Sun, 05 Jun 2011 13:52:17 +0000 |
fusion45 |
Visual Studio compile fix
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Sat, 04 Jun 2011 12:48:12 +0000 |
wuha |
contenteditor: mainmesh selection and attach submesh works
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Sat, 04 Jun 2011 12:47:11 +0000 |
wuha |
reverted stupid changes to tinyxml
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Fri, 03 Jun 2011 20:53:44 +0000 |
fusion45 |
Added even more meshes for the mine from Psycho Part 2
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Fri, 03 Jun 2011 20:49:17 +0000 |
fusion45 |
Added even more meshes for the mine from Psycho
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Fri, 03 Jun 2011 20:42:31 +0000 |
fusion45 |
Added more meshes for the mine from Psycho
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Fri, 03 Jun 2011 18:45:19 +0000 |
fusion45 |
Added more vegetation from Psycho
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Fri, 03 Jun 2011 15:54:46 +0000 |
fusion45 |
Visual Studio compile fixes
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Thu, 02 Jun 2011 14:09:22 +0000 |
wuha |
further work on contenteditor
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Thu, 02 Jun 2011 08:48:41 +0000 |
wuha |
contenteditor: created Renderinfo <-> XML infrastructure
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Sun, 29 May 2011 20:15:22 +0000 |
fusion45 |
Forgot to remove a debug std::cout message
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Sun, 29 May 2011 15:28:57 +0000 |
fusion45 |
First batch of improvements to the Main Menu
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Sat, 21 May 2011 13:01:55 +0000 |
kalimgard |
changed colours of the energy source
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Thu, 19 May 2011 17:33:12 +0000 |
kalimgard |
stuffed the campfire into the base layer, so projectiles are no longer blocked by it
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Thu, 19 May 2011 13:15:25 +0000 |
kalimgard |
some minor spelling issues fixed
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Thu, 19 May 2011 10:34:02 +0000 |
kemic |
missing german translations in tutorial fixed
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Wed, 18 May 2011 21:45:35 +0000 |
wuha |
translated documentation creature.cpp
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Wed, 18 May 2011 21:16:22 +0000 |
kalimgard |
cosmetic change of attack range values
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Tue, 17 May 2011 16:37:25 +0000 |
kalimgard |
selecting a main mesh with the content editor now leads to a list of bones for submeshes
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Sun, 15 May 2011 21:26:19 +0000 |
wuha |
created english documentation for creature.h
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Fri, 13 May 2011 09:38:59 +0000 |
fusion45 |
- small fix for the windows build
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Sun, 08 May 2011 20:04:54 +0000 |
wuha |
implemented new belt behaviour
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Sun, 08 May 2011 19:57:32 +0000 |
wuha |
added physFS dependency
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Sun, 08 May 2011 18:27:02 +0000 |
the_enemy |
Put save games in their own subdirectory.
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Wed, 04 May 2011 23:40:46 +0000 |
the_enemy |
Added support for physfs. Added error window when networking times out.
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Wed, 27 Apr 2011 21:06:47 +0000 |
kalimgard |
changed the layout of the content editor gui
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Tue, 26 Apr 2011 19:41:54 +0000 |
wuha |
New system for creating more specialized environment types with default fallback to general environment
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Fri, 22 Apr 2011 16:17:53 +0000 |
fusion45 |
- added mine meshes from Psycho
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Thu, 21 Apr 2011 18:53:25 +0000 |
kalimgard |
updated model licenses
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Mon, 18 Apr 2011 20:06:29 +0000 |
fusion45 |
tree material improvements
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Sun, 17 Apr 2011 20:19:51 +0000 |
wuha |
integrated new trees into the game
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Sun, 17 Apr 2011 19:47:38 +0000 |
fusion45 |
- 64 new trees added from Psycho
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Sun, 17 Apr 2011 17:52:42 +0000 |
wuha |
Scripted changes to monster abilities are correctly transfered to client.
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Sun, 17 Apr 2011 12:27:25 +0000 |
wuha |
Stopped monsters without walk ability to move around (esp. ice obelisk)
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Wed, 13 Apr 2011 21:55:56 +0000 |
wuha |
added mesh visualization to content editor
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Wed, 13 Apr 2011 20:15:22 +0000 |
kalimgard |
commented to-be-implemented class out
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Wed, 13 Apr 2011 20:09:41 +0000 |
kalimgard |
fixed a misplacement of a statement
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Wed, 13 Apr 2011 19:51:52 +0000 |
kalimgard |
added the content editor v0.01
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Sat, 09 Apr 2011 19:17:56 +0000 |
wuha |
ambient sounds scale properly with global sound volume now
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Sat, 09 Apr 2011 19:04:07 +0000 |
wuha |
fixed missing translation for quest description
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Thu, 07 Apr 2011 20:03:06 +0000 |
kemic |
portuguese translation files added
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Sun, 03 Apr 2011 15:29:37 +0000 |
wuha |
Introduced use of static geometry for static region content.
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Sun, 03 Apr 2011 14:57:31 +0000 |
fusion45 |
- hopefully fixed benchmark
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Wed, 16 Mar 2011 19:03:23 +0000 |
fusion45 |
- fixed bug in FileBrowser
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Tue, 15 Mar 2011 22:09:48 +0000 |
wuha |
Implemented reload system for models.
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Tue, 15 Mar 2011 21:53:46 +0000 |
wuha |
Implemented reload system for renderinfo
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Sun, 13 Mar 2011 20:46:24 +0000 |
wuha |
work on reloadsystem for renderinfo (adding actions works, changing ogre components works not)
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Thu, 10 Mar 2011 21:55:16 +0000 |
wuha |
implemented reloadsystem for sound and music
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Thu, 10 Mar 2011 21:21:14 +0000 |
wuha |
implemented reloadsystem for items, objectgroups, missiles and particlesystems
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Mon, 07 Mar 2011 20:24:17 +0000 |
fusion45 |
- enhanced benchmark to include you operating system in the results log file
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Mon, 07 Mar 2011 19:43:00 +0000 |
fusion45 |
- fixed benchmark crash
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Sun, 06 Mar 2011 21:24:07 +0000 |
wuha |
Removed minor mistakes that upset VC compiler.
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Sun, 06 Mar 2011 19:27:16 +0000 |
fusion45 |
- added a missing return
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Sun, 06 Mar 2011 19:14:13 +0000 |
wuha |
Created data reload system for objects, abilities and events.
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Sun, 06 Mar 2011 19:02:18 +0000 |
fusion45 |
- Added a benchmark GUI to the DebugTab
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Sat, 05 Mar 2011 17:54:50 +0000 |
wuha |
Deactivated fps cap for benchmark by script
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Sat, 05 Mar 2011 17:37:31 +0000 |
kalimgard |
added a topic for the joringsbridge sergeant
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Fri, 04 Mar 2011 23:05:16 +0000 |
kalimgard |
added ambience tracks to the cursed caves
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Thu, 03 Mar 2011 19:29:14 +0000 |
kalimgard |
hopefully fixed the last ceiling issues of the template
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Thu, 03 Mar 2011 19:01:07 +0000 |
kalimgard |
fixed small spelling issues
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