m_shortkey_map[OIS::KC_I] = SHOW_INVENTORY ;
-	m_shortkey_map[OIS::KC_C] =  SHOW_CHARINFO;
-	m_shortkey_map[OIS::KC_T] =  SHOW_SKILLTREE;
-	m_shortkey_map[OIS::KC_P] =  SHOW_PARTYMENU;
-	m_shortkey_map[OIS::KC_M] =  SHOW_MINIMAP;
-	m_shortkey_map[OIS::KC_B] =  SHOW_CHATBOX;
-	m_shortkey_map[OIS::KC_Q] =  SHOW_QUESTINFO;
-	m_shortkey_map[OIS::KC_W] =  SWAP_EQUIP;
+	// Shortkeys that may be changed
+	m_shortkey_map[OIS::KC_I] = SHOW_INVENTORY;
+	m_shortkey_map[OIS::KC_C] = SHOW_CHARINFO;
+	m_shortkey_map[OIS::KC_T] = SHOW_SKILLTREE;
+	m_shortkey_map[OIS::KC_P] = SHOW_PARTYMENU;
+	m_shortkey_map[OIS::KC_M] = SHOW_MINIMAP;
+	m_shortkey_map[OIS::KC_B] = SHOW_CHATBOX;
+	m_shortkey_map[OIS::KC_Q] = SHOW_QUESTINFO;
+	m_shortkey_map[OIS::KC_W] = SWAP_EQUIP;
 	m_shortkey_map[OIS::KC_LMENU] =  SHOW_ITEMLABELS;
 
 
@@ -162,7 +163,7 @@
 		{
 			for ( child = root->FirstChild(); child != 0; child = child->NextSibling())
 			{
-				if (child->Type()==TiXmlNode::TINYXML_ELEMENT)
+				if (child->Type() == TiXmlNode::TINYXML_ELEMENT)
 				{
 					attr.parseElement(child->ToElement());
 					
@@ -170,13 +171,13 @@
 					{
 						for ( child2 = child->FirstChild(); child2 != 0; child2 = child2->NextSibling())
 						{
-							if (child2->Type()==TiXmlNode::TINYXML_ELEMENT && !strcmp(child2->Value(), "Shortkey"))
+							if (child2->Type() == TiXmlNode::TINYXML_ELEMENT && !strcmp(child2->Value(), "Shortkey"))
 							{
 								attr.parseElement(child2->ToElement());
 
 								int key, target;
-								attr.getInt("key",key);
-								attr.getInt("target",target);
+								attr.getInt("key", key);
+								attr.getInt("target", target);
 								if (key != 0 && target != 0)
 								{
 									setShortkey(key, (ShortkeyDestination) target);
@@ -199,16 +200,16 @@
 					else if (!strcmp(child->Value(), "Language"))
 					{
 						std::string locale;
-						attr.getString("locale",locale);
+						attr.getString("locale", locale);
 						setLocale(locale);
 					}
 					else if (!strcmp(child->Value(), "Gameplay"))
 					{
 						int diff;
-						attr.getInt("difficulty",diff);
+						attr.getInt("difficulty", diff);
 						setDifficulty( static_cast<Difficulty>(diff));
 						float text_speed;
-						attr.getFloat("text_speed",text_speed);
+						attr.getFloat("text_speed", text_speed);
 						setTextSpeed( text_speed);
 
 						int showConsoleWindow;
@@ -220,9 +221,9 @@
 						std::string host;
 						int port;
 						int max_players;
-						attr.getString("host",host,"127.0.0.1");
-						attr.getInt("port",port,5331);
-						attr.getInt("max_players",max_players,8);
+						attr.getString("host", host, "127.0.0.1");
+						attr.getInt("port", port, 5331);
+						attr.getInt("max_players", max_players, 8);
 
 						setPort(port);
 						setServerHost(host);
@@ -280,9 +281,9 @@
 						}
 						setCeguiCursorSkin (ceguiCursorSkin);
 					}
-					else if (child->Type()!=TiXmlNode::TINYXML_COMMENT)
+					else if (child->Type() != TiXmlNode::TINYXML_COMMENT)
 					{
-						WARNING("unexpected element in options.xml: %s",child->Value());
+						WARNING("unexpected element in options.xml: %s", child->Value());
 					}
 				}
 			}
@@ -309,73 +310,118 @@
 	TiXmlDeclaration * decl = new TiXmlDeclaration( "1.0", "UTF-8", "" );
 	doc.LinkEndChild( decl );
 
+  TiXmlNode* linkedNode = NULL;
+
 	TiXmlElement* root;
 	root = new TiXmlElement("Options");
-	doc.LinkEndChild(root);
+	linkedNode = doc.LinkEndChild(root);
+
+  if (linkedNode == NULL)
+  {
+    // Failed to link the root item.
+    return false;
+  }
 
-	TiXmlElement * element;
-	element = new TiXmlElement( "Shortkeys" );
-	root->LinkEndChild(element);
+	TiXmlElement* element;
+	element = new TiXmlElement("Shortkeys");
+	linkedNode = root->LinkEndChild(element);
+
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
 
-	TiXmlElement * subele;
-	ShortkeyMap::iterator it;
-	for (it = m_shortkey_map.begin(); it != m_shortkey_map.end(); ++it)
-	{
-		subele = new TiXmlElement("Shortkey");
-		subele->SetAttribute("key",it->first);
-		subele->SetAttribute("target",it->second);
-		element->LinkEndChild(subele);
-	}
+	  TiXmlElement * subele;
+	  ShortkeyMap::iterator it;
+	  for (it = m_shortkey_map.begin(); it != m_shortkey_map.end(); ++it)
+	  {
+		  subele = new TiXmlElement("Shortkey");
+		  subele->SetAttribute("key", it->first);
+		  subele->SetAttribute("target", it->second);
+		  element->LinkEndChild(subele);
+	  }
+  }
+
+	element = new TiXmlElement("Gameplay");
+	linkedNode = root->LinkEndChild(element);
 
-	element = new TiXmlElement( "Gameplay" );
-	root->LinkEndChild(element);
-	element->SetAttribute("difficulty",getDifficulty());
-	element->SetDoubleAttribute("text_speed",getTextSpeed());
-	element->SetAttribute ("showConsoleWindow", getShowConsoleWindow ());
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetAttribute("difficulty", getDifficulty());
+	  element->SetDoubleAttribute("text_speed", getTextSpeed());
+	  element->SetAttribute ("showConsoleWindow", getShowConsoleWindow ());
+  }
 
-	element = new TiXmlElement( "Music" );
-	root->LinkEndChild(element);
-	element->SetDoubleAttribute("volume",getMusicVolume());
+	element = new TiXmlElement("Music");
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetDoubleAttribute("volume", getMusicVolume());
+  }
 
-	element = new TiXmlElement( "Sound" );
-	element->SetDoubleAttribute("volume",getSoundVolume());
+	element = new TiXmlElement("Sound");
+	element->SetDoubleAttribute("volume", getSoundVolume());
 	root->LinkEndChild(element);
 
 	element = new TiXmlElement("Graphic");
-	root->LinkEndChild(element);
-	element->SetAttribute("ehl_color", getEnemyHighlightColor().c_str());
-	element->SetAttribute("grabMouseWhenWindowed", getGrabMouseInWindowedMode());
-	element->SetAttribute("display_mode", getUsedDisplayMode());
-	element->SetAttribute ("shadowMode", getShadowMode ());
-	
-	element = new TiXmlElement( "Language" );
-	root->LinkEndChild(element);
-	element->SetAttribute("locale",getLocale().c_str());
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetAttribute("ehl_color", getEnemyHighlightColor().c_str());
+	  element->SetAttribute("grabMouseWhenWindowed", getGrabMouseInWindowedMode());
+	  element->SetAttribute("display_mode", getUsedDisplayMode());
+	  element->SetAttribute ("shadowMode", getShadowMode ());
+  }
+
+	element = new TiXmlElement("Language");
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetAttribute("locale", getLocale().c_str());
+  }
 
 	element = new TiXmlElement( "Network" );
-	root->LinkEndChild(element);
-	element->SetAttribute("host",getServerHost().c_str());
-	element->SetAttribute("port",getPort());
-	element->SetAttribute("max_players",getMaxNumberPlayers());
-	
-	element = new TiXmlElement( "Savegame" );
-	root->LinkEndChild(element);
-	element->SetAttribute("file",getDefaultSavegame().c_str());
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetAttribute("host", getServerHost().c_str());
+	  element->SetAttribute("port", getPort());
+	  element->SetAttribute("max_players", getMaxNumberPlayers());
+  }
 
-	element = new TiXmlElement( "Internal" );
-	root->LinkEndChild(element);
-	element->SetAttribute("cegui_skin",getCeguiSkin().c_str());
-	element->SetAttribute("cegui_cursor_skin",getCeguiCursorSkin().c_str());
+	element = new TiXmlElement("Savegame");
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+  	element->SetAttribute("file", getDefaultSavegame().c_str());
+  }
+
+	element = new TiXmlElement("Internal");
+	linkedNode = root->LinkEndChild(element);
+  if (linkedNode != NULL)
+  {
+    // element is not destroyed
+	  element->SetAttribute("cegui_skin", getCeguiSkin().c_str());
+	  element->SetAttribute("cegui_cursor_skin", getCeguiCursorSkin().c_str());
+  }
 
 	if (!m_debug_options.empty())
 	{
-		element = new TiXmlElement( "Debug" );
-		root->LinkEndChild(element);
-		std::map<std::string, std::string>::iterator it;
-		for(it = m_debug_options.begin(); it != m_debug_options.end(); ++it)
-		{
-			element->SetAttribute(it->first.c_str(), it->second.c_str());
-		}
+		element = new TiXmlElement("Debug");
+		linkedNode = root->LinkEndChild(element);
+    if (linkedNode)
+    {
+		  std::map<std::string, std::string>::iterator it;
+		  for (it = m_debug_options.begin(); it != m_debug_options.end(); ++it)
+		  {
+			  element->SetAttribute(it->first.c_str(), it->second.c_str());
+		  }
+    }
 	}
 
 	doc.SaveFile( filename.c_str());
@@ -385,7 +431,7 @@
 KeyCode Options::getMappedKey(ShortkeyDestination sd)
 {
 	std::map<KeyCode, ShortkeyDestination>::iterator it;
-	for (it=m_shortkey_map.begin(); it!= m_shortkey_map.end();++it)
+	for (it = m_shortkey_map.begin(); it != m_shortkey_map.end(); ++it)
 	{
 		if (it->second == sd)
 		{
@@ -402,15 +448,19 @@
 	it = m_shortkey_map.find(key);
 
 	if (it != m_shortkey_map.end())
+  {
 		return it->second;
+  }
 
 	return NO_KEY;
 }
 
-bool Options:: setShortkey(KeyCode key,ShortkeyDestination dest)
+bool Options:: setShortkey(KeyCode key, ShortkeyDestination dest)
 {
 	if (isSpecialKey(key))
+  {
 		return false;
+  }
 
 	// key that was mapped to the action dest so far
 	KeyCode oldkey = getMappedKey(dest);
@@ -421,7 +471,7 @@
 	}
 
 	// create new mapping
-	m_shortkey_map[key]=dest;
+	m_shortkey_map[key] = dest;
 	return true;
 }
 
@@ -462,8 +512,11 @@
 	{
 		locstr = locale;
 	}
+
 	if (locstr == "")
+  {
 		locstr = "#default#";
+  }
 
 	return locstr;
 }
@@ -480,30 +533,30 @@
 {
 	if (valname =="server_host")
 	{
-		lua_pushstring(EventSystem::getLuaState() , m_server_host.c_str() );
+		lua_pushstring(EventSystem::getLuaState(), m_server_host.c_str() );
 		return 1;
 	}
 	else if (valname =="port")
 	{
-		lua_pushnumber(EventSystem::getLuaState() , m_port );
+		lua_pushnumber(EventSystem::getLuaState(), m_port );
 		return 1;
 	}
 	else if (valname =="difficulty")
 	{
-		std::string values[4] = {"easy","normal","hard","insane"};
-		lua_pushstring(EventSystem::getLuaState() , values[m_difficulty- EASY].c_str() );
+		std::string values[4] = {"easy", "normal", "hard", "insane"};
+		lua_pushstring(EventSystem::getLuaState(), values[m_difficulty- EASY].c_str() );
 		return 1;
 	}
 	else if (valname =="text_speed")
 	{
-		lua_pushnumber(EventSystem::getLuaState() , m_text_speed );
+		lua_pushnumber(EventSystem::getLuaState(), m_text_speed );
 		return 1;
 	}
 	else
 	{
 		if (m_debug_options.count(valname))
 		{
-			lua_pushstring(EventSystem::getLuaState() , m_debug_options[valname].c_str() );
+			lua_pushstring(EventSystem::getLuaState(), m_debug_options[valname].c_str());
 			return 1;
 		}
 	}
@@ -514,36 +567,48 @@
 {
 	if (valname =="server_host")
 	{
-		m_server_host = lua_tostring(EventSystem::getLuaState() ,-1);
+		m_server_host = lua_tostring(EventSystem::getLuaState(), -1);
 		lua_pop(EventSystem::getLuaState(), 1);
 		return true;
 	}
 	else if (valname =="port")
 	{
-		m_port = lua_tonumber(EventSystem::getLuaState() ,-1);
+		m_port = lua_tonumber(EventSystem::getLuaState(), -1);
 		lua_pop(EventSystem::getLuaState(), 1);
 		return true;
 	}
 	else if (valname =="difficulty")
 	{
-		std::string diffstr = lua_tostring(EventSystem::getLuaState() ,-1);
-		if (diffstr == "easy") m_difficulty = EASY;
-		if (diffstr == "normal") m_difficulty = NORMAL;
-		if (diffstr == "hard") m_difficulty = HARD;
-		if (diffstr == "insane") m_difficulty = INSANE;
+		std::string diffstr = lua_tostring(EventSystem::getLuaState(), -1);
+		if (diffstr == "easy") 
+    {
+        m_difficulty = EASY;
+    }
+    else if (diffstr == "normal") 
+    {
+        m_difficulty = NORMAL;
+    }
+		else if (diffstr == "hard") 
+    {
+        m_difficulty = HARD;
+    }
+		else if (diffstr == "insane") 
+    {
+      m_difficulty = INSANE;
+    }
 		
 		lua_pop(EventSystem::getLuaState(), 1);
 		return true;
 	}
 	else if (valname =="text_speed")
 	{
-		m_text_speed = lua_tonumber(EventSystem::getLuaState() ,-1);
+		m_text_speed = lua_tonumber(EventSystem::getLuaState(), -1);
 		lua_pop(EventSystem::getLuaState(), 1);
 		return true;
 	}
 	else
 	{
-		std::string value = lua_tostring(EventSystem::getLuaState() ,-1);
+		std::string value = lua_tostring(EventSystem::getLuaState(), -1);
 		m_debug_options[valname] = value;
 	}
 
--- a/src/core/world.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/core/world.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -2969,7 +2969,7 @@
 				s2.m_center.m_y += dir[d][1];
 
 				// solange Richtung weiterdrehen bis ein Punkt im Suchraum gefunden wird
-				while ((d<=10) && (s2.m_center.m_x<c1.m_x || s2.m_center.m_y<c1.m_y ||
+				while ((d <= 10) && (s2.m_center.m_x < c1.m_x || s2.m_center.m_y<c1.m_y ||
 									s2.m_center.m_x>c2.m_x || s2.m_center.m_y>c2.m_y))
 				{
 					d++;
@@ -2978,9 +2978,10 @@
 					DEBUGX("trying %f %f",s2.m_center.m_x,s2.m_center.m_y);
 				}
 
-				if (d==10)
+				if (d >= 10)
+        {
 					break;
-
+        }
 
 				if (wos->intersects(s2))
 				{
@@ -3006,16 +3007,17 @@
 				{
 					// Suchrichtung solange weiter drehen bis ein zulaessiger Punkt im Objekt gefunden wurde
 					DEBUGX("not intersecting: %i %i %f %f",is+idir[d][0],js+idir[d][1],s2.m_center.m_x,s2.m_center.m_y);
-					do
-					{
+
+          while (d < 10 && (s2.m_center.m_x < c1.m_x || s2.m_center.m_y < c1.m_y ||
+											s2.m_center.m_x > c2.m_x || s2.m_center.m_y > c2.m_y || !wos->intersects(s2)))
+          {
 						d++;
-						s2.m_center.m_x = x+dir[d][0];
-						s2.m_center.m_y = y+dir[d][1];
-					} while (d<=10 && (s2.m_center.m_x<c1.m_x || s2.m_center.m_y<c1.m_y ||
-											s2.m_center.m_x>c2.m_x || s2.m_center.m_y>c2.m_y || !wos->intersects(s2)));
-
+						s2.m_center.m_x = x + dir[d][0];
+						s2.m_center.m_y = y + dir[d][1];
+          }
 				}
-				if (d<10)
+
+				if (d < 10)
 				{
 					// Hindernis eintragen
 					DEBUGX("d: %i",d);
--- a/src/gui/application.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/application.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -407,8 +407,6 @@
 			SW_DEBUG("update time was %f",t);
 		}
 
-		float musicUpdateTimer = frametime;
-
 		timer2.reset();
 		// run the message pump
 		Ogre::WindowEventUtilities::messagePump();
@@ -561,7 +559,7 @@
 			SW_DEBUG ("Currently selected video mode: %s",  opt_it->second.currentValue.c_str ());
 			returnValue = opt_it->second.currentValue;
 			std::string sLeft, sRight;
-			int nPos = returnValue.find (" ");
+			size_t nPos = returnValue.find (" ");
 			if (nPos == std::string::npos)
 			{
 				// some error...
--- a/src/gui/ceguiutility.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/ceguiutility.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -773,7 +773,7 @@
 	return injectKeyUp (CEGUI::System::getSingletonPtr(), myKey);
 }
 
-
+//Alerts CEGUI about a keyup action and the key itself
 bool CEGUIUtility::injectKeyUp (CEGUI::System* sys, OIS::KeyCode myKey)
 {
 	if (!sys)
--- a/src/gui/charcreate.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/charcreate.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -33,8 +33,6 @@
 	SW_DEBUG ("CharCreate window created with cegui skin [%s]", m_ceguiSkinName.c_str ());
 	// Create GUI Elements
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// Rahmen fuer das Menue Savegame auswaehlen
 	CEGUI::FrameWindow* char_create = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("charcreate.layout");
 	m_window = char_create;
@@ -83,7 +81,6 @@
 void CharCreate::update()
 {
 	// aktuell gewaehlte Klasse ermitteln
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget("ClassList");
 	CEGUI::Listbox* classlist = static_cast<CEGUI::Listbox*> (CEGUIUtility::getWindowForLoadedLayoutEx(m_window, widgetName));
 	CEGUI::ListboxItem * itm = classlist->getFirstSelectedItem();
@@ -110,7 +107,6 @@
 
 void CharCreate::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	CEGUI::Window* widget;
 	CEGUI::String widgetName;
@@ -134,7 +130,6 @@
 
 void CharCreate::updateClassList()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget("ClassList");
 	CEGUI::Listbox* classlist = static_cast<CEGUI::Listbox*> (CEGUIUtility::getWindowForLoadedLayoutEx(m_window, widgetName));
 	classlist->resetList();
@@ -157,7 +152,6 @@
 bool CharCreate::onClassSelected(const CEGUI::EventArgs& evt)
 {
 	SW_DEBUG ("CharCreate::onClassSelected");
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget("ClassList");
 	CEGUI::Listbox* classlist = static_cast<CEGUI::Listbox*> (CEGUIUtility::getWindowForLoadedLayoutEx(m_window, widgetName));
 	CEGUI::ListboxItem * itm = classlist->getFirstSelectedItem();
@@ -185,7 +179,6 @@
 
 bool CharCreate::onLookSelected(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::String widgetName = CEGUIUtility::getNameForWidget("LookList");
 	CEGUI::Listbox* classlist = static_cast<CEGUI::Listbox*> (CEGUIUtility::getWindowForLoadedLayoutEx(m_window, widgetName));
 	CEGUI::ListboxItem * itm = classlist->getFirstSelectedItem();
@@ -222,7 +215,6 @@
 
 bool CharCreate::onButtonAbort(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* namebox;
 
 	SoundHelper::playAmbientSoundGroup ("main_menu_click_item");
@@ -237,7 +229,6 @@
 
 bool CharCreate::onButtonCharCreate(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* namebox;
 	CEGUI::String widgetName;
 
--- a/src/gui/charinfo.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/charinfo.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -22,19 +22,17 @@
 CharInfo::CharInfo (Document* doc)
 	: Window(doc)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// The CharInfo window and holder
 	CEGUI::FrameWindow* char_info = (CEGUI::FrameWindow*) (CEGUIUtility::loadLayoutFromFile ("characterscreen.layout"));
 	if (!char_info)
 	{
-		SW_DEBUG ("WARNING: Failed to load [%s]", "characterscreen.layout");
+		SW_DEBUG("WARNING: Failed to load [%s]", "characterscreen.layout");
 	}
 
 	CEGUI::Window* char_info_holder = CEGUIUtility::loadLayoutFromFile ("characterscreen_holder.layout");
 	if (!char_info_holder)
 	{
-		SW_DEBUG ("WARNING: Failed to load [%s]", "characterscreen_holder.layout");
+		SW_DEBUG("WARNING: Failed to load [%s]", "characterscreen_holder.layout");
 	}
 	
 	CEGUI::Window* wndHolder = CEGUIUtility::getWindowForLoadedLayoutEx (char_info_holder, "CharInfo_Holder");
@@ -45,8 +43,15 @@
 	}
 	else
 	{
-		if (!wndHolder) SW_DEBUG ("ERROR: Unable to get the window holder for char screen.");
-		if (!wndCharInfo) SW_DEBUG ("ERROR: Unable to get the window for char screen.");
+		if (!wndHolder)
+    {
+      SW_DEBUG ("ERROR: Unable to get the window holder for char screen.");
+    }
+
+		if (!wndCharInfo) 
+    {
+      SW_DEBUG ("ERROR: Unable to get the window for char screen.");
+    }
 	}
 
 	m_window = char_info_holder;
@@ -201,8 +206,6 @@
 	CEGUI::String ttext="";
 
 	// Fenstermanager
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	CEGUI::PushButton* btn;
 	CEGUI::Window* label;
 	std::ostringstream out_stream;
@@ -230,7 +233,7 @@
 		out_stream.str("");
 	}
 	
-	if (label->getText()!= (CEGUI::utf8*) out_stream.str().c_str())
+	if (label->getText() != (CEGUI::utf8*) out_stream.str().c_str())
 	{
 		SW_DEBUG("set class label");
 		label->setText((CEGUI::utf8*) out_stream.str().c_str());
@@ -619,7 +622,6 @@
 
 void CharInfo::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 
 	label = CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "CharInfo");
--- a/src/gui/chatline.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/chatline.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -77,8 +77,6 @@
 
 void ChatLine::setHistoryLine()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	//CEGUI::Editbox* line = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindow ("Chatline"));
 	CEGUI::Editbox* line = static_cast<CEGUI::Editbox*>(m_window);
 	
 	if (m_history_line == 0)
--- a/src/gui/contenteditor/contenteditor.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/contenteditor.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,12 +13,20 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "contenteditor.h"
 #include "OgreRoot.h"
 #include "debug.h"
 #include "config.h"
 
+#ifdef CEGUI_07
 #include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+#else
+#include "CEGUI/RendererModules/Ogre/Renderer.h"
+#endif
+
 #include <OgreHardwarePixelBuffer.h>
 #include <OgreMeshManager.h>
 #include <OISMouse.h>
@@ -40,30 +48,49 @@
 
 void ContentEditor::init(bool visible)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	//CEGUI::System* guiSystem = System::getSingletonPtr();
 	CEGUI::WindowManager* winManager = WindowManager::getSingletonPtr();
-	CEGUI::Window* gameScreen = winManager->getWindow("GameScreen");
+  CEGUI::Window* gameScreen = CEGUIUtility::getWindow("GameScreen");
 	m_lastVisibilitySwitch = 0;
 	
 	m_rootWindow = winManager->createWindow("TaharezLook/FrameWindow", "ContentEditor");
 	m_rootWindow->setPosition(UVector2(UDim(0.025f, 0.0f), UDim(0.025f, 0.0f)));
-	m_rootWindow->setSize(UVector2(UDim(0.9f, 0.0f), UDim(0.85f, 0.0f)));
+  CEGUIUtility::setWidgetSizeRel(m_rootWindow, 0.9f, 0.85f);
 	m_rootWindow->setText((CEGUI::utf8*)"Content Editor");
-	gameScreen->addChildWindow(m_rootWindow);
+  CEGUIUtility::addChildWidget (gameScreen, m_rootWindow);
 	
 	CEGUI::Window* rootWindow;
-	rootWindow = CEGUI::WindowManager::getSingleton().loadWindowLayout("contenteditor.layout");
+	rootWindow = CEGUIUtility::loadLayoutFromFile ("contenteditor.layout");
 	rootWindow->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	rootWindow->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
-	m_rootWindow->addChildWindow(rootWindow);
+  CEGUIUtility::setWidgetSizeRel(rootWindow, 1.0f, 1.0f);
+  CEGUIUtility::addChildWidget (m_rootWindow, rootWindow);
 	
+  CEGUIUtility::dumpFullWindowToLog(rootWindow);
+
 	// initialisation of the selected tabs for more intuitive use
-	static_cast<CEGUI::TabControl*>(win_mgr.getWindow("ObjectInfoTabControl"))->setSelectedTab("RenderInfoTab");
-	static_cast<CEGUI::TabControl*>(win_mgr.getWindow("RenderInfoTabControl"))->setSelectedTab("RITab/BasicMesh");
-    static_cast<CEGUI::TabControl*>(win_mgr.getWindow("FixedObjectTabControl"))->setSelectedTab("FOTab/Properties");
-    static_cast<CEGUI::TabControl*>(win_mgr.getWindow("MonsterTabControl"))->setSelectedTab("MonsterTab/Properties");
+  CEGUI::TabControl* widget = static_cast<CEGUI::TabControl*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/ObjectInfoTabControl"));
+  if (widget)
+  {
+    widget->setSelectedTab("RenderInfoTab");
+  }
+
+  widget = static_cast<CEGUI::TabControl*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl"));
+  if (widget)
+  {
+    widget->setSelectedTab("BasicMesh");
+  }
+
+  widget = static_cast<CEGUI::TabControl*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl"));
+  if (widget)
+  {
+    widget->setSelectedTab("Properties");
+  }
+
+  widget = static_cast<CEGUI::TabControl*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl"));
+  if (widget)
+  {
+    widget->setSelectedTab("Properties");
+  }
 
 	// create SceneManager for renderering images for the content editor
 	Ogre::SceneManager* editor_scene_mng = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC,"EditorSceneManager");
@@ -96,35 +123,68 @@
 	editor_view->setBackgroundColour(Ogre::ColourValue(0,0,0,1.0) );
 	editor_rt->update();
 
+	// get the OgreRenderer from CEGUI and create a CEGUI texture from the Ogre texture
+	CEGUI::OgreRenderer* renderer_ptr = static_cast<CEGUI::OgreRenderer*>(CEGUI::System::getSingleton().getRenderer());
+  CEGUI::String imageName("editor_img");
+
+#ifdef CEGUI_07
 	// create a CEGUI Image from the Texture
-    CEGUI::Texture& editor_ceguiTex = static_cast<CEGUI::OgreRenderer*>(CEGUI::System::getSingleton().getRenderer())->createTexture(editor_texture);
+  CEGUI::Texture& editor_ceguiTex = renderer_ptr->createTexture(editor_texture);
     
 	CEGUI::Imageset& editor_textureImageSet = CEGUI::ImagesetManager::getSingleton().create("editor_imageset", editor_ceguiTex);
 
-	editor_textureImageSet.defineImage( "editor_img",
+	editor_textureImageSet.defineImage(
+      imageName,
 			CEGUI::Point( 0.0f, 0.0f ),
 			CEGUI::Size( editor_ceguiTex.getSize().d_width, editor_ceguiTex.getSize().d_height ),
 			CEGUI::Point( 0.0f, 0.0f ) );
-	
+#else
+  CEGUI::Texture &editor_cegui_texture = renderer_ptr->createTexture (editor_texture->getName (), editor_texture);
+	{
+		CEGUI::TextureTarget*   d_textureTarget;
+		CEGUI::BasicImage*      d_textureTargetImage;
+		d_textureTarget = renderer_ptr->createTextureTarget();
+		d_textureTargetImage = static_cast<CEGUI::BasicImage*>(&CEGUI::ImageManager::getSingleton().create("BasicImage", imageName));
+		d_textureTargetImage->setTexture(&editor_cegui_texture);
+		d_textureTargetImage->setArea(
+        CEGUI::Rectf(
+            0, 
+            0, 
+            editor_cegui_texture.getSize ().d_width,
+            editor_cegui_texture.getSize ().d_height));
+	}
+#endif
+
 	// place the image in a the CEGUI label
-	CEGUI::Window* label = win_mgr.getWindow("RITab/BM/meshPreview");
-	label->setProperty("Image", "set:editor_imageset image:editor_img");
+	CEGUI::Window* label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/meshPreview");
+
+  CEGUI::String content_editor_image_name("editor_img");
+	label->setProperty("Image", content_editor_image_name); // prev: "set:editor_imageset image:editor_img"
 	label->subscribeEvent(CEGUI::Window::EventMouseButtonDown, CEGUI::Event::Subscriber(&ContentEditor::onPreviewWindowMouseDown, this));
-	label->subscribeEvent(CEGUI::Window::EventMouseLeaves, CEGUI::Event::Subscriber(&ContentEditor::onPreviewWindowMouseUp, this));
+  label->subscribeEvent(CEGUIUtility::EventMouseLeavesWindowArea(), CEGUI::Event::Subscriber(&ContentEditor::onPreviewWindowMouseUp, this));
 	label->subscribeEvent(CEGUI::Window::EventMouseButtonUp, CEGUI::Event::Subscriber(&ContentEditor::onPreviewWindowMouseUp, this));
 	label->subscribeEvent(CEGUI::Window::EventMouseWheel, CEGUI::Event::Subscriber(&ContentEditor::onPreviewWindowScrollWheel, this));
 	
-	CEGUI::PushButton* closebutton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("CloseButton"));
+  CEGUI::PushButton* closebutton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/CloseButton"));
 	closebutton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ContentEditor::onClose, this));
 	
 	closebutton = static_cast<CEGUI::FrameWindow*>(m_rootWindow)->getCloseButton();
 	closebutton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ContentEditor::onClose, this));
 	
+  SW_DEBUG("Content Editor: creating fixed object editor");
 	m_components["FOEditor"] = new FixedObjectEditor();
+
+  SW_DEBUG("Content Editor: creating render info editor");
 	m_components["RIEditor"] = new RenderInfoEditor();
+
+  SW_DEBUG("Content Editor: creating item editor");
 	m_components["ItemEditor"] = new ItemEditor();
+
+  SW_DEBUG("Content Editor: creating monster editor");
 	m_components["MonsterEditor"] = new MonsterEditor();
-    m_components["GameInfoTab"] = new GameInfoTab();
+
+  SW_DEBUG("Content Editor: creating game info tab");
+  m_components["GameInfoTab"] = new GameInfoTab();
 	
 	std::map<std::string, ContentEditorTab*>::iterator it;
 	for (it = m_components.begin(); it != m_components.end(); ++it)
@@ -133,7 +193,9 @@
 	}
 	
 	if(!visible)
+  {
 		m_rootWindow->setVisible(visible);
+  }
 
 	updateTranslation();
 }
@@ -171,7 +233,9 @@
 	}
 	
 	if(keyboard->isKeyDown(OIS::KC_LCONTROL) && keyboard->isKeyDown(OIS::KC_K))
+  {
 		toggleVisibility();
+  }
 	
 	std::map<std::string, ContentEditorTab*>::iterator it;
 	for (it = m_components.begin(); it != m_components.end(); ++it)
@@ -196,321 +260,423 @@
 
 void ContentEditor::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 
 	textdomain("tools");
 
-	label = win_mgr.getWindow("RenderInfoTab");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab");
 	label->setText((CEGUI::utf8*) gettext("Render Info"));
 	
-	label = win_mgr.getWindow("RITab/BasicMesh");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl");
 	label->setText((CEGUI::utf8*) gettext("Mesh"));
 	
-	label = win_mgr.getWindow("RITab/BM/MainMeshLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/BasicMesh/MainMeshLabel");
 	label->setText((CEGUI::utf8*) gettext("Select main mesh:"));
 	
-	label = win_mgr.getWindow("RITab/SubMesh");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh");
 	label->setText((CEGUI::utf8*) gettext("Submeshes"));
 	
-	label = win_mgr.getWindow("RITab/SubMesh/AddSubMeshButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AddSubMeshButton"); 
 	label->setText((CEGUI::utf8*) gettext("Add Submesh"));
 	
-	label = win_mgr.getWindow("RITab/SM/NewSubmeshLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/NewSubmeshLabel"); 
 	label->setText((CEGUI::utf8*) gettext("New submesh:"));
 	
-	label = win_mgr.getWindow("RITab/SM/NewSMNameLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/NewSMNameLabel"); 
 	label->setText((CEGUI::utf8*) gettext("submesh name:"));
 	
-	label = win_mgr.getWindow("RITab/SM/EditSMLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/EditSMLabel"); 
 	label->setText((CEGUI::utf8*) gettext("Edit submesh:"));
 	
-	label = win_mgr.getWindow("RITab/SM/AttachMeshLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachMeshLabel");
 	label->setText((CEGUI::utf8*) gettext("Attach to:"));
 	
-	label = win_mgr.getWindow("RITab/SM/BoneLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/BoneLabel"); 
 	label->setText((CEGUI::utf8*) gettext("at bone:"));
 	
-	label = win_mgr.getWindow("RITab/SM/RotateLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/RotateLabel");
 	label->setText((CEGUI::utf8*) gettext("Rotate(x,y,z):"));
 	
-	label = win_mgr.getWindow("RITab/SM/ScaleLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/ScaleLabel");
 	label->setText((CEGUI::utf8*) gettext("Scale:"));
 	
-	label = win_mgr.getWindow("RITab/SM/OffsetLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/OffsetLabel");
 	label->setText((CEGUI::utf8*) gettext("Offset (x,y,z):"));
 	
-	label = win_mgr.getWindow("RITab/SubMesh/DelSubMeshButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/DelSubMeshButton"); 
 	label->setText((CEGUI::utf8*) gettext("Delete Submesh"));
 	
-	label = win_mgr.getWindow("RITab/Animations");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/Animations"); 
 	label->setText((CEGUI::utf8*) gettext("Animations"));
 	
-	label = win_mgr.getWindow("RITab/XML");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/XML"); 
 	label->setText((CEGUI::utf8*) gettext("XML"));
 	
-	label = win_mgr.getWindow("RITab/XML/SubmitButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/XML/SubmitButton"); 
 	label->setText((CEGUI::utf8*) gettext("Submit XML"));
 	
-	label = win_mgr.getWindow("FixedObjectTab");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab"); 
 	label->setText((CEGUI::utf8*) gettext("FixedObject"));
 	
-	label = win_mgr.getWindow("FOTab/Properties");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties"); 
 	label->setText((CEGUI::utf8*) gettext("Properties"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/ShapeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/ShapeLabel"); 
 	label->setText((CEGUI::utf8*) gettext("Shape:"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/CircleLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CircleLabel"); 
 	label->setText((CEGUI::utf8*) gettext("Circle"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/RadiusLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RadiusLabel"); 
 	label->setText((CEGUI::utf8*) gettext("Radius:"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/DetectCircleButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DetectCircleButton"); 
 	label->setText((CEGUI::utf8*) gettext("Autodetect"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/RectangleLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RectangleLabel");
 	label->setText((CEGUI::utf8*) gettext("Rectangle"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/WidthLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/WidthLabel");
 	label->setText((CEGUI::utf8*) gettext("Width:"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/DepthLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DepthLabel");
 	label->setText((CEGUI::utf8*) gettext("Depth:"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/DetectRectButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DetectRectButton");
 	label->setText((CEGUI::utf8*) gettext("Autodetect"));
 	
-	label = win_mgr.getWindow("FOTab/Prop/CollisionLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CollisionLabel");
 	label->setText((CEGUI::utf8*) gettext("Collision type"));
 	
-	label = win_mgr.getWindow("FOTab/Properties/CopyDataLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CopyDataLabel");
 	label->setText((CEGUI::utf8*) gettext("Copy data from:"));
 	
-	label = win_mgr.getWindow("FOTab/Properties/CopyDataButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CopyDataButton");
 	label->setText((CEGUI::utf8*) gettext("Copy"));
 	
-	label = win_mgr.getWindow("FOTab/Create");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create");
 	label->setText((CEGUI::utf8*) gettext("Create Object"));
 	
-	label = win_mgr.getWindow("FOTab/XML/CreateButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/CreateButton");
 	label->setText((CEGUI::utf8*) gettext("Create Object"));
 	
-	label = win_mgr.getWindow("FOTab/Create/PosLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/PosLabel");
 	label->setText((CEGUI::utf8*) gettext("Position:"));
 	
-	label = win_mgr.getWindow("FOTab/Create/GetPlPosButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/GetPlPosButton");
 	label->setText((CEGUI::utf8*) gettext("Get Player Position"));
 	
-	label = win_mgr.getWindow("FOTab/Create/AngleLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/AngleLabel");
 	label->setText((CEGUI::utf8*) gettext("Angle:"));
 	
-	label = win_mgr.getWindow("FOTab/Create/DelAllButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/DelAllButton");
 	label->setText((CEGUI::utf8*) gettext("Delete all objects"));
 	
-	label = win_mgr.getWindow("FOTab/XML");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/XML");
 	label->setText((CEGUI::utf8*) gettext("XML"));
 	
-	label = win_mgr.getWindow("FOTab/XML/SubmitButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/XML/SubmitButton");
 	label->setText((CEGUI::utf8*) gettext("Submit XML"));
 	
-	label = win_mgr.getWindow("ItemTab");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab");
 	label->setText((CEGUI::utf8*) gettext("Item"));
 	
-	label = win_mgr.getWindow("ItemTab/General");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General");
 	label->setText((CEGUI::utf8*) gettext("General"));
 	
-	label = win_mgr.getWindow("ItemTab/Properties/TypeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeLabel");
 	label->setText((CEGUI::utf8*) gettext("Type:"));
 	
-	label = win_mgr.getWindow("ItemTab/Properties/SizeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/SizeLabel");
 	label->setText((CEGUI::utf8*) gettext("Size:"));
 	
-	label = win_mgr.getWindow("ItemTab/Properties/CopyDataLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/CopyDataLabel");
 	label->setText((CEGUI::utf8*) gettext("Copy data from:"));
 	
-	label = win_mgr.getWindow("ItemTab/Properties/CopyDataButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/CopyDataButton");
 	label->setText((CEGUI::utf8*) gettext("Copy"));
 	
-	label = win_mgr.getWindow("ItemTab/General/NameLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/NameLabel");
 	label->setText((CEGUI::utf8*) gettext("Name:"));
 	
-	label = win_mgr.getWindow("ItemTab/General/PriceLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/PriceLabel");
 	label->setText((CEGUI::utf8*) gettext("Value:"));
 	
-	label = win_mgr.getWindow("ItemTab/General/EnchantRangeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantRangeLabel");
 	label->setText((CEGUI::utf8*) gettext("Enchant min:"));
 	
-	label = win_mgr.getWindow("ItemTab/General/EnchantMaxLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMaxLabel");
 	label->setText((CEGUI::utf8*) gettext("max:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip");
 	label->setText((CEGUI::utf8*) gettext("Equip"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/HealthLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/HealthLabel");
 	label->setText((CEGUI::utf8*) gettext("Health:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/AttrLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AttrLabel");
 	label->setText((CEGUI::utf8*) gettext("Attribute:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/StrengthLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/StrengthLabel");
 	label->setText((CEGUI::utf8*) gettext("Strength:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/DexterityLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/DexterityLabel");
 	label->setText((CEGUI::utf8*) gettext("Dexterity:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/MagicPowerLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/MagicPowerLabel");
 	label->setText((CEGUI::utf8*) gettext("Magic Power:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/WillpowerLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/WillpowerLabel");
 	label->setText((CEGUI::utf8*) gettext("Willpower:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/ResistancesLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/ResistancesLabel");
 	label->setText((CEGUI::utf8*) gettext("Resistances:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/PhysResLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PhysResLabel");
 	label->setText((CEGUI::utf8*) gettext("Physical:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/FireResLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/FireResLabel");
 	label->setText((CEGUI::utf8*) gettext("Fire:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/IceResLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/IceResLabel");
 	label->setText((CEGUI::utf8*) gettext("Ice:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/AirResLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AirResLabel");
 	label->setText((CEGUI::utf8*) gettext("Air:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/OtherLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/OtherLabel");
 	label->setText((CEGUI::utf8*) gettext("Other:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/ArmorLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/ArmorLabel");
 	label->setText((CEGUI::utf8*) gettext("Armor:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/BlockLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/BlockLabel");
 	label->setText((CEGUI::utf8*) gettext("Block:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/AttackLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AttackLabel");
 	label->setText((CEGUI::utf8*) gettext("Precision:"));
 	
-	label = win_mgr.getWindow("ItemTab/Equip/PowerLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PowerLabel");
 	label->setText((CEGUI::utf8*) gettext("Power:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon");
 	label->setText((CEGUI::utf8*) gettext("Weapon"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/TypeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TypeLabel");
 	label->setText((CEGUI::utf8*) gettext("Type:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/DamageLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/DamageLabel");
 	label->setText((CEGUI::utf8*) gettext("Damage:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/PhysLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysLabel");
 	label->setText((CEGUI::utf8*) gettext("Physical:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/PhysToLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysToLabel");
 	label->setText((CEGUI::utf8*) gettext("-"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/PhysMultLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMultLabel");
 	label->setText((CEGUI::utf8*) gettext("x"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/FireLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireLabel");
 	label->setText((CEGUI::utf8*) gettext("Fire:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/FireToLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireToLabel");
 	label->setText((CEGUI::utf8*) gettext("-"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/FireMultLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMultLabel");
 	label->setText((CEGUI::utf8*) gettext("x"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/IceLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceLabel");
 	label->setText((CEGUI::utf8*) gettext("Ice:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/IceToLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceToLabel");
 	label->setText((CEGUI::utf8*) gettext("-"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/IceMultLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMultLabel");
 	label->setText((CEGUI::utf8*) gettext("x"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/AirLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirLabel");
 	label->setText((CEGUI::utf8*) gettext("Air:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/AirToLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirToLabel");
 	label->setText((CEGUI::utf8*) gettext("-"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/AirMultLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMultLabel");
 	label->setText((CEGUI::utf8*) gettext("x"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/PrecisionLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PrecisionLabel");
 	label->setText((CEGUI::utf8*) gettext("Precision:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/PowerLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PowerLabel");
 	label->setText((CEGUI::utf8*) gettext("Power:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/RangeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/RangeLabel");
 	label->setText((CEGUI::utf8*) gettext("Range:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/SpeedLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/SpeedLabel");
 	label->setText((CEGUI::utf8*) gettext("Speed:"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/TwohandedLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TwohandedLabel");
 	label->setText((CEGUI::utf8*) gettext("Twohanded weapon"));
 	
-	label = win_mgr.getWindow("ItemTab/Weapon/CritPercentLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/CritPercentLabel");
 	label->setText((CEGUI::utf8*) gettext("Crit. Hits:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume");
 	label->setText((CEGUI::utf8*) gettext("Consume"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/TypeLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/TypeLabel");
 	label->setText((CEGUI::utf8*) gettext("Health:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/CureLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/CureLabel");
 	label->setText((CEGUI::utf8*) gettext("Status heal and immunity time:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/BlindLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BlindLabel");
 	label->setText((CEGUI::utf8*) gettext("Blind:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/PoisonedLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/PoisonedLabel");
 	label->setText((CEGUI::utf8*) gettext("Poisoned:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/BerserkLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BerserkLabel");
 	label->setText((CEGUI::utf8*) gettext("Berserk:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/ConfusedLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ConfusedLabel");
 	label->setText((CEGUI::utf8*) gettext("Confused:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/MuteLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/MuteLabel");
 	label->setText((CEGUI::utf8*) gettext("Mute:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/ParalyzedLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ParalyzedLabel");
 	label->setText((CEGUI::utf8*) gettext("Paralyzed:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/FrozenLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/FrozenLabel");
 	label->setText((CEGUI::utf8*) gettext("Frozen:"));
 	
-	label = win_mgr.getWindow("ItemTab/Consume/BurningLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BurningLabel");
 	label->setText((CEGUI::utf8*) gettext("Burning:"));
 	
-	label = win_mgr.getWindow("ItemTab/Create");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Create");
 	label->setText((CEGUI::utf8*) gettext("Create Item"));
 	
-	label = win_mgr.getWindow("ItemTab/Create/EnchantLabel");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Create/EnchantLabel");
 	label->setText((CEGUI::utf8*) gettext("Enchant:"));
 	
-	label = win_mgr.getWindow("ItemTab/Create/CreateInventoryButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Create/CreateInventoryButton");
 	label->setText((CEGUI::utf8*) gettext("Create in inventory"));
 	
-	label = win_mgr.getWindow("ItemTab/Create/CreateDropButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Create/CreateDropButton");
 	label->setText((CEGUI::utf8*) gettext("Create an drop"));
 	
-	label = win_mgr.getWindow("ItemTab/XML");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML");
 	label->setText((CEGUI::utf8*) gettext("XML"));
 	
-	label = win_mgr.getWindow("ItemTab/XML/SubmitButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, 
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML/SubmitButton");
 	label->setText((CEGUI::utf8*) gettext("Submit XML"));
 	
-	label = win_mgr.getWindow("CloseButton");
+	label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, "Root/CloseButton");
 	label->setText((CEGUI::utf8*) gettext("Close"));
 	
 	textdomain("menu");
--- a/src/gui/contenteditor/contenteditortab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/contenteditortab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -19,11 +19,14 @@
 
 #include "contenteditortab.h"
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 void ContentEditorTab::setWindowText(std::string windowname, std::string text)
 {
 	CEGUI::utf8* str = (CEGUI::utf8*) (text.c_str());
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Window* win = win_mgr.getWindow(windowname);
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  CEGUI::Window* win = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname);
 	
 	if (win != 0)
 	{
@@ -36,8 +39,8 @@
 
 std::string ContentEditorTab::getWindowText(std::string windowname, std::string def)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Window* win = win_mgr.getWindow(windowname);
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::Window* win = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname);
 	
 	if (win != 0)
 	{
@@ -48,8 +51,8 @@
 
 void ContentEditorTab::setSpinnerValue(std::string windowname, double value)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Spinner* spinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::Spinner* spinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (spinner != 0)
 	{
@@ -62,8 +65,8 @@
 
 double ContentEditorTab::getSpinnerValue(std::string windowname, double def)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Spinner* spinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  CEGUI::Spinner* spinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (spinner != 0)
 	{
@@ -74,8 +77,8 @@
 
 void ContentEditorTab::setCheckboxSelected(std::string windowname, bool state)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Checkbox* box = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUIUtility::ToggleButton* box = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (box != 0)
 	{
@@ -88,8 +91,8 @@
 
 bool ContentEditorTab::getCheckboxSelected(std::string windowname)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Checkbox* box = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  CEGUIUtility::ToggleButton* box = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (box != 0)
 	{	
@@ -100,8 +103,8 @@
 
 std::string ContentEditorTab::getComboboxSelection(std::string windowname, std::string def)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* box = static_cast<CEGUI::Combobox*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  CEGUI::Combobox* box = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (box != 0)
 	{
@@ -116,8 +119,8 @@
 
 void ContentEditorTab::setComboboxSelection(std::string windowname, std::string selection)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* box = static_cast<CEGUI::Combobox*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::Combobox* box = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (box != 0)
 	{
@@ -133,8 +136,8 @@
 
 void ContentEditorTab::setMultiLineEditboxCursor(std::string windowname, int row, int col)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow(windowname));
+	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow, windowname));
 	
 	if (editor != 0)
 	{
@@ -163,8 +166,8 @@
 			pos++;
 		}
 		
-		editor->setCaratIndex(pos);
-		editor->ensureCaratIsVisible();
+    editor->setCaretIndex(pos);
+		editor->ensureCaretIsVisible();
 		editor->activate();
 	}
 }
--- a/src/gui/contenteditor/contenteditortab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/contenteditortab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -35,6 +35,7 @@
 		virtual void init(CEGUI::Window* parent)
 		{
 			m_no_cegui_events = false;
+      m_rootWindow = parent;
 		}
 		
 		/**
@@ -134,6 +135,13 @@
 		 * \brief marks that underlying game data should be reloaded
 		 */
 		bool m_update_base_content;
+
+	  /**
+	  * \var 	CEGUI::Window *m_rootWindow;
+	  * \brief  Pointer to the root window of this panel
+	  */
+	  CEGUI::Window* m_rootWindow;
+
 		
 };
 
--- a/src/gui/contenteditor/contenttab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/contenttab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -16,7 +16,12 @@
 #ifndef CONTENTTAB_H
 #define CONTENTTAB_H
 
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIString.h>
+#else
+#include "CEGUI/String.h"
+#endif
+
 
 class ContentTab
 {
--- a/src/gui/contenteditor/fixedobjecteditor.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/fixedobjecteditor.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,8 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
 
 #include "graphicmanager.h"
 
@@ -25,18 +27,24 @@
 void FixedObjectEditor::init(CEGUI::Window* parent)
 {
 	ContentEditorTab::init(parent);
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  m_rootWindow = parent;
 	
-	CEGUI::PushButton* detectCircleButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Prop/DetectCircleButton"));
-	CEGUI::PushButton* detectRectButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Prop/DetectRectButton"));
+  CEGUI::PushButton* detectCircleButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DetectCircleButton"));
+  CEGUI::PushButton* detectRectButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DetectRectButton"/*"FOTab/Prop/DetectRectButton"*/));
 	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/RadiusSpinner"));
-	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/WidthSpinner"));
-	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/DepthSpinner"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RadiusSpinner"));
+	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/WidthSpinner"));
+	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DepthSpinner"));
 	
-	CEGUI::RadioButton* circleButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/CircleCheckbox"));
-	CEGUI::RadioButton* rectButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/RectangleCheckbox"));
+	CEGUI::RadioButton* circleButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CircleCheckbox"));
+	CEGUI::RadioButton* rectButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RectangleCheckbox"));
 	
 	radiusSpinner->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectModified, this));
 	widthSpinner->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectModified, this));
@@ -49,7 +57,8 @@
 	detectCircleButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectAutodetectSize, this));
 	detectRectButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectAutodetectSize, this));
 	
-	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("FOTab/Prop/LayerSelector"));
+	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/LayerSelector"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Normal"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Base"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Air"));
@@ -57,26 +66,37 @@
 	
 	layerSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectModified, this));
 	
-	CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/XML/SubmitButton"));
+	CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/XML/SubmitButton"));
 	xmlsubmitButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectXMLModified, this));
 	
-	CEGUI::PushButton* createFOButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/XML/CreateButton"));
+	CEGUI::PushButton* createFOButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/CreateButton"));
 	createFOButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onFixedObjectCreate, this));
 	
-	CEGUI::PushButton* delallFOButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Create/DelAllButton"));
+	CEGUI::PushButton* delallFOButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/DelAllButton"));
 	delallFOButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onDelAllObjects, this));
 	
-	CEGUI::PushButton* getplayerButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Create/GetPlPosButton"));
+	CEGUI::PushButton* getplayerButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/GetPlPosButton"));
 	getplayerButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onGetPlayerPosition, this));
 	
 	
 	// init the internal data
+  TiXmlNode* linkedNode = NULL;
 	TiXmlElement * fixed_root = new TiXmlElement("Object");  
-	m_fixed_object_xml.LinkEndChild( fixed_root );  
-	fixed_root->SetAttribute("subtype","EditorFixedObject");
+	linkedNode = m_fixed_object_xml.LinkEndChild(fixed_root);
+  if (linkedNode == NULL)
+  {
+    // Failed to link the root item.
+    return;
+  }
+
+	fixed_root->SetAttribute("subtype", "EditorFixedObject");
 	
 	TiXmlElement * fixed_ri = new TiXmlElement("RenderInfo");  
-	fixed_ri->SetAttribute("name","EditorRenderInfo");
+	fixed_ri->SetAttribute("name", "EditorRenderInfo");
 	fixed_root->LinkEndChild(fixed_ri);
 	
 	m_update_base_content = true;
@@ -106,9 +126,8 @@
 
 void FixedObjectEditor::updateAllFixedObjectList()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::Combobox* copyfoSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("FOTab/Properties/CopyDataBox"));
+  CEGUI::Combobox* copyfoSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/Properties/CopyDataBox"));
 	
 	// Fill list of all FixedObjects
 	const std::map<GameObject::Subtype, FixedObjectData*>& all_fo = ObjectFactory::getAllFixedObjectData();
@@ -118,14 +137,13 @@
 		copyfoSelector->addItem(new CEGUI::ListboxTextItem(it->first.c_str()));
 	}
 	
-	CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Properties/CopyDataButton"));
+  CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/Properties/CopyDataButton"));
 	copyfoButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&FixedObjectEditor::onCopyData, this));
 }
 
 void FixedObjectEditor::updateFixedObjectXML()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// update the XML representation
 	m_edited_fixed_object.writeToXML(m_fixed_object_xml.FirstChildElement());
 	
@@ -133,7 +151,8 @@
 	TiXmlPrinter printer;
 	m_fixed_object_xml.Accept(&printer);
 	
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("FOTab/XML/FOXMLEditbox"));
+  CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/XML/FOXMLEditbox"));
 	editor->setText(printer.CStr());
 }
 
@@ -141,16 +160,20 @@
 {
 	m_no_cegui_events = true;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("FOTab/Prop/LayerSelector"));
+  CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/LayerSelector"));
 	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/RadiusSpinner"));
-	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/WidthSpinner"));
-	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/DepthSpinner"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RadiusSpinner"));
+	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/WidthSpinner"));
+	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DepthSpinner"));
 	
-	CEGUI::RadioButton* circleButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/CircleCheckbox"));
-	CEGUI::RadioButton* rectButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/RectangleCheckbox"));
+	CEGUI::RadioButton* circleButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CircleCheckbox"));
+	CEGUI::RadioButton* rectButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RectangleCheckbox"));
 	
 	// adjust the spinner values
 	if (m_edited_fixed_object.m_shape.m_type == Shape::CIRCLE)
@@ -168,11 +191,17 @@
 	// set the layer combobox
 	std::string layer = "Normal";
 	if (m_edited_fixed_object.m_layer == WorldObject::LAYER_BASE)
+  {
 		layer = "Base";
+  }
 	else if (m_edited_fixed_object.m_layer == WorldObject::LAYER_AIR)
+  {
 		layer = "Air";
+  }
 	else if (m_edited_fixed_object.m_layer == WorldObject::LAYER_NOCOLLISION)
+  {
 		layer == "NoCollision";
+  }
 	
 	CEGUI::ListboxItem* selection = layerSelector->findItemWithText(CEGUI::String(layer),0);
 	if (selection != 0)
@@ -189,18 +218,24 @@
 bool FixedObjectEditor::onFixedObjectModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::RadioButton* CircleButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CircleCheckbox"));
+	//CEGUI::RadioButton* RectButton = static_cast<CEGUI::RadioButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+  //"Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RectangleCheckbox"));
 	
-	CEGUI::RadioButton* CircleButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/CircleCheckbox"));
-	//CEGUI::RadioButton* RectButton = static_cast<CEGUI::RadioButton*>(win_mgr.getWindow("FOTab/Prop/RectangleCheckbox"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RadiusSpinner"));
+	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/WidthSpinner"));
+	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DepthSpinner"));
 	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/RadiusSpinner"));
-	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/WidthSpinner"));
-	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/DepthSpinner"));
-	
-	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("FOTab/Prop/LayerSelector"));
+	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/LayerSelector"));
 	
 	if (CircleButton->getSelectedButtonInGroup() == CircleButton)
 	{
@@ -216,13 +251,21 @@
 	
 	std::string layer = layerSelector->getText().c_str();
 	if (layer == "Base")
+  {
 		m_edited_fixed_object.m_layer = WorldObject::LAYER_BASE;
+  }
 	else if (layer == "Air")
+  {
 		m_edited_fixed_object.m_layer = WorldObject::LAYER_AIR;
+  }
 	else if (layer == "NoCollision")
+  {
 		m_edited_fixed_object.m_layer = WorldObject::LAYER_NOCOLLISION;
+  }
 	else
+  {
 		m_edited_fixed_object.m_layer = WorldObject::LAYER_BASE | WorldObject::LAYER_AIR;
+  }
 	
 	m_modified_fixed_object = true;
 
@@ -234,24 +277,27 @@
 	const CEGUI::MouseEventArgs& we =
 	static_cast<const CEGUI::MouseEventArgs&>(evt);
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+	CEGUI::PushButton* detectCircleButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DetectCircleButton"));
+	//CEGUI::PushButton* detectRectButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+  //"FOTab/Prop/DetectRectButton"));
 	
-	CEGUI::PushButton* detectCircleButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Prop/DetectCircleButton"));
-	//CEGUI::PushButton* detectRectButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("FOTab/Prop/DetectRectButton"));
-	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/RadiusSpinner"));
-	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/WidthSpinner"));
-	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("FOTab/Prop/DepthSpinner"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/RadiusSpinner"));
+	CEGUI::Spinner* widthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/WidthSpinner"));
+	CEGUI::Spinner* depthSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/DepthSpinner"));
 	
 	// calculate the size of the bounding box
 	RenderInfoEditor* ri_editor = dynamic_cast<RenderInfoEditor*>(ContentEditor::getSingleton().getComponent("RIEditor"));
 	Ogre::SceneNode* topnode = ri_editor->getEditedGraphicObject()->getTopNode();
 	topnode->_updateBounds();
 	
-	Ogre::Vector3 bbox_min(1000,1000,1000);
-	Ogre::Vector3 bbox_max(-1000,-1000,-1000);
+	Ogre::Vector3 bbox_min(1000, 1000, 1000);
+	Ogre::Vector3 bbox_max(-1000, -1000, -1000);
 	
-	getNodeBounds(topnode,bbox_min,bbox_max);
+	getNodeBounds(topnode, bbox_min, bbox_max);
 	
 	double size_x = bbox_max[0] - bbox_min[0];
 	double size_z = bbox_max[2] - bbox_min[2];
@@ -273,8 +319,8 @@
 
 bool FixedObjectEditor::onFixedObjectXMLModified(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("FOTab/XML/FOXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/XML/FOXMLEditbox"));
 	
 	// Parse the editor text to XML
 	// use temporary XML document for recovering from errors
@@ -292,7 +338,7 @@
 		m_fixed_object_xml.LinkEndChild(ri_temp_xml.RootElement()->Clone());
 		
 		// parse the XML to the fixed object data
-		ObjectLoader::loadObject(m_fixed_object_xml.FirstChildElement(),true);
+		ObjectLoader::loadObject(m_fixed_object_xml.FirstChildElement(), true);
 		// copy to the local Data structure
 		FixedObjectData* data = ObjectFactory::getFixedObjectData("EditorFixedObject");
 		if (data != 0)
@@ -309,7 +355,7 @@
 		int err_row = ri_temp_xml.ErrorRow();
 		int err_col = ri_temp_xml.ErrorCol();
 		
-		setMultiLineEditboxCursor("FOTab/XML/FOXMLEditbox",err_row,err_col);
+		setMultiLineEditboxCursor("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/XML/FOXMLEditbox", err_row, err_col);
 	}
 	
 	return true;
@@ -325,14 +371,16 @@
 	// temporarily replace the renderinfo name
 	TiXmlElement * fixed_ri = m_fixed_object_xml.RootElement()->FirstChildElement("RenderInfo");
 	if (fixed_ri == 0)
+  {
 		return true;
+  }
 	
 	std::string name = fixed_ri->Attribute("name");
-	fixed_ri->SetAttribute("name",unique_ri.c_str());
+	fixed_ri->SetAttribute("name", unique_ri.c_str());
 	
-	ObjectLoader::loadObject(m_fixed_object_xml.FirstChildElement(),true);
+	ObjectLoader::loadObject(m_fixed_object_xml.FirstChildElement(), true);
 	
-	fixed_ri->SetAttribute("name",name.c_str());
+	fixed_ri->SetAttribute("name", name.c_str());
 	
 	Vector pos;
 	float angle;
@@ -340,24 +388,29 @@
 	
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
+
 	Region* region = player->getRegion();
 	
 	// if the position is set to default, use the player position
-	pos.m_x = getSpinnerValue("FOTab/Create/PosXSpinner",0);
-	pos.m_y = getSpinnerValue("FOTab/Create/PosYSpinner",0);
-	angle = getSpinnerValue("FOTab/Create/AngleSpinner",0);
+	pos.m_x = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/PosXSpinner", 0);
+	pos.m_y = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/PosYSpinner", 0);
+	angle = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/AngleSpinner", 0);
 	if (pos.m_x == 0 && pos.m_y == 0)
 	{
 		pos = player->getShape()->m_center;
 	}
 	
 	// create the object
-	int id = region->createObject("EditorFixedObject", pos,angle, height,WorldObject::STATE_ACTIVE);
+	int id = region->createObject("EditorFixedObject", pos, angle, height, WorldObject::STATE_ACTIVE);
 	m_created_objects.push_back(std::make_pair(region->getId(), id));
 
 	return false;
@@ -365,14 +418,18 @@
 
 bool FixedObjectEditor::onCopyData(const CEGUI::EventArgs& evt)
 {
-	std::string objname	= getComboboxSelection("FOTab/Properties/CopyDataBox", "");
+	std::string objname	= getComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Properties/CopyDataBox", "");
 	if (objname == "")
+  {
 		return true;
+  }
 	
 	FixedObjectData* fodata = ObjectFactory::getFixedObjectData(objname);
 	if (fodata == 0)
+  {
 		return true;
-	
+  }
+
 	m_edited_fixed_object = *fodata;
 	
 	m_modified_fixed_object = true;
@@ -385,17 +442,22 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
+
 	//Region* region = player->getRegion();
 	
 	Vector pos = player->getShape()->m_center;
 	
-	setSpinnerValue("FOTab/Create/PosXSpinner", pos.m_x);
-	setSpinnerValue("FOTab/Create/PosYSpinner", pos.m_y);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/PosXSpinner", pos.m_x);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/FixedObjectTab/FixedObjectTabControl/__auto_TabPane__/Create/PosYSpinner", pos.m_y);
 	
 	return true;
 }
@@ -404,17 +466,22 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
-	
-	std::list< std::pair<int,int> >::iterator it;
+  }
+
+	std::list<std::pair<int, int> >::iterator it;
 	for (it = m_created_objects.begin(); it != m_created_objects.end(); ++it)
 	{
 		Region* region = world->getRegion(it->first);
 		if (region == 0)
+    {
 			continue;
+    }
 		
 		region->deleteObject(it->second);
 	}
+
 	m_created_objects.clear();
 	
 	return true;
--- a/src/gui/contenteditor/fixedobjecteditor.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/fixedobjecteditor.h	Sun Jun 08 11:05:00 2014 +0200
@@ -130,6 +130,11 @@
 		 * The first integer is the region ID, the second is the object ID
 		 */
 		std::list< std::pair<int,int> > m_created_objects;
+
+    /**
+     * \brief The root window to use when accessing the widgets.
+     */
+    CEGUI::Window* m_rootWindow;
 };
 
 
--- a/src/gui/contenteditor/gameinfotab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/gameinfotab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,8 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
 
 #include "gameinfotab.h"
 #include <sstream>
@@ -25,9 +27,10 @@
 void GameInfoTab::init(CEGUI::Window* parent)
 {
 	ContentEditorTab::init(parent);
+  m_rootWindow = parent;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	m_ShowBox = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("GameInfoTab/TextBox"));
+  m_ShowBox = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/GameInfoTab/TextBox"));
 }
 
 void GameInfoTab::update()
--- a/src/gui/contenteditor/gameinfotab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/gameinfotab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -90,6 +90,11 @@
 	 * @brief holds the world info as string
 	 */
 	std::string m_world_info;
+
+    /**
+     * \brief The root window to use when accessing the widgets.
+     */
+    CEGUI::Window* m_rootWindow;
 };
 
 
--- a/src/gui/contenteditor/guitabs.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/guitabs.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,11 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+//
+// TODO(Augustin Preda, 2014.03.29): This entire file seems to be unused.
+// Verify if needed for anything and (if not used) remove it.
+//
+
 #include "guitabs.h"
 
 #include "Ogre.h"
--- a/src/gui/contenteditor/guitabs.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/guitabs.h	Sun Jun 08 11:05:00 2014 +0200
@@ -1,99 +1,110 @@
-/*
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUITABS_H
-#define GUITABS_H
-
-#include <contenttab.h>
-#include <CEGUI/CEGUIWindow.h>
-#include "OgreLog.h"
-
-namespace Ogre
-{
-	class Root;
-	class SceneManager;
-	class Camera;
-	class RenderTexture;
-}
-
-class GuiTabs : public CEGUI::Window, public ContentTab, public Ogre::LogListener
-{
-public:
-	GuiTabs(const CEGUI::String& type, const CEGUI::String& name);
-	
-	virtual void update();
-
-	virtual void messageLogged (const Ogre::String &message, Ogre::LogMessageLevel lml, bool maskDebug, const Ogre::String &logName);
-
-	/**
-	 * \fn void addTabWindow(CEGUI::Window *tab);
-	 * \brief Adds a tab ContentTab window to the ContentEditor
-	 * \param tab The ContentTab to add
-	 */
-	void addTabWindow(std::string name, ContentTab *tab);
-	
-	/**
-	 * \param evt CEGUI event arguments
-	 * \brief Called upon selecting a mesh from the combobox
-	 * Updates the content of the editor scene to display the selected mesh.
-	 */
-	bool onMeshSelected(const CEGUI::EventArgs& evt);
-
-	/**
-	 * \param evt CEGUI event arguments
-	 * \brief Called upon selecting a mesh from the submesh combobox
-	 */
-	bool onSubMeshSelected(const CEGUI::EventArgs& evt);
-	
-	/**
-	 * \fn void tabExists(std::string tabName);
-	 * \brief Checks if a ContentTab exists
-	 * \param tabName Name of the ContentTab to check
-	 */
-	bool tabExists(std::string tabName);
-private:
-	CEGUI::ListboxTextItem *m_listItem;
-	CEGUI::ListboxTextItem *m_subMeshListItem;
-	CEGUI::Window *m_tabLayout;
-	CEGUI::MultiLineEditbox *m_CapsBox;
-	CEGUI::PushButton *m_startBenchmarkButton;
-	Ogre::Log *m_log;
-	Ogre::Root *m_ogreRoot;
-	Ogre::SceneManager *m_sceneManager;
-	/**
-	 * \var 	CEGUI::Window *m_rootWindow;
-	 * \brief  Pointer to the root window of this panel
-	 */
-	CEGUI::Window *m_rootWindow;
-	/**
-	 * \var 	std::map<std::string, ContentTab*>;
-	 * \brief Holds all registered ContentTabs
-	 */
-	std::map<std::string, ContentTab*> m_tabs;
-    CEGUI::TabControl* m_tabControl;
-	/**
-	 * \var 	CEGUI::WindowManager *m_winManager;
-	 * \brief  Pointer to the CEGUI::WindowManager
-	 */
-	CEGUI::WindowManager *m_winManager;
-
-	void initMeshSelector();
-	bool onCloseButton(const CEGUI::EventArgs& evt);
-	void onAddSubMesh(const CEGUI::EventArgs& evt);
-public:
-	static CEGUI::String WidgetTypeName;
-};
-
-#endif // GUITABS_H
+/*
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUITABS_H
+#define GUITABS_H
+
+//
+// TODO(Augustin Preda, 2014.03.29): This entire file seems to be unused.
+// Verify if needed for anything and (if not used) remove it.
+//
+
+#include <contenttab.h>
+
+#ifdef CEGUI_07
+#include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
+
+#include "OgreLog.h"
+
+namespace Ogre
+{
+	class Root;
+	class SceneManager;
+	class Camera;
+	class RenderTexture;
+}
+
+class GuiTabs : public CEGUI::Window, public ContentTab, public Ogre::LogListener
+{
+public:
+	GuiTabs(const CEGUI::String& type, const CEGUI::String& name);
+	
+	virtual void update();
+
+	virtual void messageLogged (const Ogre::String &message, Ogre::LogMessageLevel lml, bool maskDebug, const Ogre::String &logName);
+
+	/**
+	 * \fn void addTabWindow(CEGUI::Window *tab);
+	 * \brief Adds a tab ContentTab window to the ContentEditor
+	 * \param tab The ContentTab to add
+	 */
+	void addTabWindow(std::string name, ContentTab *tab);
+	
+	/**
+	 * \param evt CEGUI event arguments
+	 * \brief Called upon selecting a mesh from the combobox
+	 * Updates the content of the editor scene to display the selected mesh.
+	 */
+	bool onMeshSelected(const CEGUI::EventArgs& evt);
+
+	/**
+	 * \param evt CEGUI event arguments
+	 * \brief Called upon selecting a mesh from the submesh combobox
+	 */
+	bool onSubMeshSelected(const CEGUI::EventArgs& evt);
+	
+	/**
+	 * \fn void tabExists(std::string tabName);
+	 * \brief Checks if a ContentTab exists
+	 * \param tabName Name of the ContentTab to check
+	 */
+	bool tabExists(std::string tabName);
+private:
+	CEGUI::ListboxTextItem *m_listItem;
+	CEGUI::ListboxTextItem *m_subMeshListItem;
+	CEGUI::Window *m_tabLayout;
+	CEGUI::MultiLineEditbox *m_CapsBox;
+	CEGUI::PushButton *m_startBenchmarkButton;
+	Ogre::Log *m_log;
+	Ogre::Root *m_ogreRoot;
+	Ogre::SceneManager *m_sceneManager;
+	/**
+	 * \var 	CEGUI::Window *m_rootWindow;
+	 * \brief  Pointer to the root window of this panel
+	 */
+	CEGUI::Window *m_rootWindow;
+	/**
+	 * \var 	std::map<std::string, ContentTab*>;
+	 * \brief Holds all registered ContentTabs
+	 */
+	std::map<std::string, ContentTab*> m_tabs;
+    CEGUI::TabControl* m_tabControl;
+	/**
+	 * \var 	CEGUI::WindowManager *m_winManager;
+	 * \brief  Pointer to the CEGUI::WindowManager
+	 */
+	CEGUI::WindowManager *m_winManager;
+
+	void initMeshSelector();
+	bool onCloseButton(const CEGUI::EventArgs& evt);
+	void onAddSubMesh(const CEGUI::EventArgs& evt);
+public:
+	static CEGUI::String WidgetTypeName;
+};
+
+#endif // GUITABS_H
--- a/src/gui/contenteditor/itemeditor.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/itemeditor.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,12 +13,35 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
-#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+//
+// Includes
+//
+
+//
+// Own header
+//
+#include "itemeditor.h"
+
+//
+// C++ system headers.
+//
+
+#include <map>
+#include <string>
+
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
+#ifdef CEGUI_07
+#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+#else
+#include "CEGUI/RendererModules/Ogre/Renderer.h"
+#endif
+
 #include <OgreHardwarePixelBuffer.h>
 #include <OgreMeshManager.h>
 
 #include "graphicmanager.h"
-#include "itemeditor.h"
 #include "renderinfoeditor.h"
 #include "contenteditor.h"
 #include "player.h"
@@ -26,32 +49,51 @@
 void ItemEditor::init(CEGUI::Window* parent)
 {
 	ContentEditorTab::init(parent);
+  m_rootWindow = parent;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("ItemTab/XML/SubmitButton"));
+  CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML/SubmitButton"));
 	xmlsubmitButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ItemEditor::onItemXMLModified, this));
 	
-	CEGUI::PushButton* createDropButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("ItemTab/Create/CreateDropButton"));
+	CEGUI::PushButton* createDropButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/Create/CreateDropButton"));
 	createDropButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ItemEditor::onItemCreateDrop, this));
 	
-	CEGUI::PushButton* createInvButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("ItemTab/Create/CreateInventoryButton"));
+	CEGUI::PushButton* createInvButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/Create/CreateInventoryButton"));
 	createInvButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ItemEditor::onItemCreateInInventory, this));
 	
-	CEGUI::Spinner* enchantMin =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/General/EnchantMinSpinner"));
+	CEGUI::Spinner* enchantMin =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/General/EnchantMinSpinner"));
 	enchantMin->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
 	
-	CEGUI::Spinner* enchantMax =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/General/EnchantMaxSpinner"));
+	CEGUI::Spinner* enchantMax =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/General/EnchantMaxSpinner"));
 	enchantMax->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
 	
-	CEGUI::Spinner* price =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/General/PriceSpinner"));
+	CEGUI::Spinner* price =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/General/PriceSpinner"));
 	price->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
 	
-	CEGUI::Editbox* nameBox = static_cast<CEGUI::Editbox*>(win_mgr.getWindow("ItemTab/General/NameBox"));
+	CEGUI::Editbox* nameBox = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/General/NameBox"));
 	nameBox->subscribeEvent(CEGUI::Editbox::EventTextChanged, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
-	
-	CEGUI::Combobox* typeSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("ItemTab/Properties/TypeBox"));
-	typeSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
+
+	CEGUI::Combobox* typeSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox"));
+
+	typeSelector->subscribeEvent(
+      CEGUI::Combobox::EventListSelectionAccepted, 
+      CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
+
 	typeSelector->addItem(new CEGUI::ListboxTextItem("Armor"));
 	typeSelector->addItem(new CEGUI::ListboxTextItem("Weapon"));
 	typeSelector->addItem(new CEGUI::ListboxTextItem("Helmet"));
@@ -61,118 +103,227 @@
 	typeSelector->addItem(new CEGUI::ListboxTextItem("Shield"));
 	typeSelector->addItem(new CEGUI::ListboxTextItem("Potion"));
 	typeSelector->setText("Armor");
-	typeSelector->setSelection(0,0);
+	typeSelector->setSelection(0, 0);
 	
 	
-	CEGUI::Combobox* sizeSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("ItemTab/Properties/SizeBox"));
+	CEGUI::Combobox* sizeSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/SizeBox"));
 	sizeSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
 	sizeSelector->addItem(new CEGUI::ListboxTextItem("Big"));
 	sizeSelector->addItem(new CEGUI::ListboxTextItem("Medium"));
 	sizeSelector->addItem(new CEGUI::ListboxTextItem("Small"));
 	sizeSelector->setText("Big");
-	sizeSelector->setSelection(0,0);
+	sizeSelector->setSelection(0, 0);
 	
-	CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("ItemTab/Properties/CopyDataButton"));
+	CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/CopyDataButton"));
 	copyfoButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&ItemEditor::onCopyData, this));
 	
 	// wire weaponattr tab
-	CEGUI::Editbox* wtype = static_cast<CEGUI::Editbox*>(win_mgr.getWindow("ItemTab/Weapon/TypeBox"));
+	CEGUI::Editbox* wtype = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox"));
 	wtype->subscribeEvent(CEGUI::Editbox::EventTextChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* physMin =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/PhysMinSpinner"));
+	CEGUI::Spinner* physMin =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMinSpinner"));
 	physMin->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* physMax =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/PhysMaxSpinner"));
+	CEGUI::Spinner* physMax =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMaxSpinner"));
 	physMax->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* physMult =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/PhysMultSpinner"));
+	CEGUI::Spinner* physMult =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMultSpinner"));
 	physMult->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* fireMin =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/FireMinSpinner"));
+	CEGUI::Spinner* fireMin =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMinSpinner"));
 	fireMin->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* fireMax =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/FireMaxSpinner"));
+	CEGUI::Spinner* fireMax =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMaxSpinner"));
 	fireMax->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onItemModified, this));
 	
-	CEGUI::Spinner* fireMult =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/FireMultSpinner"));
+	CEGUI::Spinner* fireMult =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMultSpinner"));
 	fireMult->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* iceMin =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/IceMinSpinner"));
+	CEGUI::Spinner* iceMin =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMinSpinner"));
 	iceMin->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* iceMax =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/IceMaxSpinner"));
+	CEGUI::Spinner* iceMax =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMaxSpinner"));
 	iceMax->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* iceMult =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/IceMultSpinner"));
+	CEGUI::Spinner* iceMult =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMultSpinner"));
 	iceMult->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* airMin =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/AirMinSpinner"));
+	CEGUI::Spinner* airMin =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMinSpinner"));
 	airMin->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 
-	CEGUI::Spinner* airMax =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/AirMaxSpinner"));
+	CEGUI::Spinner* airMax =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMaxSpinner"));
 	airMax->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* airMult =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/AirMultSpinner"));
+	CEGUI::Spinner* airMult =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMultSpinner"));
 	airMult->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* precision =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/PrecisionSpinner"));
+	CEGUI::Spinner* precision =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PrecisionSpinner"));
 	precision->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* power =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/PowerSpinner"));
+	CEGUI::Spinner* power =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PowerSpinner"));
 	power->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* range =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/RangeSpinner"));
+	CEGUI::Spinner* range =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/RangeSpinner"));
 	range->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* speed =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/SpeedSpinner"));
+	CEGUI::Spinner* speed =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/SpeedSpinner"));
 	speed->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Spinner* critperc =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Weapon/CritPercentSpinner"));
+	CEGUI::Spinner* critperc =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/CritPercentSpinner"));
 	critperc->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
-	CEGUI::Checkbox* twohanded = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow("ItemTab/Weapon/TwohandedCheckbox"));
-	twohanded->subscribeEvent(CEGUI::Checkbox::EventCheckStateChanged, CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
+  CEGUIUtility::ToggleButton* twohanded = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TwohandedCheckbox"));
+	twohanded->subscribeEvent(CEGUIUtility::EventToggleButtonStateChanged(), CEGUI::Event::Subscriber(&ItemEditor::onWeaponModified, this));
 	
 	
 	// Wire the consume tab
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/HealthSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/BlindSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/PoisonedSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/BerserkSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/ConfusedSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/MuteSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/ParalyzedSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/FrozenSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Consume/BurningSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/HealthSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BlindSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/PoisonedSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BerserkSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ConfusedSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/MuteSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ParalyzedSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/FrozenSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
+
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BurningSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onConsumeEffectsModified, this));
 	
 	// wire the equip tab
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/HealthSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/StrengthSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/DexteritySpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/MagicPowerSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/WillpowerSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/PhysResSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/FireResSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/IceResSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/AirResSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/ArmorSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/BlockSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/AttackSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
-	static_cast<CEGUI::Spinner*>(win_mgr.getWindow("ItemTab/Equip/PowerSpinner"))-> subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/HealthSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/StrengthSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/DexteritySpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/MagicPowerSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/WillpowerSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PhysResSpinner"))->subscribeEvent(
+          CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/FireResSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/IceResSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AirResSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/ArmorSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/BlockSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AttackSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
+	
+  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(
+      m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PowerSpinner"))->subscribeEvent(
+      CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&ItemEditor::onEquipEffectsModified, this));
 	
 	
 	// init the internal data
+  TiXmlNode* linkedNode = NULL;
 	TiXmlElement * item_root = new TiXmlElement("Item");  
-	m_item_xml.LinkEndChild( item_root );  
-	item_root->SetAttribute("subtype","EditorItem");
+	linkedNode = m_item_xml.LinkEndChild(item_root);  
+  if (linkedNode != NULL)
+  {
+    // Only use item_root if it was not deleted.
+	  item_root->SetAttribute("subtype", "EditorItem");
+	  TiXmlElement * item_image = new TiXmlElement("Image");  
+	  item_image->SetAttribute("image", "noMedia.png"); // previously: "set:noMedia.png image:full_image"
+	  item_root->LinkEndChild(item_image);
 	
-	TiXmlElement * item_image = new TiXmlElement("Image");  
-	item_image->SetAttribute("image","set:noMedia.png image:full_image");
-	item_root->LinkEndChild(item_image);
-	
-	TiXmlElement * item_ri = new TiXmlElement("RenderInfo");  
-	item_ri->SetAttribute("name","EditorRenderInfo");
-	item_root->LinkEndChild(item_ri);
+	  TiXmlElement * item_ri = new TiXmlElement("RenderInfo");  
+	  item_ri->SetAttribute("name", "EditorRenderInfo");
+	  item_root->LinkEndChild(item_ri);
+  }
 	
 	// init the data
 	m_edited_item.m_subtype = "EditorItem";
@@ -185,8 +336,8 @@
 	Ogre::Camera* item_camera = editor_scene_mng->createCamera("item_camera");
 	item_camera->setNearClipDistance(0.1);
 	item_camera->setAspectRatio(1.0);
-	item_camera->setPosition(Ogre::Vector3(0,1,0));
-	item_camera->lookAt(Ogre::Vector3(0,0,0));
+	item_camera->setPosition(Ogre::Vector3(0, 1, 0));
+	item_camera->lookAt(Ogre::Vector3(0, 0, 0));
 	
 	m_unique_id = 1;
 
@@ -216,13 +367,14 @@
 
 void ItemEditor::updateAllItemList()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::Combobox* copyItemSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("ItemTab/Properties/CopyDataBox"));
+	CEGUI::Combobox* copyItemSelector = static_cast<CEGUI::Combobox*>(
+      CEGUIUtility::getWindowForLoadedLayout(
+          m_rootWindow,
+          "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/CopyDataBox"));
 	
 	// Fill list of all FixedObjects
-	const std::map<Item::Subtype,ItemBasicData*>& all_items = ItemFactory::getAllItemData();
-	std::map<Item::Subtype,ItemBasicData*>::const_iterator it;
+	const std::map<Item::Subtype, ItemBasicData*>& all_items = ItemFactory::getAllItemData();
+	std::map<Item::Subtype, ItemBasicData*>::const_iterator it;
 	for (it = all_items.begin(); it != all_items.end(); ++it)
 	{
 		copyItemSelector->addItem(new CEGUI::ListboxTextItem(it->first.c_str()));
@@ -232,35 +384,84 @@
 bool ItemEditor::onItemModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
+
 	m_no_cegui_events = true;
 	
-	m_edited_item.m_price = (int) getSpinnerValue("ItemTab/General/PriceSpinner",1);
-	m_edited_item.m_min_enchant = getSpinnerValue("ItemTab/General/EnchantMinSpinner",1);
-	m_edited_item.m_max_enchant = getSpinnerValue("ItemTab/General/EnchantMaxSpinner",1);
+	m_edited_item.m_price = (int) getSpinnerValue(
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/PriceSpinner", 
+      1);
+
+	m_edited_item.m_min_enchant = getSpinnerValue(
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMinSpinner",
+      1);
+
+	m_edited_item.m_max_enchant = getSpinnerValue(
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMaxSpinner",
+      1);
+
 	if (m_edited_item.m_max_enchant < m_edited_item.m_min_enchant)
 	{
 		m_edited_item.m_max_enchant = m_edited_item.m_min_enchant;
-		setSpinnerValue("ItemTab/General/EnchantMaxSpinner",m_edited_item.m_max_enchant);
+		setSpinnerValue(
+        "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMaxSpinner", 
+        m_edited_item.m_max_enchant);
 	}
-	m_edited_item.m_name = getWindowText("ItemTab/General/NameBox","EditorItem");
+	m_edited_item.m_name = getWindowText("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/NameBox", "EditorItem");
 	
-	std::string type = getWindowText("ItemTab/Properties/TypeBox","Weapon");
+	std::string type = getWindowText("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Weapon");
 	m_edited_item.m_type = Item::WEAPON;
-	if (type == "Armor") m_edited_item.m_type = Item::ARMOR;
-	else if (type == "Weapon") m_edited_item.m_type = Item::WEAPON;
-	else if (type == "Helmet") m_edited_item.m_type = Item::HELMET;
-	else if (type == "Gloves") m_edited_item.m_type = Item::GLOVES;
-	else if (type == "Ring") m_edited_item.m_type = Item::RING;
-	else if (type == "Amulet") m_edited_item.m_type = Item::AMULET;
-	else if (type == "Shield") m_edited_item.m_type = Item::SHIELD;
-	else if (type == "Potion") m_edited_item.m_type = Item::POTION;
+	if (type == "Armor") 
+  {
+    m_edited_item.m_type = Item::ARMOR;
+  }
+	else if (type == "Weapon")
+  {
+    m_edited_item.m_type = Item::WEAPON;
+  }
+	else if (type == "Helmet")
+  {
+    m_edited_item.m_type = Item::HELMET;
+  }
+	else if (type == "Gloves")
+  {
+    m_edited_item.m_type = Item::GLOVES;
+  }
+	else if (type == "Ring")
+  {
+    m_edited_item.m_type = Item::RING;
+  }
+	else if (type == "Amulet")
+  {
+    m_edited_item.m_type = Item::AMULET;
+  }
+	else if (type == "Shield")
+  {
+    m_edited_item.m_type = Item::SHIELD;
+  }
+	else if (type == "Potion")
+  {
+    m_edited_item.m_type = Item::POTION;
+  }
 
-	std::string size = getWindowText("ItemTab/Properties/SizeBox","Big");
+	std::string size = getWindowText(
+      "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Properties/SizeBox", "Big");
+
 	m_edited_item.m_size = Item::BIG;
-	if (size == "Big") m_edited_item.m_size = Item::BIG;
-	else if (size == "Medium") m_edited_item.m_size = Item::MEDIUM;
-	else if (size == "Small") m_edited_item.m_size = Item::SMALL;
+	if (size == "Big")
+  {
+    m_edited_item.m_size = Item::BIG;
+  }
+	else if (size == "Medium")
+  {
+    m_edited_item.m_size = Item::MEDIUM;
+  }
+	else if (size == "Small")
+  {
+    m_edited_item.m_size = Item::SMALL;
+  }
 
 	m_no_cegui_events = false;
 	m_modified_item = true;
@@ -271,7 +472,10 @@
 bool ItemEditor::onWeaponModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
+
 	m_no_cegui_events = true;
 	
 	if (m_edited_item.m_weapon_attr == 0)
@@ -279,53 +483,53 @@
 		m_edited_item.m_weapon_attr = new WeaponAttr;
 	}
 	
-	m_edited_item.m_weapon_attr->m_weapon_type = getWindowText("ItemTab/Weapon/TypeLabel","sword");
+	m_edited_item.m_weapon_attr->m_weapon_type = getWindowText("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TypeLabel", "sword");
 	
 	Damage& dmg = m_edited_item.m_weapon_attr->m_damage;
 	
-	dmg.m_min_damage[Damage::PHYSICAL] = getSpinnerValue("ItemTab/Weapon/PhysMinSpinner",1);
-	dmg.m_max_damage[Damage::PHYSICAL] = getSpinnerValue("ItemTab/Weapon/PhysMaxSpinner",1);
+	dmg.m_min_damage[Damage::PHYSICAL] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMinSpinner", 1);
+	dmg.m_max_damage[Damage::PHYSICAL] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMaxSpinner", 1);
 	if (dmg.m_max_damage[Damage::PHYSICAL] < dmg.m_min_damage[Damage::PHYSICAL])
 	{
 		dmg.m_max_damage[Damage::PHYSICAL] =  dmg.m_min_damage[Damage::PHYSICAL];
-		setSpinnerValue("ItemTab/Weapon/PhysMaxSpinner",dmg.m_max_damage[Damage::PHYSICAL]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMaxSpinner", dmg.m_max_damage[Damage::PHYSICAL]);
 	}
-	dmg.m_multiplier[Damage::PHYSICAL] = getSpinnerValue("ItemTab/Weapon/PhysMultSpinner",1);
+	dmg.m_multiplier[Damage::PHYSICAL] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMultSpinner", 1);
 	
-	dmg.m_min_damage[Damage::FIRE] = getSpinnerValue("ItemTab/Weapon/FireMinSpinner",1);
-	dmg.m_max_damage[Damage::FIRE] = getSpinnerValue("ItemTab/Weapon/FireMaxSpinner",1);
+	dmg.m_min_damage[Damage::FIRE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMinSpinner", 1);
+	dmg.m_max_damage[Damage::FIRE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMaxSpinner", 1);
 	if (dmg.m_max_damage[Damage::FIRE] < dmg.m_min_damage[Damage::FIRE])
 	{
 		dmg.m_max_damage[Damage::FIRE] =  dmg.m_min_damage[Damage::FIRE];
-		setSpinnerValue("ItemTab/Weapon/FireMaxSpinner",dmg.m_max_damage[Damage::FIRE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMaxSpinner", dmg.m_max_damage[Damage::FIRE]);
 	}
-	dmg.m_multiplier[Damage::FIRE] = getSpinnerValue("ItemTab/Weapon/FireMultSpinner",1);
+	dmg.m_multiplier[Damage::FIRE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMultSpinner", 1);
 	
-	dmg.m_min_damage[Damage::ICE] = getSpinnerValue("ItemTab/Weapon/IceMinSpinner",1);
-	dmg.m_max_damage[Damage::ICE] = getSpinnerValue("ItemTab/Weapon/IceMaxSpinner",1);
+	dmg.m_min_damage[Damage::ICE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMinSpinner", 1);
+	dmg.m_max_damage[Damage::ICE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMaxSpinner", 1);
 	if (dmg.m_max_damage[Damage::ICE] < dmg.m_min_damage[Damage::ICE])
 	{
 		dmg.m_max_damage[Damage::ICE] =  dmg.m_min_damage[Damage::ICE];
-		setSpinnerValue("ItemTab/Weapon/IceMaxSpinner",dmg.m_max_damage[Damage::ICE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMaxSpinner", dmg.m_max_damage[Damage::ICE]);
 	}
-	dmg.m_multiplier[Damage::ICE] = getSpinnerValue("ItemTab/Weapon/IceMultSpinner",1);
+	dmg.m_multiplier[Damage::ICE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMultSpinner", 1);
 	
-	dmg.m_min_damage[Damage::AIR] = getSpinnerValue("ItemTab/Weapon/AirMinSpinner",1);
-	dmg.m_max_damage[Damage::AIR] = getSpinnerValue("ItemTab/Weapon/AirMaxSpinner",1);
+	dmg.m_min_damage[Damage::AIR] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMinSpinner", 1);
+	dmg.m_max_damage[Damage::AIR] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMaxSpinner", 1);
 	if (dmg.m_max_damage[Damage::AIR] < dmg.m_min_damage[Damage::AIR])
 	{
 		dmg.m_max_damage[Damage::AIR] =  dmg.m_min_damage[Damage::AIR];
-		setSpinnerValue("ItemTab/Weapon/AirMaxSpinner",dmg.m_max_damage[Damage::AIR]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMaxSpinner", dmg.m_max_damage[Damage::AIR]);
 	}
-	dmg.m_multiplier[Damage::AIR] = getSpinnerValue("ItemTab/Weapon/AirMultSpinner",1);
+	dmg.m_multiplier[Damage::AIR] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMultSpinner", 1);
 	
-	dmg.m_attack = getSpinnerValue("ItemTab/Weapon/PrecisionSpinner",1);
-	dmg.m_power = getSpinnerValue("ItemTab/Weapon/PowerSpinner",1);
-	dmg.m_crit_perc = 0.01* getSpinnerValue("ItemTab/Weapon/CritPercentSpinner",1);
+	dmg.m_attack = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PrecisionSpinner", 1);
+	dmg.m_power = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PowerSpinner", 1);
+	dmg.m_crit_perc = 0.01* getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/CritPercentSpinner", 1);
 	
-	m_edited_item.m_weapon_attr->m_attack_range = getSpinnerValue("ItemTab/Weapon/RangeSpinner");
-	m_edited_item.m_weapon_attr->m_dattack_speed = (int) getSpinnerValue("ItemTab/Weapon/SpeedSpinner");
-	m_edited_item.m_weapon_attr->m_two_handed = getCheckboxSelected("ItemTab/Weapon/TwohandedCheckbox");
+	m_edited_item.m_weapon_attr->m_attack_range = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/RangeSpinner");
+	m_edited_item.m_weapon_attr->m_dattack_speed = (int) getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/SpeedSpinner");
+	m_edited_item.m_weapon_attr->m_two_handed = getCheckboxSelected("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TwohandedCheckbox");
 	
 	m_no_cegui_events = false;
 	m_modified_item = true;
@@ -336,7 +540,10 @@
 bool ItemEditor::onConsumeEffectsModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
+
 	m_no_cegui_events = true;
 	
 	if (m_edited_item.m_useup_effect == 0)
@@ -346,15 +553,15 @@
 	
 	CreatureDynAttrMod* dynmod = m_edited_item.m_useup_effect;
 	
-	dynmod->m_dhealth = getSpinnerValue("ItemTab/Consume/HealthSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::BLIND] = getSpinnerValue("ItemTab/Consume/BlindSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::POISONED] = getSpinnerValue("ItemTab/Consume/PoisonedSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::BERSERK] = getSpinnerValue("ItemTab/Consume/BerserkSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::CONFUSED] = getSpinnerValue("ItemTab/Consume/ConfusedSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::MUTE] = getSpinnerValue("ItemTab/Consume/MuteSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::PARALYZED] = getSpinnerValue("ItemTab/Consume/ParalyzedSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::FROZEN] = getSpinnerValue("ItemTab/Consume/FrozenSpinner");
-	dynmod->m_dstatus_mod_immune_time[Damage::BURNING] = getSpinnerValue("ItemTab/Consume/BurningSpinner");
+	dynmod->m_dhealth = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/HealthSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::BLIND] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BlindSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::POISONED] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/PoisonedSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::BERSERK] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BerserkSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::CONFUSED] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ConfusedSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::MUTE] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/MuteSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::PARALYZED] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ParalyzedSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::FROZEN] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/FrozenSpinner");
+	dynmod->m_dstatus_mod_immune_time[Damage::BURNING] = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BurningSpinner");
 	
 	m_no_cegui_events = false;
 	m_modified_item = true;
@@ -365,7 +572,10 @@
 bool ItemEditor::onEquipEffectsModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
+
 	m_no_cegui_events = true;
 	
 	if (m_edited_item.m_equip_effect == 0)
@@ -375,22 +585,40 @@
 	
 	CreatureBaseAttrMod* basemod = m_edited_item.m_equip_effect;
 	
-	basemod->m_dmax_health = getSpinnerValue("ItemTab/Equip/HealthSpinner");
+	basemod->m_dmax_health = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/HealthSpinner");
 	
-	basemod->m_dstrength = (int) getSpinnerValue("ItemTab/Equip/StrengthSpinner");
-	basemod->m_ddexterity = (int) getSpinnerValue("ItemTab/Equip/DexteritySpinner");
-	basemod->m_dmagic_power = (int) getSpinnerValue("ItemTab/Equip/MagicPowerSpinner");
-	basemod->m_dwillpower = (int) getSpinnerValue("ItemTab/Equip/WillpowerSpinner");
+	basemod->m_dstrength = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/StrengthSpinner"));
+
+	basemod->m_ddexterity = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/DexteritySpinner"));
+
+	basemod->m_dmagic_power = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/MagicPowerSpinner"));
+	basemod->m_dwillpower = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/WillpowerSpinner"));
 	
-	basemod->m_dresistances[Damage::PHYSICAL] = (int) getSpinnerValue("ItemTab/Equip/PhysResSpinner");
-	basemod->m_dresistances[Damage::FIRE] = (int) getSpinnerValue("ItemTab/Equip/FireResSpinner");
-	basemod->m_dresistances[Damage::ICE] = (int) getSpinnerValue("ItemTab/Equip/IceResSpinner");
-	basemod->m_dresistances[Damage::AIR] = (int) getSpinnerValue("ItemTab/Equip/AirResSpinner");
+	basemod->m_dresistances[Damage::PHYSICAL] = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PhysResSpinner"));
+
+	basemod->m_dresistances[Damage::FIRE] = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/FireResSpinner"));
+	basemod->m_dresistances[Damage::ICE] = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/IceResSpinner"));
+	basemod->m_dresistances[Damage::AIR] = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AirResSpinner"));
 	
-	basemod->m_darmor = (int) getSpinnerValue("ItemTab/Equip/ArmorSpinner");
-	basemod->m_dblock = (int) getSpinnerValue("ItemTab/Equip/BlockSpinner");
-	basemod->m_dattack = (int) getSpinnerValue("ItemTab/Equip/AttackSpinner");
-	basemod->m_dpower = (int) getSpinnerValue("ItemTab/Equip/PowerSpinner");
+	basemod->m_darmor = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/ArmorSpinner"));
+
+	basemod->m_dblock = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/BlockSpinner"));
+
+	basemod->m_dattack = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AttackSpinner"));
+
+	basemod->m_dpower = static_cast<int>(
+      getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PowerSpinner"));
 	
 	
 	m_no_cegui_events = false;
@@ -401,8 +629,8 @@
 
 bool ItemEditor::onItemXMLModified(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("ItemTab/XML/ItemXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML/ItemXMLEditbox"));
 	
 	// Parse the editor text to XML
 	// use temporary XML document for recovering from errors
@@ -421,7 +649,7 @@
 		m_item_xml.LinkEndChild(item_temp_xml.RootElement()->Clone());
 		
 		// parse the XML to the fixed object data
-		std::string subtype = ItemLoader::loadItem(m_item_xml.FirstChildElement(),true);
+		std::string subtype = ItemLoader::loadItem(m_item_xml.FirstChildElement(), true);
 		// copy to the local Data structure
 		ItemBasicData* data = ItemFactory::getItemBasicData(subtype);
 		if (data != 0)
@@ -438,7 +666,9 @@
 		int err_row = item_temp_xml.ErrorRow();
 		int err_col = item_temp_xml.ErrorCol();
 		
-		setMultiLineEditboxCursor("ItemTab/XML/ItemXMLEditbox",err_row,err_col);
+		setMultiLineEditboxCursor(
+        "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML/ItemXMLEditbox",
+        err_row, err_col);
 	}
 	
 	return true;
@@ -446,7 +676,6 @@
 
 Item* ItemEditor::createItem()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	RenderInfoEditor* ri_editor = dynamic_cast<RenderInfoEditor*>(ContentEditor::getSingleton().getComponent("RIEditor"));
 	
 	// create an item picture
@@ -460,10 +689,10 @@
 	Ogre::SceneNode* topnode = ri_editor->getEditedGraphicObject()->getTopNode();
 	topnode->_updateBounds();
 	
-	Ogre::Vector3 bbox_min(1000,1000,1000);
-	Ogre::Vector3 bbox_max(-1000,-1000,-1000);
+	Ogre::Vector3 bbox_min(1000, 1000, 1000);
+	Ogre::Vector3 bbox_max(-1000, -1000, -1000);
 	
-	getNodeBounds(topnode,bbox_min,bbox_max);
+	getNodeBounds(topnode, bbox_min, bbox_max);
 	
 	double size_x = bbox_max[0] - bbox_min[0];
 	double size_z = bbox_max[2] - bbox_min[2];
@@ -473,10 +702,10 @@
 	
 	//DEBUG("box %f %f %f - %f %f %f",bbox_min[0],bbox_min[1],bbox_min[2],bbox_max[0],bbox_max[1],bbox_max[2]);
 	
-	item_camera->setPosition(Ogre::Vector3(center_x, viewsize*sqrt(double(2)),center_z));
+	item_camera->setPosition(Ogre::Vector3(center_x, viewsize*sqrt(double(2)), center_z));
 	// item_camera->setPosition(Ogre::Vector3(center_x, 1,center_z));
 	//item_camera->setPosition(Ogre::Vector3(0,1,0));
-	item_camera->lookAt(Ogre::Vector3(center_x, 0,center_z));
+	item_camera->lookAt(Ogre::Vector3(center_x, 0, center_z));
 	
 	// texture that is created from the camera image
 	Ogre::TexturePtr item_texture = Ogre::TextureManager::getSingleton().createManual( std::string("item_tex_") + idstream.str(),
@@ -487,12 +716,14 @@
 	Ogre::RenderTarget* item_rt = item_texture->getBuffer()->getRenderTarget();
 	item_rt->setAutoUpdated(false);
 	Ogre::Viewport *item_view = item_rt->addViewport(item_camera );
-	item_view->setClearEveryFrame( true );
-	item_view->setOverlaysEnabled (false);
-	item_view->setBackgroundColour(Ogre::ColourValue(0,0,0,1.0) );
+	item_view->setClearEveryFrame(true);
+	item_view->setOverlaysEnabled(false);
+	item_view->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 1.0) );
 
+#ifdef CEGUI_07
 	// create a CEGUI Image from the Texture
-    CEGUI::Texture& item_ceguiTex = static_cast<CEGUI::OgreRenderer*>(CEGUI::System::getSingleton().getRenderer())->createTexture(item_texture);
+  CEGUI::Texture& item_ceguiTex = static_cast<CEGUI::OgreRenderer*>(
+      CEGUI::System::getSingleton().getRenderer())->createTexture(item_texture);
     
 	CEGUI::Imageset& item_textureImageSet = CEGUI::ImagesetManager::getSingleton().create(std::string("item_imageset_") + idstream.str(), item_ceguiTex);
 
@@ -500,10 +731,30 @@
 			CEGUI::Point( 0.0f, 0.0f ),
 			CEGUI::Size( item_ceguiTex.getSize().d_width, item_ceguiTex.getSize().d_height ),
 			CEGUI::Point( 0.0f, 0.0f ) );
-	
+#else
+  
+  CEGUI::String imageName ("item_img_"+ idstream.str());
+  CEGUI::String textureName ("ItemEditorTexture");
+
+	if (! CEGUI::System::getSingleton ().getRenderer ()->isTextureDefined (textureName)
+		&& ! CEGUI::ImageManager::getSingleton().isDefined(imageName))
+	{
+		CEGUI::Texture &item_ceguiTex = static_cast<CEGUI::OgreRenderer*>
+			  (CEGUI::System::getSingleton ().getRenderer ())->createTexture (textureName, item_texture);
+
+		CEGUI::OgreRenderer* rendererPtr = static_cast<CEGUI::OgreRenderer*>(CEGUI::System::getSingleton().getRenderer());
+		CEGUI::TextureTarget*   d_textureTarget;
+		CEGUI::BasicImage*      d_textureTargetImage;
+		d_textureTarget = rendererPtr->createTextureTarget();
+		d_textureTargetImage = static_cast<CEGUI::BasicImage*>(&CEGUI::ImageManager::getSingleton().create("BasicImage", imageName));
+		d_textureTargetImage->setTexture(&item_ceguiTex);
+		d_textureTargetImage->setArea(CEGUI::Rectf(0, 0, item_ceguiTex.getSize ().d_width, item_ceguiTex.getSize ().d_height));
+	}
+#endif
 	item_rt->update();
 	
-	CEGUI::Window* label = win_mgr.getWindow("ItemTab/BM/itemPreview");
+	CEGUI::Window* label = CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/BM/itemPreview");
 
 	// reparse and update the FixedObject Data
 	// create a unique renderinfo (to avoid that the object is modified by the editor after creation)
@@ -511,25 +762,32 @@
 	// temporarily replace the renderinfo name
 	TiXmlElement * item_ri = m_item_xml.RootElement()->FirstChildElement("RenderInfo");
 	if (item_ri == 0)
+  {
 		return 0;
+  }
+
 	std::string name = item_ri->Attribute("name");
-	item_ri->SetAttribute("name",unique_ri.c_str());
+	item_ri->SetAttribute("name", unique_ri.c_str());
 	
 	// temporarily replace the image name
 	TiXmlElement * item_image = m_item_xml.RootElement()->FirstChildElement("Image");
 	if (item_image == 0)
-		return 0;
+  {
+    return 0;
+  }
+
 	std::string image = item_image->Attribute("image");
 	
-	if (image == "set:noMedia.png image:full_image")
+	if (image == "noMedia.png") // previously: "set:noMedia.png image:full_image"
 	{
 		std::stringstream itemimage;
-		itemimage <<  "set:item_imageset_" << idstream.str()<< " " << "image:item_img_" << idstream.str();
+		//itemimage <<  "set:item_imageset_" << idstream.str()<< " " << "image:item_img_" << idstream.str();
+    itemimage << "item_img_" << idstream.str();
 		label->setProperty("Image", itemimage.str().c_str());
 		
 		// itemimage.str("");
 		// itemimage << "set:editor_imageset image:editor_img";
-		item_image->SetAttribute("image",itemimage.str().c_str());
+		item_image->SetAttribute("image", itemimage.str().c_str());
 	}
 
 	// make the item subtype unique by adding a number
@@ -537,16 +795,16 @@
 	std::stringstream stream;
 	stream << plain_subtype << m_unique_id;
 	m_unique_id++;
-	m_item_xml.RootElement()->SetAttribute("subtype",stream.str().c_str());
+	m_item_xml.RootElement()->SetAttribute("subtype", stream.str().c_str());
 	
-	std::string subtype = ItemLoader::loadItem(m_item_xml.FirstChildElement(),true);
+	std::string subtype = ItemLoader::loadItem(m_item_xml.FirstChildElement(), true);
 	
 	// reset the changed attributes
-	item_ri->SetAttribute("name",name.c_str());
-	m_item_xml.RootElement()->SetAttribute("subtype",plain_subtype.c_str());
-	item_image->SetAttribute("image",image.c_str());
+	item_ri->SetAttribute("name", name.c_str());
+	m_item_xml.RootElement()->SetAttribute("subtype", plain_subtype.c_str());
+	item_image->SetAttribute("image", image.c_str());
 	
-	float magic = getSpinnerValue("ItemTab/Create/EnchantSpinner",0);
+	float magic = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Create/EnchantSpinner", 0);
 	Item::Type type = ItemFactory::getBaseType(subtype);
 	Item* item = ItemFactory::createItem(type, subtype, 0, magic);
 	return item;
@@ -556,11 +814,16 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
+
 	Region* region = player->getRegion();
 	
 	// if the position is set to default, use the player position
@@ -569,8 +832,11 @@
 	// create the object
 	Item* item = createItem();
 	if (item == 0)
+  {
 		return true;
-	region->dropItem(item,pos);
+  }
+
+	region->dropItem(item, pos);
 	
 	return true;
 }
@@ -579,29 +845,40 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
 
 	Item* item = createItem();
 	if (item == 0)
+  {
 		return true;
+  }
+
 	static_cast<Player*>(player)->insertItem(item);
 	return true;
 }
 
 bool ItemEditor::onCopyData(const CEGUI::EventArgs& evt)
 {
-	std::string objname	= getComboboxSelection("ItemTab/Properties/CopyDataBox", "");
+	std::string objname	= getComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Properties/CopyDataBox", "");
 	if (objname == "")
+  {
 		return true;
+  }
 	
 	ItemBasicData* data = ItemFactory::getItemBasicData(objname);
 
 	if (data == 0)
+  {
 		return true;
+  }
 	
 	data->m_subtype = "EditorItem";
 
@@ -615,8 +892,6 @@
 
 void ItemEditor::updateItemXML()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// update the XML representation
 	m_edited_item.writeToXML(m_item_xml.FirstChildElement());
 	
@@ -624,7 +899,8 @@
 	TiXmlPrinter printer;
 	m_item_xml.Accept(&printer);
 	
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("ItemTab/XML/ItemXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/XML/ItemXMLEditbox"));
 	editor->setText(printer.CStr());
 }
 
@@ -632,57 +908,81 @@
 {
 	m_no_cegui_events = true;
 	
-	setSpinnerValue("ItemTab/General/PriceSpinner",m_edited_item.m_price);
-	setSpinnerValue("ItemTab/General/EnchantMinSpinner",m_edited_item.m_min_enchant);
-	setSpinnerValue("ItemTab/General/EnchantMaxSpinner",m_edited_item.m_max_enchant);
-	setWindowText("ItemTab/General/NameBox",m_edited_item.m_name);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/PriceSpinner", m_edited_item.m_price);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMinSpinner", m_edited_item.m_min_enchant);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/EnchantMaxSpinner", m_edited_item.m_max_enchant);
+	setWindowText("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/NameBox", m_edited_item.m_name);
 	
 	Item::Type type = m_edited_item.m_type;
-	if (type == Item::ARMOR) setComboboxSelection("ItemTab/Properties/TypeBox","Armor");
-	else if (type == Item::WEAPON) setComboboxSelection("ItemTab/Properties/TypeBox","Weapon");
-	else if (type == Item::HELMET) setComboboxSelection("ItemTab/Properties/TypeBox","Helmet");
-	else if (type == Item::GLOVES) setComboboxSelection("ItemTab/Properties/TypeBox","Gloves");
-	else if (type == Item::RING) setComboboxSelection("ItemTab/Properties/TypeBox","Ring");
-	else if (type == Item::AMULET) setComboboxSelection("ItemTab/Properties/TypeBox","Amulet");
-	else if (type == Item::SHIELD) setComboboxSelection("ItemTab/Properties/TypeBox","Shield");
-	else if (type == Item::POTION) setComboboxSelection("ItemTab/Properties/TypeBox","Potion");
+	if (type == Item::ARMOR)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Armor");
+  }
+	else if (type == Item::WEAPON)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Weapon");
+  }
+	else if (type == Item::HELMET)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Helmet");
+  }
+	else if (type == Item::GLOVES)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Gloves");
+  }
+	else if (type == Item::RING)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Ring");
+  }
+	else if (type == Item::AMULET)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Amulet");
+  }
+	else if (type == Item::SHIELD)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Shield");
+  }
+	else if (type == Item::POTION)
+  {
+    setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/General/TypeBox", "Potion");
+  }
 	
 	Item::Size size = m_edited_item.m_size;
-	if (size == Item::BIG) setComboboxSelection("ItemTab/Properties/SizeBox","Big");
-	else if (size == Item::MEDIUM) setComboboxSelection("ItemTab/Properties/SizeBox","Medium");
-	else if (size == Item::SMALL) setComboboxSelection("ItemTab/Properties/SizeBox","Small");
+	if (size == Item::BIG) setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Properties/SizeBox","Big");
+	else if (size == Item::MEDIUM) setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Properties/SizeBox","Medium");
+	else if (size == Item::SMALL) setComboboxSelection("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Properties/SizeBox","Small");
 	
 	// update weapon properties
 	if (m_edited_item.m_weapon_attr != 0)
 	{
 		Damage& dmg = m_edited_item.m_weapon_attr->m_damage;
 		
-		setWindowText("ItemTab/Weapon/TypeBox",m_edited_item.m_weapon_attr->m_weapon_type);
+		setWindowText("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TypeBox", m_edited_item.m_weapon_attr->m_weapon_type);
 
-		setSpinnerValue("ItemTab/Weapon/PhysMinSpinner",dmg.m_min_damage[Damage::PHYSICAL]);
-		setSpinnerValue("ItemTab/Weapon/PhysMaxSpinner",dmg.m_max_damage[Damage::PHYSICAL]);
-		setSpinnerValue("ItemTab/Weapon/PhysMultSpinner",dmg.m_multiplier[Damage::PHYSICAL]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMinSpinner", dmg.m_min_damage[Damage::PHYSICAL]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMaxSpinner", dmg.m_max_damage[Damage::PHYSICAL]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PhysMultSpinner", dmg.m_multiplier[Damage::PHYSICAL]);
 		
-		setSpinnerValue("ItemTab/Weapon/FireMinSpinner",dmg.m_min_damage[Damage::FIRE]);
-		setSpinnerValue("ItemTab/Weapon/FireMaxSpinner",dmg.m_max_damage[Damage::FIRE]);
-		setSpinnerValue("ItemTab/Weapon/FireMultSpinner",dmg.m_multiplier[Damage::FIRE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMinSpinner", dmg.m_min_damage[Damage::FIRE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMaxSpinner", dmg.m_max_damage[Damage::FIRE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/FireMultSpinner", dmg.m_multiplier[Damage::FIRE]);
 		
-		setSpinnerValue("ItemTab/Weapon/IceMinSpinner",dmg.m_min_damage[Damage::ICE]);
-		setSpinnerValue("ItemTab/Weapon/IceMaxSpinner",dmg.m_max_damage[Damage::ICE]);
-		setSpinnerValue("ItemTab/Weapon/IceMultSpinner",dmg.m_multiplier[Damage::ICE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMinSpinner", dmg.m_min_damage[Damage::ICE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMaxSpinner", dmg.m_max_damage[Damage::ICE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/IceMultSpinner", dmg.m_multiplier[Damage::ICE]);
 		
-		setSpinnerValue("ItemTab/Weapon/AirMinSpinner",dmg.m_min_damage[Damage::AIR]);
-		setSpinnerValue("ItemTab/Weapon/AirMaxSpinner",dmg.m_max_damage[Damage::AIR]);
-		setSpinnerValue("ItemTab/Weapon/AirMultSpinner",dmg.m_multiplier[Damage::AIR]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMinSpinner", dmg.m_min_damage[Damage::AIR]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMaxSpinner", dmg.m_max_damage[Damage::AIR]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/AirMultSpinner", dmg.m_multiplier[Damage::AIR]);
 		
-		setSpinnerValue("ItemTab/Weapon/PrecisionSpinner",dmg.m_attack);
-		setSpinnerValue("ItemTab/Weapon/PowerSpinner",dmg.m_power);
-		setSpinnerValue("ItemTab/Weapon/CritPercentSpinner",dmg.m_crit_perc*100);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PrecisionSpinner", dmg.m_attack);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/PowerSpinner", dmg.m_power);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/CritPercentSpinner", dmg.m_crit_perc*100);
 		
-		setSpinnerValue("ItemTab/Weapon/RangeSpinner",m_edited_item.m_weapon_attr->m_attack_range);
-		setSpinnerValue("ItemTab/Weapon/SpeedSpinner",m_edited_item.m_weapon_attr->m_dattack_speed );
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/RangeSpinner", m_edited_item.m_weapon_attr->m_attack_range);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/SpeedSpinner", m_edited_item.m_weapon_attr->m_dattack_speed );
 		
-		setCheckboxSelected("ItemTab/Weapon/TwohandedCheckbox", m_edited_item.m_weapon_attr->m_two_handed);
+		setCheckboxSelected("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Weapon/TwohandedCheckbox", m_edited_item.m_weapon_attr->m_two_handed);
 	}
 
 
@@ -690,42 +990,39 @@
 	{
 		CreatureDynAttrMod* dynmod = m_edited_item.m_useup_effect;
 		
-		setSpinnerValue("ItemTab/Consume/HealthSpinner", dynmod->m_dhealth);
-		setSpinnerValue("ItemTab/Consume/BlindSpinner",dynmod->m_dstatus_mod_immune_time[Damage::BLIND] );
-		setSpinnerValue("ItemTab/Consume/PoisonedSpinner",dynmod->m_dstatus_mod_immune_time[Damage::POISONED] );
-		setSpinnerValue("ItemTab/Consume/BerserkSpinner",dynmod->m_dstatus_mod_immune_time[Damage::BERSERK] );
-		setSpinnerValue("ItemTab/Consume/ConfusedSpinner",dynmod->m_dstatus_mod_immune_time[Damage::CONFUSED] );
-		setSpinnerValue("ItemTab/Consume/MuteSpinner",dynmod->m_dstatus_mod_immune_time[Damage::MUTE] );
-		setSpinnerValue("ItemTab/Consume/ParalyzedSpinner",dynmod->m_dstatus_mod_immune_time[Damage::PARALYZED] );
-		setSpinnerValue("ItemTab/Consume/FrozenSpinner",dynmod->m_dstatus_mod_immune_time[Damage::FROZEN] );
-		setSpinnerValue("ItemTab/Consume/BurningSpinner",dynmod->m_dstatus_mod_immune_time[Damage::BURNING] );
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/HealthSpinner", dynmod->m_dhealth);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BlindSpinner", dynmod->m_dstatus_mod_immune_time[Damage::BLIND]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/PoisonedSpinner", dynmod->m_dstatus_mod_immune_time[Damage::POISONED]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BerserkSpinner", dynmod->m_dstatus_mod_immune_time[Damage::BERSERK]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ConfusedSpinner", dynmod->m_dstatus_mod_immune_time[Damage::CONFUSED]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/MuteSpinner", dynmod->m_dstatus_mod_immune_time[Damage::MUTE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/ParalyzedSpinner", dynmod->m_dstatus_mod_immune_time[Damage::PARALYZED]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/FrozenSpinner", dynmod->m_dstatus_mod_immune_time[Damage::FROZEN]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Consume/BurningSpinner", dynmod->m_dstatus_mod_immune_time[Damage::BURNING]);
 	}
 
 	if (m_edited_item.m_equip_effect != 0)
 	{
 		CreatureBaseAttrMod* basemod = m_edited_item.m_equip_effect;
 		
-		setSpinnerValue("ItemTab/Equip/HealthSpinner",basemod->m_dmax_health );
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/HealthSpinner", basemod->m_dmax_health);
 	
-		setSpinnerValue("ItemTab/Equip/StrengthSpinner",basemod->m_dstrength );
-		setSpinnerValue("ItemTab/Equip/DexteritySpinner",basemod->m_ddexterity );
-		setSpinnerValue("ItemTab/Equip/MagicPowerSpinner",basemod->m_dmagic_power );
-		setSpinnerValue("ItemTab/Equip/WillpowerSpinner",basemod->m_dwillpower );
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/StrengthSpinner", basemod->m_dstrength);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/DexteritySpinner", basemod->m_ddexterity);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/MagicPowerSpinner", basemod->m_dmagic_power);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/WillpowerSpinner", basemod->m_dwillpower);
 		
-		setSpinnerValue("ItemTab/Equip/PhysResSpinner",basemod->m_dresistances[Damage::PHYSICAL] );
-		setSpinnerValue("ItemTab/Equip/FireResSpinner",basemod->m_dresistances[Damage::FIRE] );
-		setSpinnerValue("ItemTab/Equip/IceResSpinner",basemod->m_dresistances[Damage::ICE] );
-		setSpinnerValue("ItemTab/Equip/AirResSpinner",basemod->m_dresistances[Damage::AIR] );
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PhysResSpinner", basemod->m_dresistances[Damage::PHYSICAL]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/FireResSpinner", basemod->m_dresistances[Damage::FIRE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/IceResSpinner", basemod->m_dresistances[Damage::ICE]);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AirResSpinner", basemod->m_dresistances[Damage::AIR]);
 		
-		setSpinnerValue("ItemTab/Equip/ArmorSpinner",basemod->m_darmor );
-		setSpinnerValue("ItemTab/Equip/BlockSpinner",basemod->m_dblock );
-		setSpinnerValue("ItemTab/Equip/AttackSpinner",basemod->m_dattack );
-		setSpinnerValue("ItemTab/Equip/PowerSpinner",basemod->m_dpower );
-		
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/ArmorSpinner", basemod->m_darmor);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/BlockSpinner", basemod->m_dblock);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/AttackSpinner", basemod->m_dattack);
+		setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/ItemTab/ItemTabControl/__auto_TabPane__/Equip/PowerSpinner", basemod->m_dpower);
 	}
 
 	m_no_cegui_events = false;
 }
 
-
-
--- a/src/gui/contenteditor/itemeditor.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/itemeditor.h	Sun Jun 08 11:05:00 2014 +0200
@@ -140,6 +140,12 @@
 		 * \brief unique ID for items
 		 */
 		int m_unique_id;
+
+    /**
+     * \brief The root window to use when accessing the widgets.
+     */
+    CEGUI::Window* m_rootWindow;
+
 };
 
 
--- a/src/gui/contenteditor/monstereditor.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/monstereditor.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -14,11 +14,12 @@
  */
 
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
 
 #include "monstereditor.h"
 
 
-
 #include "graphicmanager.h"
 
 #include "fixedobjecteditor.h"
@@ -30,17 +31,17 @@
 void MonsterEditor::init(CEGUI::Window* parent)
 {
 	ContentEditorTab::init(parent);
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  m_rootWindow = parent;
 	
-	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("MonsterTab/Prop/RadiusSpinner"));
+  CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Properties/RadiusSpinner"));
 	
 	
 	radiusSpinner->subscribeEvent(CEGUI::Spinner::EventValueChanged, CEGUI::Event::Subscriber(&MonsterEditor::onMonsterModified, this));
 	
 	/*
-	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("MonsterTab/Prop/LayerSelector"));
+	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Prop/LayerSelector"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Normal"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Base"));
 	layerSelector->addItem(new CEGUI::ListboxTextItem("Air"));
@@ -49,29 +50,40 @@
 	layerSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&MonsterEditor::onMonsterModified, this));
 	*/
 	
-	CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("MonsterTab/XML/SubmitButton"));
+	CEGUI::PushButton* xmlsubmitButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/XML/SubmitButton"));
 	xmlsubmitButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MonsterEditor::onMonsterXMLModified, this));
 	
-	CEGUI::PushButton* createFOButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("MonsterTab/XML/CreateButton"));
+	CEGUI::PushButton* createFOButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/CreateButton"));
 	createFOButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MonsterEditor::onMonsterCreate, this));
 	
-	CEGUI::PushButton* delallFOButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("MonsterTab/Create/DelAllButton"));
+	CEGUI::PushButton* delallFOButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/DelAllButton"));
 	delallFOButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MonsterEditor::onDelAllObjects, this));
 	
-	CEGUI::PushButton* getplayerButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("MonsterTab/Create/GetPlPosButton"));
+	CEGUI::PushButton* getplayerButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/GetPlPosButton"));
 	getplayerButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MonsterEditor::onGetPlayerPosition, this));
 	
-	CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("MonsterTab/Properties/CopyDataButton"));
+	CEGUI::PushButton* copyfoButton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Properties/CopyDataButton"));
 	copyfoButton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MonsterEditor::onCopyData, this));
 	
 	// init the internal data
+  TiXmlNode* linkedNode = NULL;
 	TiXmlElement * monster_root = new TiXmlElement("Monster");  
-	m_monster_xml.LinkEndChild( monster_root );  
-	monster_root->SetAttribute("subtype","EditorMonster");
+	linkedNode = m_monster_xml.LinkEndChild(monster_root);
+
+  if (linkedNode != NULL)
+  {
+    // Only use monster_root if it was not deleted.
+	  monster_root->SetAttribute("subtype", "EditorMonster");
 	
-	TiXmlElement * monster_ri = new TiXmlElement("RenderInfo");  
-	monster_ri->SetAttribute("name","EditorRenderInfo");
-	monster_root->LinkEndChild(monster_ri);
+	  TiXmlElement * monster_ri = new TiXmlElement("RenderInfo");  
+	  monster_ri->SetAttribute("name", "EditorRenderInfo");
+	  monster_root->LinkEndChild(monster_ri);
+  }
 	
 	m_update_base_content = true;
 }
@@ -100,9 +112,8 @@
 
 void MonsterEditor::updateAllMonsterList()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::Combobox* copyfoSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("MonsterTab/Properties/CopyDataBox"));
+	CEGUI::Combobox* copyfoSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Properties/CopyDataBox"));
 	
 	// Fill list of all Monsters
 	const std::map<GameObject::Subtype, MonsterBasicData*>& all_fo = ObjectFactory::getAllMonsterData();
@@ -115,8 +126,6 @@
 
 void MonsterEditor::updateMonsterXML()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// update the XML representation
 	m_edited_monster.writeToXML(m_monster_xml.FirstChildElement());
 	
@@ -124,7 +133,8 @@
 	TiXmlPrinter printer;
 	m_monster_xml.Accept(&printer);
 	
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("MonsterTab/XML/MonsterXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/XML/MonsterXMLEditbox"));
 	editor->setText(printer.CStr());
 }
 
@@ -132,11 +142,12 @@
 {
 	m_no_cegui_events = true;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	/*
-	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("MonsterTab/Prop/LayerSelector"));
+	CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+    "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Prop/LayerSelector"));
 	*/
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("MonsterTab/Prop/RadiusSpinner"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Prop/RadiusSpinner"));
 	// adjust the spinner values
 	radiusSpinner->setCurrentValue(m_edited_monster.m_radius);
 	
@@ -166,13 +177,15 @@
 bool MonsterEditor::onMonsterModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  }
 	
-	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("MonsterTab/Prop/RadiusSpinner"));
+	CEGUI::Spinner* radiusSpinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Prop/RadiusSpinner"));
 	
-	//CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("MonsterTab/Prop/LayerSelector"));
+	//CEGUI::Combobox* layerSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+  //  "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Prop/LayerSelector"));
 	
 	m_edited_monster.m_radius = radiusSpinner->getCurrentValue();
 	
@@ -196,8 +209,8 @@
 
 bool MonsterEditor::onMonsterXMLModified(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("MonsterTab/XML/MonsterXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/XML/MonsterXMLEditbox"));
 	
 	// Parse the editor text to XML
 	// use temporary XML document for recovering from errors
@@ -215,7 +228,7 @@
 		m_monster_xml.LinkEndChild(ri_temp_xml.RootElement()->Clone());
 		
 		// parse the XML to the monster data
-		ObjectLoader::loadMonster(m_monster_xml.FirstChildElement(),true);
+		ObjectLoader::loadMonster(m_monster_xml.FirstChildElement(), true);
 		// copy to the local Data structure
 		MonsterBasicData* data = ObjectFactory::getMonsterData("EditorMonster");
 		if (data != 0)
@@ -232,7 +245,10 @@
 		int err_row = ri_temp_xml.ErrorRow();
 		int err_col = ri_temp_xml.ErrorCol();
 		
-		setMultiLineEditboxCursor("MonsterTab/XML/MonsterXMLEditbox",err_row,err_col);
+		setMultiLineEditboxCursor(
+        "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/XML/MonsterXMLEditbox",
+        err_row,
+        err_col);
 	}
 	
 	return true;
@@ -245,17 +261,20 @@
 	// create a unique renderinfo (to avoid that the object is modified by the editor after creation)
 	RenderInfoEditor* ri_editor = dynamic_cast<RenderInfoEditor*>(ContentEditor::getSingleton().getComponent("RIEditor"));
 	std::string unique_ri = ri_editor->getUniqueRenderinfo();
+
 	// temporarily replace the renderinfo name
 	TiXmlElement * fixed_ri = m_monster_xml.RootElement()->FirstChildElement("RenderInfo");
 	if (fixed_ri == 0)
+  {
 		return true;
+  }
 	
 	std::string name = fixed_ri->Attribute("name");
-	fixed_ri->SetAttribute("name",unique_ri.c_str());
+	fixed_ri->SetAttribute("name", unique_ri.c_str());
 	
-	ObjectLoader::loadMonster(m_monster_xml.FirstChildElement(),true);
+	ObjectLoader::loadMonster(m_monster_xml.FirstChildElement(), true);
 	
-	fixed_ri->SetAttribute("name",name.c_str());
+	fixed_ri->SetAttribute("name", name.c_str());
 	
 	Vector pos;
 	float angle;
@@ -263,24 +282,29 @@
 	
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
+
 	Region* region = player->getRegion();
 	
 	// if the position is set to default, use the player position
-	pos.m_x = getSpinnerValue("MonsterTab/Create/PosXSpinner",0);
-	pos.m_y = getSpinnerValue("MonsterTab/Create/PosYSpinner",0);
-	angle = getSpinnerValue("MonsterTab/Create/AngleSpinner",0);
+	pos.m_x = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/PosXSpinner", 0);
+	pos.m_y = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/PosYSpinner", 0);
+	angle = getSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/AngleSpinner", 0);
 	if (pos.m_x == 0 && pos.m_y == 0)
 	{
 		pos = player->getShape()->m_center;
 	}
 	
 	// create the object
-	int id = region->createObject("EditorMonster", pos,angle, height,WorldObject::STATE_ACTIVE);
+	int id = region->createObject("EditorMonster", pos,angle, height, WorldObject::STATE_ACTIVE);
 	m_created_objects.push_back(std::make_pair(region->getId(), id));
 
 	return false;
@@ -288,13 +312,19 @@
 
 bool MonsterEditor::onCopyData(const CEGUI::EventArgs& evt)
 {
-	std::string objname	= getComboboxSelection("MonsterTab/Properties/CopyDataBox", "");
+	std::string objname	= getComboboxSelection(
+      "Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Properties/CopyDataBox", "");
+
 	if (objname == "")
+  {
 		return true;
+  }
 	
 	MonsterBasicData* modata = ObjectFactory::getMonsterData(objname);
 	if (modata == 0)
+  {
 		return true;
+  }
 	
 	m_edited_monster = *modata;
 	
@@ -308,17 +338,22 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
 	WorldObject* player = world->getLocalPlayer();
 	if (player == 0)
+  {
 		return true;
+  }
+
 	//Region* region = player->getRegion();
 	
 	Vector pos = player->getShape()->m_center;
 	
-	setSpinnerValue("MonsterTab/Create/PosXSpinner", pos.m_x);
-	setSpinnerValue("MonsterTab/Create/PosYSpinner", pos.m_y);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/PosXSpinner", pos.m_x);
+	setSpinnerValue("Root/ObjectInfoTabControl/__auto_TabPane__/MonsterTab/MonsterTabControl/__auto_TabPane__/Create/PosYSpinner", pos.m_y);
 	
 	return true;
 }
@@ -327,17 +362,22 @@
 {
 	World* world = World::getWorld();
 	if (world == 0)
+  {
 		return true;
+  }
 	
-	std::list< std::pair<int,int> >::iterator it;
+	std::list< std::pair<int, int> >::iterator it;
 	for (it = m_created_objects.begin(); it != m_created_objects.end(); ++it)
 	{
 		Region* region = world->getRegion(it->first);
 		if (region == 0)
+    {
 			continue;
+    }
 		
 		region->deleteObject(it->second);
 	}
+
 	m_created_objects.clear();
 	
 	return true;
--- a/src/gui/contenteditor/monstereditor.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/monstereditor.h	Sun Jun 08 11:05:00 2014 +0200
@@ -131,6 +131,11 @@
 		 * The first integer is the region ID, the second is the object ID
 		 */
 		std::list< std::pair<int,int> > m_created_objects;
+
+    /**
+     * \brief The root window to use when accessing the widgets.
+     */
+    CEGUI::Window* m_rootWindow;
 };
 
 
--- a/src/gui/contenteditor/renderinfoeditor.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/renderinfoeditor.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -22,24 +22,29 @@
 
 #include <OgreHardwarePixelBuffer.h>
 
+// Utility for CEGUI cross-version compatibility
+// TODO(Augustin Preda, 2014.03.25): remove when no longer needed.
+#include "ceguiutility.h"
+
 void RenderInfoEditor::init(CEGUI::Window* parent)
 {
 	ContentEditorTab::init(parent);
-	
-	m_edited_graphicobject=0;
+	  m_rootWindow = parent;
+
+	m_edited_graphicobject = 0;
 	m_unique_id = 1;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton(); 
-	
 	// add parts to the mesh selectors
-	CEGUI::Combobox* selector = static_cast<CEGUI::Combobox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/BM/MeshSelector"));
-	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/SubMesh/Selector"));
+  CEGUI::Combobox* selector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/BasicMesh/MeshSelector"));
+	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/Selector"));
 	
 	Ogre::FileInfoListPtr files;
 	Ogre::FileInfoList::iterator it;
 	std::string file;
 	
-	files = Ogre::ResourceGroupManager::getSingleton().findResourceFileInfo("General","*.mesh");
+	files = Ogre::ResourceGroupManager::getSingleton().findResourceFileInfo("General", "*.mesh");
 	
 	std::list<std::string> filenames;
 	for (it = files->begin(); it != files->end(); ++it)
@@ -61,7 +66,7 @@
 		}
 		catch (Ogre::Exception& e)
 		{
-			DEBUG("failed with exception %s",e.what());
+			SW_DEBUG("failed with exception %s",e.what());
 		}
 	}
 	
@@ -69,30 +74,44 @@
 	selector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&RenderInfoEditor::onMeshSelected, this));
 	subSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshSelected, this));
 	
-	CEGUI::PushButton* addSubmeshbutton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("RITab/SubMesh/AddSubMeshButton"));
+	CEGUI::PushButton* addSubmeshbutton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AddSubMeshButton"));
 	addSubmeshbutton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshAdded, this));
 	
-	CEGUI::PushButton* submitRIXMLbutton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("RITab/XML/SubmitButton"));
+	CEGUI::PushButton* submitRIXMLbutton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/XML/SubmitButton"));
 	submitRIXMLbutton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&RenderInfoEditor::onRenderinfoXMLModified, this));
 	
-	CEGUI::PushButton* delSubmeshbutton = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("RITab/SubMesh/DelSubMeshButton"));
+	CEGUI::PushButton* delSubmeshbutton = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/DelSubMeshButton"));
 	delSubmeshbutton->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshDeleted, this));
 	
 	
-	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateX"));
-	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateY"));
-	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateZ"));
+	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateX"));
+	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateY"));
+	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateZ"));
 	
-	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetX"));
-	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetY"));
-	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetZ"));
+	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetX"));
+	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetY"));
+	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetZ"));
 	
-	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMScale"));
+	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMScale"));
 	
-	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/EditSMSelector"));
-	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/AttachMeshSelector"));
-	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/BoneSelector"));
-	CEGUI::Checkbox* attachCheckbox = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow("RITab/SM/AttachSMCheckbox"));
+	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/EditSMSelector"));
+	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachMeshSelector"));
+	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/BoneSelector"));
+  CEGUIUtility::ToggleButton* attachCheckbox = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachSMCheckbox"));
 	
 	
 	objSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubObjectSelected, this));
@@ -109,13 +128,17 @@
 	
 	boneobjSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshModified, this));
 	boneSelector->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshModified, this));
-	attachCheckbox->subscribeEvent(CEGUI::Checkbox::EventCheckStateChanged, CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshModified, this));
+	attachCheckbox->subscribeEvent(CEGUIUtility::EventToggleButtonStateChanged(), CEGUI::Event::Subscriber(&RenderInfoEditor::onSubMeshModified, this));
 	
 	// init the internal data
+  TiXmlNode* linkedNode = NULL;
 	TiXmlElement * renderinfo_root = new TiXmlElement("RenderInfo");  
-	m_renderinfo_xml.LinkEndChild( renderinfo_root );  
-	renderinfo_root->SetAttribute("name","EditorRenderInfo");
-	
+	linkedNode = m_renderinfo_xml.LinkEndChild(renderinfo_root);
+  if (linkedNode != NULL)
+  {
+    // Only use renderinfo_root if it was not deleted (can be deleted when linked).
+	  renderinfo_root->SetAttribute("name", "EditorRenderInfo");
+  }
 }
 
 void RenderInfoEditor::update()
@@ -136,7 +159,7 @@
 	m_modified_renderinfo = false;
 }
 
-void checkBounds(const Ogre::SceneNode* node, int level=0)
+void checkBounds(const Ogre::SceneNode* node, int level = 0)
 {
 	const Ogre::AxisAlignedBox& boundingbox = node->_getWorldAABB();
 	
@@ -145,8 +168,10 @@
 	Ogre::Vector3 bbox_max = boundingbox.getMaximum();
 	
 	std::string indent = "";
-	for (int i=0; i<level; i++)
+	for (int i = 0; i < level; i++)
+  {
 		indent += "  ";
+  }
 	std::cout << indent << "Node: " << node->getName() << "\n";
 	std::cout << indent << bbox_min[0] << " " << bbox_min[1] << " " <<  bbox_min[2] << "\n";
 	std::cout << indent << bbox_max[0] << " " << bbox_max[1] << " " <<  bbox_max[2] << "\n";
@@ -158,7 +183,7 @@
 		const Ogre::SceneNode* subnode = dynamic_cast<Ogre::SceneNode*>(child_it.getNext());
 		if (subnode != 0)
 		{
-			checkBounds(subnode,level+1);
+			checkBounds(subnode, level + 1);
 		}
 	}
 	
@@ -179,12 +204,9 @@
 			std::cout << indent << box_max[0] << " " << box_max[1] << " " <<  box_max[2] << "\n";
 		}
 	}
-	
 }
 
 
-
-
 void RenderInfoEditor::updatePreviewImage()
 {
 	Ogre::SceneManager* old_scene_mng = GraphicManager::getSceneManager();
@@ -204,21 +226,21 @@
 	}
 	
 	Ogre::MeshManager::getSingleton().setBoundsPaddingFactor(0.0f);
-	m_edited_graphicobject->getTopNode()->setPosition(0.0,0.0,0.0);
+	m_edited_graphicobject->getTopNode()->setPosition(0.0, 0.0, 0.0);
 	m_edited_graphicobject->update(0);
 	
 	// update the camera to show the full object
 	// first, the subtree needs to be updated
 	Ogre::SceneNode* topnode = m_edited_graphicobject->getTopNode();
-	topnode->_update(true,true);
+	topnode->_update(true, true);
 	topnode->_updateBounds();
 	topnode->showBoundingBox(true);
 	//const Ogre::AxisAlignedBox& boundingbox = topnode->_getWorldAABB();
 	
-	Ogre::Vector3 bbox_min(1000,1000,1000);
-	Ogre::Vector3 bbox_max(-1000,-1000,-1000);
+	Ogre::Vector3 bbox_min(1000, 1000, 1000);
+	Ogre::Vector3 bbox_max(-1000, -1000, -1000);
 	
-	getNodeBounds(topnode,bbox_min,bbox_max);
+	getNodeBounds(topnode, bbox_min, bbox_max);
 	
 	// camera is placed looking along negative X axis, with Y and Z offset
 	double center_y = 0.5*(bbox_max[1] + bbox_min[1]);
@@ -230,11 +252,12 @@
 	double viewsize = MathHelper::Max(size_y, size_z);
 	
 	Ogre::Camera* editor_camera = editor_scene_mng->getCamera("editor_camera");
-	editor_camera->setPosition(Ogre::Vector3(bbox_max[0] + viewsize*sqrt(double(2)) , center_y,center_z));
-	editor_camera->lookAt(Ogre::Vector3(bbox_max[0], center_y,center_z));
+	editor_camera->setPosition(Ogre::Vector3(bbox_max[0] + viewsize*sqrt(double(2)) , center_y, center_z));
+	editor_camera->lookAt(Ogre::Vector3(bbox_max[0], center_y, center_z));
 	
 	// update the texture
-	Ogre::Resource* res= Ogre::TextureManager::getSingleton().createOrRetrieve ("editor_tex",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME).first.getPointer();
+	Ogre::Resource* res= Ogre::TextureManager::getSingleton().createOrRetrieve(
+      "editor_tex",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME).first.getPointer();
 	Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(res);
 	Ogre::RenderTarget* target = texture->getBuffer()->getRenderTarget();
 	target->update();
@@ -244,25 +267,36 @@
 
 void RenderInfoEditor::updateSubmeshEditor(std::string objectname, bool updateList)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateX"));
-	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateY"));
-	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateZ"));
+	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateX"));
+	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateY"));
+	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateZ"));
 	
-	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetX"));
-	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetY"));
-	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetZ"));
+	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetX"));
+	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetY"));
+	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetZ"));
 	
-	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMScale"));
+	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMScale"));
 	
-	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/EditSMSelector"));
-	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/AttachMeshSelector"));
-	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/BoneSelector"));
-	CEGUI::Checkbox* attachCheckbox = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow("RITab/SM/AttachSMCheckbox"));
+	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/EditSMSelector"));
+	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachMeshSelector"));
+	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/BoneSelector"));
+	CEGUIUtility::ToggleButton* attachCheckbox = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachSMCheckbox"));
 	
 	if (objectname == "")
+  {
 		objectname = objSelector->getText().c_str();
+  }
 	
 	// update the content of the objectSelector
 	if (updateList)
@@ -274,7 +308,9 @@
 		CEGUI::ListboxItem* boneobjitem = boneobjSelector->getSelectedItem();
 		std::string boneobj = "mainmesh";
 		if (boneobjitem != 0)
+    {
 			boneobj = boneobjitem->getText().c_str();
+    }
 		
 		objSelector->resetList();
 		boneobjSelector->resetList();
@@ -288,7 +324,9 @@
 		for (std::list<MovableObjectInfo>::iterator it = objects.begin(); it != objects.end(); ++it)
 		{
 			if (it->m_type != MovableObjectInfo::ENTITY)
+      {
 				continue;
+      }
 			
 			listitem = new CEGUI::ListboxTextItem(it->m_objectname);
 			objSelector->addItem(listitem);
@@ -296,7 +334,7 @@
 			// automatically select the right item
 			if (it->m_objectname == objectname)
 			{
-				objSelector->setItemSelectState(listitem,true);
+				objSelector->setItemSelectState(listitem, true);
 				objSelector->setText(objectname);
 				objectfound = true;
 			}
@@ -341,7 +379,9 @@
 	CEGUI::ListboxItem* item = objSelector->getSelectedItem();
 	MovableObjectInfo* minfo = 0;
 	if (item != 0)
+  {
 		minfo = m_edited_renderinfo.getObject(objectname);
+  }
 	
 	if (minfo == 0)
 	{
@@ -373,8 +413,8 @@
 	}
 	else
 	{
-		boneobj = minfo->m_bone.substr(0,pos);
-		bone = minfo->m_bone.substr(pos+1);
+		boneobj = minfo->m_bone.substr(0, pos);
+		bone = minfo->m_bone.substr(pos + 1);
 	}
 	
 	// set the selectors of the mesh attached to and the bone to the right state
@@ -385,19 +425,19 @@
 		boneobjSelector->setText("");
 		boneSelector->setText("");
 		
-		for (size_t i=0; i<boneobjSelector->getItemCount(); i++)
+		for (size_t i = 0; i < boneobjSelector->getItemCount(); i++)
 		{
 			if (boneobjSelector->getListboxItemFromIndex(i)->getText() == boneobj)
 			{
-				boneobjSelector->setSelection(i,i);
+				boneobjSelector->setSelection(i, i);
 				boneobjSelector->setText(boneobj);
 			}
 		}
-		for (size_t i=0; i<boneSelector->getItemCount(); i++)
+		for (size_t i = 0; i < boneSelector->getItemCount(); i++)
 		{
 			if (boneSelector->getListboxItemFromIndex(i)->getText() == bone)
 			{
-				boneSelector->setSelection(i,i);
+				boneSelector->setSelection(i, i);
 				boneSelector->setText(bone);
 			}
 		}
@@ -426,9 +466,10 @@
 
 void RenderInfoEditor::updateBoneList()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/BoneSelector"));
-	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/AttachMeshSelector"));
+	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/BoneSelector"));
+	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachMeshSelector"));
 	
 	// get the selected object and the underlying RenderInfo data structure
 	std::string boneobj = boneobjSelector->getText().c_str();
@@ -450,7 +491,8 @@
 	if (minfo->m_type == MovableObjectInfo::ENTITY)
 	{
 		//get the skeleton of the selected mesh and fill the bone selector combo box
-		Ogre::Mesh* mesh = dynamic_cast<Ogre::Mesh*>(Ogre::MeshManager::getSingleton().createOrRetrieve(minfo->m_source,"General").first.getPointer());
+		Ogre::Mesh* mesh = dynamic_cast<Ogre::Mesh*>(
+        Ogre::MeshManager::getSingleton().createOrRetrieve(minfo->m_source, "General").first.getPointer());
 		
 		Ogre::Skeleton *skel = 0;
 		
@@ -459,7 +501,7 @@
 			skel = mesh->getSkeleton().getPointer();
 		}
 		
-		if(skel!=0)
+		if (skel != 0)
 		{
 			// iterate the skeleton to get the bones
 			Ogre::Skeleton::BoneIterator bit = skel->getBoneIterator();
@@ -483,7 +525,7 @@
 				// automatically select the right object
 				if (bonesel == bone)
 				{
-					boneSelector->setItemSelectState(item,true);
+					boneSelector->setItemSelectState(item, true);
 					boneSelector->setText(bone);
 				}
 			}
@@ -493,8 +535,6 @@
 
 void RenderInfoEditor::updateRenderInfoXML()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// update the XML representation
 	m_edited_renderinfo.writeToXML(m_renderinfo_xml.FirstChildElement());
 	
@@ -502,7 +542,8 @@
 	TiXmlPrinter printer;
 	m_renderinfo_xml.Accept(&printer);
 	
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("RITab/XML/RIXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/XML/RIXMLEditbox"));
 	editor->setText(printer.CStr());
 }
 
@@ -522,7 +563,7 @@
 	{
 		// place the required mesh in the editor scene
 		std::string meshname = item->getText().c_str();
-		DEBUGX("selected mesh %s",meshname.c_str());
+		DEBUGX("selected mesh %s", meshname.c_str());
 		
 		// if the Renderinfo already has a main mesh, edit it
 		// otherwise, create it
@@ -567,7 +608,7 @@
 	{
 		// place the required mesh in the editor scene
 		std::string meshname = item->getText().c_str();
-		DEBUG("selected mesh %s",meshname.c_str());
+		SW_DEBUG("selected mesh %s",meshname.c_str());
 		
 		updateSubmeshEditor(meshname, false);
 	}
@@ -578,8 +619,10 @@
 bool RenderInfoEditor::onSubMeshSelected(const CEGUI::EventArgs& evt)
 {
 	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/SubMesh/Selector"));
-	CEGUI::Editbox* subMeshNameBox = static_cast<CEGUI::Editbox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/SM/SMNameEditbox"));
+	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/Selector"));
+	CEGUI::Editbox* subMeshNameBox = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMNameEditbox"));
 	
 	CEGUI::ListboxItem* item = subSelector->getSelectedItem();
 	if (item != 0)
@@ -600,8 +643,10 @@
 bool RenderInfoEditor::onSubMeshAdded(const CEGUI::EventArgs& evt)
 {
 	//CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/SubMesh/Selector"));
-	CEGUI::Editbox* subMeshNameBox = static_cast<CEGUI::Editbox*>(CEGUI::WindowManager::getSingleton().getWindow("RITab/SM/SMNameEditbox"));
+	CEGUI::Combobox* subSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/Selector"));
+	CEGUI::Editbox* subMeshNameBox = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMNameEditbox"));
 	
 	CEGUI::ListboxItem* item = subSelector->getSelectedItem();
 	if (item != 0)
@@ -652,30 +697,43 @@
 bool RenderInfoEditor::onSubMeshModified(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
+  }
 	
 	// the the GUI parts
-	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateX"));
-	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateY"));
-	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMRotateZ"));
+	CEGUI::Spinner* rotXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateX"));
+	CEGUI::Spinner* rotYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateY"));
+	CEGUI::Spinner* rotZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMRotateZ"));
 	
-	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetX"));
-	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetY"));
-	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMOffsetZ"));
+	CEGUI::Spinner* posXspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetX"));
+	CEGUI::Spinner* posYspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetY"));
+	CEGUI::Spinner* posZspinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMOffsetZ"));
 	
-	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(win_mgr.getWindow("RITab/SM/SMScale"));
+	CEGUI::Spinner* scalespinner =  static_cast<CEGUI::Spinner*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/SMScale"));
 	
-	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/EditSMSelector"));
-	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/AttachMeshSelector"));
-	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/BoneSelector"));
-	CEGUI::Checkbox* attachCheckbox = static_cast<CEGUI::Checkbox*>(win_mgr.getWindow("RITab/SM/AttachSMCheckbox"));
+	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/EditSMSelector"));
+	CEGUI::Combobox* boneobjSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachMeshSelector"));
+	CEGUI::Combobox* boneSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/BoneSelector"));
+	CEGUIUtility::ToggleButton* attachCheckbox = static_cast<CEGUIUtility::ToggleButton*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/AttachSMCheckbox"));
 	
 	// get the MovableObjectInfo
 	CEGUI::ListboxItem* item = objSelector->getSelectedItem();
 	if (item == 0)
+  {
 		return true;
+  }
 	
 	MovableObjectInfo* minfo = m_edited_renderinfo.getObject(item->getText().c_str());
 	if (minfo == 0)
@@ -730,19 +788,25 @@
 bool RenderInfoEditor::onSubMeshDeleted(const CEGUI::EventArgs& evt)
 {
 	if (m_no_cegui_events)
+  {
 		return true;
+  }
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(win_mgr.getWindow("RITab/SubMesh/EditSMSelector"));
+	CEGUI::Combobox* objSelector = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/SubMesh/EditSMSelector"));
 	
 	// get the MovableObjectInfo
 	CEGUI::ListboxItem* item = objSelector->getSelectedItem();
 	if (item == 0)
+  {
 		return true;
+  }
 	
 	MovableObjectInfo* minfo = m_edited_renderinfo.getObject(item->getText().c_str());
 	if (minfo == 0)
+  {
 		return true;
+  }
 	
 	// Remove it from the renderinfo
 	m_edited_renderinfo.removeObject(minfo->m_objectname);
@@ -753,8 +817,8 @@
 
 bool RenderInfoEditor::onRenderinfoXMLModified(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(win_mgr.getWindow("RITab/XML/RIXMLEditbox"));
+	CEGUI::MultiLineEditbox* editor = static_cast<CEGUI::MultiLineEditbox*>(CEGUIUtility::getWindowForLoadedLayout(m_rootWindow,
+      "Root/ObjectInfoTabControl/__auto_TabPane__/RenderInfoTab/RenderInfoTabControl/__auto_TabPane__/XML/RIXMLEditbox"));
 	
 	// Parse the editor text to XML
 	// use temporary XML document for recovering from errors
@@ -811,8 +875,8 @@
 			pos++;
 		}
 		
-		editor->setCaratIndex(pos);
-		editor->ensureCaratIsVisible();
+		editor->setCaretIndex(pos);
+		editor->ensureCaretIsVisible();
 		editor->activate();
 	}
 	return true;
--- a/src/gui/contenteditor/renderinfoeditor.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/contenteditor/renderinfoeditor.h	Sun Jun 08 11:05:00 2014 +0200
@@ -160,6 +160,11 @@
 		 */
 		int m_unique_id;
 
+    /**
+     * \brief The root window to use when accessing the widgets.
+     */
+    CEGUI::Window* m_rootWindow;
+
 };
 
 
--- a/src/gui/creditswindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/creditswindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -95,8 +95,6 @@
 
 void CreditsWindow::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	if (!m_window->isVisible())
 	{
 		m_shown_timer.start();
--- a/src/gui/debugpanel/benchmarktab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/benchmarktab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,13 +13,21 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "benchmarktab.h"
 #include "sumwarshelper.h"
 
 #include "Ogre.h"
 #include "OgrePlatformInformation.h"
 
+#ifdef CEGUI_07
 #include "CEGUI/CEGUIWindowManager.h"
+#else
+#include "CEGUI/WindowManager.h"
+#endif
+
 #include "CEGUI/CEGUI.h"
 
 #include <eventsystem.h>
@@ -36,13 +44,13 @@
 {
 	setText("Benchmark");
 
-	m_tabLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout("benchmarktab.layout");
+	m_tabLayout = CEGUIUtility::loadLayoutFromFile ("benchmarktab.layout");
 	m_tabLayout->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	m_tabLayout->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
-	this->addChildWindow(m_tabLayout);
+  CEGUIUtility::setWidgetSizeRel (m_tabLayout, 1.0f, 1.0f);
+  CEGUIUtility::addChildWidget(this, m_tabLayout);
 
-	m_CapsBox = static_cast<CEGUI::MultiLineEditbox*>(m_tabLayout->getChild("BenchmarkTab/ResultsEditbox"));
-	m_startBenchmarkButton = static_cast<CEGUI::PushButton*>(m_tabLayout->getChild("BenchmarkTab/StartButton"));
+	m_CapsBox = static_cast<CEGUI::MultiLineEditbox*>(m_tabLayout->getChild("ResultsEditbox"));
+	m_startBenchmarkButton = static_cast<CEGUI::PushButton*>(m_tabLayout->getChild("StartButton"));
 	
 	m_ogreRoot = Ogre::Root::getSingletonPtr();
 
--- a/src/gui/debugpanel/benchmarktab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/benchmarktab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -17,7 +17,13 @@
 #define BENCHMARKTAB_H
 
 #include <debugtab.h>
+
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
+
 #include "OgreLog.h"
 
 namespace Ogre
--- a/src/gui/debugpanel/debugcameratab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/debugcameratab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,10 +13,19 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "debugcameratab.h"
 #include "CEGUI/CEGUI.h"
 #include "OgreRoot.h"
-#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+
+#ifdef CEGUI_07
+#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+#else
+#include "CEGUI/RendererModules/Ogre/Renderer.h"
+#endif
+
 #include <OgreHardwarePixelBuffer.h>
 #include <OISInputManager.h>
 #include <OISMouse.h>
@@ -29,36 +38,43 @@
 {
 	setText ( "Camera" );
 
-	CEGUI::TabControl* camtabs = ( CEGUI::TabControl* ) WindowManager::getSingleton().createWindow ( "TaharezLook/TabControl", "DebugCameraTabTabs" );
+	CEGUI::TabControl* camtabs = static_cast<CEGUI::TabControl*>(WindowManager::getSingleton().createWindow(
+      "TaharezLook/TabControl", "DebugCameraTabTabs" ));
+
 	camtabs->setPosition ( UVector2 ( UDim ( 0.0f, 0.0f ), UDim ( 0.0f, 0.0f ) ) );
-	camtabs->setSize ( UVector2 ( UDim ( 1.0f, 0.0f ), UDim ( 1.0f, 0.0f ) ) );
-	addChildWindow ( camtabs );
+  CEGUIUtility::setWidgetSizeRel (camtabs, 1.0f, 1.0f);
+  CEGUIUtility::addChildWidget (this, camtabs);
 
-	CEGUI::Window* playerCamTab = ( CEGUI::DefaultWindow* ) WindowManager::getSingleton().createWindow ( "TaharezLook/TabContentPane", "DebugCameraTab/PlayerCamOptions" );
+	CEGUI::Window* playerCamTab = static_cast<CEGUI::DefaultWindow*>(WindowManager::getSingleton().createWindow(
+      "TaharezLook/TabContentPane", "PlayerCamOptions"));
+
 	playerCamTab->setText ( "PlayerCam Options" );
-	CEGUI::Combobox* cb = ( CEGUI::Combobox* ) WindowManager::getSingleton().createWindow ( "TaharezLook/Combobox", "DebugCameraTab/PlayerCamOptions/ViewModes" );
+	CEGUI::Combobox* cb = ( CEGUI::Combobox* ) WindowManager::getSingleton().createWindow ( "TaharezLook/Combobox", "ViewModes" );
 	cb->addItem ( new ListboxTextItem ( "Solid" ) );
 	cb->addItem ( new ListboxTextItem ( "Wireframe" ) );
 	cb->addItem ( new ListboxTextItem ( "Point" ) );
 	cb->setPosition ( UVector2 ( UDim ( 0.05f, 0.0f ), UDim ( 0.05f, 0.0f ) ) );
-	cb->setSize ( UVector2 ( UDim ( 0.4f, 0.0f ), UDim ( 1.0f, 0.0f ) ) );
+  CEGUIUtility::setWidgetSizeRel (cb, 0.4f, 1.0f);
 	cb->subscribeEvent ( CEGUI::Combobox::EventListSelectionAccepted, CEGUI::Event::Subscriber ( &DebugCameraTab::onPlayerCameraModeChanged, this ) );
-	playerCamTab->addChildWindow ( cb );
+  CEGUIUtility::addChildWidget (playerCamTab, cb);
+
 	camtabs->addTab ( playerCamTab );
 
 	setupCamera();
 
-	CEGUI::Window* debugCamTab = ( CEGUI::DefaultWindow* ) WindowManager::getSingleton().createWindow ( "TaharezLook/TabContentPane", "DebugCameraTab/DebugCamViewTab" );
+	CEGUI::Window* debugCamTab = ( CEGUI::DefaultWindow* ) WindowManager::getSingleton().createWindow ( "TaharezLook/TabContentPane", "DebugCamViewTab" );
 	debugCamTab->setText ( "DebugCam" );
 	camtabs->addTab ( debugCamTab );
-	CEGUI::Window *dcv = WindowManager::getSingleton().createWindow ( "TaharezLook/StaticImage", "DebugCameraTab/DebugCamView" );
+	CEGUI::Window *dcv = WindowManager::getSingleton().createWindow ( "TaharezLook/StaticImage", "DebugCamView" );
 	dcv->setPosition ( UVector2 ( UDim ( 0.05f, 0.0f ), UDim ( 0.05f, 0.0f ) ) );
-	dcv->setSize ( UVector2 ( UDim ( 0.9f, 0.0f ), UDim ( 0.9f, 0.0f ) ) );
-	dcv->setProperty ( "Image", "set:debug_imageset image:debugCam_img" );
+  CEGUIUtility::setWidgetSizeRel (dcv, 0.9f, 0.9f);
+
+  CEGUI::String debug_camera_image_name("debugCam_img");
+	dcv->setProperty ("Image", debug_camera_image_name); // prev: "set:debug_imageset image:debugCam_img"
 	dcv->subscribeEvent ( CEGUI::Window::EventMouseButtonDown, CEGUI::Event::Subscriber ( &DebugCameraTab::onDebugWindowMouseDown, this ) );
-	dcv->subscribeEvent ( CEGUI::Window::EventMouseLeaves, CEGUI::Event::Subscriber ( &DebugCameraTab::onDebugWindowMouseUp, this ) );
+	dcv->subscribeEvent ( CEGUIUtility::EventMouseLeavesWindowArea(), CEGUI::Event::Subscriber ( &DebugCameraTab::onDebugWindowMouseUp, this ) );
 	dcv->subscribeEvent ( CEGUI::Window::EventMouseButtonUp, CEGUI::Event::Subscriber ( &DebugCameraTab::onDebugWindowMouseUp, this ) );
-	debugCamTab->addChildWindow ( dcv );
+  CEGUIUtility::addChildWidget (debugCamTab, dcv);
 
 	m_leftMouseDown = m_rightMouseDown = false;
 }
@@ -70,7 +86,8 @@
 
 bool DebugCameraTab::onPlayerCameraModeChanged ( const CEGUI::EventArgs& evt )
 {
-	CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*> ( CEGUI::WindowManager::getSingleton().getWindow ( "DebugCameraTab/PlayerCamOptions/ViewModes" ) );
+	CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*> (
+    CEGUIUtility::getWindowForLoadedLayout(this, "DebugCameraTabTabs/PlayerCamOptions/ViewModes"));
 	CEGUI::String txt =  cbo->getSelectedItem()->getText();
 	Ogre::Camera *cam = Ogre::Root::getSingleton().getSceneManager ( "DefaultSceneManager" )->getCamera ( "camera" );
 
@@ -131,15 +148,40 @@
 	editor_view->setBackgroundColour ( Ogre::ColourValue ( 0,0,0,1.0 ) );
 	editor_rt->update();
 
+	// get the OgreRenderer from CEGUI and create a CEGUI texture from the Ogre texture
+	CEGUI::OgreRenderer* renderer_ptr = static_cast<CEGUI::OgreRenderer*>(CEGUI::System::getSingleton().getRenderer());
+  CEGUI::String imageName("debugCam_img");
+
 	// create a CEGUI Image from the Texture
-	CEGUI::Texture& debug_ceguiTex = static_cast<CEGUI::OgreRenderer*> ( CEGUI::System::getSingleton().getRenderer() )->createTexture ( debug_texture );
+#ifdef CEGUI_07
+	CEGUI::Texture& debug_cegui_texture = renderer_ptr->createTexture (debug_texture);
 
-	CEGUI::Imageset& editor_textureImageSet = CEGUI::ImagesetManager::getSingleton().create ( "debug_imageset", debug_ceguiTex );
+	CEGUI::Imageset& editor_textureImageSet = CEGUI::ImagesetManager::getSingleton().create ( "debug_imageset", debug_cegui_texture );
 
-	editor_textureImageSet.defineImage ( "debugCam_img",
-	                                     CEGUI::Point ( 0.0f, 0.0f ),
-	                                     CEGUI::Size ( debug_ceguiTex.getSize().d_width, debug_ceguiTex.getSize().d_height ),
-	                                     CEGUI::Point ( 0.0f, 0.0f ) );
+	editor_textureImageSet.defineImage(
+      imageName,
+	    CEGUI::Point ( 0.0f, 0.0f ),
+	    CEGUI::Size ( debug_cegui_texture.getSize().d_width, debug_cegui_texture.getSize().d_height ),
+	    CEGUI::Point ( 0.0f, 0.0f ) );
+#else
+	CEGUI::Texture &debug_cegui_texture = renderer_ptr->createTexture(debug_texture->getName(), debug_texture);
+	{
+		
+		CEGUI::TextureTarget*   d_textureTarget;
+		CEGUI::BasicImage*      d_textureTargetImage;
+		d_textureTarget = renderer_ptr->createTextureTarget();
+		d_textureTargetImage = static_cast<CEGUI::BasicImage*>(&CEGUI::ImageManager::getSingleton().create("BasicImage", imageName));
+		d_textureTargetImage->setTexture(&debug_cegui_texture);
+
+		d_textureTargetImage->setArea(
+        CEGUI::Rectf(
+          0, 
+          0, 
+          debug_cegui_texture.getSize().d_width, 
+          debug_cegui_texture.getSize ().d_height));
+	}
+
+#endif
 }
 
 
--- a/src/gui/debugpanel/debugcameratab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/debugcameratab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -17,7 +17,13 @@
 #define DEBUGCAMERA_H
 
 #include "debugtab.h"
-#include "CEGUI/CEGUIWindow.h"
+
+#ifdef CEGUI_07
+#include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
+
 #include "OgreSceneNode.h"
 
 class DebugCameraTab : public CEGUI::Window, public DebugTab
--- a/src/gui/debugpanel/debugpanel.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/debugpanel.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -20,10 +20,19 @@
 #include "iconeditortab.h"
 #include "benchmarktab.h"
 #include "contenttab.h"
-//#include "reloadtab.h"
+
+#include "debug.h"
+
+// TODO(Augustin Preda, 2014.03.25): re-enable when functionality can be added.
+// #include "reloadtab.h"
+
 #include "OgreRoot.h"
 #include "config.h"
 
+// Utility for CEGUI cross-version compatibility
+// TODO(Augustin Preda, 2014.03.25): remove when no longer needed.
+#include "ceguiutility.h"
+
 using namespace CEGUI;
 
 template<> DebugPanel* Ogre::Singleton<DebugPanel>::SUMWARS_OGRE_SINGLETON = 0;
@@ -32,7 +41,7 @@
 {
 	m_guiSystem = System::getSingletonPtr();
 	m_winManager = WindowManager::getSingletonPtr();
-	m_gameScreen = m_winManager->getWindow("GameScreen");
+	m_gameScreen = CEGUIUtility::getWindow("GameScreen");
 	m_lastVisibilitySwitch = 0;
 	createPanel(visible);
 }
@@ -41,6 +50,7 @@
 {
 	if((Ogre::Root::getSingleton().getTimer()->getMilliseconds() - m_lastVisibilitySwitch) > 500)
 	{
+    SW_DEBUG("Debug panel visibility toggle");
 		m_rootWindow->setVisible(!m_rootWindow->isVisible());
 		m_lastVisibilitySwitch = Ogre::Root::getSingleton().getTimer()->getMilliseconds();
 	}
@@ -51,49 +61,63 @@
 {
 	m_rootWindow = m_winManager->createWindow("TaharezLook/FrameWindow", "DebugPanel");
 	m_rootWindow->setPosition(UVector2(UDim(0.1f, 0.0f), UDim(0.1f, 0.0f)));
-	m_rootWindow->setSize(UVector2(UDim(0.6f, 0.0f), UDim(0.6f, 0.0f)));
+  m_rootWindow->setProperty("FrameEnabled", "true");
+  m_rootWindow->setVisible(false);
+
+  CEGUIUtility::setWidgetSizeRel (m_rootWindow, 0.6f, 0.6f);
 	m_rootWindow->setText((CEGUI::utf8*)"Debug Panel");
-	m_gameScreen->addChildWindow(m_rootWindow);
+  CEGUIUtility::addChildWidget(m_gameScreen, m_rootWindow);
 
 	m_rootWindow->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, Event::Subscriber(&DebugPanel::handleCloseWindow, this));
 	
 	m_tabControl = static_cast<TabControl*>(m_winManager->createWindow("TaharezLook/TabControl", "DebugPanelTabControl"));
 	m_tabControl->setPosition(UVector2(UDim(0.03f, 0.0f), UDim(0.06f, 0.0f)));
-	m_tabControl->setSize(UVector2(UDim(0.95f, 0.0f), UDim(0.9f, 0.0f)));
-	m_rootWindow->addChildWindow(m_tabControl);
+  m_tabControl->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (m_tabControl,0.95f, 0.9f);
+  CEGUIUtility::addChildWidget(m_rootWindow, m_tabControl);
 	
 	GuiDebugTab *guiTab = static_cast<GuiDebugTab*>(m_winManager->createWindow("GuiDebugTab", "GuiDebugTab"));
 	guiTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	guiTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  guiTab->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (guiTab, 1.0f, 1.0f);
 	addTabWindow("GuiDebugTab", guiTab);
 
 	LuaScriptTab *luaTab = static_cast<LuaScriptTab*>(m_winManager->createWindow("LuaScriptTab", "LuaScriptTab"));
 	luaTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	luaTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  luaTab->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (luaTab, 1.0f, 1.0f);
 	addTabWindow("LuaScriptTab", luaTab);
 	
 	IconEditorTab *iconEdTab = static_cast<IconEditorTab*>(m_winManager->createWindow("IconEditorTab", "IconEditorTab"));
 	iconEdTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	iconEdTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  iconEdTab->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (iconEdTab, 1.0f, 1.0f);
 	addTabWindow("IconEditorTab", iconEdTab);
 
 	BenchmarkTab *benchTab = static_cast<BenchmarkTab*>(m_winManager->createWindow("BenchmarkTab", "BenchmarkTab"));
 	benchTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	benchTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  benchTab->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (benchTab, 1.0f, 1.0f);
 	addTabWindow("BenchmarkTab", benchTab);
 	
 	DebugCameraTab *camTab = static_cast<DebugCameraTab*>(m_winManager->createWindow("DebugCamera", "DebugCamera"));
 	camTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	camTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  camTab->setInheritsAlpha(true);
+  CEGUIUtility::setWidgetSizeRel (camTab, 1.0f, 1.0f);
 	addTabWindow("DebugCamera", camTab);
-	/* not yet implemented
+
+  // TODO(Augustin Preda, 2014.03.25): Think about implementing the Reload functionality.
+	/* 
 	ReloadTab *reloadTab = static_cast<ReloadTab*>(m_winManager->createWindow("ReloadTab", "ReloadTab"));
 	reloadTab->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
 	reloadTab->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
 	addTabWindow("ReloadTab", reloadTab);
 	*/
+
 	if(!visible)
+  {
 	  m_rootWindow->setVisible(visible);
+  }
 }
 
 void DebugPanel::addTabWindow(std::string name, DebugTab* tab)
@@ -108,7 +132,9 @@
 bool DebugPanel::tabExists(std::string tabName)
 {
 	if(m_tabs.find(tabName) != m_tabs.end())
+  {
 		return true;
+  }
 
 	return false;
 }
@@ -117,10 +143,14 @@
 void DebugPanel::update(OIS::Keyboard *keyboard, OIS::Mouse *mouse)
 {
 	if(m_tabs.size() < 1)
+  {
 		return;
+  }
 	
 	if(keyboard->isKeyDown(OIS::KC_LCONTROL) && keyboard->isKeyDown(OIS::KC_D))
+  {
 		toogleVisibility();
+  }
 	
 	std::map<std::string, DebugTab*>::iterator iter;
 	for (iter = m_tabs.begin(); iter != m_tabs.end(); ++iter)
--- a/src/gui/debugpanel/debugtab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/debugtab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -16,7 +16,11 @@
 #ifndef DEBUGTAB_H
 #define DEBUGTAB_H
 
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIString.h>
+#else
+#include "CEGUI/String.h"
+#endif
 
 namespace OIS
 {
--- a/src/gui/debugpanel/filebrowser/filebrowser.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/filebrowser/filebrowser.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,9 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "filebrowser.h"
 #include "listitem.h"
 #include "logger.h"
@@ -39,10 +42,10 @@
 	m_type = type;
 	m_guiSystem = System::getSingletonPtr();
 	m_winManager = WindowManager::getSingletonPtr();
-	m_gameScreen = m_winManager->getWindow("GameScreen");
+  m_gameScreen = CEGUIUtility::getWindow("GameScreen");
 
-	m_rootWindow = m_winManager->loadWindowLayout("filebrowser.layout");
-	m_gameScreen->addChildWindow(m_rootWindow);
+	m_rootWindow = CEGUIUtility::loadLayoutFromFile ("filebrowser.layout");
+  CEGUIUtility::addChildWidget (m_gameScreen, m_rootWindow);
 	m_rootWindow->setVisible(visible);
 
 	m_acceptBtn = static_cast<PushButton*>(m_rootWindow->getChild("Ok"));
--- a/src/gui/debugpanel/guidebugtab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/guidebugtab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,9 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "guidebugtab.h"
 #include "CEGUI/CEGUI.h"
 
@@ -26,11 +29,11 @@
 {
 	setText("Gui");
 	
-	m_tabLayout = WindowManager::getSingleton().loadWindowLayout("guidebugtab.layout");
+	m_tabLayout = CEGUIUtility::loadLayoutFromFile ("guidebugtab.layout");
 	m_tabLayout->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	m_tabLayout->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  CEGUIUtility::setWidgetSizeRel(m_tabLayout, 1.0f, 1.0f);
 
-	this->addChildWindow(m_tabLayout);
+  CEGUIUtility::addChildWidget (this, m_tabLayout);
 }
 
 void GuiDebugTab::initialiseComponents(void )
@@ -40,22 +43,22 @@
 
 void GuiDebugTab::update(OIS::Keyboard *keyboard, OIS::Mouse *mouse)
 {
-	CEGUI::Window *win = CEGUI::System::getSingleton().getWindowContainingMouse();
+  CEGUI::Window *win = CEGUIUtility::getWindowContainingMouse(CEGUI::System::getSingletonPtr());
 	m_tabLayout->getChild("windowUnderMouseStaticText")->setText(win->getName());
 	m_tabLayout->getChild("typeStaticText")->setText(win->getType());
 
 	std::ostringstream floatStringHelper;
-    floatStringHelper << win->getSize().d_x.d_offset;
+  floatStringHelper << win->getSize().d_width.d_offset;
 	m_tabLayout->getChild("xSizeLabel")->setText(floatStringHelper.str());
 	
-    floatStringHelper << win->getSize().d_y.d_offset;
+  floatStringHelper << win->getSize().d_height.d_offset;
 	m_tabLayout->getChild("ySizeLabel")->setText(floatStringHelper.str());
 	
 	m_tabLayout->getChild("contentsTextbox")->setText(win->getText());
 }
 
 
-void GuiDebugTab::onSized(CEGUI::WindowEventArgs& e)
+void GuiDebugTab::onSized(CEGUI::ElementEventArgs& e)
 {
 	CEGUI::Window::onSized(e);
 }
--- a/src/gui/debugpanel/guidebugtab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/guidebugtab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -17,7 +17,12 @@
 #define GUIDEBUGTAB_H
 
 #include "debugtab.h"
-#include "CEGUI/CEGUIWindow.h"
+
+#ifdef CEGUI_07
+#include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
 
 class GuiDebugTab : public CEGUI::Window, public DebugTab
 {
@@ -29,7 +34,7 @@
 	virtual void initialiseComponents(void );
 
 protected:
-	virtual void onSized(CEGUI::WindowEventArgs& e);
+	virtual void onSized(CEGUI::ElementEventArgs& e);
 
 private:
 	CEGUI::Window *m_tabLayout;
--- a/src/gui/debugpanel/iconeditortab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/iconeditortab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,9 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "iconeditortab.h"
 #include "CEGUI/CEGUI.h"
 using namespace CEGUI;
@@ -23,10 +26,10 @@
 {
 	setText("IconEd");
 
-	CEGUI::Window *m_tabLayout = WindowManager::getSingleton().loadWindowLayout("iconedittab.layout");
+	CEGUI::Window *m_tabLayout = CEGUIUtility::loadLayoutFromFile ("iconedittab.layout");
 	m_tabLayout->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	m_tabLayout->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
-	this->addChildWindow(m_tabLayout);
+  CEGUIUtility::setWidgetSizeRel(m_tabLayout, 1.0f, 1.0f);
+  CEGUIUtility::addChildWidget (this, m_tabLayout);
 }
 
 
@@ -35,7 +38,7 @@
 
 }
 
-void IconEditorTab::onSized(CEGUI::WindowEventArgs& e)
+void IconEditorTab::onSized(CEGUI::ElementEventArgs& e)
 {
 	CEGUI::Window::onSized(e);
 }
--- a/src/gui/debugpanel/iconeditortab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/iconeditortab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -16,7 +16,12 @@
 #ifndef ICONEDITORTAB_H
 #define ICONEDITORTAB_H
 
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
+
 #include "debugtab.h"
 
 class IconEditorTab : public CEGUI::Window, public DebugTab
@@ -26,7 +31,7 @@
 	virtual void update(OIS::Keyboard *keyboard, OIS::Mouse *mouse);
 
 protected:
-	virtual void onSized(CEGUI::WindowEventArgs& e);
+	virtual void onSized(CEGUI::ElementEventArgs& e);
 	virtual void onTextChanged(CEGUI::WindowEventArgs& e);
 	virtual void onMouseMove(CEGUI::MouseEventArgs& e);
 	virtual void onMouseWheel(CEGUI::MouseEventArgs& e);
--- a/src/gui/debugpanel/luascripttab.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/luascripttab.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,13 +13,15 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "luascripttab.h"
 #include "CEGUI/CEGUI.h"
 #include <iostream>
 #include "textfileeditwindow.h"
 
 #include "OgreString.h"
-#include "ceguiutility.h"
 
 using namespace CEGUI;
 
@@ -33,17 +35,17 @@
 	setText("Lua");
 	m_newFileCtr = 0;
 	
-	m_tabLayout = WindowManager::getSingleton().loadWindowLayout("luascripttab.layout");
+	m_tabLayout = CEGUIUtility::loadLayoutFromFile ("luascripttab.layout");
 	m_tabLayout->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	m_tabLayout->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  CEGUIUtility::setWidgetSizeRel (m_tabLayout, 1.0f, 1.0f);
 
-	m_fileTabControl = static_cast<TabControl*>(m_tabLayout->getChild("luaScriptTab/FileTabControl"));
-	m_filePathEditBox = static_cast<Editbox*>(m_tabLayout->getChild("luaScriptTab/fileDirectoryEditBox"));
+	m_fileTabControl = static_cast<TabControl*>(m_tabLayout->getChild("FileTabControl"));
+	m_filePathEditBox = static_cast<Editbox*>(m_tabLayout->getChild("FileDirectoryEditBox"));
 	m_filePathEditBox->setText("./data/lua/debug.lua");
 	
 	createMenu();
 	
-	this->addChildWindow(m_tabLayout);
+  CEGUIUtility::addChildWidget (this, m_tabLayout);
 
 	m_fileTabControl->subscribeEvent(TabControl::EventSelectionChanged, CEGUI::Event::Subscriber(&LuaScriptTab::handleTabChanged, this));
 	
@@ -54,7 +56,7 @@
 
 }
 
-void LuaScriptTab::onSized(CEGUI::WindowEventArgs& e)
+void LuaScriptTab::onSized(CEGUI::ElementEventArgs& e)
 {
     CEGUI::Window::onSized(e);
 }
@@ -119,7 +121,8 @@
 	TextFileEditWindow *win = static_cast<TextFileEditWindow*>(WindowManager::getSingleton().createWindow("TextFileEditWindow"));
 	m_fileTabControl->addTab(win);
 	win->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	win->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+  CEGUIUtility::setWidgetSizeRel (win, 1.0f, 1.0f);
+
 	win->handleTextChanged(CEGUI::EventArgs());
 	m_newFileCtr++;
 	return true;
@@ -165,7 +168,7 @@
 		TextFileEditWindow *win = static_cast<TextFileEditWindow*>(WindowManager::getSingleton().createWindow("TextFileEditWindow"));
 		m_fileTabControl->addTab(win);
 		win->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-		win->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
+    CEGUIUtility::setWidgetSizeRel (win, 1.0f, 1.0f);
 		win->load(m_fb->getCurrentSelected());
 		m_newFileCtr++;
 	}
@@ -188,13 +191,16 @@
 
 void LuaScriptTab::createMenu()
 {
-	m_menubar = static_cast<CEGUI::Menubar*>(m_tabLayout->getChild("luaScriptTab/MenuBar"));
+	m_menubar = static_cast<CEGUI::Menubar*>(m_tabLayout->getChild("MenuBar"));
 	
 	MenuItem *fileItem = static_cast<MenuItem*>(WindowManager::getSingleton().createWindow (CEGUIUtility::getWidgetWithSkin (m_ceguiSkinName, "MenuItem"), "luaScriptTab/MenuBar/FileItem"));
 	fileItem->setText("File");
 	m_menubar->addItem(fileItem);
 	
-	PopupMenu *filePopup = static_cast<PopupMenu*>(WindowManager::getSingleton().createWindow (CEGUIUtility::getWidgetWithSkin (m_ceguiSkinName, "PopupMenu"), "luaScriptTab/MenuBar/FilePopup"));
+	PopupMenu *filePopup = static_cast<PopupMenu*>(
+      WindowManager::getSingleton().createWindow(
+          CEGUIUtility::getWidgetWithSkin(m_ceguiSkinName, "PopupMenu"), 
+          "luaScriptTab/MenuBar/FilePopup"));
 	
 	MenuItem *it = static_cast<MenuItem*>(WindowManager::getSingleton().createWindow (CEGUIUtility::getWidgetWithSkin (m_ceguiSkinName, "MenuItem"), "luaScriptTab/MenuBar/FileItemNew"));
 	it->setText("New");
--- a/src/gui/debugpanel/luascripttab.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/luascripttab.h	Sun Jun 08 11:05:00 2014 +0200
@@ -16,7 +16,12 @@
 #ifndef LUASCRIPTTAB_H
 #define LUASCRIPTTAB_H
 
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIWindow.h>
+#else
+#include "CEGUI/Window.h"
+#endif
+
 #include "debugtab.h"
 #include "filebrowser/filebrowser.h"
 
@@ -27,7 +32,7 @@
 	virtual void update(OIS::Keyboard *keyboard, OIS::Mouse *mouse);
 
 protected:
-	virtual void onSized(CEGUI::WindowEventArgs& e);
+	virtual void onSized(CEGUI::ElementEventArgs& e);
 	virtual void onTextChanged(CEGUI::WindowEventArgs& e);
 	virtual void onMouseMove(CEGUI::MouseEventArgs& e);
 	virtual void onMouseWheel(CEGUI::MouseEventArgs& e);
--- a/src/gui/debugpanel/textfileeditwindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/textfileeditwindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -13,6 +13,9 @@
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
+
 #include "textfileeditwindow.h"
 #include "CEGUI/CEGUI.h"
 #include <iostream>
@@ -38,8 +41,9 @@
 	ss << m_ceguiSkinName << "/MultiLineEditbox";
 	m_textEditBox = static_cast<MultiLineEditbox*>(WindowManager::getSingleton().createWindow(ss.str ().c_str (), name + "EditBox"));
 	m_textEditBox->setPosition(UVector2(UDim(0.0f, 0.0f), UDim(0.0f, 0.0f)));
-	m_textEditBox->setSize(UVector2(UDim(1.0f, 0.0f), UDim(1.0f, 0.0f)));
-	addChildWindow(m_textEditBox);
+  CEGUIUtility::setWidgetSizeRel(m_textEditBox, 1.0f, 1.0f);
+  CEGUIUtility::addChildWidget (this, m_textEditBox);
+
 	m_isDirty = false;
 	m_fb = 0;
 	
@@ -169,23 +173,23 @@
 		int pos = m_textEditBox->getSelectionStartIndex();
 		s = s.insert(pos, TAB);
 		m_textEditBox->setText(s);
-		m_textEditBox->setCaratIndex(pos+3);
+		m_textEditBox->setCaretIndex(pos+3);
 		return true;
 	}
 	else if(e.codepoint == 40)
 	{
 		// Handle (
-		m_textEditBox->insertText(")", m_textEditBox->getCaratIndex());
+		m_textEditBox->insertText(")", m_textEditBox->getCaretIndex());
 	}
 	else if(e.codepoint == 91)
 	{
 		// Handle [
-		m_textEditBox->insertText("]", m_textEditBox->getCaratIndex());
+		m_textEditBox->insertText("]", m_textEditBox->getCaretIndex());
 	}
 	else if(e.codepoint == 123)
 	{
 		// Handle {
-		m_textEditBox->insertText("}", m_textEditBox->getCaratIndex());
+		m_textEditBox->insertText("}", m_textEditBox->getCaretIndex());
 	}
 	
 	return false;
--- a/src/gui/debugpanel/textfileeditwindow.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/debugpanel/textfileeditwindow.h	Sun Jun 08 11:05:00 2014 +0200
@@ -16,8 +16,14 @@
 #ifndef TEXTFILEEDITWINDOW_H
 #define TEXTFILEEDITWINDOW_H
 
+#ifdef CEGUI_07
 #include <CEGUI/CEGUIWindow.h>
 #include <CEGUI/CEGUIEvent.h>
+#else
+#include "CEGUI/Window.h"
+#include "CEGUI/Event.h"
+#endif
+
 #include "filebrowser/filebrowser.h"
 
 #include "boost/filesystem/path.hpp"
--- a/src/gui/default_resources.cfg.inc.in	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/default_resources.cfg.inc.in	Sun Jun 08 11:05:00 2014 +0200
@@ -85,6 +85,7 @@
 "\n"
 "[emotionsets]\n"
 "FileSystem=@SUMWARS_PREFIX@/@SUMWARS_SHARE_DIR@/resources/emotionsets\n"
+"FileSystem=@SUMWARS_PREFIX@/@SUMWARS_SHARE_DIR@/resources/@CEGUI_VERSION_RESOURCES@/emotionsets\n"
 "\n"
 "[itempictures]\n"
 "FileSystem=@SUMWARS_PREFIX@/@SUMWARS_SHARE_DIR@/resources/itempictures\n"
--- a/src/gui/dialoguewindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/dialoguewindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -23,7 +23,6 @@
 {
 	m_scene = scene;
 	CEGUI::Window* label;
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 
 	// The CharInfo window and holder
 	CEGUI::FrameWindow* dialog_wnd = static_cast<CEGUI::FrameWindow*> (CEGUIUtility::loadLayoutFromFile ("dialogwindow.layout"));
@@ -77,8 +76,6 @@
 
 void DialogueWindow::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	Player* player = m_document->getLocalPlayer();
 	Region* reg = player->getRegion();
 	Dialogue* dia =  reg->getDialogue( player->getDialogueId() );
@@ -758,8 +755,8 @@
 bool DialogueWindow::onTextClicked(const CEGUI::EventArgs& evt)
 {
 	SW_DEBUG ("DialogueWindow::onTextClicked");
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	const CEGUI::MouseEventArgs& we =
+
+  const CEGUI::MouseEventArgs& we =
 			static_cast<const CEGUI::MouseEventArgs&>(evt);
 	CEGUI::Window* btn = CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "DialogWindow/DialogueLowerBar/DialogueSkipAllButton");
 	bool skipAll = false;
--- a/src/gui/inventory.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/inventory.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -27,8 +27,6 @@
 {
 	DEBUGX("setup inventory");
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	CEGUI::Window* inventory = CEGUIUtility::loadLayoutFromFile ("inventory.layout");
 	if (!inventory)
 	{
@@ -236,7 +234,6 @@
 
 void Inventory::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* img;
 	CEGUI::Window* label;
 	Item* it,*weapon;
@@ -393,7 +390,6 @@
 
 void Inventory::setState(State s)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 
 	if(s == Inventory::StateSmall)
@@ -457,7 +453,6 @@
 
 void Inventory::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	label = CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "Inventory/inventory_aux/GoldStaticImage/GoldDropButton");
@@ -490,8 +485,6 @@
 
 bool Inventory::onDropGoldClicked(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	CEGUI::Editbox* gold = static_cast<CEGUI::Editbox*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "Inventory/inventory_aux/GoldDropValueBox"));
 	int val =0;
 	std::stringstream stream;
@@ -542,7 +535,6 @@
 {
 #if ((CEGUI_VERSION_MAJOR << 16) + (CEGUI_VERSION_MINOR << 8) + CEGUI_VERSION_PATCH >= (0 << 16)+(7 << 8)+5)
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 
 	CEGUI::AnimationManager::getSingleton().loadAnimationsFromXML("InventoryAnimations.xml");
--- a/src/gui/itemwindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/itemwindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -93,7 +93,7 @@
 	
 	if (we.button == CEGUI::LeftButton)
 	{
-		DEBUGX("left button released on Item %i",id);
+		DEBUGX("left button released on Item %i", id);
 	}
 	return true;
 }
@@ -230,9 +230,8 @@
 		windowname.erase(pos,5);
 	}
 	windowname.append("ProgressBar");
-	// Fenstermanager
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
+
+  // Fenstermanager
 	if (CEGUIUtility::isWindowPresent (windowname))
 	{
 		// update progress bar to reflect item timer
--- a/src/gui/mainmenu.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/mainmenu.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -55,7 +55,6 @@
 	m_savegame_player_action.m_elapsed_time = 0;
 	
 	
-    CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 #if 0
 	// Load the holder (this should be aspect ratio dependent).
@@ -72,25 +71,10 @@
 	{
 		WARNING ("WARNING: Failed to load [%s]", "mainmenu.layout");
 	}
-	CEGUI::Window* wndHeld = CEGUIUtility::getWindowForLoadedLayoutEx (m_starMenuRoot, "MainMenuRoot");
 
 	SW_DEBUG ("Placing layout into holder");
 	m_starMenuRoot->setVisible (true);
 
-#if 0
-	main_menu_holder->setVisible (true);
-
-	if (wndHolder && wndHeld)
-	{
-		CEGUIUtility::addChildWidget (wndHolder, wndHeld);
-	}
-	else
-	{
-		if (!wndHolder) DEBUG ("ERROR: Unable to get the window holder for main menu.");
-		if (!wndHeld) DEBUG ("ERROR: Unable to get the window for main menu.");
-	}
-#endif
-
 	//m_window = main_menu_holder;
     m_window = m_starMenuRoot;// Augustin Preda, 2014.01.08: switched main window to the holder.
 
@@ -172,8 +156,8 @@
     btn = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("LoginButton"));
     btn->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&MainMenu::onLoginToOnlineService, this));
 
-    CEGUI::FrameWindow* login_dialog = (CEGUI::FrameWindow*) win_mgr.loadWindowLayout( "LoginDialog.layout" );
-    m_window->addChildWindow(login_dialog);
+    CEGUI::FrameWindow* login_dialog = static_cast<CEGUI::FrameWindow*>(CEGUIUtility::loadLayoutFromFile ("LoginDialog.layout"));
+    CEGUIUtility::addChildWidget (m_window, login_dialog);
 	login_dialog->hide();
 
     btn = static_cast<CEGUI::PushButton*>(win_mgr.getWindow("LoginDialog/LoginButton"));
@@ -216,8 +200,6 @@
 
 void MainMenu::updateTranslation()
 {
-    CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	CEGUI::Window* widget;
 
 	// Update the button labels.
@@ -443,7 +425,6 @@
 
 void MainMenu::setSavegameListVisible(bool show)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::FrameWindow* savegameList = (CEGUI::FrameWindow*) CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "SaveGameSelectionFrame");
 	if (savegameList->isVisible() != show)
 	{
@@ -982,8 +963,6 @@
 
 void MainMenu::createSavegameList()
 {
-    CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
     // Select the frame for the saved games in the menu
 	std::string widgetName (CEGUIUtility::getNameForWidget("SaveGameSelectionFrame"));
 	CEGUI::FrameWindow* savegameList = static_cast<CEGUI::FrameWindow*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_starMenuRoot, widgetName));
--- a/src/gui/mainwindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/mainwindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -336,8 +336,6 @@
 		m_document->setModified(m_document->getModified() & (~Document::SAVEGAME_MODIFIED));
 	}
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	// Sprache anpassen
 	if (Gettext::getLocaleChanged())
 	{
@@ -842,8 +840,8 @@
 		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 
 		// Oberstes Fenster der Hauptmenue Schicht
-		m_game_screen =  win_mgr.createWindow("DefaultWindow", "GameScreen");
-        m_game_screen->setMousePassThroughEnabled(true);
+    m_game_screen =  win_mgr.createWindow("DefaultWindow", "GameScreen");
+    m_game_screen->setMousePassThroughEnabled(true);
 
 		// Kontrollleiste anlegen
 		setupControlPanel();
@@ -1090,9 +1088,6 @@
 {
 	DEBUGX("setup object info");
 
-	// Fenstermanager
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	// Leiste fuer Informationen
 	CEGUI::Window* monster_health_holder = CEGUIUtility::loadLayoutFromFile ("monsterhealthbar.layout");
 	if (monster_health_holder)
@@ -1292,7 +1287,6 @@
 
 void  MainWindow::updateMainMenu()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* img = 0;
 	if (CEGUIUtility::isWindowPresent ("MainMenu/StartScreenRoot"))
 	{
@@ -1338,9 +1332,6 @@
 	Item* item = 0;
 	item = player->getEquipement()->getItem(Equipement::CURSOR_ITEM);
 	
-	
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label = CEGUIUtility::getWindowForLoadedLayoutEx (m_root_window, "CursorItemImage");
 	
 	if (item == 0)
@@ -1411,7 +1402,6 @@
 	std::string objname = "";
 
 	// Fenstermanager
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label = CEGUIUtility::getWindow ("GameScreen/ObjectInfoRoot/ObjectInfoLabel");
 	CEGUI::Window* itmlabel = CEGUIUtility::getWindow ("GameScreen/ItemInfoLabel");
 	CEGUI::ProgressBar* bar = static_cast<CEGUI::ProgressBar*>(CEGUIUtility::getWindow ("GameScreen/ObjectInfoRoot/MonsterHealthProgressBar"));
@@ -2170,8 +2160,6 @@
 		m_sub_windows["PartyInfo"]->update();
 	}
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	CEGUI::Window* img;
 	CEGUI::ProgressBar* bar;
 	
@@ -2298,8 +2286,6 @@
 			//SoundManager::getPtr ()->getMusicPlayer ()->stop ();
 		}
 		
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 		if (refresh)
 		{
 			SW_DEBUG ("*** main window expecting refresh for region [%s]", pl->getRegion ()->getName ().c_str ());
@@ -2467,7 +2453,6 @@
 	static Timer timer;
 	int windows = m_document->getGUIState()->m_shown_windows;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	Player* pl = m_document->getLocalPlayer();
 	
 	CEGUI::Window* label;
@@ -2643,7 +2628,6 @@
 	
 	try
 	{
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 		CEGUI::Window* label = CEGUIUtility::getWindowForLoadedLayoutEx (m_root_window, "CursorItemImage");
 	
 		int off = 0;
@@ -2765,8 +2749,6 @@
 */
 bool MainWindow::mouseReleased (const OIS::MouseEvent &evt, OIS::MouseButtonID btn)
 {
-	CEGUI::MouseButton button = CEGUI::NoButton;
-
 	// TODO: There are 2 separate if-else blocks; check if it makes sense to unite them,
 	// or the sequence of events is really necessary.
 	if (btn == OIS::MB_Left)
@@ -2873,17 +2855,19 @@
 
 bool MainWindow::keyReleased(const OIS::KeyEvent &evt)
 {
-
+        //Current key is cleared
 	m_key =0;
 	m_key_repeat = false;
 	
 	bool ret = CEGUIUtility::injectKeyUp (m_cegui_system, evt.key);
 	
+        //Check if releasing key is hold player key.
 	if (evt.key == OIS::KC_RSHIFT || evt.key == OIS::KC_LSHIFT)
 	{
 		m_document->getGUIState()->m_shift_hold = false;
 	}
 
+        //Treats release action
 	if (!ret)
 	{
 		ret = m_document->onKeyRelease(evt.key);
@@ -2946,8 +2930,6 @@
 {
 	m_ready_to_start = ready;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	CEGUI::ProgressBar* bar = static_cast<CEGUI::ProgressBar*>(CEGUIUtility::getWindow ("MainMenu/StartScreenRoot/LoadRessourcesProgressBar"));
 	bar->setVisible(!ready);
 
@@ -2973,13 +2955,7 @@
 
 void MainWindow::setRessourceLoadingBar(float percent)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	CEGUI::ProgressBar* bar = static_cast<CEGUI::ProgressBar*>(CEGUIUtility::getWindow ("MainMenu/StartScreenRoot/LoadRessourcesProgressBar"));
 	bar->setProgress(percent);
 }
 
-
-
-
-
--- a/src/gui/mainwindow.h	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/mainwindow.h	Sun Jun 08 11:05:00 2014 +0200
@@ -18,15 +18,15 @@
 #define __SUMWARS_GUI_MAINWINDOW_H__
 
 
-// Utility for CEGUI cross-version compatibility
-#include "ceguiutility.h"
+// Utility for CEGUI cross-version compatibility
+#include "ceguiutility.h"
 
 // needed to be able to create the CEGUI renderer interface
-#ifdef CEGUI_07
-#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
-#else
-#include "CEGUI/RendererModules/Ogre/Renderer.h"
-#endif
+#ifdef CEGUI_07
+#include "CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h"
+#else
+#include "CEGUI/RendererModules/Ogre/Renderer.h"
+#endif
 
 // CEGUI includes
 
@@ -325,7 +325,7 @@
 
 	/**
 	 * \fn bool keyReleased(const OIS::KeyEvent &evt)
-	 * \brief Behandelt Loslassen von Tasten auf der Tastatur
+	 * \brief Treats keyboard's keys when released
 	 */
 	bool keyReleased(const OIS::KeyEvent &evt);
 
@@ -478,7 +478,7 @@
 	
 	/**
 	 * \var unsigned int m_key
-	 * \brief gedrueckte Taste
+	 * \brief Pressed key
 	 */
 	unsigned int m_key;
 	
--- a/src/gui/messageboxes.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/messageboxes.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -25,7 +25,6 @@
 SaveExitWindow::SaveExitWindow (Document* doc)
 	:Window(doc)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	
 	CEGUI::FrameWindow* save_exit = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("saveexitwindow.layout");
@@ -56,7 +55,6 @@
 
 void SaveExitWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	CEGUI::PushButton* btn = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "GameExitConfirmButton"));
@@ -117,7 +115,6 @@
 {
 	m_question = question;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	
 	CEGUI::FrameWindow* message = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile (layoutName.c_str ());
@@ -148,7 +145,6 @@
 
 void MessageQuestionWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* widget;
 
 	CEGUI::String widgetName (CEGUIUtility::getNameForWidget("QuestionAnswerButton1"));
@@ -186,7 +182,6 @@
 WarningDialogWindow::WarningDialogWindow (Document* doc)
 :Window(doc)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	
 	CEGUI::FrameWindow* warning_dialog = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile("warningdialogwindow.layout");
@@ -205,7 +200,6 @@
 
 void WarningDialogWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	CEGUI::PushButton* btn = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "WarningDialogConfirmButton"));
@@ -238,7 +232,6 @@
 ErrorDialogWindow::ErrorDialogWindow (Document* doc)
 :Window(doc)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 
 	CEGUI::FrameWindow* error_dialog = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("errordialogwindow.layout");
@@ -257,7 +250,6 @@
 
 void ErrorDialogWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	CEGUI::PushButton* btn = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "ErrorDialogConfirmButton"));
--- a/src/gui/minimapwindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/minimapwindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -43,8 +43,6 @@
 	DEBUGX("setup main menu");
 
 	// Create GUI Items.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	CEGUI::Window* minimapWnd = CEGUIUtility::loadLayoutFromFile ("minimapwindow.layout");
 	if (!minimapWnd)
 	{
--- a/src/gui/networkwindows.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/networkwindows.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -22,7 +22,6 @@
 	:Window(doc)
 {
 	SW_DEBUG ("HostGameWindow being created");
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	CEGUI::Editbox* box;
 
@@ -82,7 +81,6 @@
 
 void HostGameWindow::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* box;
 	
 	Options* options = Options::getInstance();
@@ -113,7 +111,6 @@
 
 void HostGameWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	CEGUI::PushButton* btn = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "HostGameWindow/HostGameStartButton"));
@@ -135,7 +132,6 @@
 
 bool HostGameWindow::onStartHostGame(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* box;
 	
 	Options* options = Options::getInstance();
@@ -175,7 +171,6 @@
 	:Window(doc)
 {
 	SW_DEBUG ("JoinGameWindow being created");
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	CEGUI::Editbox* box;
 
@@ -200,8 +195,14 @@
 	}
 	else
 	{
-		if (!wndHolder) SW_DEBUG ("ERROR: Unable to get the window holder for char screen.");
-		if (!wndCharInfo) SW_DEBUG ("ERROR: Unable to get the window for char screen.");
+		if (!wndHolder)
+    {
+      SW_DEBUG ("ERROR: Unable to get the window holder for char screen.");
+    }
+		if (!wndCharInfo)
+    {
+      SW_DEBUG ("ERROR: Unable to get the window for char screen.");
+    }
 	}
 
 	m_window = join_game_holder;
@@ -235,7 +236,6 @@
 
 void JoinGameWindow::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* box;
 	
 	Options* options = Options::getInstance();
@@ -263,7 +263,6 @@
 
 void JoinGameWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	CEGUI::PushButton* btn = static_cast<CEGUI::PushButton*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "JoinGameWindow/JoinGameStartButton"));
@@ -285,7 +284,6 @@
 
 bool JoinGameWindow::onStartJoinGame(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Editbox* box;
 	
 	Options* options = Options::getInstance();
--- a/src/gui/optionswindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/optionswindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -46,10 +46,8 @@
 	m_keyboard = keyboard;
 
 	SW_DEBUG ("OptionsWindow being created using cegui skin [%s]", m_ceguiSkinName.c_str ());
-	// Generate GUI Elements
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
+  // Generate GUI Elements
 	// Load the base options window - containing the actual elements.
 	CEGUI::FrameWindow* options = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("optionswindow.layout");
 	if (!options)
@@ -239,8 +237,9 @@
 	cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "English US","en_US",0));
 	cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Italian IT","it_IT",0));
 	cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Russian RU","ru_RU",0));
-	cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Ukrainian UK","uk_UA",0));
-	cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Spanish ES","es_ES",0));
+    cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Ukrainian UK","uk_UA",0));
+    cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "Spanish ES","es_ES",0));
+    cbo->addItem(new StrListItem((CEGUI::utf8*) m_ceguiSkinName.c_str (), "French FR","fr_FR",0));
 
 	cbo->setReadOnly(true);
 	connectWidgetSoundEvents ("OptionsWindow/OptionsWindowTab/__auto_TabPane__/OptionsMisc/LanguageBox", "combobox");
@@ -440,7 +439,6 @@
 
 void OptionsWindow::update()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	Options* options = Options::getInstance();
 
@@ -499,7 +497,6 @@
 
 void OptionsWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	CEGUIUtility::ToggleButton* box;
 	
@@ -603,7 +600,6 @@
 {
 	try
 	{
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 		if (widgetType == "combobox")
 		{
 			try
@@ -727,8 +723,6 @@
 	// Check to see if the display mode was updated. The display mode is stored in a different file at the moment.
 	// TODO: move towards integrated settings file (single file for most settings).
 	{
-		CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 		// Flag to keep track of whether we need updating of the settings.
 		bool someVideoSettingsWereChanged (false);
 
@@ -1202,8 +1196,6 @@
 
 	// For windowed (fullscreen) mode, make sure the resolution can't be edited.
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton ();
-
 	std::string widgetName = CEGUIUtility::getNameForWidget ("OptionsWindow/OptionsWindowTab/__auto_TabPane__/OptionsGraphic/ResolutionBox");
 	cbo = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, widgetName));
 	if (myDisplayMode == WINDOWED_FULLSCREEN)
@@ -1296,7 +1288,6 @@
 	}
 
 	// Start adding the resolutions as items to the combo-box, one by one.
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton ();
 	cbo = static_cast<CEGUI::Combobox*>(CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "OptionsWindow/OptionsWindowTab/__auto_TabPane__/OptionsGraphic/ResolutionBox"));
 	cbo->resetList ();
 
--- a/src/gui/partyinfo.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/partyinfo.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -232,7 +232,6 @@
 	
 	Fraction::Relation rel,rel2;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	std::ostringstream stream;
 	CEGUI::Window* label, *img, *btn;
 	bool vis;
@@ -466,7 +465,6 @@
 
 void PartyInfo::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	
 	std::ostringstream stream;
--- a/src/gui/questinfo.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/questinfo.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -27,9 +27,6 @@
 	DEBUGX("setup main menu");
 	// GUI Elemente erzeugen
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
-
 	// Rahmen fuer das Menue Savegame auswaehlen
 	CEGUI::FrameWindow* quest_info = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("questinfo.layout");
 	if (!quest_info)
@@ -99,8 +96,6 @@
 	if (World::getWorld() ==0)
 		return;
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// Auswahl ermitteln
 	bool open,done,failed;
 	CEGUIUtility::ToggleButton * box;
@@ -158,7 +153,6 @@
 
 void QuestInfo::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 
 	label =  CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "QuestInfo");
@@ -200,7 +194,6 @@
 
 void QuestInfo::updateDescription()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Listbox* classlist = (CEGUI::Listbox*) CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "QuestInfo/questinfo_aux/QuestList");
 	CEGUI::ListboxItem * itm = classlist->getFirstSelectedItem();
 	
--- a/src/gui/savegamelist.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/savegamelist.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -97,8 +97,6 @@
 
 void SavegameList::update()
 {	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
 	// Liste aller Files im Save Ordner der Form *.sav
 	Ogre::FileInfoListPtr files;
 	Ogre::FileInfoList::iterator it;
@@ -172,8 +170,8 @@
 				SW_DEBUG ("Loading layout file [saveitem.layout]");
 				saveItem = (CEGUI::FrameWindow*) (CEGUIUtility::loadLayoutFromFile ("saveitem.layout"));
 				SW_DEBUG ("Loaded layout file [saveitem.layout]");
-				//saveItem = (CEGUI::Window*) win_mgr.loadWindowLayout("saveitem.layout", s.str());
-				m_currentSelected = saveItem;
+
+        m_currentSelected = saveItem;
 				saveItem->setName (layoutRootItemName);
 				saveItem->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&SavegameList::onSavegameChosen, this));
 				saveItem->subscribeEvent(CEGUIUtility::EventMouseEntersPushButtonArea (), CEGUI::Event::Subscriber(&SavegameList::onItemButtonHover, this));
@@ -418,7 +416,6 @@
 
 void SavegameList::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	/*
 	CEGUI::Window* label;
@@ -511,7 +508,6 @@
 
 bool SavegameList::onDeleteCharClicked(const CEGUI::EventArgs& evt)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(evt);
 	onSavegameChosen(CEGUI::WindowEventArgs(we.window->getParent()));
 	
@@ -528,7 +524,6 @@
 	// Also play the click sound.
 	SoundHelper::playAmbientSoundGroup ("main_menu_click_item");
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	m_document->hideQuestionDialog ();
 
 	// Get the save file to remove.
@@ -573,7 +568,6 @@
 	// Also play the click sound.
 	SoundHelper::playAmbientSoundGroup ("main_menu_click_item");
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	m_document->hideQuestionDialog ();
 
 	return true;
--- a/src/gui/skilltree.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/skilltree.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -26,18 +26,15 @@
 #define DEFAULT_SKILL_BTN_WIDTH 0.07f
 #define DEFAULT_SKILL_BTN_HEIGHT 0.05f
 
-SkillTree::SkillTree (Document* doc, OIS::Keyboard *keyboard, const std::string& ceguiSkinName)
-	: Window (doc)
-	, m_ceguiSkinName (ceguiSkinName)
+SkillTree::SkillTree(Document* doc, OIS::Keyboard *keyboard, const std::string& ceguiSkinName)
+	: Window(doc),
+    m_ceguiSkinName(ceguiSkinName)
 {
 	DEBUGX("setup skilltree");
 	m_keyboard = keyboard;
 	m_skill_widgets_pics.clear ();
 	m_skill_widgets_btns.clear ();
 	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-
-
 	// Rahmen fuer Skilltree Fenster
 
 	// Bestandteile des Charakterfensters hinzufuegen
@@ -58,7 +55,7 @@
 	CEGUI::Window* skilltree_holder = CEGUIUtility::loadLayoutFromFile ("skilltree_holder.layout");
 	if (!skilltree_holder)
 	{
-		SW_DEBUG ("WARNING: Failed to load [%s]", "skilltree_holder.layout");
+		SW_DEBUG("WARNING: Failed to load [%s]", "skilltree_holder.layout");
 	}
 
 	CEGUI::Window* wndHolder = CEGUIUtility::getWindowForLoadedLayoutEx (skilltree_holder, "Skilltree_Holder");
@@ -69,8 +66,15 @@
 	}
 	else
 	{
-		if (!wndHolder) SW_DEBUG ("ERROR: Unable to get the window holder for skills.");
-		if (!wndSkilltree) SW_DEBUG ("ERROR: Unable to get the window for skills.");
+		if (!wndHolder)
+    {
+      SW_DEBUG("ERROR: Unable to get the window holder for skills.");
+    }
+
+		if (!wndSkilltree) 
+    {
+      SW_DEBUG("ERROR: Unable to get the window for skills.");
+    }
 	}
 
 	m_window = skilltree_holder;
@@ -106,11 +110,11 @@
 	if (player->getId() != m_player_id)
 	{
 		m_player_id = player->getId();
-		DEBUGX("new Player id %i",m_player_id);
+		DEBUGX("new Player id %i", m_player_id);
 		
 		// alle bisherigen Tabs und Skills entfernen
 		
-		for (int i=0; i<m_nr_skills; i++)
+		for (int i = 0; i < m_nr_skills; i++)
 		{
 			//stream.str("");
 			//stream << "SkillImage"<<i;
@@ -129,7 +133,7 @@
 			win_mgr.destroyWindow(wnd);
 		}
 		
-		for (int i=0; i<m_nr_dependencies; i++)
+		for (int i = 0; i < m_nr_dependencies; i++)
 		{
 			//stream.str("");
 			//stream << "SkillDependencyConnection"<<i;
@@ -139,9 +143,9 @@
 			CEGUIUtility::removeChildWidget (wnd->getParent (), wnd);
 			win_mgr.destroyWindow(wnd);
 		}
-		m_nr_dependencies=0;
+		m_nr_dependencies = 0;
 		
-		for (int i=0; i<m_shortkey_labels; i++)
+		for (int i = 0; i < m_shortkey_labels; i++)
 		{
 			//stream.str("");
 			//stream << "SkillShortkeyLabel"<<i;
@@ -151,9 +155,9 @@
 			CEGUIUtility::removeChildWidget (wnd->getParent (), wnd);
 			win_mgr.destroyWindow(wnd);
 		}
-		m_shortkey_labels=0;
+		m_shortkey_labels = 0;
 		
-		for (int i=0; i<m_nr_tabs; i++)
+		for (int i = 0; i < m_nr_tabs; i++)
 		{
 			stream.str("");
 			stream << "Skilltree/skilltree_aux/SkilltreeTabs/__auto_TabPane__/";
@@ -366,7 +370,7 @@
 			for (std::list< Action::ActionType >::iterator at = it->second.m_req_abilities.begin(); at != it->second.m_req_abilities.end(); ++at)
 			{
 				// another loop over all abilities
-				std::map<int,LearnableAbility>::iterator jt;
+				std::map<int, LearnableAbility>::iterator jt;
 				for (jt = player->getLearnableAbilities().begin(); jt != player->getLearnableAbilities().end(); ++jt)
 				{
 					if (*at == jt->second.m_type)
@@ -433,7 +437,7 @@
 	}
 	
 	std::ostringstream out_stream;
-	std::map<int,LearnableAbility> &ablts = player->getLearnableAbilities();
+	std::map<int, LearnableAbility> &ablts = player->getLearnableAbilities();
 	bool vis;
 	Action::ActionType act;
 	
@@ -485,7 +489,7 @@
 	}
 
 	// Loop over all Dependencies
-	for (int j=0;j<m_nr_dependencies;j++)
+	for (int j = 0; j < m_nr_dependencies; j++)
 	{
 		std::string skillConnWidget = m_skill_widgets_connections[j];
 
@@ -512,17 +516,23 @@
 	
 	// update labels for skillpoints and nextskillpoint at
 	// value for next skillpoint level calculation is hacky!
-	int skilllvls[20] = {2,3,5,7,10,15,20,25,30,35,40,45,50,60,70,80,90,100,1000};
-	//int nextlvl; // 2011.10.26: found as unused
+	int skilllvls[20] = {
+    2,   3,  5,  7, 10,
+    15, 20, 25, 30, 35,
+    40, 45, 50, 60, 70,
+    80, 90, 100, 1000};
+
 	int lvlid;
-	for (lvlid=0; lvlid<20; lvlid++)
+	for (lvlid = 0; lvlid < 20; ++lvlid)
 	{
 		if (player->getBaseAttr()->m_level < skilllvls[lvlid])
+    {
 			break;
+    }
 	}
 	
 	std::string lvlstr;
-	if (skilllvls[lvlid] != 1000)
+	if (lvlid < 20 && skilllvls[lvlid] != 1000)
 	{
 		std::stringstream lvlstream;
 		lvlstream << skilllvls[lvlid];
@@ -537,13 +547,17 @@
 	spstream << player->getSkillPoints();
 	
 	// there is one label on _each_ tab
-	label =  CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "Skilltree/skilltree_aux/SkillTreeAdditionalInfoHolder/SkillpointsValueLabel");
+	label = CEGUIUtility::getWindowForLoadedLayoutEx(
+      m_window, "Skilltree/skilltree_aux/SkillTreeAdditionalInfoHolder/SkillpointsValueLabel");
+
 	if (label->getText() != spstream.str())
 	{
 		label->setText(spstream.str());
 	}
 		
-	label =  CEGUIUtility::getWindowForLoadedLayoutEx (m_window, "Skilltree/skilltree_aux/SkillTreeAdditionalInfoHolder/NextSkillpointsValueLabel");
+	label =  CEGUIUtility::getWindowForLoadedLayoutEx(
+      m_window, "Skilltree/skilltree_aux/SkillTreeAdditionalInfoHolder/NextSkillpointsValueLabel");
+
 	if (label->getText() != lvlstr)
 	{
 		label->setText(lvlstr);
@@ -564,10 +578,12 @@
 	
 	for (it = shortkeys.begin(); it != shortkeys.end(); ++it)
 	{
-		if (it->second < USE_SKILL_LEFT || it->second >USE_SKILL_RIGHT+200)
+		if (it->second < USE_SKILL_LEFT || it->second > USE_SKILL_RIGHT + 200)
+    {
 			continue;
+    }
 		
-		DEBUGX("shortkey %i to %i",it->first,it->second);
+		DEBUGX("shortkey %i to %i", it->first, it->second);
 		key = it->first;
 		
 		right = false;
@@ -582,8 +598,11 @@
 			id = it->second - USE_SKILL_LEFT;
 		}
 		
-		if (ablts.count(id) ==0)
+		if (ablts.count(id) == 0)
+    {
 			continue;
+    }
+
 		act= ablts[id].m_type;
 		
 		stream.str("");
@@ -698,13 +717,11 @@
 
 void SkillTree::updateTranslation()
 {
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	std::vector<CEGUI::DefaultWindow*> tabs(m_nr_tabs);
 	
 	std::stringstream stream;
 	
-	for (int i=0; i<m_nr_tabs; i++)
+	for (int i = 0; i < m_nr_tabs; i++)
 	{
 		stream.str("");
 		stream << "Skilltree/skilltree_aux/SkilltreeTabs/__auto_TabPane__/";
@@ -715,12 +732,14 @@
 	
 	// Ueberschriften der Tabs setzen
 	Player* player = m_document->getLocalPlayer();
-	if (m_nr_tabs <3)
+	if (m_nr_tabs < 3)
+  {
 		return;
+  }
 	
 	PlayerBasicData* pdata = ObjectFactory::getPlayerData(player->getSubtype());
 	CEGUI::Window* label;
-	for (int i=0; i<3; i++)
+	for (int i = 0; i < 3; i++)
 	{
 		tabs[i]->setText((CEGUI::utf8*) gettext(pdata->m_tabnames[i].c_str()));
 	}
@@ -742,12 +761,11 @@
 void SkillTree::updateAbilityTooltip(unsigned int pos)
 {
 	Player* player = m_document->getLocalPlayer();
-	std::map<int,LearnableAbility> &ablts = player->getLearnableAbilities();
+	std::map<int, LearnableAbility> &ablts = player->getLearnableAbilities();
 	
 	
 	DEBUGX("update tooltip for %i %s", pos, ablts[pos].m_type.c_str());
 
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::Window* label;
 	//std::ostringstream out_stream;
 	//out_stream.str("");
@@ -767,7 +785,7 @@
 bool SkillTree::onSkillMouseClicked(const CEGUI::EventArgs& evt)
 {
 	Player* player = m_document->getLocalPlayer();
-	std::map<int,LearnableAbility> &ablts = player->getLearnableAbilities();
+	std::map<int, LearnableAbility> &ablts = player->getLearnableAbilities();
 	
 	const CEGUI::MouseEventArgs& we =
 			static_cast<const CEGUI::MouseEventArgs&>(evt);
@@ -780,7 +798,7 @@
 
 	if (we.button == CEGUI::RightButton)
 	{
-		DEBUGX("right button pressed on skill %i",id);
+		DEBUGX("right button pressed on skill %i", id);
 		m_document->setRightAction(ablts[id].m_type);
 	}
 	
@@ -791,7 +809,7 @@
 bool SkillTree::onSkillLearnMouseClicked(const CEGUI::EventArgs& evt)
 {
 	Player* player = m_document->getLocalPlayer();
-	std::map<int,LearnableAbility> &ablts = player->getLearnableAbilities();
+	std::map<int, LearnableAbility> &ablts = player->getLearnableAbilities();
 	
 	const CEGUI::MouseEventArgs& we =
 			static_cast<const CEGUI::MouseEventArgs&>(evt);
@@ -813,12 +831,12 @@
 {
 
 	Player* player = m_document->getLocalPlayer();
-	std::map<int,LearnableAbility> &ablts = player->getLearnableAbilities();
+	std::map<int, LearnableAbility> &ablts = player->getLearnableAbilities();
 	
 	const CEGUI::MouseEventArgs& we =
 			static_cast<const CEGUI::MouseEventArgs&>(evt);
 	unsigned int id = we.window->getID();
-	DEBUGX("mouse entered Ability %i",id);
+	DEBUGX("mouse entered Ability %i", id);
 	updateAbilityTooltip(id);
 	m_document->getGUIState()->m_hover_ability = ablts[id].m_type;
 	
--- a/src/gui/tradewindow.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/tradewindow.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -212,8 +212,6 @@
 	int nmedium = equ->getMaxItemNumber(Item::MEDIUM);
 	int nsmall = equ->getMaxItemNumber(Item::SMALL);
 	
-	
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	bool vis;
 	
@@ -282,7 +280,6 @@
 
 void TradeWindow::updateTranslation()
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
 	CEGUI::PushButton* btn;
 	CEGUI::Window* label;
 	
--- a/src/gui/worldmap.cpp	Sat Mar 22 19:09:18 2014 +0100
+++ b/src/gui/worldmap.cpp	Sun Jun 08 11:05:00 2014 +0200
@@ -23,8 +23,6 @@
 	: Window (doc)
 	, m_ceguiSkinName (ceguiSkinName)
 {
-	CEGUI::WindowManager& win_mgr = CEGUI::WindowManager::getSingleton();
-	
 	// The World map window and holder
 	CEGUI::Window* worldmap = (CEGUI::FrameWindow*) CEGUIUtility::loadLayoutFromFile ("worldmapwindow.layout");
 	if (!worldmap)
@@ -67,18 +65,22 @@
 	std::map<short,WaypointInfo>& winfos = World::getWorld()->getWaypointData();
 	std::map<short,WaypointInfo>::iterator it;
 	
+  // TODO(Augustin Preda, 2014.03.29): revie the way in which this stringstream is used.
+  // From the looks of it, it could be easily removed and regular strings be used instead.
 	std::ostringstream stream;
 	int cnt =0;
 	
 	CEGUI::Window* label;
 	Vector pos;
 	
-	// Schleife ueber alle Wegpunkte
+	// Run through all waypoints.
 	for (it = winfos.begin(); it != winfos.end(); ++it)
 	{
-		// nur Wegpunkte die der Spieler schon gefunden hat
+		// Skip any WayPoints that the player did not find (yet)
 		if (!player->checkWaypoint(it->first))
+    {
 			continue;
+    }
 		
 		stream.str("");
 		stream << "WaypointImage"<<cnt;
@@ -90,7 +92,6 @@
 
 			label->setProperty("FrameEnabled", "false");
 			label->setProperty("BackgroundEnabled", "false");
-			//label->setProperty("BackgroundColours", "tl:00000000 tr:00000000 bl:00000000 br:00000000"); 
 			CEGUIUtility::setWidgetSizeRel (label, 0.02f, 0.02f);
 			label->setProperty("Image", CEGUIUtility::getImageNameWithSkin ("SumWarsExtras", "WaypointMark")); 
 			label->setInheritsAlpha (false);
@@ -116,7 +117,7 @@
 	}
 	
 	
-	// restliche Label verstecken
+	// Hide the rest of the labels
 	for (; cnt <ncount; cnt++)
 	{
 		stream.str("");
@@ -186,18 +187,21 @@
 			stream << dgettext("sumwars","Town Portal") << "\n";
 			stream << dgettext("sumwars",it->second.m_name.c_str());
 			label->setTooltipText((CEGUI::utf8*) stream.str().c_str());
-			//label->setTooltip (); //XXX
 		}
 		else
 		{
 			ERRORMSG("region %s has no world position", portal.first.c_str());
 		}
 	}
-	else {
-		if(tpset == true) {
+	else 
+  {
+		if(tpset == true) 
+    {
 			stream.str ("");
 			stream << "WorldmapWindow_Holder_aux/WorldmapWindow/TownPortalImage";
-			label = CEGUIUtility::getWindowForLoadedLayoutEx (m_window, stream.str());
+			label = CEGUIUtility::getWindowForLoadedLayoutEx(
+          m_window, 
+          stream.str());
 			label->setVisible(false);
 		}